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IRC log for #minetest-dev, 2016-02-29

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All times shown according to UTC.

Time Nick Message
00:36 nolsen- joined #minetest-dev
00:50 ShadowNinja Anyone else want to check #1952 before merging?
00:50 ShadowBot https://github.com/minetest/minetest/issues/1952 -- Use the console instead of a dedicated window when pressing chat/command keys by ShadowNinja
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02:24 sofar huh, jungletree top texture gets a revision before the piss ugly side? heh
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02:58 kaadmy !server pixture
02:58 ShadowBot kaadmy: server [--{name,address,ip,players,ping,port} <value>]
02:58 kaadmy seems the pixture server's down now :|
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19:07 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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19:25 sfan5 merging https://github.com/minetest/minetest_game/pull/885 in 5 mins as it's pretty trivial and i don't see how anyone could disagree with it
19:25 sfan5 game#885
19:25 ShadowBot https://github.com/minetes​t/minetest_game/issues/885 -- Doors: Prevent placement in protected areas. by sofar
20:02 sofar right, thanks :)
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21:18 paramat please can anyone review #3797 ? very useful feature and very simple commit
21:18 ShadowBot https://github.com/minetest/minetest/issues/3797 -- Decoration API: Allow force_placement of simple decorations by paramat
21:20 paramat nore sfan5 ShadowNinja game#880 any coments to add?
21:20 ShadowBot https://github.com/minetes​t/minetest_game/issues/880 -- Default: New jungletree_top texture by paramat
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21:50 Taoki Hi. Any news on how RealBadAngel is doing? Is he still in the hospital and unconscious?
21:50 paramat no news yet afaik
21:51 Taoki ok
21:51 paramat :[
21:52 sfan5 paramat: the texture is too "edgy" imo
21:52 sfan5 what i mean is:
21:53 sfan5 e.g. the old texture has a gradient at at sides
21:53 sfan5 the new one is just black pixel, black pixel, black pixel, light green/whatever pixel
21:53 sfan5 no gradient, color just changes
21:54 paramat ah. the black is void, because at the corners are vines
21:55 paramat the side texture shows vines at either edge, as was the form of c55's original
21:58 paramat the current texture is missing the corner-vines
22:01 paramat see https://github.com/minetest/minetest_g​ame/issues/611#issuecomment-129177198 and https://github.com/minetest/minetest_g​ame/issues/611#issuecomment-129481251
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22:02 sfan5 paramat: i like this one https://camo.githubusercontent.com/4a69c43fee5​8df00d6722f8616e05c94399335c0/687474703a2f2f69​2e696d6775722e636f6d2f777076634f71642e706e67
22:03 paramat vines are there but bark is wrong colour, and bright inner ring missing :)
22:12 ShadowNinja paramat: The black sections at the sides is too dark -- it should be green so that it matches the side texture.
22:14 paramat that's meant to be void seen from the top, but yes could be dark green
22:15 paramat .. to make that edge more continuous, i might try that
22:17 paramat i actually almost did that when creatng the texture so :)
22:19 paramat that could then be considered the top view of vines wrapping around the tree lower down. ok thanks for input
22:23 paramat game#879 could be closed with another -1
22:23 ShadowBot https://github.com/minetes​t/minetest_game/issues/879 -- Only register dye crafts from flower group if flower exists by everamzah
22:27 paramat game#878 too
22:27 ShadowBot https://github.com/minetes​t/minetest_game/issues/878 -- Dye mod registers craft for magenta flowers, etc
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