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IRC log for #minetest-dev, 2015-06-12

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All times shown according to UTC.

Time Nick Message
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03:25 paramat hey hmmmm please could you review the new biome blend implementation sometime? https://github.com/minetest/minetest/pull/2764
03:26 paramat i'll be in channel on and off over the next few hours
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04:42 est31 Zeno`, paramat: http://irc.minetest.ru/minet​est-dev/2015-06-11#i_4284464
04:43 Zeno` I'
04:43 Zeno` I'll try and catch up :)
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06:22 paramat est31, i'd like more time so i can finish up mgv5/v7 biomes, release in 2 months at the earliest would suit me
06:23 paramat that would be 6 months from the last release
06:24 paramat will push https://github.com/minetest/minetest/pull/2772 very soon
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06:52 paramat now pushing 2772
06:58 paramat just saw an error, will push this later
07:18 paramat okay now pushing 2772
07:24 paramat complete
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09:05 john_cephalopoda hi
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15:24 est31 ok paramat sais they need more time, kilbith sais that RealBadAngel's modifications (minimap and shaders) need time to get properly tested
15:27 RealBadAngel shaders are tested enough
15:27 RealBadAngel im doing now the settings for them
15:28 RealBadAngel minimap will need some testing on the other hand, i want its code to be done within 2-3 days as it require shaders PR first
15:28 est31 (#2755)
15:29 RealBadAngel i will update 2755 in about an hour
15:31 est31 ok
15:32 est31 I guess 2 months are the next target then. If we want to release at all before addition of clientside scripting.
15:33 RealBadAngel when i got 2755 in, each of my next PR will bring enough for a stable ;)
15:34 RealBadAngel this particular PR makes all of my shaders efforts possible
15:34 RealBadAngel and i do have lotsa shaders waiting in line
15:35 est31 also as still open PRs
15:35 RealBadAngel water surface shaders with sun/moon and reflections, lava shaders
15:35 RealBadAngel outline shader
15:36 RealBadAngel proper geometry shaders that will replace extruded meshes
15:36 RealBadAngel (and allow proper plantlike drawtype)
15:37 RealBadAngel next in line are also: connected textures
15:37 est31 while I agree to extruded plants and torches, there are people who disagree
15:37 est31 best to have extra drawtype
15:37 RealBadAngel i already coded that, but it was fps killer
15:38 RealBadAngel now i want it done with geometry shader, it will be way faster
15:38 est31 ok
15:39 RealBadAngel have you actually saw how plantlike with extruded meshes look like?
15:40 RealBadAngel http://i.imgur.com/s9c9zLT.png
15:41 RealBadAngel http://i.imgur.com/SqAVIcb.png
15:41 RealBadAngel http://i.imgur.com/GYVEWmK.png
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15:42 RealBadAngel http://i.imgur.com/6kkxmnQ.png
15:42 RealBadAngel ^^ torches are animated
15:43 rubenwardy awesome
15:44 RealBadAngel https://www.youtube.com/watch?v=SH_mr82khjk
15:44 RealBadAngel heres a vid with it
15:46 RealBadAngel as you can see i do have shitload of new features waiting ;)
15:46 rubenwardy Yeah, I saw that Xd
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16:59 sofar RealBadAngel: damn, that's nice
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17:04 rubenwardy #2775
17:04 ShadowBot https://github.com/minetest/minetest/issues/2775 -- dofile() silently fails on syntax errors
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18:07 est31 hmmmm, how much lua api do you know?
18:18 est31 nvm
18:19 est31 gonna push in 5 minutes: https://github.com/est31/minetest/commit/​6daebf72b36f3081629b3bc9b2da30e10fd7fe3a
18:20 sfan5 looks good
18:20 est31 pushing now then
18:21 sfan5 wait no
18:21 est31 ?
18:21 sfan5 est31: you return 1 if nret != 1
18:21 sfan5 the previous code returned nret when nret != 1
18:21 est31 code after lua_error isn't executed
18:21 est31 I could remove the return statement completely if I wanted
18:22 est31 perhaps I should
18:22 sfan5 perhaps
18:24 est31 sfan5,  https://github.com/est31/minetest/commit/​502e40a649137461947c36ea52205f058f81296f
18:24 sfan5 looks good
18:24 est31 pushing now
18:24 est31 pushed
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20:45 paramat nore, sfan5, see https://github.com/minetest/minetest_game/pull/528 please can you check this is backwards compatible, can i merge?
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22:02 paramat because the biome api can now replace stone i think i will run it down to world base (instead of y = -192) to allow layers of chosen nodes deep underground, such as bedrock or whatever. desert stone / sandstone will extend to world base
22:02 est31 biomes underground?
22:02 est31 nice
22:03 paramat i also need to disable deco placement below water level
22:03 est31 why?
22:03 est31 I mean you can place deco in caves too
22:03 est31 like cave crystals
22:03 est31 only on the "surface" of a cave
22:04 paramat actually decos can only get placed under open sky, so only above water level
22:04 est31 ok
22:05 paramat wuzzy's request for bedrock support got me thinking about underground biomes
22:06 paramat ^ hmmmm see above
22:09 paramat because underground stone biomes are calculated once at mapchunk column top, the resolution will be layers of mapchunk thickness, but that's still useful
22:09 paramat i'll work on this tonight
22:14 paramat my priority now is to roughly finish the mgv5/v7 biome system (including savanna) and finish tuning mgv7 noiseparams, in time for next release
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