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IRC log for #minetest-dev, 2016-02-21

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Time Nick Message
00:02 Fixer have you guys noticed mainloop_dtime and mainloop_other making big 0.5 spike (freeze) on servers like Vanessa Basic Plus and Linux Gaming 2?
00:21 est31 perhaps we can do some of this stuff: https://www.youtube.com/watch?v=EqlzMx66Lt4
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05:16 RealBadAngel paramat, http://imgur.com/a/Bc6jf
05:17 paramat yes saw that, something for MTHD i think, seems rather pointless to me
05:17 paramat also makes the halo even darker, which is already a problem
05:18 RealBadAngel im tryin to fine tune it now
05:18 RealBadAngel http://imgur.com/a/13ihz
05:18 RealBadAngel actually its pretty useable
05:19 paramat ah colour is a good idea
05:19 RealBadAngel you know where the node will be placed
05:19 paramat i think players can see where the crosshair is :)
05:20 RealBadAngel sometimes its problematic
05:20 kaadmy RealBadAngel: could you just tint the faces on the selection side?
05:20 RealBadAngel kaadmy, no i cant
05:21 kaadmy paramat: with halo selection placing nodes below you on a cliff is really difficult
05:21 RealBadAngel kaadmy, why so?
05:22 kaadmy hard to see the selected face without falling :P
05:22 kaadmy sneak works but is flaky
05:23 RealBadAngel weird problem. halo makes the face actually more visible
05:23 kaadmy hmm, maybe
05:23 kaadmy had an idea
05:24 kaadmy could there be a faded halo where the placed node should appear?
05:24 kaadmy would be bad for nodes that change dir after placing, but...
05:24 RealBadAngel http://imgur.com/a/UJcwJ
05:25 RealBadAngel ^^ small, but still a cliff ;)
05:25 kaadmy nice
05:25 kaadmy g'nite now tho
05:26 paramat new blocker #3759
05:26 ShadowBot https://github.com/minetest/minetest/issues/3759 -- Remove 'new style water' and waving water.
05:27 RealBadAngel not a problem, but to make it i need #3616
05:27 ShadowBot https://github.com/minetest/minetest/issues/3616 -- Allow to set shader for a node, add special and normal texture defs f… by RealBadAngel
05:28 RealBadAngel thx to 3616 we dont need hardcoding of shaders for specific nodes
05:28 RealBadAngel thus mod just sets the shader to use
05:29 RealBadAngel so all water nodes can pick up the same liquids shader
05:30 paramat you mean for the new water shaders you need 3616, we can remove waving water withtout 3616 :)
05:30 RealBadAngel partially true
05:30 RealBadAngel atm its a mess, single shader for everything
05:31 RealBadAngel with one exception: hardcoded water shader for default water
05:31 paramat 3616 might be ok now you've removed forcing filters
05:31 RealBadAngel yes, also theres no ability to send shaders from server
05:32 RealBadAngel so mod can pick only those which we have supplied
05:33 RealBadAngel new style water on the other hand is not connected to shaders, its simpler
05:34 RealBadAngel anyway, i can do both in an hour or so
05:35 paramat is 3616 lightweight?
