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IRC log for #minetest-dev, 2015-09-02

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All times shown according to UTC.

Time Nick Message
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02:03 cheapie Any progress on #2335? It's been open for months now and is causing quite a few headaches.
02:03 ShadowBot https://github.com/minetest/minetest/issues/2335 -- Some way of specifying not to do rollback recording in set_node()
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06:53 diemartin in case anyone is interested: https://forum.minetest.net/vi​ewtopic.php?f=14&t=13160
07:01 RealBadAngel what is zerobrane in the first place? ;)
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07:05 diemartin http://studio.zerobrane.com/
07:06 diemartin I've basically reduced lua_api.txt to a parsable mess which I used to generate the API defs :P
07:07 diemartin could be used to generate autocompletion stuff for other IDEs too if desired
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07:11 T4im waht's the format?
07:11 T4im eclipse seems to simply take doclua as a base for its autocompletion
07:12 T4im which might be nice to have on the actual code as well x)
07:12 diemartin T4im, https://gist.github.com/kaeza/f60c7b5f45f5e635ccbd and https://github.com/kaeza/ldef
07:14 T4im ah, thanks
07:14 T4im but lua_api -> ldef was done manually?
07:14 diemartin mostly
07:15 diemartin I may have missed some stuff in there
07:17 diemartin in any case, off to bed I go. good night
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17:24 rubenwardy ==4567== Callgrind, a call-graph generating cache profiler, using Valgrind-3.10.0.SVN and LibVEX;
17:24 rubenwardy DEBUG STACK FOR THREAD 4061680:
17:24 rubenwardy #0  int main(int, char**)
17:25 rubenwardy stupid irc
17:25 rubenwardy /home/rubenwardy/dev/minetest/sr​c/script/cpp_api/s_base.cpp:77: ScriptApiBase::ScriptApiBase(): A fatal error occurred: luaL_newstate() failed
17:25 rubenwardy thought it was a command
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17:28 rubenwardy how to compile with Lua
17:28 rubenwardy rather than LuaJit
17:28 rubenwardy should I use a debug build with callgrind? My thought it no, as it removes optimisations
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17:37 sfan5 rubenwardy: -DDISABLE_LUAJIT=1 i think
17:38 rubenwardy nope :P
17:38 rubenwardy USE_LUAJIT
17:39 cheapie Compile what without LuaJIT? MT?
17:39 rubenwardy no
17:39 rubenwardy ENABLE_LUAJIT
17:39 rubenwardy yes, cheapie
17:39 cheapie ...assuming MT, then yes, ENABLE_LUAJIT.
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17:40 rubenwardy should build be release or debug for callgrind?
17:40 rubenwardy debug
17:40 rubenwardy according to stack overflow#
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18:08 rubenwardy in KCacheGrind, what's the unit of inc?
18:14 rubenwardy is all game loading, client side, done in Game::createClient?
18:15 rubenwardy it seems so
18:18 rubenwardy !g 40/69
18:18 ShadowBot rubenwardy: http://www.scstatehouse.gov/code/t40c069.php | SECTION 40-69-5. Application of Chapter 1; conflicts. Unless otherwise provided for in this chapter, Article 1, Chapter 1 of Title 40 applies to licensed ...
18:18 rubenwardy !math calc 40/69
18:18 ShadowBot rubenwardy: 0.5797101449275363
18:25 rubenwardy RealBadAngel, how goes VBO?
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19:14 rubenwardy #3140
19:14 ShadowBot https://github.com/minetest/minetest/issues/3140 -- Cache some settings by rubenwardy
19:14 rubenwardy shit. I hope nobody notices the tag-along commits :(
19:16 Megaf rubenwardy: hm, does that bring big performance gains?
19:17 rubenwardy I don't know, I suck at callgrind
19:17 rubenwardy I also lost the stats
19:17 rubenwardy I know that it saves around 2300 calls, uncertain of how much that is
19:18 rubenwardy although on a server, most of the usage will be on updating eg: water, rather than those settings
19:18 Megaf I see
19:19 Megaf that commit seems to lower the CPU usage on low power servers
19:19 Megaf looks good
19:19 Megaf I hope I can test it in a couple of days
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20:44 nrzkt rubenwardy, why did you send HTTPFetchRequests on #3140 ?
20:44 ShadowBot https://github.com/minetest/minetest/issues/3140 -- Cache some settings by rubenwardy
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