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IRC log for #minetest-dev, 2015-06-23

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All times shown according to UTC.

Time Nick Message
00:50 Player_2 joined #minetest-dev
02:20 est31 joined #minetest-dev
02:28 est31 #2808 is ready for review now
02:28 ShadowBot https://github.com/minetest/minetest/issues/2808 -- Add MoveSomewhere inventory action by est31
02:29 RealBadAngel hi est
02:29 est31 hi
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02:32 RealBadAngel est31, ive updated minimap with some code
02:32 est31 with what code?
02:32 RealBadAngel fixed that radar issue you mentioned
02:32 est31 ok
02:33 RealBadAngel also make getting minimap color faster for >16px
02:34 est31 nice
02:34 est31 when is the color created?
02:34 RealBadAngel on startup
02:34 RealBadAngel nodedef.cpp
02:34 est31 ok
02:34 est31 great
02:34 est31 thats good
02:35 RealBadAngel http://digitalaudioconcepts.com/vanes​sa/hobbies/minetest/screenshots/rando​m/Screenshot_2015-06-22_21-48-43.png
02:35 RealBadAngel colors seems accurate
02:37 est31 how did you fix the radar issue?
02:37 RealBadAngel it was other code, when block was empty its mesh was instantly deleted
02:38 RealBadAngel i do the same but in different place, takin minimap data first
03:00 est31 RealBadAngel, code style sias that for if and for loops, the { is always on the same line
03:00 est31 its on its own line on multiple places in your pr
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10:30 RealBadAngel updated and rebased #2814
10:30 ShadowBot https://github.com/minetest/minetest/issues/2814 -- Add minimap feature. by RealBadAngel
10:30 RealBadAngel any more objections/ideas/comments?
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11:05 est31 nore, sfan5, ShadowNinja game#542 needs two game maintainers to +1
11:05 est31 I'm no game maintainer and this is a new feature
11:16 Hunterz minimap - nice!
11:19 Hunterz does this minimap show players/mobs/entities ? If yes, can be turned off on serverside config for example?
11:20 est31 no and not yet
11:21 Hunterz oki
11:22 est31 but yea I think serverside disabling of the minimap should be possible
11:22 est31 but it should be on by default
11:22 Hunterz disabling only show players on map
11:23 Hunterz for example if server is pvp
11:23 Hunterz or mobs etc
11:46 RealBadAngel that can be added in the future
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17:19 est31 pushing #2819 in 5 mins
17:19 ShadowBot https://github.com/minetest/minetest/issues/2819 -- Use actionstream instead of errorstream when failing to emerge player by CraigyDavi
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19:03 est31 getting this in singleplayer: TOCLIENT_HELLO received with serialization_ver=▒, auth_mechs=1, compression_mode=0. Doing auth with mech 1
19:03 est31 spot the problem :)
19:03 VanessaE wtf?
19:03 VanessaE interesting version reply :)
19:04 est31 --verbose 2>&1 >/dev/null | grep TOCLIENT
19:04 est31 its only on verbosestream
19:04 est31 but ver=▒ is weird
19:04 est31 I've used it originally to find out whether a 0.4.12-dev server was up to date
19:05 est31 the var isnt used at all afaik
19:05 est31 but still should be fixed
19:07 est31 and the author has written received
19:07 est31 either me or sb else (nrz)
19:08 est31 this smells like a server issue
19:08 est31 or not smells
19:08 VanessaE *sniffs*
19:08 est31 it looks like
19:08 VanessaE no, I think I smell a packet leak :P
19:09 est31 lol
19:09 est31 yea we add extra data to minetest packets so that you can smell them
19:09 est31 originally, they have no smell at all
19:09 est31 those data were life saviours countless times
19:13 est31 ok was only logging bug
19:13 est31 very interesting it handles u8 different from u32
19:14 est31 guess because u8 == char
19:14 est31 and char is taken seriously :)
19:16 est31 pushing in 5 mins https://github.com/est31/minetest/commit/​3a89e25fe04ede972b959dc9e64c2c3dde5a230a
19:18 VanessaE lol
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19:18 VanessaE *sniffs* no, I'm sure I still smell a packet leak somewhere around here.
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22:11 VanessaE entities need to fade away/disappear in the same way as nodes do, else you get stuff like this:
22:11 VanessaE http://digitalaudioconcepts.com/vanes​sa/hobbies/minetest/screenshots/rando​m/Screenshot_2015-06-23_18-10-39.png
22:11 VanessaE (those are item_frames entities on display inside a building that is just out of my view range)
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22:22 VanessaE oh and now even I am starting to see those "\u0001\u0001\u0001\u0001\u0001\u0001..." errors.
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