05:35 RealBadAngel 3616 is about 2 new tiledef props basically
05:36 RealBadAngel and removing hardcoding water shader
05:36 paramat anyway i might +1 it, but don't understand the issues well
05:36 RealBadAngel tiledef things are textures
05:36 RealBadAngel normal texture and special one. so you can predefine them for each tile
05:38 RealBadAngel i will rebase 3616 (i think its needed) and will describe it better
05:52 RealBadAngel paramat, ive added highlighting selected face to #3753 as separate commit (it depends on the fixed getPointedThing code)
05:52 ShadowBot https://github.com/minetest/minetest/issues/3753 -- Fix getting pointed node by RealBadAngel
05:52 RealBadAngel so you may want to try it
06:03 paramat ok
06:06 paramat i don't think i can +1 3616, it adds 'normal texture' which we don't use anymore. also it's preparation for your new water shaders, which we're not sure about. i think the removeal of new style water and waving water has to be something seperate, so that temporarily we have no water shader, while we discuss its replacement
06:10 paramat (removal)
06:11 paramat we should change Fixer's name to Reporter
06:13 paramat i might agree to 3616 eventually when i understand it better, just we shouldn't rush into merging it for the sake of enabling removal of current water shader
06:18 RealBadAngel paramat, that you removed files from mt_game doesnt mean engine doesnt use normals
06:20 RealBadAngel engine can handle that on its own even :P
06:21 RealBadAngel and saying that a change is wrong because it can be used to code something else is rather stupid
06:21 RealBadAngel block then shaders if you will find them not suitable
06:21 RealBadAngel but dont block the change that cleans the mess
06:22 RealBadAngel atm its like that "im against the hammers because you can hit some1 in the head with it" ;)
06:23 paramat good point that other subgames can use normals
06:23 RealBadAngel even minimal is using normals ;)
06:23 RealBadAngel just enable bumpmapping :)
06:23 paramat i mean normal textures
06:23 paramat anyway as you can see i don't understand
06:24 RealBadAngel its not any different if you supply them or generate them
06:24 RealBadAngel as i said, i will describe 3166 better
06:25 paramat ok
06:25 RealBadAngel i mean 3616
06:25 RealBadAngel meanwhile i do have removal of new style water rsy
06:25 RealBadAngel *rdy
06:26 paramat ok pilzadam seems to support that too so that will hopefully go through soon
06:30 RealBadAngel paramat, also water reflections etc can become matter of a subgame too (so just a fancy subgame)
06:31 RealBadAngel just an idea
06:35 RealBadAngel paramat, if i havent fucked up anything it should be ok #3760
06:35 ShadowBot https://github.com/minetest/minetest/issues/3760 -- Remove new style water by RealBadAngel
06:35 RealBadAngel need to test it
06:35 paramat ok
06:36 RealBadAngel will test it after breakfast
06:36 RealBadAngel atm i havent even checked if it compiles ;)
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07:18 paramat top priority today is merging #3740 i'll test very soon
07:18 ShadowBot https://github.com/minetest/minetest/issues/3740 -- Restore simple settings tab and add advanced settings as dialog by kilbith
07:20 sofar anyone know by chance at what y elevations there is a chunk border?
07:21 sofar I mean, is there a block border at -8 and 8, or 0 & 16?
07:21 sofar and where is the chunk border?
07:36 paramat lowest nodes of mapchunks are at -32 48 128 208 ...
07:37 paramat you can irritate a mapgen dev by saying "y = 47"
07:38 sofar that's what I was after
07:38 paramat same for all axes
07:38 sofar valleys doesn't handle it well, I think it's the mudslide code
07:41 RealBadAngel paramat, the pr with new style water is ok, fixed the formatting too
07:43 paramat mgv6 stops at y = 47 because it can't cope with a chunk border, mainly due to it's mudflow code
07:43 paramat all other mapgens should cope, but valleys may not for some reason
07:50 sofar these TNT commits are all conflicting
07:50 sofar no wonder I haven't seen red-001 in a few days :)
07:52 paramat it's a mess, something for after release
07:53 sofar well, all but the last one are easily stackable
07:53 sofar the vmanip one however
08:05 sofar 9 parameters in destroy() now :(
08:16 sofar goodness, I actually made it work
08:17 sofar <famous last words>
08:32 sofar paramat: game#862, but feel free to entirely ignore it for now ;)
08:32 ShadowBot https://github.com/minetest/minetest_game/issues/862 -- Tnt: Improvements [WIP] by sofar
08:33 paramat ok
08:37 sofar ok, I've spent enough time now blowing stuff up
08:37 * sofar hits the sack
08:43 paramat will merge #3740 in a moment, just tested it
08:43 ShadowBot https://github.com/minetest/minetest/issues/3740 -- Restore simple settings tab and add advanced settings as dialog by kilbith
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08:49 paramat now merging
09:00 paramat merged
09:00 paramat at last
09:17 paramat sfan5 or anyone, please review game#858
09:17 ShadowBot https://github.com/minetest/minetest_game/issues/858 -- Door protection fix, and fallback compatibility code for mods. by sofar
09:17 sfan5 sure
09:18 sfan5 paramat: looks good
09:18 paramat ok
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09:26 paramat sfan5 any thoughts on removing 'dig up' from cactus? https://github.com/minetest/minetest_game/pull/847#issuecomment-185653729
09:26 sfan5 wait what
09:27 sfan5 we have branched cacti?
