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IRC log for #minetest-dev, 2015-05-27

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All times shown according to UTC.

Time Nick Message
00:13 RealBadAngel joined #minetest-dev
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00:31 celeron55 where can one get the cheapest HTTPS certificate that allows multiple subdomains?
00:33 celeron55 bleh, wildcard certificates are way too expensive at least
00:35 celeron55 i can't get a certificate for www.minetest.net because forum.minetest.net uses strict transport security which means i couldn't redirect from forum.minetest.net to www.minetest.net/forum without getting a certificate for both
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00:35 celeron55 and it seems like it's basically $10/year/subdomain
00:35 celeron55 this is just stupid
00:37 celeron55 actually more like beyond stupid
00:39 Hijiri https://letsencrypt.org/ ?  but not yet
00:40 Hijiri at least firefox will have it as a CA, since mozilla is sponsoring it
00:42 celeron55 this whole system is obviously sponsored by NSA by billions of bucks
00:43 celeron55 Hijiri: i know of that; it doesn't help at all as those lazybutts haven't gotten it working
00:44 celeron55 i bet it costs like $0.01 to issue a certificate
00:44 celeron55 nice profits
02:08 hmmmmm damn
02:08 hmmmmm RealBadAngel is gone
02:08 hmmmmm no, three atomic ints won't fix the problem, it needs to be a lock
02:09 hmmmmm there are examples on how to lock things literally everywhere
02:09 hmmmmm JMutex m_foobar; in the class definition, JMutexAutoLock lock(m_foobar); in the function.  it's REALLY easy
02:10 hmmmmm Krock: that code uses none of the memory usage improvements, all you do is *not* create a brand new Noise object every single on_generate call
02:11 hmmmmm which in itself is a huge improvement
02:11 hmmmmm you can still do better though...
02:12 hmmmmm in fact, I might be missing something, but you don't even assign yappy.pm_sidelen anywhere...
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03:05 sofar celeron55: I got the free certificate from startssl... you can get many of them... why not give that a try?
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03:56 hmmmmm aghgh
03:57 hmmmmm so I dusted off the mapgen simulator and got it working again
03:57 hmmmmm i totally forgot about the downside to these gaussian/variance/etc. filters - it absolutely requires overgeneration in order to function
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08:25 celeron55 sofar: you can't get many for the same domain, and one free one can only have one subdomain
08:25 celeron55 sofar: how did you expect they would earn any money if it wasn't extremely limited like that?
08:41 celeron55 (also startssl sucks anyway)
08:41 celeron55 i think the amount of certificates bought would go up by like 100x if their prices were 10x lower
08:42 celeron55 bad business by everybody involved
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09:01 rubenwardy Why isn't Lua sandboxing enabled by default?
09:01 est31 because ShadowNinja wants to make mods ready for it
09:01 est31 but he will enable it dont worry :)
09:01 rubenwardy Okay.
09:02 rubenwardy I was trying to debug why my mod in worldmods/ wasn't throwing an "Insecure environment required error", it's good that it's not a bug.
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09:46 est31 5 minutes till push: https://github.com/est31/minetest/commit/​21878c9d5c364faa1f43c84c51804d9b7dbe376f
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10:25 rubenwardy How's SRP going?
10:25 est31 its merged already
10:26 rubenwardy Last time I heard it was disabled by default, though?
10:26 est31 enabled too
10:26 rubenwardy Awesome
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10:38 TeTpaAka est31? Your proposed change doesn't work for me.
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10:48 est31 how do you mean TeTpaAka
10:49 TeTpaAka Your commit breaks playeranim.
10:49 TeTpaAka See comment on github for my pull request.
10:49 est31 my commit?
10:49 est31 rly?
10:49 est31 thats not good
10:50 TeTpaAka The movements don't work anymore.
10:50 TeTpaAka It falls back to the default player animation without bones.
10:51 est31 so, are we speaking about my commit on the master branch, or about my proposed changes to your patch?
10:51 TeTpaAka Both don't work
10:51 TeTpaAka They are essentially the same and seem to show the same behaviour.
11:09 est31 very weird
11:11 est31 can you show me how you would do const string &?
11:11 est31 #
11:11 est31 (in a separate branch somewhere)
11:11 TeTpaAka I did it the same way you did it in your commit.
11:13 est31 so what doesnt work with my commit to start with
11:14 est31 what broke
11:14 TeTpaAka Try https://github.com/Rui914/playeranim with and without your commit. Without, you get the bone movement, with you get the default movements.
11:15 Calinou playeranim is worthless on servers, it's only usable in singleplayer
11:16 est31 why that Calinou?
11:16 Calinou it sets bone positions individually, each tick (10 times per second by default)
11:16 Calinou it makes the animation feel laggy (1996 powa) and uses CPU for nothing (1996 powa)
11:16 est31 ouch
11:18 est31 ok, what happens TeTpaAka when you do the const things to the setBonePosition and setAttachment methods inside serverobject.h too?
11:21 TeTpaAka Then it works.
11:21 est31 fine very great
11:21 est31 pushing the fix then
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12:05 rubenwardy Does v6 have biomes now?
12:05 rubenwardy ie lua custom ones
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12:57 rubenwardy lol, all those references of #1
12:57 rubenwardy https://github.com/minetest/minetest/pull/1
12:59 celeron55 lol
13:05 rubenwardy Same for 2, 3, 4 and 5
13:08 Megaf_ Folks, what would be a nice and polite way of selling a fork of Minetest?
