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IRC log for #minetest-dev, 2015-03-26

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All times shown according to UTC.

Time Nick Message
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09:07 fuznuts Any minetest devs currently available?
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09:48 fuznuts Any minetest devs currently available?  I might have a proposition worth hearing for him/her...especially if they are familiar with C++
09:50 Calinou marketing and advertising propositions are poorly regarded here
09:50 Calinou if you have a feature request, post it on the forum
09:50 Calinou remember that Minetest is a not-for-profit game
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11:25 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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11:29 fuznuts i am not trying to profit from it :)
11:29 fuznuts I'm actually trying to pay a dev though to help me create a custom server that includes cryptocurrency-based tokens however.
11:31 fuznuts it is meant to be a sort of virtual world for the various cryptocommunities I support to go and feel like they are part of a real community, despite a very large geographical divide.
11:32 Megaf_ have you heard of OpenSim/OSGrid?
11:32 fuznuts yeh i looked at it but I love minecraft/minetests' style
11:32 fuznuts it is more "gamey"
11:33 fuznuts feels more fun
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12:13 srifqi please check #2561, the old one (#2480) has deleted :(, sorry for duplicating pr
12:13 ShadowBot https://github.com/minetest/minetest/issues/2561 -- Add mapgen specific flags to create world dialog by srifqi
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12:22 srifqi Zeno`
12:22 Zeno` srifqi
12:24 srifqi Zeno`, http://irc.minetest.ru/minet​est-dev/2015-03-26#i_4201226
12:24 Zeno` you've been working hard I see
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12:41 neoascetic may I somehow make particle always follow player?
13:00 jin_xi i don't think so unless you manually delete and respawn it near player
13:01 neoascetic but how can I delete it manually? currently I am trying to implement this with timer
13:02 jin_xi keep track of the id you get when you add a spawner and minetest.delete_particlespawner(id, player)
13:02 rom1504 is there a more detailed description of minetest protocol than this http://dev.minetest.net/Network_Protocol ?
13:03 neoascetic jin_xi I am using add_particle (single particle) instead of spawner
13:05 jin_xi no i dont think you can do that easily, but maybe an attached entity suits your usecase better?
13:10 kilbith sfan5, that'd be possible to have a core.get_video_modes() function so that i could fetch them into Lua ?
13:11 sfan5 kilbith: that should be possible
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16:32 Zeno` I think I have descended into insanity.  I can't understand at least half of the messages/comments/posts I see lately :(
16:33 VanessaE you were already insane ;)
16:33 Zeno` E.g. https://github.com/minetest/minetest​/commit/11372ac646440c789ac568133699​a20938e33dad#commitcomment-10415814
16:33 Zeno` my mind just goes blank
16:33 Zeno` I'm serious!
16:33 VanessaE whoa, wtf?
16:33 Zeno` I just don't understand :/
16:34 Zeno` What's the comment *about*?
16:34 Zeno` am I just dimwitted?
16:34 VanessaE he's complaining about the effect of texture_clean_transparent being disabled by default
16:34 VanessaE THAT is probably what scaling on that glass texture looks like without it.
16:34 VanessaE s/scaling/filtering/
16:34 Zeno` I am obviously insane then
16:35 VanessaE no, HybridDog is for not being clear in his message
16:35 Zeno` :`-(
16:35 VanessaE and perhaps..imagine this...TRYING some settings.
16:35 kilbith VanessaE, that screenie was before disabling it by default, textures are no longer blurred now
16:35 Zeno` what's the question mark for then?
16:36 Zeno` I don't know what question to answer
16:36 VanessaE kilbith: oh, well then I don't know wtf
16:36 Zeno` Because I don't understand the question :/
16:37 VanessaE oh damn, you're right.  655bf67
16:37 Zeno` After tonight I'm going to have a few days off...
16:37 VanessaE that's older for sure.
