Time Nick Message 00:31 celeron55 where can one get the cheapest HTTPS certificate that allows multiple subdomains? 00:33 celeron55 bleh, wildcard certificates are way too expensive at least 00:35 celeron55 i can't get a certificate for www.minetest.net because forum.minetest.net uses strict transport security which means i couldn't redirect from forum.minetest.net to www.minetest.net/forum without getting a certificate for both 00:35 celeron55 and it seems like it's basically $10/year/subdomain 00:35 celeron55 this is just stupid 00:37 celeron55 actually more like beyond stupid 00:39 Hijiri https://letsencrypt.org/ ? but not yet 00:40 Hijiri at least firefox will have it as a CA, since mozilla is sponsoring it 00:42 celeron55 this whole system is obviously sponsored by NSA by billions of bucks 00:43 celeron55 Hijiri: i know of that; it doesn't help at all as those lazybutts haven't gotten it working 00:44 celeron55 i bet it costs like $0.01 to issue a certificate 00:44 celeron55 nice profits 02:08 hmmmmm damn 02:08 hmmmmm RealBadAngel is gone 02:08 hmmmmm no, three atomic ints won't fix the problem, it needs to be a lock 02:09 hmmmmm there are examples on how to lock things literally everywhere 02:09 hmmmmm JMutex m_foobar; in the class definition, JMutexAutoLock lock(m_foobar); in the function. it's REALLY easy 02:10 hmmmmm Krock: that code uses none of the memory usage improvements, all you do is *not* create a brand new Noise object every single on_generate call 02:11 hmmmmm which in itself is a huge improvement 02:11 hmmmmm you can still do better though... 02:12 hmmmmm in fact, I might be missing something, but you don't even assign yappy.pm_sidelen anywhere... 03:05 sofar celeron55: I got the free certificate from startssl... you can get many of them... why not give that a try? 03:56 hmmmmm aghgh 03:57 hmmmmm so I dusted off the mapgen simulator and got it working again 03:57 hmmmmm i totally forgot about the downside to these gaussian/variance/etc. filters - it absolutely requires overgeneration in order to function 08:25 celeron55 sofar: you can't get many for the same domain, and one free one can only have one subdomain 08:25 celeron55 sofar: how did you expect they would earn any money if it wasn't extremely limited like that? 08:41 celeron55 (also startssl sucks anyway) 08:41 celeron55 i think the amount of certificates bought would go up by like 100x if their prices were 10x lower 08:42 celeron55 bad business by everybody involved 09:01 rubenwardy Why isn't Lua sandboxing enabled by default? 09:01 est31 because ShadowNinja wants to make mods ready for it 09:01 est31 but he will enable it dont worry :) 09:01 rubenwardy Okay. 09:02 rubenwardy I was trying to debug why my mod in worldmods/ wasn't throwing an "Insecure environment required error", it's good that it's not a bug. 09:46 est31 5 minutes till push: https://github.com/est31/minetest/commit/21878c9d5c364faa1f43c84c51804d9b7dbe376f 10:25 rubenwardy How's SRP going? 10:25 est31 its merged already 10:26 rubenwardy Last time I heard it was disabled by default, though? 10:26 est31 enabled too 10:26 rubenwardy Awesome 10:38 TeTpaAka est31? Your proposed change doesn't work for me. 10:48 est31 how do you mean TeTpaAka 10:49 TeTpaAka Your commit breaks playeranim. 10:49 TeTpaAka See comment on github for my pull request. 10:49 est31 my commit? 10:49 est31 rly? 10:49 est31 thats not good 10:50 TeTpaAka The movements don't work anymore. 10:50 TeTpaAka It falls back to the default player animation without bones. 10:51 est31 so, are we speaking about my commit on the master branch, or about my proposed changes to your patch? 10:51 TeTpaAka Both don't work 10:51 TeTpaAka They are essentially the same and seem to show the same behaviour. 11:09 est31 very weird 11:11 est31 can you show me how you would do const string &? 11:11 est31 # 11:11 est31 (in a separate branch somewhere) 11:11 TeTpaAka I did it the same way you did it in your commit. 11:13 est31 so what doesnt work with my commit to start with 11:14 est31 what broke 11:14 TeTpaAka Try https://github.com/Rui914/playeranim with and without your commit. Without, you get the bone movement, with you get the default movements. 11:15 Calinou playeranim is worthless on servers, it's only usable in singleplayer 11:16 est31 why that Calinou? 11:16 Calinou it sets bone positions individually, each tick (10 times per second by default) 11:16 Calinou it makes the animation feel laggy (1996 powa) and uses CPU for nothing (1996 powa) 11:16 est31 ouch 11:18 est31 ok, what happens TeTpaAka when you do the const things to the setBonePosition and setAttachment methods inside serverobject.h too? 11:21 TeTpaAka Then it works. 11:21 est31 fine very great 11:21 est31 pushing the fix then 12:05 rubenwardy Does v6 have biomes now? 12:05 rubenwardy ie lua custom ones 12:57 rubenwardy lol, all those references of #1 12:57 rubenwardy https://github.com/minetest/minetest/pull/1 12:59 celeron55 lol 13:05 rubenwardy Same for 2, 3, 4 and 5 13:08 Megaf_ Folks, what would be a nice and polite way of selling a fork of Minetest? 