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IRC log for #minetest-dev, 2016-01-31

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All times shown according to UTC.

Time Nick Message
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04:47 paramat hmmmm #3630 will test then perhaps merge tomorrow
04:47 ShadowBot https://github.com/minetest/minetest/issues/3630 -- Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves by paramat
04:47 hmmmm there isn't really any advantage to changing int to s16, by the way.
04:48 hmmmm the C++ standard specifies that an int will always be at least as big as an s16
04:49 hmmmm I'm kind of confused as to the purpose of that change..
04:49 hmmmm the whole PR i mean
04:51 hmmmm oh, I see.. duane should have the reason in the commit message, not in a github comment in an unrelated PR
04:57 paramat since the perlinmap minpos is a co-ord i thought it better to make it a s16
04:58 paramat this PR saves huge amounts of unnecessary processing, currently tunnel 3D noises are calculated in empty-air mapchunks
05:05 paramat the changes to the #includes are from krock's PR #3595 looks like removing these is not a good idea
05:05 ShadowBot https://github.com/minetest/minetest/issues/3595 -- Valleys mapgen: Fix MSVC errors by SmallJoker
05:05 paramat according to shadowninja
05:06 paramat i'll add a comment about that to the PR
05:07 hmmmm we really need a way to test compilation under MSVC :/
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05:39 sofar anyone who has a wiki account?
05:39 sofar libcurl3-dev should be listed as an apt-get dependency
05:42 sofar can I request a wiki account? anyone? :)
05:43 sofar git/minetest/src/util/srp.cpp:549:49: warning: ignoring return value of ���size_t fread(void*, size_t, size_t, FILE*)���, declared with attribute warn_unused_result [-Wunused-result]
05:46 Wayward_One sofar, which page?
05:46 sofar http://dev.minetest.net/Compiling_Minetest
05:46 Wayward_One Ah, of course lol
05:49 Wayward_One Added
08:19 sofar #3631
08:19 ShadowBot https://github.com/minetest/minetest/issues/3631 -- Wear out tools when player punches object or player. by sofar
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13:07 Obani Guys
13:07 Obani Don't you think it would be cool to have some option in the graphical menu
13:07 Obani Like in many games
13:07 Obani "Fast graphics, Medium, High, Ultra" ?
13:07 Calinou yes, presets are definitely needed
13:08 Calinou Low/Normal/High/Ultra should be enough
13:08 Calinou presets are something to maintain, so point in having 10 of them
13:08 Obani But maybe this would need a new definition of settings menu...
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13:19 Krock just a dropdown box.. isn't that hard to add
13:19 Krock additionaly with the recent setting menu change
13:19 Obani Yes, not a bad idea
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15:18 Obani RealBadAngel, you're not part of Minetest team ?
15:18 Krock https://github.com/orgs/minetest/people -> nope.
15:20 Obani Krock, it was a rhetorical question
15:22 red-001 I'm starting to hate TNT
15:22 red-001 trying to make it use voxel manipulater more
15:23 red-001 and it replaces air with fire
15:28 Krock red-001, then you've got wrong content ids
15:28 Krock inexistent nodes
15:29 red-001 have time  to take a look at my code?
15:29 red-001 I didn't make large changes
15:31 red-001 nvm
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15:31 red-001 I finally fixedit
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17:34 RealBadAngel Obani, what about it?
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17:35 * red-001 made TNT six times more efficient
17:36 red-001 form 6 seconds for a TNT blast,  radius 20  to 1
17:43 Obani RealBadAngel, well, I thought you were part of it... That's all
17:44 RealBadAngel i was
17:54 Obani So what ? Are you too unminimalistic ? :p
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18:49 RealBadAngel http://i.imgur.com/XvMF5Ul.png  cel + fxaa + tonemapping at once
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18:56 hmmmm uh... cool!
18:56 hmmmm not really sure if that looks better than the default rendering though
18:57 RealBadAngel some like cel shading
18:57 RealBadAngel its a popular effect
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18:58 paramat hmmmm #3590 seems ready now do you approve?
18:58 ShadowBot https://github.com/minetest/minetest/issues/3590 -- Add V5 caves to Valleys mapgen. by duane-r
19:00 hmmmm yeah, looks good then.
19:08 Fixer RealBadAngel, 10 years i played some game entirely with this effect, but even more pronounced
19:09 red-001 what game was it?
19:10 Fixer don't remember
19:12 Obani RealBadAngel, really nice looking
19:12 Obani Is the pixel density configurable in MT.conf ?
19:15 hmmmm by the way
19:15 hmmmm I didn't think this has to be an explicit code rule, but I guess it should be now:  NO UTF-8 CHARACTERS ALLOWED IN SOURCE FILES
19:15 hmmmm jesus christ
19:15 hmmmm also:  NO TRIGRAPHS
19:16 red-001 may I ask why?
19:17 paramat ok
19:17 red-001 doesn't almost everything support utf-8?
19:17 kaadmy red-001: yeah
19:18 kaadmy but still... using unicode for source is a bad idea in general
19:18 kaadmy and i have seen amateur programmers use the unicode PI symbol as a contant in javascript
19:24 red-001 I though hmmmmm meant in source files as in using unicode in comments
19:27 paramat i like what cel shading does to the clouds, the rest looks wrong with default textures, it needs a special texture pack with simple cartoonlike area-colouring
19:28 paramat an existing 1px/2px texture pack might look good
19:30 Calinou <kaadmy> and i have seen amateur programmers use the unicode PI symbol as a contant in javascript
19:30 Calinou aka. Lea Verou
19:30 Calinou she's not really amateur, but she still does it :)
19:31 RealBadAngel paramat, shader can handle that, no need for special texture pack
19:31 RealBadAngel i can just reduce number of colors used
19:32 RealBadAngel that is how "cartoon" shaders work
