Time Nick Message 03:25 paramat hey hmmmm please could you review the new biome blend implementation sometime? https://github.com/minetest/minetest/pull/2764 03:26 paramat i'll be in channel on and off over the next few hours 04:42 est31 Zeno`, paramat: http://irc.minetest.ru/minetest-dev/2015-06-11#i_4284464 04:43 Zeno` I' 04:43 Zeno` I'll try and catch up :) 06:22 paramat est31, i'd like more time so i can finish up mgv5/v7 biomes, release in 2 months at the earliest would suit me 06:23 paramat that would be 6 months from the last release 06:24 paramat will push https://github.com/minetest/minetest/pull/2772 very soon 06:52 paramat now pushing 2772 06:58 paramat just saw an error, will push this later 07:18 paramat okay now pushing 2772 07:24 paramat complete 15:24 est31 ok paramat sais they need more time, kilbith sais that RealBadAngel's modifications (minimap and shaders) need time to get properly tested 15:27 RealBadAngel shaders are tested enough 15:27 RealBadAngel im doing now the settings for them 15:28 RealBadAngel minimap will need some testing on the other hand, i want its code to be done within 2-3 days as it require shaders PR first 15:28 est31 (#2755) 15:29 RealBadAngel i will update 2755 in about an hour 15:31 est31 ok 15:32 est31 I guess 2 months are the next target then. If we want to release at all before addition of clientside scripting. 15:33 RealBadAngel when i got 2755 in, each of my next PR will bring enough for a stable ;) 15:34 RealBadAngel this particular PR makes all of my shaders efforts possible 15:34 RealBadAngel and i do have lotsa shaders waiting in line 15:35 est31 also as still open PRs 15:35 RealBadAngel water surface shaders with sun/moon and reflections, lava shaders 15:35 RealBadAngel outline shader 15:36 RealBadAngel proper geometry shaders that will replace extruded meshes 15:36 RealBadAngel (and allow proper plantlike drawtype) 15:37 RealBadAngel next in line are also: connected textures 15:37 est31 while I agree to extruded plants and torches, there are people who disagree 15:37 est31 best to have extra drawtype 15:37 RealBadAngel i already coded that, but it was fps killer 15:38 RealBadAngel now i want it done with geometry shader, it will be way faster 15:38 est31 ok 15:39 RealBadAngel have you actually saw how plantlike with extruded meshes look like? 15:40 RealBadAngel http://i.imgur.com/s9c9zLT.png 15:41 RealBadAngel http://i.imgur.com/SqAVIcb.png 15:41 RealBadAngel http://i.imgur.com/GYVEWmK.png 15:42 RealBadAngel http://i.imgur.com/6kkxmnQ.png 15:42 RealBadAngel ^^ torches are animated 15:43 rubenwardy awesome 15:44 RealBadAngel https://www.youtube.com/watch?v=SH_mr82khjk 15:44 RealBadAngel heres a vid with it 15:46 RealBadAngel as you can see i do have shitload of new features waiting ;) 15:46 rubenwardy Yeah, I saw that Xd 16:59 sofar RealBadAngel: damn, that's nice 17:04 rubenwardy #2775 17:04 ShadowBot https://github.com/minetest/minetest/issues/2775 -- dofile() silently fails on syntax errors 18:07 est31 hmmmm, how much lua api do you know? 18:18 est31 nvm 18:19 est31 gonna push in 5 minutes: https://github.com/est31/minetest/commit/6daebf72b36f3081629b3bc9b2da30e10fd7fe3a 18:20 sfan5 looks good 18:20 est31 pushing now then 18:21 sfan5 wait no 18:21 est31 ? 18:21 sfan5 est31: you return 1 if nret != 1 18:21 sfan5 the previous code returned nret when nret != 1 18:21 est31 code after lua_error isn't executed 18:21 est31 I could remove the return statement completely if I wanted 18:22 est31 perhaps I should 18:22 sfan5 perhaps 18:24 est31 sfan5, https://github.com/est31/minetest/commit/502e40a649137461947c36ea52205f058f81296f 18:24 sfan5 looks good 18:24 est31 pushing now 18:24 est31 pushed 20:45 paramat nore, sfan5, see https://github.com/minetest/minetest_game/pull/528 please can you check this is backwards compatible, can i merge? 22:02 paramat because the biome api can now replace stone i think i will run it down to world base (instead of y = -192) to allow layers of chosen nodes deep underground, such as bedrock or whatever. desert stone / sandstone will extend to world base 22:02 est31 biomes underground? 22:02 est31 nice 22:03 paramat i also need to disable deco placement below water level 22:03 est31 why? 22:03 est31 I mean you can place deco in caves too 22:03 est31 like cave crystals 22:03 est31 only on the "surface" of a cave 22:04 paramat actually decos can only get placed under open sky, so only above water level 22:04 est31 ok 22:05 paramat wuzzy's request for bedrock support got me thinking about underground biomes 22:06 paramat ^ hmmmm see above 22:09 paramat because underground stone biomes are calculated once at mapchunk column top, the resolution will be layers of mapchunk thickness, but that's still useful 22:09 paramat i'll work on this tonight 22:14 paramat my priority now is to roughly finish the mgv5/v7 biome system (including savanna) and finish tuning mgv7 noiseparams, in time for next release