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IRC log for #minetest-dev, 2015-07-29

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All times shown according to UTC.

Time Nick Message
00:13 paramat joined #minetest-dev
00:14 paramat now pushing game#588
00:14 ShadowBot https://github.com/minetes​t/minetest_game/issues/588 -- Default: Thicker snow nodebox by paramat
00:20 paramat push complete
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02:53 paramat game#596 < hmmmm back later
02:53 ShadowBot https://github.com/minetes​t/minetest_game/issues/596 -- Add biomes for mgv5 and mgv7 by paramat
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08:55 nrzkt hi, est31 are you there ?
08:55 est31 nrzkt, why
08:55 nrzkt can you look at this trivial performance improvement ? #2967
08:55 ShadowBot https://github.com/minetest/minetest/issues/2967 -- Precalculate mapblock relative size. by nerzhul
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08:56 est31 nrzkt, can you test it with a release build?
08:59 nrzkt valgrind show this information only in debug builds
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09:01 est31 can you add a comment
09:01 nrzkt else we lost those informations
09:01 nrzkt which comment ?
09:01 est31 where you define it
09:03 nrzkt where i defined what ?
09:03 nrzkt to precise the valgrind report ?
09:03 est31 the variable
09:03 nrzkt the variable is in the diff
09:04 est31 v3s16 m_pos_relative;
09:04 nrzkt it's in the class itself, it's a secondary v3s16 which contain the precalculated value
09:04 est31 add a comment that its the cached relative position
09:04 est31 for speed
09:04 nrzkt and this is initialized at class constructor
09:04 nrzkt oh, in the code, okay :D
09:08 est31 can you update
09:08 est31 then i +1
09:09 nrzkt done
09:10 nrzkt awaiting for your approval + 30 mins :p
09:11 est31 well, perhaps remove the newline between the comment and the variable
09:11 est31 and add one before the comment
09:11 est31 but its a detail
09:11 est31 also I think the valgrind stuff is not needed
09:11 est31 otherwise +1
09:12 nrzkt i prefer give a screenshot to show what is say instead of say it without a poc :)
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09:31 nrzkt will push #2967 at 11:50AM
09:31 ShadowBot https://github.com/minetest/minetest/issues/2967 -- Precalculate mapblock relative size. by nerzhul
09:32 est31 nrzkt, better use relative time, because not everybody is in our time zone :)
09:33 nrzkt sorry, 9:50AM UTC :D
09:33 nrzkt else in ~ 15 mins now
09:34 est31 its a small patch, and obviously trivial
09:34 est31 that variable is private, and its only written in the constructor
09:34 est31 so nothing can go wrong here
09:35 est31 btw "performances" is wrong
09:35 est31 use "performance"
09:36 est31 also "This caches value" is wrong
09:36 kilbith wrong, you talk about performances as a globality
09:36 kilbith people usually use the plural form in technical sphere
09:36 nrzkt est31, i agree with time. I also agree with performance or performances, twice are okay it depend if we talk about globally or specific to the function
09:37 est31 kilbith, i disagree
09:37 est31 I've never used it the plural way yet
09:38 est31 "This caches value" --> there is a "the" missing here
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09:38 nrzkt right
09:38 kilbith if you raise a factor, you affect the globality of a complex system
09:38 kilbith thus you use the plural form
09:39 kilbith it's grammatically common sense
09:40 nrzkt last version before push is present
09:40 est31 kilbith, you are french no?
09:40 kilbith correct
09:40 est31 http://english.stackexchange.com/questio​ns/165661/performance-plural-vs-singular
09:41 kilbith you would find other discussions that favorize the plural form
09:42 est31 its wrong, just like informations
09:42 kilbith that's bikeshedding anyways ;)
09:42 nore I would say "performance" as well
09:43 nore but anyway: the commit looks good :)
09:43 nrzkt hi nore, how are you ? :)
09:43 kilbith you just don't talk in singular form when you speed-up something
09:43 kilbith just disagreeing for the sake of debating
09:43 est31 https://www.google.com/tren​ds/explore#q=performance%2C performances
09:44 nore hi :)
09:44 est31 you are in a minorities kilbith
09:45 kilbith no spontaneously you just don't talk like that
09:45 est31 but agreed bikeshedding
09:45 kilbith also one people can be right against one billion
09:46 kilbith minority doesnt matter
09:46 est31 its a misconception as it seems french people have
09:46 est31 its like the german "bekommen" doesnt mean "become" but "get"
09:47 est31 so german english learners will often say "can I become a hamburger" when they go to the restaurant :)
09:47 nore lol :)
09:47 nrzkt ich bin ein berliner ?