13:08 Megaf_ Giving all the credits to Minetest folks and some % of the income? :D
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13:09 rubenwardy Making sure it has plenty of new content, and that the end user is aware of what they are buying
13:09 rubenwardy As for % of income, that's optional
13:10 rubenwardy We could create a development fund for, say, hiring professional programmers full time. But would be expensive
13:10 celeron55 give proper attribution and contribute good quality code to upstream
13:10 celeron55 money is always difficult
13:11 Megaf_ It would be cool to be able to hire full time programmers
13:13 rubenwardy Does open source refer explicitly to http://opensource.org/ ?
13:13 rubenwardy oops
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13:56 Calinou Megaf_, it'll probably never be possible to hire full-time programmers for non-profit projects
13:56 Calinou except if you're a huge organization like FSF
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15:57 RealBadAngel http://i.imgur.com/FxZEXDM.jpg
15:57 RealBadAngel how do you guys like it?
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16:03 sfan5 looks nice
16:10 kahrl I like it
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16:19 Megaf_ I would be fantastic to have that. If it could be enabled/disabled by pressing "m"
16:19 Megaf_ RealBadAngel: can you make it appear and disappear by pressing m?
16:20 RealBadAngel its F9 atm
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16:20 Megaf_ yep, F9 is the first key that came to my mind, but than I thought, m makes more sense, in other games m is map too
16:21 celeron55 'sorry , I thought you and can menyat admin password. My admin server " lag " said obratytsya to form one asks me My recovery password?'
16:21 celeron55 what the hell is this guy doing, i don't think even google translate can make this bad output
16:22 celeron55 hashtag #onlyminetestsupportquestions
16:26 sfan5 celeron55: maybe he's using bing translate
16:27 celeron55 hmm... maybe
16:27 Krock hmmmm, thanks for your answer. About the sidelen parameter: I sent you the outdated commit id, the newest contains that line. https://github.com/SmallJoker/yappy/commit/3c​e9#diff-d7d74284e2e39f6c06d199c8e2bedbd0R152 perlin map is cached until there's another chunk size
16:29 hmmmm RBA, yes?
16:29 hmmmm Krock:  did you read the forum post on how to use the new memory enhanced functions?
16:30 Krock hmmmm, https://forum.minetest.net/vi​ewtopic.php?f=47&t=12178 ? I haven't read everything, just looked at the example code. I'll read the complete things now
16:31 Krock alright, noise_buffer
16:31 hmmmm for 2d perlin noise, it isn't quite beneficial to use slicing
16:31 hmmmm add the noise buffer though, that is a marked improvement
16:35 RealBadAngel hmmmm, ive done some changes to minimap, added locks and cleaned the code
16:35 RealBadAngel one thing left to do is move vmanip fill to main thread
16:36 Krock hmmmm, each noise needs its own buffer, right?
16:36 hmmmm if you plan on using multiple noises at once, yes
16:36 Krock okay, thanks.
16:37 RealBadAngel hmmmm, https://github.com/RealBadAngel/minetest/com​mit/7e8fb3ad3c8bab7b25bf7ef73daba881e6fce608
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17:11 sofar RealBadAngel: looks awesome, really
17:11 sofar RealBadAngel: does it scale well up/down?
17:12 RealBadAngel just try it
17:13 sofar in the office atm, will have to wait ;^)
17:13 sofar maybe add a player location indicator?
17:14 RealBadAngel theres a marker already when using square map
17:14 RealBadAngel round map is rotating, no need for marker
17:14 sofar so the 'm' key toggles between off/round/square ?
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17:15 sofar or f9, whatever it is
17:15 Amaz sofar, no.
17:16 Amaz It toggles between the levels of zoom on the normal map and the radar map.
17:16 RealBadAngel round/square is config option
17:16 sofar I should just wait and try it tonight, lol
17:29 RealBadAngel sofar, http://i.imgur.com/4v3hj9i.jpg
17:31 sofar neat, neat!
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17:53 TenPlus1 Hi folks...  just posted an issue, latest 3831 daily doesnt work so well with boats/carts
17:54 TenPlus1 player will not attach to vehicle, but still has control of it
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17:55 rubenwardy est31
17:55 rubenwardy It's his fault :P
17:55 TenPlus1 lol, did he mess with the attachment code ?
17:55 rubenwardy https://github.com/minetest/minetest/commi​t/21878c9d5c364faa1f43c84c51804d9b7dbe376f
17:55 rubenwardy Yeah
17:55 rubenwardy Just revert to yesterday for now
17:56 TenPlus1 thankfully it's only a local build I use for testing...
17:56 TenPlus1 but...  std::bad_alloc error is still happening and Xanadu spawn was hit by a nasty map glitch... had to use WE to replace nodes to fix it from a distance
17:58 TenPlus1 local logs are reporting nothing before but normal activity, then BAM!!!  std::bad_alloc error
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18:00 VanessaE can someone shed some light on this?
18:00 VanessaE https://github.com/VanessaE/​plantlife_modpack/issues/46
18:01 VanessaE (my first thought was hardware failure, or an engine glitch)
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18:05 TenPlus1 woah, nice work vanessa...  plantlife makes default game look amazing
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18:08 TenPlus1 will you be adding plants for the new v6 snow biomes ?
18:17 VanessaE TenPlus1: that's up to the game devs. I'm just curious about the source of that guy's crash
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18:20 TenPlus1 is working a-ok here, latest 0.4.12 daily calling globalstep without a problem...
18:22 VanessaE as I expected.
18:22 VanessaE must be an engine fault or hardware failure on his box then
18:24 TenPlus1 could always add a failure check just to be sure:  if nature.blossomqueue and #nature.blossomqueue > 0 and dtime < 0.2 then
18:27 rubenwardy Do they live in a particularly neutrino rich area?
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18:27 TenPlus1 lol
18:27 VanessaE haha
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18:37 TenPlus1 cya folks
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18:47 hmmmmm oh boy... calculating biomes is process-intensive than i thought
18:48 hmmmmm this is gonna suck
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