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IRC log for #minetest-dev, 2015-06-24

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All times shown according to UTC.

Time Nick Message
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05:47 RealBadAngel hmmmm, kahrl, here?
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11:43 Taoki Weird. I have a collisionbox enabled for an entity, yet when I hover over it nothing appears. Is this a bug?
11:44 Taoki visual size and other relevant parameters are also set. The object is attached to a bone, although I don't think that should make a difference.
11:44 Taoki Obviously the entity displays fine
11:47 Taoki Ah, weird... it only works if the item isn't attached. Is this intentional?
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14:23 nolsen Hey where's the Chat gui located? not the F10 one.
14:30 nolsen Though CMake threw an error: http://pastebin.com/RKN4t6Rc
14:30 nolsen This is a better link: http://pastebin.com/raw.php?i=RKN4t6Rc
14:41 sfan5 paste was removed
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14:58 nolsen sfan5: You were too late to get it
14:58 nolsen It was timed
15:00 nore I found a very strange lighting bug
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15:45 VanessaE <nore> *runs minetest*  *finds lighting bug*
15:45 VanessaE you're surprised? :)
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16:16 rubenwardy Any progress on client side lua, a new HUD system or a new formspec system?
16:23 rubenwardy ffs https://github.com/minetest/minetest/pull/2094
16:23 rubenwardy Any ideas?
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16:28 rubenwardy fixed
16:28 rubenwardy that wasn't so bad...
16:31 rubenwardy how do you remove a file's changes from a commit?
16:31 est31 joined #minetest-dev
16:31 rubenwardy nevermind
16:32 rubenwardy "This pull request contains merge conflicts that must be resolved." is the worst sentence you can ever read
16:32 rubenwardy as a program
16:32 rubenwardy mer
16:32 rubenwardy meh.
16:32 Calinou a programmeh
16:34 est31 btw you also get this sentence when yourPR gets merged, before the dev closes the PR
16:34 est31 your *
16:34 rubenwardy is there an easy way to remove merge conflicts?
16:34 rubenwardy #2094 is the PR I'm talking about
16:34 ShadowBot https://github.com/minetest/minetest/issues/2094 -- Fix offset being ignored by inventory bar HUD by rubenwardy
16:35 est31 first add minetest main repo as upstream remote : https://help.github.com/articles/adding-a-remote/
16:35 rubenwardy yeah
16:35 est31 called "upstream"
16:35 est31 then do
16:35 est31 git remote update
16:35 est31 git checkout your-pr-branch
16:35 est31 git rebase upstream/master
16:36 est31 then resolve the conflicts
16:36 est31 you can see the conflicting files with git status
16:37 est31 githubs manuals favour this "million merge commit" development  flow
16:38 est31 but thats not the minetest way
16:38 est31 minetest way is "rebase"
16:38 est31 (also the way I like more :p )
16:40 rubenwardy thanks
16:41 rubenwardy #2094 is ready for review
16:41 ShadowBot https://github.com/minetest/minetest/issues/2094 -- Fix offset being ignored by inventory bar HUD by rubenwardy
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16:49 guerda hi! I have a very noobish question about a mod I try to develop.  I registered a node and an ABM.
16:49 guerda now I'd like to move the node in certain situations. I haven't found any methods in the API to actually "move" the node. Can anybody give me some pointers how to do so?
16:50 est31 there is no "move" method
16:50 est31 you will have to override the node, and place it at the new place
16:50 est31 changing the metadata
16:51 est31 also, as insider tip, do it with a voxelmanip of size 1 node each, at least for the new position
16:51 est31 so that it works if the node's position isnt loaded
16:52 guerda Ah, ok I understand. Thanks est31.
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16:52 guerda Can you tell me what's the "setacceleration" method on LuaEntitySAO means?
16:53 est31 I think you can override gravity there
16:53 est31 but im not sure
16:53 guerda Thank you very much, I'll try the override.
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17:01 nore <est31> there is no "move" method <-- maybe we should add one
17:06 guerda Doesn't sound like a bad plan to me. Overwriting the current node and then creating it on a new place sounds like a bit overkill
17:06 rubenwardy swap_node?
17:07 nore no, swap_node is for keeping metadata when setting a node
17:08 est31 nore, good idea
17:09 nore there could even be an animation of the node moving (probably a parameter to that function)
17:09 nore and that would be able to handle falling nodes too then
17:13 rubenwardy #1748 is ready for review
17:13 ShadowBot https://github.com/minetest/minetest/issues/1748 -- Add lua errors to error dialog by rubenwardy
17:33 est31 people, what do you think about a "needs second review" label?
17:33 est31 those PRs have sorted out most issues, and only need a second person to look at the code / test it
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17:38 nore est31: good idea
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18:46 TenPlus1 hi folks
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20:33 est31 agh!
20:37 VanessaE ?
20:39 est31 see pm
20:49 est31 5 mins till push https://github.com/est31/minetest/commit/3d43df99f1b706c836a43329d224d4b5b9ba5191
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