09:47 nrzkt it's like being a donut ?
09:48 kilbith english "get" is a multi-meaning word, used with lot of sauces
09:49 bluegreen doesn't ich bin ein berliner  mean I'm a donut?
09:49 nrzkt pushed
09:50 est31 well its not a real donut
09:50 est31 not this thing with a hole#
09:50 est31 https://commons.wikimedia.org/wiki/File:Berliner-​Pfannkuchen.jpg#/media/File:Berliner-Pfannkuchen.jpg
09:58 est31 are these things called donut in english too???
09:58 bluegreen yes
10:00 bluegreen wait
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10:00 bluegreen are they called donut in german?
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10:00 est31 no
10:00 est31 but i might be wrong with this
10:00 est31 german has many dialects
10:00 bluegreen no
10:01 bluegreen I think your right
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10:04 kilbith english is comparable to Lua, english/french to C++
10:04 kilbith french/german allow more elaborated semantics overall
10:04 bluegreen why?
10:04 est31 hehe
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10:08 bluegreen I have complied minetest on windows
10:10 bluegreen thanks krock
10:10 Krock why?
10:10 bluegreen I finally manage to compile minetest on windows
10:11 Krock Looking at your error message I see it wasn't configured well yet
10:11 bluegreen fixed that
10:11 Krock were you able to use the pre-compiled libraries or did you compile them yourself?
10:12 bluegreen per-compiled
10:12 bluegreen *pre
10:12 Krock oh that's great
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10:14 bluegreen I had to manually enter all the filepaths into cmake through
10:16 Krock there's no workaround :P
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10:19 bluegreen krock could your instructions  replace the ones on the wiki?
10:19 bluegreen as they work better?
10:22 Krock uhm yes, I could try to update that wiki page a bit
10:24 bluegreen Is there a setting to disable mod manager?
10:25 Krock You'll have to edit the builtin\mainmenu code
10:25 bluegreen ok
10:28 bluegreen is there any reason that with in builtin core. is used and outside minetest.
10:38 est31 nrzkt, if you have time can you check out #2968
10:38 ShadowBot https://github.com/minetest/minetest/issues/2968 -- Android: fix iconv by est31
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10:43 est31 H-H-H, perhaps one day, but not right now I'll look at your sound issue
10:44 nrzkt est31 seems good, but not tested
10:48 H-H-H erm ty est31 lol
10:55 est31 H-H-H, sorta confirm your issue
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11:01 bluegreen why is no newline at end of line a problem?
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11:03 bluegreen https://github.com/minetest/minetest/pull/2969
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11:04 bluegreen #2969
11:04 ShadowBot https://github.com/minetest/minetest/issues/2969 -- Add a setting to enable mod manager and disable it by default by red-001
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11:18 Krock bluegreen, the .conf.example should contain the default values
11:18 bluegreen ok
11:18 bluegreen will fix that
11:19 bluegreen done
11:19 bluegreen syncing
11:20 Krock syncing -> commiting
11:21 bluegreen well I'm using
11:21 bluegreen the app for windows
11:22 bluegreen github for windows
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11:23 bluegreen I think syncing == pushing
11:25 bluegreen #2969
11:25 ShadowBot https://github.com/minetest/minetest/issues/2969 -- Add a setting to enable mod manager and disable it by default by red-001
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12:56 est31 hmmmm, nrzkt said #2968 looks ok but he hasnt tested it
12:56 ShadowBot https://github.com/minetest/minetest/issues/2968 -- Android: fix iconv by est31
12:56 est31 what do you think
13:02 bluegreen can some take a look at game#595 ?
13:02 ShadowBot https://github.com/minetes​t/minetest_game/issues/595 -- Change a book_written into a book if empty. by red-001
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13:10 bluegreen does anyone have any idea why did this fail?
13:10 bluegreen https://travis-ci.org/minete​st/minetest/builds/73185983
13:11 est31 bluegreen, internal error
13:11 est31 will tell it to rebuild
13:11 nrzkt a problem with travis instance
13:11 nrzkt the gpg key for installing postgresql is not good
13:12 bluegreen how do I do that?