19:32 paramat interesting
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19:32 Calinou RealBadAngel, cel shading can give a nice touch
19:32 Calinou it greatly improves lowpoly model look
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19:51 red-001 game#816
19:51 ShadowBot https://github.com/minetes​t/minetest_game/issues/816 -- Make TNT faster by using `VoxelManip()` for removing nodes. by red-001
19:52 paramat nore sfan5 ShadowNinja any comments on game#814 game#785 game#743 game#792 ?
19:52 ShadowBot https://github.com/minetes​t/minetest_game/issues/814 -- Creative: rename update function to prevent a vulnerability by kilbith
19:52 ShadowBot https://github.com/minetes​t/minetest_game/issues/785 -- Move character.png to textures. by sofar
19:52 ShadowBot https://github.com/minetes​t/minetest_game/issues/743 -- Create API for fence.register, and use it. by sofar
19:52 ShadowBot https://github.com/minetes​t/minetest_game/issues/792 -- Snow footsteps: lower volume by sofar
19:52 red-001 makes TNT a lot faster with larger blast radius's
19:53 paramat i'll check it
19:53 red-001 thanks
19:58 ShadowNinja paramat: First was done wrong in the first place leading to the bug, and the design should be fixed instead of hacking around it by making the function name longer than the default max player name length,
19:58 paramat ok
19:58 ShadowNinja Second seems like it works how it is, so I'm not sure what the point is, but it seems fine.
19:59 paramat weird, tnt currently uses a vm to read nodes but not to replace them
20:00 paramat yes i'm unsure about 785 too
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20:03 ShadowNinja 3: Commented.  4: I'll have to check the current sounds.
20:04 ShadowNinja paramat: Yeah, There was some issue with using a VM to write out the data.  It might be that TNT calls on_destructs and such.
20:05 paramat thanks
20:05 red-001 I did have an issue with on_blast
20:06 paramat the on blast queue is a good idea
20:08 paramat ah the vm was overwriting any results of 'on blast'? so those have to be called after 'write to map'?
20:08 red-001 yes
20:09 red-001 that's the reason for the queue
20:09 paramat nice, that also speeds up the explosion itself
20:09 red-001 it's a nice side effect
20:10 red-001 mods can't lag explosions
20:10 paramat if there are issues with other functions they could perhaps also be queued
20:10 red-001 like?
20:10 red-001 nvm
20:12 red-001 minetest.is_protected is the next major bottleneck
20:12 red-001 but not much can be done about that
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20:15 paramat no idea
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20:19 paramat erm 'on destruct' 'after destruct' as these are not called by a vm
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20:20 Taoki Huh... when on Earth did I close this channel? x_x
20:21 * Taoki was coming to check if there's been any new screenshots from RealBadAngel :3
20:22 red-001 RealBadAngel:
20:22 red-001 http://i.imgur.com/XvMF5Ul.png
20:22 red-001 newest screenshots from rba
20:23 Taoki Fun stuff :3
20:26 paramat game#814 has been updated by kilbith
20:26 ShadowBot https://github.com/minetes​t/minetest_game/issues/814 -- Creative: move player datas in separate table by kilbith
20:26 red-001 paramat it would be best if mods used on_blast callbacks for tnt
20:27 paramat i agree
20:27 red-001 but then backwards compatibly is good
20:28 red-001 maybe support it for a while and then remove it?
20:28 paramat we need input as to how important it is to call 'on/after destruct' in an explosion
20:29 red-001 I agree
20:29 red-001 add a needs user input tag?
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20:31 paramat we don't have one, hopefuly people will comment
20:33 paramat would there be a point in calling the extra functions if the nodes are going to be exploded anyway? anyway we could possibly also queue 'after destruct'
20:35 red-001 sofar using 'power' for defining  tnt would make it harder to add something like a shaped charge
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20:37 red-001 game#794
20:37 ShadowBot https://github.com/minetes​t/minetest_game/issues/794 -- Add an on_burn callback. by red-001
20:39 red-001 there is no way for mods to detect a node being burnt currently
20:42 red-001 there should be a way to overwrite abms
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22:29 paramat merging #3590
22:29 ShadowBot https://github.com/minetest/minetest/issues/3590 -- Add V5 caves to Valleys mapgen. by duane-r
22:43 paramat merged
22:46 red-001 game#799
22:46 ShadowBot https://github.com/minetes​t/minetest_game/issues/799 -- Move documentation for game to markdown format. by red-001
22:47 red-001 removed the rename commit
22:47 sofar red-001: you could change fire abms into node timers, but I can't tell the impact of that
22:48 red-001 ..so that they can be overwritten?
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22:50 red-001 also the basing TNT blast radius from power might make something like shaped charges harder to make.
22:54 red-001 game#602
22:54 ShadowBot https://github.com/minetes​t/minetest_game/issues/602 -- Add access privilege that allows players to bypass protection. by red-001
22:55 red-001 could someone take a look at it?
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22:55 paramat ok thanks for 799
23:04 paramat i feel very neutral about 602 so other mtgame devs will have to review it
23:04 red-001 what would be an up to date list of mtgame devs?
23:05 paramat mgvalleys has lovely massive caverns now ..
23:05 paramat nore sfan5 pilzadam shadowninja and me
23:06 red-001 ok
23:07 red-001 game#404
23:07 ShadowBot https://github.com/minetes​t/minetest_game/issues/404 -- Cotton needs a new texture
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23:48 paramat okay hmmmm #3630 is tested and ready for review
23:48 ShadowBot https://github.com/minetest/minetest/issues/3630 -- Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves by paramat

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