09:28 paramat heh in all mapgens except mgv6
09:28 paramat a mix of old and larger branched
09:29 sfan5 hm not sure
09:30 paramat ok we'll wait for more input
09:30 paramat is this needed? https://github.com/minetest/minetest_game/pull/846#issuecomment-183818197
09:31 sfan5 not really
09:31 paramat ok thanks
09:34 paramat sfan5 another one i'm unsure about game#785
09:34 ShadowBot https://github.com/minetest/minetest_game/issues/785 -- Move character.png to textures. by sofar
09:34 sfan5 seems ok
09:35 sfan5 if minetest never looks into models/ why not move it to the correct path
09:35 paramat ok
09:37 paramat sfan5 this is tested just needs a +1 game#792
09:37 ShadowBot https://github.com/minetest/minetest_game/issues/792 -- Snow footsteps: lower volume by sofar
09:38 sfan5 looks good
09:38 paramat ok
09:43 paramat i plan to adjust tree decoration noises so we have more forest clearings (in mgv7 etc)
09:43 paramat currently they're just a little too 'solid'
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09:44 kilbith hello, this medium-priority fix should go in : https://github.com/minetest/minetest_game/pull/860
09:49 paramat looking
09:53 paramat +1
09:53 kilbith you can class it as trivial and i'm the author of that code
09:53 kilbith i know precisely what are the risks
09:58 paramat i closed game#447 , long overdue :)
09:58 ShadowBot https://github.com/minetest/minetest_game/issues/447 -- Add Pies by C1ffisme
09:59 paramat hm it is fairly simple and trivial, sfan5 do you want to check it? (game 860)
10:00 kilbith nore approved already
10:00 paramat i'll do some merging in an hour or 2
10:00 paramat oh yeah
10:00 paramat ok i'll merge later
10:01 sfan5 paramat: i approve too
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10:07 xeranas hi, why I cant see particles througth block where use_texture_alpha is true? Did I miss something?
10:08 Calinou xeranas, because transparency is a complex topic
10:08 Calinou yes, there exists various "order-independent transparency" methods but those are costy and tricky to apply
10:08 xeranas Calinou: in other worlds its a bug
10:09 xeranas words
10:09 xeranas ?
10:09 Calinou it's more of a technical limitation of the engine than a bug
10:11 xeranas Calinou: so there no way to see rain drops from colored glass?
10:11 Calinou probably not
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11:05 paramat nore sfan5 i'll link some game PRs that could possibly be closed if we get 3 -1s
11:05 paramat game#312
11:05 ShadowBot https://github.com/minetest/minetest_game/issues/312 -- Faster movement speeds for less boring gameplay by Calinou
11:06 paramat game#401
11:06 ShadowBot https://github.com/minetest/minetest_game/issues/401 -- Add an outlined crosshair by Calinou
11:06 paramat game#352 sorry to the author :)
11:06 ShadowBot https://github.com/minetest/minetest_game/issues/352 -- Make it possible to craft sticks into wood by Calinou
11:07 nore paramat: ok for closing 352
11:13 paramat ok, i think blockmen was a dev at the time so that's -3, i'll close it
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13:47 paramat #3762
13:47 ShadowBot https://github.com/minetest/minetest/issues/3762 -- Sheet Ore: Eliminate crash caused by PcgRandom range max < min by paramat
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14:06 Fixer RealBadAngel, have you seen this https://github.com/minetest/minetest/issues/3757
14:06 RealBadAngel Fixer, i know what it is
14:06 Obani Yes he has
14:06 RealBadAngel water is fucked up in many aspects
14:07 Fixer RealBadAngel, but that was lava issue %)
14:08 RealBadAngel the screenies are about what happens when 2 liquids meets (which is fucked up) plus new style enabled which makes it fucked up ^2
14:08 RealBadAngel im refering now to what you have just wrote in response to my comment
14:08 Fixer RealBadAngel, ah, i mean look my link with lava fountain, it is problem with shaders on
14:09 RealBadAngel Fixer, thats easy to fix
14:09 RealBadAngel will do that
14:09 Fixer ok, ty
14:15 Obani What's up with #3535
14:15 ShadowBot https://github.com/minetest/minetest/issues/3535 -- fix #2876 (fix player teleportation bug) by HybridDog
14:15 Obani ?