13:08 Megaf_ Giving all the credits to Minetest folks and some % of the income? :D 13:09 rubenwardy Making sure it has plenty of new content, and that the end user is aware of what they are buying 13:09 rubenwardy As for % of income, that's optional 13:10 rubenwardy We could create a development fund for, say, hiring professional programmers full time. But would be expensive 13:10 celeron55 give proper attribution and contribute good quality code to upstream 13:10 celeron55 money is always difficult 13:11 Megaf_ It would be cool to be able to hire full time programmers 13:13 rubenwardy Does open source refer explicitly to http://opensource.org/ ? 13:13 rubenwardy oops 13:56 Calinou Megaf_, it'll probably never be possible to hire full-time programmers for non-profit projects 13:56 Calinou except if you're a huge organization like FSF 15:57 RealBadAngel http://i.imgur.com/FxZEXDM.jpg 15:57 RealBadAngel how do you guys like it? 16:03 sfan5 looks nice 16:10 kahrl I like it 16:19 Megaf_ I would be fantastic to have that. If it could be enabled/disabled by pressing "m" 16:19 Megaf_ RealBadAngel: can you make it appear and disappear by pressing m? 16:20 RealBadAngel its F9 atm 16:20 Megaf_ yep, F9 is the first key that came to my mind, but than I thought, m makes more sense, in other games m is map too 16:21 celeron55 'sorry , I thought you and can menyat admin password. My admin server " lag " said obratytsya to form one asks me My recovery password?' 16:21 celeron55 what the hell is this guy doing, i don't think even google translate can make this bad output 16:22 celeron55 hashtag #onlyminetestsupportquestions 16:26 sfan5 celeron55: maybe he's using bing translate 16:27 celeron55 hmm... maybe 16:27 Krock hmmmm, thanks for your answer. About the sidelen parameter: I sent you the outdated commit id, the newest contains that line. https://github.com/SmallJoker/yappy/commit/3ce9#diff-d7d74284e2e39f6c06d199c8e2bedbd0R152 perlin map is cached until there's another chunk size 16:29 hmmmm RBA, yes? 16:29 hmmmm Krock: did you read the forum post on how to use the new memory enhanced functions? 16:30 Krock hmmmm, https://forum.minetest.net/viewtopic.php?f=47&t=12178 ? I haven't read everything, just looked at the example code. I'll read the complete things now 16:31 Krock alright, noise_buffer 16:31 hmmmm for 2d perlin noise, it isn't quite beneficial to use slicing 16:31 hmmmm add the noise buffer though, that is a marked improvement 16:35 RealBadAngel hmmmm, ive done some changes to minimap, added locks and cleaned the code 16:35 RealBadAngel one thing left to do is move vmanip fill to main thread 16:36 Krock hmmmm, each noise needs its own buffer, right? 16:36 hmmmm if you plan on using multiple noises at once, yes 16:36 Krock okay, thanks. 16:37 RealBadAngel hmmmm, https://github.com/RealBadAngel/minetest/commit/7e8fb3ad3c8bab7b25bf7ef73daba881e6fce608 17:11 sofar RealBadAngel: looks awesome, really 17:11 sofar RealBadAngel: does it scale well up/down? 17:12 RealBadAngel just try it 17:13 sofar in the office atm, will have to wait ;^) 17:13 sofar maybe add a player location indicator? 17:14 RealBadAngel theres a marker already when using square map 17:14 RealBadAngel round map is rotating, no need for marker 17:14 sofar so the 'm' key toggles between off/round/square ? 17:15 sofar or f9, whatever it is 17:15 Amaz sofar, no. 17:16 Amaz It toggles between the levels of zoom on the normal map and the radar map. 17:16 RealBadAngel round/square is config option 17:16 sofar I should just wait and try it tonight, lol 17:29 RealBadAngel sofar, http://i.imgur.com/4v3hj9i.jpg 17:31 sofar neat, neat! 17:53 TenPlus1 Hi folks... just posted an issue, latest 3831 daily doesnt work so well with boats/carts 17:54 TenPlus1 player will not attach to vehicle, but still has control of it 17:55 rubenwardy est31 17:55 rubenwardy It's his fault :P 17:55 TenPlus1 lol, did he mess with the attachment code ? 17:55 rubenwardy https://github.com/minetest/minetest/commit/21878c9d5c364faa1f43c84c51804d9b7dbe376f 17:55 rubenwardy Yeah 17:55 rubenwardy Just revert to yesterday for now 17:56 TenPlus1 thankfully it's only a local build I use for testing... 17:56 TenPlus1 but... std::bad_alloc error is still happening and Xanadu spawn was hit by a nasty map glitch... had to use WE to replace nodes to fix it from a distance 17:58 TenPlus1 local logs are reporting nothing before but normal activity, then BAM!!! std::bad_alloc error 18:00 VanessaE can someone shed some light on this? 18:00 VanessaE https://github.com/VanessaE/plantlife_modpack/issues/46 18:01 VanessaE (my first thought was hardware failure, or an engine glitch) 18:05 TenPlus1 woah, nice work vanessa... plantlife makes default game look amazing 18:08 TenPlus1 will you be adding plants for the new v6 snow biomes ? 18:17 VanessaE TenPlus1: that's up to the game devs. I'm just curious about the source of that guy's crash 18:20 TenPlus1 is working a-ok here, latest 0.4.12 daily calling globalstep without a problem... 18:22 VanessaE as I expected. 18:22 VanessaE must be an engine fault or hardware failure on his box then 18:24 TenPlus1 could always add a failure check just to be sure: if nature.blossomqueue and #nature.blossomqueue > 0 and dtime < 0.2 then 18:27 rubenwardy Do they live in a particularly neutrino rich area? 18:27 TenPlus1 lol 18:27 VanessaE haha 18:37 TenPlus1 cya folks 18:47 hmmmmm oh boy... calculating biomes is process-intensive than i thought 18:48 hmmmmm this is gonna suck