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IRC log for #minetest-dev, 2015-12-12

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All times shown according to UTC.

Time Nick Message
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04:24 OldCoder It is reported to me that old biome mods are broken after 0.4.11 due to API changes. Is this true and is there a migration chat or page to refer to?
04:32 sofar sorry, no idea here
04:33 sofar ugh, I found out that I never initialized random_xz in nodedef.cpp to false, and now that I do initialize it, it's disabled for all nodes that it should end up enabled for :(
04:39 hmmmm if they don't like their mods to break then maybe they shouldn'tve had been using undocumented APIs
04:54 sofar I'm completely misunderstanding how nodedefs and itemdefs are going from the server to the client,... or something...
04:58 sofar ahhhhhhhhhhhhhh
04:59 * sofar learning too fast here
05:00 Hijiri nodes fly on the wire
05:01 sofar yes, but I accidentally serialized the thing in an itemdef instead
05:01 sofar not a nodedef
05:01 sofar so it was getting in to the wrong data structure :)
05:01 Hijiri I just wanted to use the wire term
05:01 Hijiri that seems to be everywhere
05:01 sofar lol
05:45 sofar hmm, looks like there's no way to deserialize a lua serialized thing in Cpp yet
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07:33 * sofar gives up for the night.
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10:02 TenPlus1 hi folks
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10:06 Obani yop
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10:19 paramat i'll merge https://github.com/minetest/minetest_game/pull/735 very soon ( sfan5 )
10:19 sfan5 I'm ok with that
10:21 paramat ok thanks
10:25 paramat can anyone ( nore sfan5 ?) review/approve https://github.com/minetest/minetest/pull/2827 'Allow overriding the hand' essential feature long overdue i think
10:26 OldCoder paramat, biomes are All That. And hmmm* was Full of Scat. For those who wish to write biomes, please, has there been a change about duplicate names?
10:27 OldCoder To get Moontest working again, tonight I needed to make three changes: the y_ prefix, separating vertical ranges, and changing to unique names for each register_biome call
10:27 OldCoder I suspect that only 2 of the 3 changes were required. Are you able to confirm this and indicate which 2?
10:28 OldCoder BTW positive support of those trying to make MT into a viable project is appreciated. I don't know why hmmmm* felt the need to p*ss on a contributor.
10:29 paramat unique names for biomes seems essential, i thought it was always like this
10:29 OldCoder It was not, in the very code that you yourself cited
10:29 OldCoder Moment, I will provide a link
10:29 paramat erm, the change from 'height min' to 'y min' is a deprecated thing, both will work
10:30 OldCoder (1) Sorry, can't find the link, but appreciated clarification (2) What about overlapping ranges?
10:30 paramat if biomes have overlapping vertical ranges then both biomes are included in the voronoi diagram that decides biome for a point, it can be tricky to tune
10:31 OldCoder It should work and just be unpredictable?
10:31 OldCoder And same names should not be used even in weird cases like overhangs? I think that is the context I saw it in.
10:33 paramat well if 2 biomes have the same name how will decorations distinguish, so differing names seems obviously essential
10:33 OldCoder It does, yes; but it apparently worked until a recent release and I did see it tonight in following links from your thread.
10:34 OldCoder It doesn't matter, so thank you.
10:34 OldCoder hmmm*'s remarks seem untoward. The fix was trivial, then, and hiding it does not help the project.
10:34 OldCoder People will rejoice. There can be ice on the Moon again. One related question...
10:34 paramat overlapping biomes will work and be reproducable, but i admit how it all works can be hard to understand, and tuning a system is difficult
10:35 OldCoder It is fine. I lost the coder who wanted to help create Solartest. Can you offer any pointers in the right direction if...
10:35 OldCoder I wish to implement two biome schemas 1000 units apart vertically?
10:35 OldCoder This is all that is really needed for Solartest.
10:36 paramat ah so 2 different sets of biomes for 2 stacked realms?
10:37 OldCoder Yes; we have discussed it. You referred to it as a fun idea. And I'll do as much as possible myself.
10:37 OldCoder Come on, you know you want it...