14:16 RealBadAngel kahrl, nore, nrzkt, sfan5 can anybody vote on bugfixes commits?
14:17 RealBadAngel #3753, #3751
14:17 ShadowBot https://github.com/minetest/minetest/issues/3753 -- Fix getting pointed node by RealBadAngel
14:17 ShadowBot https://github.com/minetest/minetest/issues/3751 -- Dont make fastface if tile is not seamless by RealBadAngel
14:22 Obani RealBadAngel, is face highlighting in halo a MT.conf parameter ?
14:23 Obani I know it's not a really important feature and it will only contribute to increase mt.conf's size, but, anyway, just askin' :p
14:23 RealBadAngel face highilighting is not an official PR yet, so it doesnt have any options to control it
14:23 RealBadAngel ive put the commit in 3753 only because i wanted folks to test it (it depends on 3753)
14:24 Obani I think it should be with it
14:24 Obani What purpose having node higlighting if it's to do nearly the same thing as linear selection box ?
14:25 RealBadAngel huh?
14:25 RealBadAngel do you find halo lookin the same as boxes?
14:25 Obani no, but it does the same thing
14:26 RealBadAngel then use boxes
14:26 Obani But highlighting faces would add a difference between them, and help to see what face is selected
14:26 Obani RealBadAngel, that's what  do :p
14:26 Obani I*
14:26 RealBadAngel for me boxes look like pure shit, almost invisible on most of the nodes
14:27 Fixer halo is good for building
14:27 RealBadAngel on droids it gets even worse
14:27 Obani RealBadAngel, that's why I usually tweak them in mt.conf
14:28 Fixer halo has only one side-effect, view from the windows is slightly obscured by it (so people like to view from windows (like me) can disable it)
14:28 Obani to make line larger and grey-violet
14:28 RealBadAngel Obani, tell that to android users
14:28 Fixer RealBadAngel, android users are mazo anyway
14:28 Obani RealBadAngel, Android users can't even jump properly :p
14:28 Obani And don't have any use button ^^
14:28 RealBadAngel thats not related
14:28 Fixer even I got bigger screen with my spectrum
14:29 Obani Android users have always been disadvantaged :p
14:29 Fixer kids need proper PC later
14:29 Obani proper PC isn't needed
14:29 Obani With my Pentium I still can play MT
14:30 Obani just need to desactivate shaders :)
14:30 Fixer you are mazo too (sorry for offtopic)
14:31 RealBadAngel Obani, also try to highlight node with MANY nodeboxes with halo and wireframes
14:31 RealBadAngel you will see the difference
14:33 RealBadAngel regular selection boxes looks more like debug mode to show wireframes than actual way to show selected things
14:33 RealBadAngel imho not acceptable in a game
14:33 RealBadAngel ofc if you care about quality of visuals
14:34 RealBadAngel if you do not, then propably wireframes are just for you ;)
14:34 Obani RealBadAngel, it's not that I do not
14:34 Obani But first, I played MT since 0.3.1
14:35 RealBadAngel and btw, that what you do, changing thickness and color is actually attempt to fix shitty lookin thing
14:35 Obani So 3d model and animations have been for a long time something impossible to imagine
14:35 Fixer i use node_highlighting = box, perfectly good for me, halo is good for builders
14:35 Obani 2 - I don't have a proper computer for high quality graphics
14:36 Obani 3 - regular box is tweakable, and I could have nice things with it
14:36 RealBadAngel you call halo a demanding stuff?
14:36 Obani 4 - Halo is not really fitting with Minetest style
14:37 RealBadAngel ad 4. LOL
14:37 Obani 5 - Don't care about graphical effects if they do not fit with the style of your game
14:37 Obani 6 - it can hide other ndoes
14:37 RealBadAngel anyway, its an option, dont like dont use
14:37 Obani Don't like :)
14:37 RealBadAngel dont use
14:37 RealBadAngel !next
14:37 ShadowBot Another satisfied customer. Next!
14:37 Obani Also, I don't think halo is tweakable, is it ?
14:38 RealBadAngel way more than boxes
14:38 Obani Really ? color and all that ?