16:37 kilbith no offense against HybridDog but his comments are often ununderstandable moreover :/
16:38 Zeno` I'll have a few days off "just in case"
16:44 fuznuts Any minetest devs currently available?  I might have a proposition worth hearing for him/her...especially if they are familiar with C++
16:44 fuznuts i am not trying to profit from it :)
16:44 VanessaE fuznuts: just state your proposition then
16:44 VanessaE put it in a github issue
16:44 VanessaE something
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16:45 fuznuts I want to create an island for a community I am part of...
16:46 fuznuts and I want to issue an asset that is basically just a token that allows people to "purchase" land on the island.  But the only thing they have to do to earn the tokens is to share our hangouts.
16:46 fuznuts We make money from something else so I don't plan to charge people actual money for the tokens
16:47 fuznuts I just need a way to A) help people VISUALIZE our community's dream
16:47 fuznuts and B) get them to help work toward it without having to pay them
16:47 fuznuts dangit.... B ) ....not B)
16:48 fuznuts does this make sense?
16:48 Zeno` Well, I'm officially insane so I dunno
16:48 Zeno` what is your community's dream?
16:50 * Zeno` peels his grape
16:52 * Zeno` hands the grape to VanessaE; I don't particularly like skinless grapes
16:52 VanessaE heh
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16:52 * VanessaE cuts it in half and microwaves it just to watch it make sparks.
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16:58 Zeno` pretty
16:59 Zeno` fuznuts, you're probably going to have trouble helping people visualize your community's dream if you can even describe it
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17:19 fuznuts BitShares Island...sorry I was afk.  I am sick as a dog.  Got it from my little one because he likes to get into all manners of things.
17:19 fuznuts I'm already done with the basic layout in WorldPainter
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17:20 fuznuts would you like to see a screenshot?
17:21 fuznuts btw...i might stick around here for a bit if you don't mind.  If you guys are crazy I must be too...because I am oddly entertained by this weird grape peeling session you have going on.
17:24 Zeno` Well I, for one, am not crazy
17:24 Zeno` Just insane
17:31 fuznuts well I might have small biscuits in my pocket, but the ladies call me the white 50cent
17:31 fuznuts soooo i guess its yo birfday
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17:45 hmmmm i don't know if i should comment on it on github or make a forum post about it
17:46 hmmmm not all is well with texture_clean_transparent though
17:46 hmmmm i've had reported crashes, corrupted texture strings with ^[combine,
17:46 hmmmm etc. etc.
17:46 hmmmm i should have probably made a list of all people and their specific issues but they're in the backlog
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17:50 hmmmm by the way, here's a big TODO:  add an enable_experimental_features option
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18:32 Calinou enable_experimental
18:33 Calinou is the name we used to use in early Minetest
18:33 Calinou it's shorter
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18:57 paramat sfan5, ShadowNinja, please can i push this to mtgame later? game#477
18:57 ShadowBot https://github.com/minetes​t/minetest_game/issues/477 -- default/mapgen.lua: Register mgv6 decorations by paramat
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19:14 sfan5 paramat: looks good!
19:14 paramat thanks
19:26 hmmmm i want to finish what i started but i have to finish migrating my OS and all this other stuff
19:26 hmmmm meh i'll put work off for now
19:27 paramat \O/
19:27 hmmmm reminder to myself: zpool import -o readonly=on <poolid>
19:27 hmmmm wish me luck
19:27 hmmmm i'll see you on the other side
19:27 Calinou BSD user problems ;)
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20:37 VanessaE can someone please officially define what is the correct behavior in this case?
20:37 VanessaE http://pastebin.com/ztmi0cCB
20:37 VanessaE (note the nil being passed to that mod's callback, similar to the can_dig callback with the bones mod)
20:38 VanessaE can or cannot a player legally be 'nil' according to the API?
20:38 VanessaE or rather, *should* it?
20:38 VanessaE can we please get a ruling on this so modders can fix their mods?
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20:56 hmmmm well that didn't work
20:58 hmmmm i don't smoke, but i'm probably going to start after this
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