Time Nick Message 02:28 est31 #2808 is ready for review now 02:28 ShadowBot https://github.com/minetest/minetest/issues/2808 -- Add MoveSomewhere inventory action by est31 02:29 RealBadAngel hi est 02:29 est31 hi 02:32 RealBadAngel est31, ive updated minimap with some code 02:32 est31 with what code? 02:32 RealBadAngel fixed that radar issue you mentioned 02:32 est31 ok 02:33 RealBadAngel also make getting minimap color faster for >16px 02:34 est31 nice 02:34 est31 when is the color created? 02:34 RealBadAngel on startup 02:34 RealBadAngel nodedef.cpp 02:34 est31 ok 02:34 est31 great 02:34 est31 thats good 02:35 RealBadAngel http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-06-22_21-48-43.png 02:35 RealBadAngel colors seems accurate 02:37 est31 how did you fix the radar issue? 02:37 RealBadAngel it was other code, when block was empty its mesh was instantly deleted 02:38 RealBadAngel i do the same but in different place, takin minimap data first 03:00 est31 RealBadAngel, code style sias that for if and for loops, the { is always on the same line 03:00 est31 its on its own line on multiple places in your pr 10:30 RealBadAngel updated and rebased #2814 10:30 ShadowBot https://github.com/minetest/minetest/issues/2814 -- Add minimap feature. by RealBadAngel 10:30 RealBadAngel any more objections/ideas/comments? 11:05 est31 nore, sfan5, ShadowNinja game#542 needs two game maintainers to +1 11:05 est31 I'm no game maintainer and this is a new feature 11:16 Hunterz minimap - nice! 11:19 Hunterz does this minimap show players/mobs/entities ? If yes, can be turned off on serverside config for example? 11:20 est31 no and not yet 11:21 Hunterz oki 11:22 est31 but yea I think serverside disabling of the minimap should be possible 11:22 est31 but it should be on by default 11:22 Hunterz disabling only show players on map 11:23 Hunterz for example if server is pvp 11:23 Hunterz or mobs etc 11:46 RealBadAngel that can be added in the future 17:19 est31 pushing #2819 in 5 mins 17:19 ShadowBot https://github.com/minetest/minetest/issues/2819 -- Use actionstream instead of errorstream when failing to emerge player by CraigyDavi 19:03 est31 getting this in singleplayer: TOCLIENT_HELLO received with serialization_ver=â–’, auth_mechs=1, compression_mode=0. Doing auth with mech 1 19:03 est31 spot the problem :) 19:03 VanessaE wtf? 19:03 VanessaE interesting version reply :) 19:04 est31 --verbose 2>&1 >/dev/null | grep TOCLIENT 19:04 est31 its only on verbosestream 19:04 est31 but ver=â–’ is weird 19:04 est31 I've used it originally to find out whether a 0.4.12-dev server was up to date 19:05 est31 the var isnt used at all afaik 19:05 est31 but still should be fixed 19:07 est31 and the author has written received 19:07 est31 either me or sb else (nrz) 19:08 est31 this smells like a server issue 19:08 est31 or not smells 19:08 VanessaE *sniffs* 19:08 est31 it looks like 19:08 VanessaE no, I think I smell a packet leak :P 19:09 est31 lol 19:09 est31 yea we add extra data to minetest packets so that you can smell them 19:09 est31 originally, they have no smell at all 19:09 est31 those data were life saviours countless times 19:13 est31 ok was only logging bug 19:13 est31 very interesting it handles u8 different from u32 19:14 est31 guess because u8 == char 19:14 est31 and char is taken seriously :) 19:16 est31 pushing in 5 mins https://github.com/est31/minetest/commit/3a89e25fe04ede972b959dc9e64c2c3dde5a230a 19:18 VanessaE lol 19:18 VanessaE *sniffs* no, I'm sure I still smell a packet leak somewhere around here. 22:11 VanessaE entities need to fade away/disappear in the same way as nodes do, else you get stuff like this: 22:11 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-06-23_18-10-39.png 22:11 VanessaE (those are item_frames entities on display inside a building that is just out of my view range) 22:22 VanessaE oh and now even I am starting to see those "\u0001\u0001\u0001\u0001\u0001\u0001..." errors.