14:38 RealBadAngel you can texture it as you wish
14:38 Obani Myabe you'll make me change my mind :)
14:41 RealBadAngel http://i.imgur.com/cx7wk8M.png http://i.imgur.com/JX2COPv.png http://i.imgur.com/KMOqhEO.png
14:41 RealBadAngel for example
14:42 Fixer RealBadAngel, first one has fuzzy edges
14:43 RealBadAngel those are examples, made just to show whats possible
14:44 Obani What's up with this ? 0.o #3380
14:44 ShadowBot https://github.com/minetest/minetest/issues/3380 -- Support nested modpacks in mainmenu by yyt16384
14:45 Obani #3448 ?
14:45 ShadowBot https://github.com/minetest/minetest/issues/3448 -- Faster insertion into table by Rui914
14:45 Obani Hey guys, what if I made some musics for Minetest ? :D
14:47 paramat updated 3762 after testing
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15:00 RealBadAngel Obani, no way. Minetest spirit is deaf, sorry.
15:02 rubenwardy Mercury rain just didn't match many peoples image of MT
15:03 RealBadAngel its a general problem, ive proposed many tunes
15:03 RealBadAngel simply minetest is not a game
15:03 Fixer MTG needs very slight background wind sound, i have found few candidates already on freesounds
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15:04 Fixer 4 sounds actually, one for ocean, one for greeny, one for snow biome, one for caves
15:04 RealBadAngel its something like BW movies from early XX century
15:05 RealBadAngel when they was showing such movie there was a guy playin on piano next to the screen
15:05 Fixer right
15:05 RealBadAngel we do have XXI now, so one can fire up mp3 player instead
15:06 Fixer with wind sounds
15:06 RealBadAngel its nothing different
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15:08 RealBadAngel but says something about mentality of the spirtit ;)
15:08 Obani Ok so
15:08 Obani I just made a music
15:08 Obani <3 phasex
15:08 Obani <3 ardour
15:09 RealBadAngel make mp3 from it and play in the background
15:09 RealBadAngel you will never get it in
15:10 Obani I know it will never be in Minetest
15:10 RealBadAngel you could be mozart and you will be accused of attempt to bloat the game only
15:10 Obani But I want to make some for when it will have a proper music support :)
15:10 RealBadAngel do you still believe in santa claus? or fairy tales?
15:10 Obani Well you are our Santa Claus for graphics
15:11 RealBadAngel upstream minetest will never have proper music
15:11 Obani We can still believe some Santa Claus will come for sound
15:11 Obani I don't mean music
15:11 Obani Music support :)
15:12 RealBadAngel nah, forget it, what for support if it wont be allowed to use?
15:12 RealBadAngel nvm
15:13 Obani heh
15:13 Obani You don't understand
15:13 RealBadAngel ive been trhough it too many times, gave up long time agon
15:13 Obani It's music
15:13 Obani If it's not accepted in Minetest
15:13 Obani It can still be in other games :p
15:13 Obani So I don't care :p
15:14 RealBadAngel get client side modding so proper support will be possible
15:14 Obani RealBadAngel, I know that :'(
15:14 RealBadAngel im not the guy who can code such thing
15:21 Obani RealBadAngel, check it out https://up1.ca/#ow4e3PyJV3W1BGvKuLyasg :)
15:21 paramat will merge games 785 792 858 860 in a moment
15:21 Fixer nice
15:22 RealBadAngel Obani, will check later, atm speakers are connected to the radio
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15:22 RealBadAngel i do play mt only on my PC, dont need to have speakers connected
15:23 RealBadAngel there are no sound here
15:24 RealBadAngel est31, hi
15:24 est31 hello
15:25 paramat now merging those 4
15:25 est31 paramat, what do you merge?
15:25 est31 game prs?
15:25 Obani yes
15:25 paramat yes i listed them just before you arrived
15:25 Obani <paramat> will merge games 785 792 858 860 in a moment
15:25 est31 ok
15:25 paramat thanks
15:26 Obani est31, check this out :p https://up1.ca/#ow4e3PyJV3W1BGvKuLyasg
15:26 RealBadAngel est31, can you check my last PRs?