13:12 nrzkt but i think travis should use debian regular package, not external repo
13:12 est31 its not your faul
13:12 est31 t
13:12 est31 nrzkt, we dont use postgresql
13:13 nrzkt in the build i see it search for apt.postgresql.org gpg key
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13:17 est31 ok
13:25 bluegreen #2969
13:25 ShadowBot https://github.com/minetest/minetest/issues/2969 -- Add a setting to enable mod manager and disable it by default by red-001
13:28 est31 nrzkt, can you have a look at the minor bugfix #2970
13:28 ShadowBot https://github.com/minetest/minetest/issues/2970 -- Android: Fix minor makefile bugs by est31
13:29 est31 if you +1 I'll merge it in 30 mins
13:29 est31 at 16:00 CEST
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13:40 bluegreen what does m_transforming_liquid.push_back do?
13:40 nrzkt okay for me
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13:50 hmmmm est31:  2968 looks good to me, but i'm not going to pretend i fully understand everything
13:50 hmmmm you were the one researching the topic so you know more about it than anybody else here
13:50 hmmmm I guess the real question is: does it work?
13:50 hmmmm i.e. did you test it
13:50 est31 it works for me
13:50 est31 yes
13:50 hmmmm okay then
13:51 est31 pushing 2968 and 2970
13:51 bluegreen can someone check #2969
13:52 ShadowBot https://github.com/minetest/minetest/issues/2969 -- Add a setting to enable mod manager and disable it by default by red-001
13:52 est31 bluegreen, the question is whether we want to disable mod manager by default
13:52 est31 i agree its very broken
13:52 est31 perhaps we should
13:52 nrzkt what is the usage of the mod manager ?
13:52 bluegreen at least you should disable online mod store
13:53 bluegreen and if you disable that it's only a broken file manger
13:54 bluegreen as in you can only remove mods
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13:56 bluegreen mddb is down https://forum.minetest.net/mddb/mods
13:58 Krock http://i3.kym-cdn.com/entries/ico​ns/original/000/006/216/7nTnr.png
13:59 kahrl bluegreen: it's mmdb not mddb, but that's still a 404 :/
14:02 bluegreen what happened to it anyway?
14:02 VanessaE died in pain because it's too much of a hassle for modders to use it :P
14:05 * Krock has reign plans in Minetest: Redirecting all mmdb requests to his search page!
14:05 bluegreen also can someone that a look at game#595
14:05 ShadowBot https://github.com/minetes​t/minetest_game/issues/595 -- Change a book_written into a book if empty. by red-001
14:06 kilbith be patient, bluegreen
14:07 Krock bluegreen, players could erase their books by accident
14:07 bluegreen how?
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14:08 bluegreen you have to remove all the text a book to be erased
14:09 bluegreen and save
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14:11 bluegreen currently there is no way to empty a book
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14:12 Krock a space bar looks quite empty to me
14:12 bluegreen ?
14:13 bluegreen oh
14:13 bluegreen still you can't give a book to an other player
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18:34 est31 hrmm what about an f-droid nightlies repo?
18:35 est31 this way we can track android regressions much faster
18:37 est31 and users can help tracking regressions too
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19:30 TenPlus1 hi folks
19:30 TenPlus1 I have a very strange problem and was wondering if anyone could shed some light on it
19:31 TenPlus1 on server, when a player holds a cake, it crashes the game of 1 single player using minetest for android...  no matter who holds this 1 item, her game crashes
19:31 TenPlus1 any ideas ?
19:31 est31 is it official build from f-droid or playstore??
19:32 bluegreen that is truly strange
19:32 est31 perhaps ask to give debug.txt
19:32 TenPlus1 it's straight from www.minetest.net/download
19:32 est31 ok
19:32 TenPlus1 she is on mobile phone, but will ask if she can provide it
19:32 est31 /storage/sdcard0/Minetest/debug.txt
19:32 TenPlus1 I've checked the node definition and it's fine, every other player isnt affected... damn strange
19:33 bluegreen what mods do you have?
19:33 est31 perhaps the /storage/sdcard0 part differs
19:33 est31 well its a reproducible bug
19:33 TenPlus1 it's the pie mod for Xanadu
19:33 est31 which is usually a good thing :)
19:33 TenPlus1 yeah, happens to this 1 player every single time
19:33 TenPlus1 will log in just now adn see if she can give logs
19:33 bluegreen maybe android can't render the texture?
19:34 bluegreen of pie
19:34 TenPlus1 but everyone else on android and even ipad can ?!?!
19:35 bluegreen does it happen when the player see it in a chest?
19:35 TenPlus1 nope, only when held in a players hands...  placed as an item or in chest it's fine
19:35 est31 so question is, what causes the bug
19:36 est31 might be interesting to create a server with tons of similar cake node definitions
19:36 est31 you know to find out what part of the nodedef is wrong
19:36 bluegreen do you have Wieldview ?
