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IRC log for #minetest-dev, 2015-06-06

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All times shown according to UTC.

Time Nick Message
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11:52 est how does #2757 look?
11:52 ShadowBot https://github.com/minetest/minetest/issues/2757 -- decrease lag caused by the globalstep of minetest.after by HybridDog
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17:15 jordan4ibanez I noticed a little thing in the sound menu, if you hit the exit button it exits the entire menu instead of going back to the pause menu
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17:39 Krock jordan4ibanez, sound menu is just like any other formspec. ESC returns to the regular gameplay except an other formspec is opened
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19:03 rubenwardy ShadowNinja, you should address these points before posting a topic: https://github.com/minetest/minetes​t/pull/1606#issuecomment-107355484
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20:04 neoascetic I have "Set redis_address and redis_hash in world.mt to use the redis backend" message when trying to migrate to redis (however, I have the settings in the file). Maybe incorrect format? Now I have redis_address = 172.17.0.5 and redis_hash = world
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20:06 neoascetic my fault again, sorry :(
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21:45 RealBadAngel est31, need testers, have some spare time?
21:45 est31 what should I test
21:45 RealBadAngel https://github.com/minetest/minetest/pull/2755
21:50 RealBadAngel enable shaders, bumpmapping, parallax and generate normalmaps
21:50 RealBadAngel with default texture pack
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21:52 est31 error: client/shaders/nodes_shader/opengl_vertex.glsl: patch does not apply
21:55 RealBadAngel there are two commits
21:55 RealBadAngel wait a sec, i will squash them
21:57 RealBadAngel https://github.com/RealBadAngel/minetest/commit​/b8a828ff93cb05db24856b647e0bbdb61c388447.patch
21:58 est31 still problem
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21:58 RealBadAngel cant you compile my branch instead of applying the patch?
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22:12 est31 that works
22:14 paramat sfan5, can i correct the hue of the new post_effect_colour of river water later? it has been made the same as normal water and doesn't match the new turquoise colour
22:14 sfan5 paramat: yes
22:15 est31 so, it works indeed
22:15 est31 but it requires more memory even if shaders are disabled?
22:17 RealBadAngel est31, it shouldnt require any more memory
22:17 RealBadAngel just a bit maybe because of tangent vertices
22:17 est31 how much is that "bit"?
22:18 RealBadAngel 2* v3f per vertex
22:18 est31 and how many vertices are there?
22:20 RealBadAngel not sure
22:20 RealBadAngel VanessaE hasnt reported any excesive memory usage anyways
22:20 est31 what are they to start with
22:22 RealBadAngel what is what?
22:22 est31 vertices
22:22 RealBadAngel you want to measure memory usage by tangent vertices?
22:22 RealBadAngel why you would do that?
22:23 RealBadAngel it doesnt matter
22:24 est31 memory increase does matter
22:24 RealBadAngel any advanced shader effects are impossible to make without it
22:24 RealBadAngel so it doesnt matter how much it takes
22:24 est31 so what is a vertex in your context?
22:25 est31 yes, but only if the user has turned on shaders
22:25 RealBadAngel without shaders we wont use tangent vertices
22:25 RealBadAngel i will change that in PR
22:26 est31 then its good
22:33 paramat okay thanks
23:11 paramat http://i.imgur.com/L8uu8rr.png how a messy border area looks with noise biome blend
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