15:27 RealBadAngel est31, 3748, 3749, 3751, 3753
15:29 est31 I agree with paramat and nrz, the commit where the selected face is highlighted is good for debugging and should be kept around, but it shouldnt be merged into master
15:29 RealBadAngel est31, i can add option for it
15:29 Obani \o/
15:30 RealBadAngel code for it is dead simple
15:30 RealBadAngel its just changing vertex color based on face normal
15:30 est31 why do you add braces everywhere
15:30 est31 its fine without braces too
15:31 RealBadAngel when i do not hmmm is asking me why do i change style
15:31 RealBadAngel so i keep one style everywhere
15:32 est31 well, shrug its no big issue
15:32 est31 so oka
15:32 est31 y
15:32 RealBadAngel also those brackets save you from stupid bugs
15:32 RealBadAngel ive spent once a few hours because of that lol
15:33 est31 it just would be bad if everybody edited as they want
15:33 est31 changing back and forth etc
15:34 RealBadAngel next time i will be asked by hmmm again to use them
15:34 RealBadAngel so edit guideline or something
15:35 RealBadAngel each one of you have different tastes just
15:35 est31 :)
15:37 paramat merged 3 of those as 4th has a possible mistake, waiting for sofar to check
15:40 RealBadAngel est31, so highlighting face is not a part of actual bugfix, its here only if some1 would see in action
15:42 RealBadAngel when bugfix is in i can make separate PR with it
15:42 est31 RealBadAngel, I still wonder where the actual bugfix part of your PR is
15:42 est31 I just see you moved some code around
15:42 RealBadAngel first commit
15:42 RealBadAngel est31, wanna me to explain it?
15:42 est31 yes
15:44 RealBadAngel ok. first of all the min_distance problem, it was messed
15:45 RealBadAngel second problem was the number of boxes processed
15:46 RealBadAngel if ray doesnt intersect with bounding box what for check individual boxes and even their face boxes
15:46 RealBadAngel next thing why copy boxes to the result each time intersection is found?
15:47 RealBadAngel that propapbly made the code lag with long range
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15:50 RealBadAngel so basically "the moving" as you called it fixed the problems the routine had
15:55 est31 <RealBadAngel> if ray doesnt intersect with bounding box what for check individual boxes and even their face boxes
15:55 est31 I see one problem with that
15:55 est31 you calculate the distance without applying facedir
15:55 RealBadAngel like?
15:56 est31 https://github.com/RealBadAngel/minetestHD/commit/5c6ee4aea1d358fa9d7c76cea9c2b3abc72657d4#diff-18513665750ef5adf42b5ec29e14162eR386
15:56 est31 here
15:58 RealBadAngel lemme check something, brb
15:58 RealBadAngel need something not symetric
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16:03 RealBadAngel est31, it works perfectly fine
16:03 blaze joined #minetest-dev
16:05 RealBadAngel otherwise i couldnt point upside down slab
16:05 RealBadAngel node selection boxes are prerotated i think
16:08 RealBadAngel est31, http://imgur.com/a/nIRgV
16:09 RealBadAngel and that distance is to center of bounding box
16:10 RealBadAngel so i cant see anything wrong with the code and how it behaves
16:12 RealBadAngel do note that i take care of faces only when im sure which node is actually pointed
16:12 RealBadAngel that is needed to get pointed face and determine the node above surface pos
16:14 RealBadAngel when you are checking all the nodes in range thats not important, only which bounding box is closest one
16:15 RealBadAngel so its position is stored and finally faces checked
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16:42 est31 RealBadAngel, I agree with the PR #3749 except for the points stated
16:42 ShadowBot https://github.com/minetest/minetest/issues/3749 -- Camera: remove auto tune FPS, single view range setting by RealBadAngel
16:44 RealBadAngel est31, but its nothing new i think
16:44 RealBadAngel 15 was minimum before
16:45 RealBadAngel at least you wanst able to turn off world at all
16:45 est31 regardless it should be documented
16:45 RealBadAngel no problemo
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16:51 RealBadAngel est31, done
16:51 misprint joined #minetest-dev
16:52 RealBadAngel ah, and the BS thingy
16:54 est31 Can you put the "(Min = 20)" to a separate line?
16:54 RealBadAngel sure
16:57 RealBadAngel done
16:58 est31 RealBadAngel, can you rebase the PR?