19:36 TenPlus1 you are welcome to join Xanadu using android minetest to see if it affects you
19:36 TenPlus1 yes, using 3d_armor and wieldview
19:36 TenPlus1 latest github
19:37 bluegreen maybe it's something in wieldview
19:37 bluegreen since it happens when a cake is wielded
19:37 VanessaE I would guess, off the top of my head, it's not the thing being wielded, but the player model.
19:38 VanessaE wieldview uses a custom player model.
19:38 TenPlus1 but like I said, many other players using windows, linux, iphone, android and it works ok for them all...
19:38 bluegreen what minetest versoin does the player have?
19:38 TenPlus1 0.4.12 for android straight from minetest downlaods
19:43 TenPlus1 oh yeah, I added 2 lines to the serialize.lua file for "userdata" and it stopped a lot of the random crashes on server... almost had 11 hours runtime from it today
19:46 * bluegreen wonders what are the lines?
19:47 bluegreen wait what?
19:47 bluegreen what are the lines?
19:47 TenPlus1 after line 119 I added:  elseif tp == "userdata" then return "userdata"
19:48 TenPlus1 so those freaky serialize errors reg. userdata dont appear anymore and crash the server
19:48 TenPlus1 I know it's a nonsense line that doesnt do anything specific, but it helps a lot
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19:50 bluegreen what does the line do?
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19:51 TenPlus1 the error that crashes server appears saying serialize.lua cannot handle userdata and everything stops...  that 1 line takes userdata input and returns a single string to stop error... that's all
19:53 bluegreen wait so serialize.lua isn't suppose to get userdata?
19:53 paramat nore sfan5 Tesseract i will push game#596 in a few hours when i finish testing
19:53 ShadowBot https://github.com/minetes​t/minetest_game/issues/596 -- Add biomes for mgv5 and mgv7 by paramat
19:53 TenPlus1 nope, if it handles userdata it returns an error and doing that halts server...
19:54 sfan5 wow
19:54 sfan5 that mountain looks nice
19:54 TenPlus1 and the weird thing is, none of the mods I run handles userdata like that so it's within the game
19:54 bluegreen so why does it get userdata?
19:55 TenPlus1 no idea... hence the quick fix with that 1 single line...
19:55 TenPlus1 everything still works as it should too
19:55 VanessaE that DOES look nice.  paramat, you're killin' me with these kickass mapgen features :P
19:55 VanessaE (because they're all v5 or v7 and I use v6 :) )
19:56 * paramat kills =)
19:56 bluegreen this fix should  in my opinion be added to minetest
19:57 TenPlus1 I really want BiomesDev added as the default v7 mapgen... it's amazing
19:57 bluegreen so a warning is printed to log
19:57 bluegreen instead of crash
19:58 TenPlus1 for that 1 line, no.. it just returns the string "userdata" which does nothing
19:59 bluegreen yes make it two lines
19:59 bluegreen one that returns a random string
19:59 TenPlus1 and one that prings the error to console
20:00 bluegreen yes
20:00 TenPlus1 I gotta find out what's passing userdata to that function in serialize.lua though...
20:00 TenPlus1 that's the tricky part...
20:02 bluegreen shttp://pastebin.com/wYxQZgqX
20:03 bluegreen Is that what you did?
20:05 TenPlus1 sorta, I just added the line I pasted into serialize.lua after line:119 and a print statement saying it happened
20:06 TenPlus1 I'd put an issue in github but I dunno who else is getting those errors
20:07 bluegreen you could just  open a pull request
20:08 TenPlus1 true... will do that now
20:08 bluegreen I think most people would agree a warning is better then a crash
20:08 est31 warnings get ignored
20:09 bluegreen so a crash is better?
20:10 est31 sometimes yes
20:10 est31 before data corrupt
20:10 bluegreen call it an none fatal error then
20:10 TenPlus1 k, pull request added with error "serlialize.lua cannot handle userdata"
20:11 TenPlus1 est31, this warning doesnt get ignored, it crashes server totally
20:12 est31 perhaps its better to crash with a backtrace?
20:12 est31 then the bad mod can be fixed
20:13 TenPlus1 that's the thing, NONE of my mods store userdata in serlialize for entities...
20:14 bluegreen isin't there a setting so that none fatal error cause crashes?
20:14 bluegreen so modding is eaiser
20:15 est31 thats perhaps an option
20:15 bluegreen I think it is already
20:16 bluegreen iirc there is a setting for it
20:16 TenPlus1 we had 11 hours uptime on Xanadu after this line was added... was so happy at that... but still a few random crashes at times
20:18 bluegreen do you have an auto restart for the server?