10:37 OldCoder The entire Solar System in one game :-)
10:38 OldCoder The main other thing I'd need to do would be to switch the skybox image
10:39 RealBadAngel thats easy part
10:39 OldCoder Imagine, fly up (I already have the spacecraft), just stacked realms and skybox change, and all the worlds we want together
10:39 OldCoder RealBadAngel, comments are welcome
10:39 paramat just make sure all biomes of lower realm have y_max = (chosen value), and all biomes of upper realm have y_min = (chosen value), so there is a single value of y that divides them. if you have problems paste your biome defs or link i will look
10:39 OldCoder Hm. So this is that simple???
10:39 OldCoder You are saying, maybe not even many code changes?
10:39 paramat should be
10:39 OldCoder "Cool"
10:40 paramat see my 'moonrealm' mod for how to decide skybox on y values
10:40 OldCoder Then, RealBadAngel, comment in PM about skybox unless it involves core code.
10:40 OldCoder But... will it reload?
10:40 OldCoder The skybox, I mean
10:40 OldCoder If you change position; without restart of the game?
10:40 paramat per player, as they move from realm to realm the skybox will change
10:40 OldCoder I could actually do this this weekend by pasting in Earth biomes
10:41 paramat .. skybox is clientside, so per-player
10:41 OldCoder Already? I shall review and report back. Thank you for your professionalism and encouragement...
10:41 RealBadAngel OldCoder, that is doable with just a mod
10:41 OldCoder RealBadAngel, he says it is already done
10:41 RealBadAngel no need for core changes
10:41 OldCoder Right.
10:41 paramat yeah, just a lua mod as in moonrealm mod
10:42 OldCoder Both of you, thank you for your professionalism and encouragement of those who wish to contribute...
10:42 OldCoder as opposed to the reactions of others who shall not be mentioned.
10:42 OldCoder o/
10:42 * OldCoder will commission a Paramat Library or Concert Hall if this works
10:43 OldCoder paramat, but, aren't there special rules about oceans 1000 units up?
10:43 OldCoder Or could that be worked around with the right biome definitions? Would fish still spawn, though?
10:47 paramat hmm, if you're stacking realms above a core mapgen then all upper realms have to be lua mapgens, and sorry no the biome API can't then add biomes to those, however the decoration API can add decorations to a lua mapgen
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10:48 paramat the lua mapgen places the surface materials, then the decoration API can add flora
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10:49 paramat sorry i wasn't thinking straight. if a core mapgen had multiple levels the biome API could provide multiple levels of biome systems
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11:12 OldCoder Oh, skybox is client-side. So, it won't work in a server?
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11:18 paramat yes it will, it just means it's per-player
11:18 paramat obviously each player will be in their own realm so it needs to be
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11:52 OldCoder paramat, ty
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13:41 paramat now merging game 735
13:44 paramat merged
13:47 paramat nore sfan5 can anyone approve of https://github.com/minetest/minetest_game/pull/737 'Add a separate image for a written book.'? (once sofar updates it to credit himself) quick and easy to review
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13:54 sapier Hello, is there anything wrong with forum.minetest.net? I forgot my password and wanted to use the password reset feature but didn't get any email ... waited about half an hour now. :-/
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15:52 sfan5 sapier: looked into the spam folder?
15:54 sapier yes
15:54 sapier and did once again just now, still no mail
15:56 Krock deja vu
15:56 Krock There were other people who didn't get an email IMO
15:56 Krock *IIRC
15:57 sapier I once got email from forum so the e-mail address forum knows about me should be correct
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16:26 celeron55_ it works for me; i just tested creating an account and requesting a password reset for it
16:32 sapier strange
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18:53 sofar nore: sfan5: you can merge https://github.com/minetest/minetest_game/pull/737 now
18:56 Obani Is it just limited to main_menu music ?
18:56 Obani Do someone has any tips on how to use "sounds" folder ? (client-side)
18:57 sfan5 sofar: thanks, merged
19:07 RealBadAngel Obani, just put there any sounds you need
19:07 RealBadAngel server side mod doesnt have to contain and send sounds to clients, its enough theyre in /sounds
19:08 RealBadAngel this way for example ambience mod can be very lightweight
19:09 RealBadAngel also you can override minetest_game sounds
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