16:58 est31 the commit doesnt apply
16:59 RealBadAngel it was rebased recently
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17:00 RealBadAngel i will have to make another PR then with rebased one
17:01 est31 RealBadAngel, you dont need a new PR to rebase
17:01 est31 just do "git rebase upstream/master"
17:01 est31 it will then rebase
17:02 est31 then git push -f
17:02 RealBadAngel ok
17:02 RealBadAngel realbadangel@Haven:~/GIT/minetest_mine$ git rebase upstream/master
17:02 RealBadAngel Current branch camera3 is up to date.
17:03 est31 do "git remote update"
17:03 est31 before that
17:03 est31 then rebase again
17:05 RealBadAngel try now
17:09 est31 sorry still does not work: https://paste.kde.org/p6qbi4z6g
17:12 RealBadAngel http://pastebin.com/PqpVxApZ
17:12 RealBadAngel est31, applies without any problems
17:15 RealBadAngel http://pastebin.com/HY5r6yB0
17:15 RealBadAngel with cherry-pick also no problems
17:17 RealBadAngel https://github.com/RealBadAngel/minetestHD/commits/master
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20:38 Obani rubenwardy, "The real objects are above, the over use of factories and additional classes."
20:38 Obani Isn't it avoidable ?
20:39 rubenwardy no idea
20:40 rubenwardy I did a bad thing opening that PR, I should have just put a diff on the old one instead
20:40 Obani The old one is closed now
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22:00 Obani https://forum.minetest.net/viewtopic.php?f=3&amp;t=14093
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22:03 Obani I think it should be time to recruit some devs for MT-project
22:04 Obani The modding community is getting larger
22:04 Obani And the devs are becoming fewer
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22:06 est31 sad to hear :(
22:06 kaeza adding more devs changes nothing if there's no clearly defined goal
22:07 kaeza BlockMen's post asks for a change of attitude from (some) core devs, I believe
22:07 Obani Yes
22:07 Obani But tons of PRs fixing tons of things are here
22:08 Obani And there are only few devs to handle them
22:08 Obani Also most of them are forgotten
22:08 Obani Devs have their work, they don't want to always look at the work of the others
22:08 Obani As in every production activity
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22:15 kaeza meh, it's hard to defend BM's position when he has been guilty of doing the things he complains about
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22:28 diemartin <est31> Real_Bad_Angel, you dont need a new PR to rebase <-- http://xkcd.com/1597/ </offtopic>
22:29 Obani #2375
22:29 ShadowBot https://github.com/minetest/minetest/issues/2375 -- Fix superflous shader setting updates by rubenwardy
22:29 VanessaE diemartin: that xkcd is me all over. :)
22:29 diemartin heh
22:31 est31 hahah
22:38 RealBadAngel est31, can see you managed to merge the camera one. have you deleted it and downloaded fresh copy? ;)
22:39 est31 it worked with some help
22:39 est31 but the am trick didnt
22:40 RealBadAngel ah indeed i tried without "am"
22:43 RealBadAngel est31, what about the pointed fix?
22:45 est31 kaadmy, nolsen sfan5 ShadowNinja these two prs look good for me, can you give them a look too #3713 #3729
22:45 ShadowBot https://github.com/minetest/minetest/issues/3713 -- Resend blocks when modified while sending to client by Jeija
22:45 ShadowBot https://github.com/minetest/minetest/issues/3729 -- Add scriptapi interface to HTTPFetchRequest with security by Jeija
22:47 nolsen Looks good to me, espesially the 1st one.
22:52 diemartin yay. now wiki mod can show Wikipedia articles with 3729? ;)
22:53 est31 yeah
22:56 diemartin on that topic, would be nice to have a textarea with basic markup (just colors would do for now)
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23:55 RealBadAngel seems like i do have that stuttering now
23:57 kaadmy wwhhat?
23:57 Fixer ._.
23:57 RealBadAngel i just build current sources, added game + technic, mesecons, pipeworks, UI
23:58 RealBadAngel can see dtime jitter up to 3,5k
23:59 RealBadAngel FPS is like halved
23:59 Fixer fps is jittery?
23:59 kaadmy huh
23:59 RealBadAngel actually its more like 1/3rd
23:59 kaadmy nolsen just pointed out the license is 2010-2012 https://github.com/minetest/minetest/blob/master/README.txt#L365

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