20:18 TenPlus1 yeah I have a bash script setup to copy log to a backup and restart server
20:20 bluegreen maybe the crash are caused by your server going out of memory?
20:20 TenPlus1 no chance... server has 4gb memory and only ever uses 600mb for minetest...
20:20 TenPlus1 that's been tested
20:20 bluegreen oh
20:21 bluegreen craigs server had 1 gb and crashed often
20:21 bluegreen so I asked
20:22 TenPlus1 memory is never an issue :) we have a very lite server running lubuntu to keep things fast
20:24 bluegreen lubuntu - linux that doesn't hate my graphics card
20:24 bluegreen :)
20:25 TenPlus1 heh, what gfx card you got ?
20:25 * bluegreen checks
20:27 bluegreen nvidia nvs 290
20:28 TenPlus1 ahh, nice...  I've got Nvidia Ion.2
20:28 TenPlus1 works well :)
20:29 bluegreen the drivers don't seem to work for windows 7 through
20:30 TenPlus1 strange...  graphics on windows is flakey for some models... always got good speeds from lniux
20:32 Tesseract est31: I've commented on your PR and the merged commit.
20:33 bluegreen what pc are you using TenPlus1
20:33 TenPlus1 an old Acer Aspire Revo net-top... 64-bit, 2gb mem, 120gb SSD, nvidia ion.2 gfx :)
20:33 bluegreen I got a dell-optiplex Gx620
20:33 TenPlus1 I can literally FEEL mods when they are working right cause it's not the fastest
20:34 bluegreen 1 tb disk for amazon :)
20:34 bluegreen is the best thing about this pc
20:34 Krock TenPlus1, hah. old? 64-bit?
20:35 bluegreen yes 64bit
20:35 TenPlus1 nice one...  ebuyer are selling a really nice net-top for 99 quid that's pretty kewl, small, nippy
20:35 bluegreen old? the pc or hard drive?
20:35 Krock 64-bit harddrive :P
20:35 bluegreen lol
20:35 Krock SSD is not a hard drive btw
20:35 TenPlus1 my pc... no-one sells it anymore so once it dies a natural death it cant be fixed
20:36 bluegreen I don't have ssd
20:36 TenPlus1 ssd is more of a glorified flash drive :P
20:36 bluegreen lol
20:37 TBC_x I've got good old Acer Extensa 5220
20:37 TBC_x the battery is still working
20:38 TBC_x i've got it since 2007
20:38 bluegreen hybrid dirve is a glorifed way of storing files you use a lot on a flash disk then
20:38 TenPlus1 hybrids are kewl :)
20:38 TenPlus1 oh man, they're having a blast with the new Lucky Blocks mod on Xanadu... aha
20:38 bluegreen what does the mod do?
20:39 TenPlus1 if you've ever watched a youtube video for Lucky Blocks for Minecraft you'll see...  break open a mario styled block and it could hold ANYTHING inside... monsters, chests, cakes, armor, coloured sheep etc:)  I have 52 added so far
20:39 bluegreen cool mod
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20:40 TenPlus1 when i get to 100 I'll add it to forums :)
20:40 bluegreen so It uses math.random
20:40 TenPlus1 exactly :)
20:40 bluegreen and then spawns a item or monster
20:41 TenPlus1 lava traps, monsters, items flying around, chest full of goodies etc. etc.
20:41 TBC_x that looks interesting
20:42 TenPlus1 come in Xanadu sometime and I'll let you try it out
20:42 * bluegreen joins
20:43 TenPlus1 suggestions are welcome :-0
20:47 paramat nore sfan5 anyone want to check and +1 the biome commit? i won't be able to stop myself pushing it later after testing
20:48 sfan5 commit looks good
20:48 sfan5 already looked at it when you mentioned it earlier
20:48 nore commit looks good, I did not test it though
20:48 paramat thanks
20:48 nore and the screenshot is beautiful :)
20:51 TenPlus1 love the biomes paramat :)
20:51 TenPlus1 nite all
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23:35 est31 Wayward_One, you there?
23:36 est31 for the sound issue #2904, can you try to experiment which change did it?
23:36 ShadowBot https://github.com/minetest/minetest/issues/2904 -- No sound on Android dev build
23:36 est31 just revert it to old state, and make the changes one by one
23:37 est31 perhaps its only one of those options
23:37 est31 or perhaps i should read first about custom optimisation params for libopenal

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