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IRC log for #minetest-dev, 2015-02-24

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Time Nick Message
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04:15 neoascetic I really want build for OSX be part of testing process. But currently travis-ci doesn't allow multi-os tests, so we need a workaround.
04:15 neoascetic As far as you know I monitor all changes on master and trigger travis build for the OSX: https://travis-ci.org/neoascetic/minetest
04:15 neoascetic neoascetic
04:15 neoascetic I want this process to be  moved to minetest repo: before normal build start, script need to merge changes and push them to special OSX repo to trigger OSX-specific build, and after normal build ask build status through travis' APIwhat do you think?
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04:46 VanessaE ok networking in current master HEAD is really glitchy noew
04:46 VanessaE now*
04:46 VanessaE players showing up as flat "green guy", connecting but not really being there (like the "player deleted" bug #1550)
04:46 ShadowBot https://github.com/minetest/minetest/issues/1550 -- Disallow object:remove() if the object is a player by kahrl
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04:47 VanessaE "Areas" HUD not always working
04:47 VanessaE this is acting a lot like when sapier was first rewriting the network stack around the time 0.4.9 came out
04:48 VanessaE this is not good.
04:49 VanessaE I suggest reverting nrzkt's network patches and moving them to a separate branch
04:49 VanessaE this is not gonna work for production
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05:26 DFeniks does areas HUD "not working" in new way? because it was not working every other time from at least halfway from 4.10 to 4.11 as far i can remember
05:29 DFeniks from my previous message it was not clear . correction: its not working in 4.11 and 4.12 either
05:31 VanessaE *usually* it works fine, but it's just glitchy beyond reason now.
05:39 DFeniks althought is it the same issue ? mine is when areas hud never shows up , and "couldnt load areas texture" or similar . i dont remember exact message
05:40 VanessaE I didn't look to see if there were any "couldn't load xxxx" errors, but yeah the "Areas:" HUD item not being visible is what I mean
05:40 VanessaE whether it has the same underlying cause, I can't say.
05:41 VanessaE is there anyone here besides us?
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06:35 nrzkt can you proove that VanessaE ? can you point the packet which cause problem ?
06:36 nrzkt because revert is not an option for this compat layer. If nobody tests, then the fixes cannot come. I have tested all packets separately since the particle bug and i didn't notice any bug. If you find an exact way to reproduce the problem it could be tested
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06:36 VanessaE no, I cannot.  I can only relate the very close similarity to sapier's original rewrite efforts around the time of 0.4.9
06:36 nrzkt i'm not sapier :)
06:36 VanessaE I know :)
06:37 VanessaE just connect to my creative server
06:37 nrzkt and the protocol has bugs
06:37 VanessaE you'll see the issues
06:37 nrzkt i haven't time, i go to work now, but i look at this in two hours
06:37 nrzkt which issue exactly ?
06:38 VanessaE you'll either connect and get a few mapblocks before timing out, or you'll come up with the flat sprite player object witht he "green guy" skin (press F7 to see it), or your player object will be flat but you'll have the current skin file (so it looks garbled), or no "Areas:" HUD.
06:38 VanessaE by "timing out" mean you'll just seem to stall and nothing loads.
06:39 nrzkt it's not due to packet rewrite, the thing you mention here is a protocol sync problem it seems
06:39 nrzkt i need to go, see you
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07:53 nrzkt sfan5, Zeno`, okay for rename do-unittests to run-unittests then ?
07:54 Zeno` I prefer that
07:55 Zeno` nrzkt, it seems that *sometimes* the server doesn't see the client leave
07:56 nrzkt i haven't see this issue yet
07:56 nrzkt but the current clientiface implementation is not very correct and some rare cases are mishandled
07:57 nrzkt like when the server disconnect the client doesn't see the servers was done
07:57 Zeno` yeah
07:58 nrzkt but let the network rework fix that, master without network patches isn't my priority for network issues.
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08:12 Zeno` bbl
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08:46 nrzkt ok, --do-unittests renamed as --run-unittests in master
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09:21 BlockMen @game_team: I plan to add https://github.com/BlockMen/beds to minetest_game. Comments?
09:29 Hunterz colored (wool color) beds will be fine :)
09:31 VanessaE note that homedecor has beds :P
09:31 VanessaE (though you can't "sleep" in them)
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09:32 BlockMen Hunterz, the game should net get bloated. for that there can be mods.
09:32 BlockMen furthermore this beds mod has an api to add easily more beds
09:32 BlockMen VanessaE ^
09:32 Hunterz ah
09:33 BlockMen then you can sleep in them ;)
09:33 Hunterz instead of bed make sleeping bag, for early game stage...
09:35 BlockMen Hunterz, IMO a bed is fine
09:36 Hunterz :)
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12:48 kilbith http://minetest.net/mods must be reworked. so i did a small list of top-quality/massively mods by category : http://pastie.org/9978099
12:48 kilbith your opinions ? ^ BlockMen
12:48 kilbith *massively used
12:58 BlockMen kilbith, better use transportation (not vehicles) and move travelnet there. furthermore building needs more mods. the category mobs/play is a strange mix.
12:59 BlockMen and sort them. either by name or by views/hits
12:59 kilbith yep, i take note
13:01 kilbith Mobs/Player -> Entities, would be OK ?
13:01 BlockMen better mobs and search a better place for 3d armor
13:02 kilbith hmmm
13:02 Hunterz instead misc will be better [Server Tools]
13:02 BlockMen maybe a new category and add some other mods like player effects or such
13:02 kilbith i don't see where, kind of particular mod
13:02 BlockMen and environment->mapgen and add moreores
13:03 kilbith and for Ambience sounds ?
13:03 VanessaE environment
13:03 kilbith moreores is no longer maintained by Calinou (redundant ores with default in here)
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13:21 kilbith better ? (sorted by names and various moving) : http://pastie.org/9978194
13:21 kilbith ^ BlockMen
13:24 kilbith oops, mistakes. fixed : http://pastie.org/9978208
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13:31 VanessaE kilbith: More Blocks, More Trees, More Ores (each should be two separate words)
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13:32 VanessaE also More Trees probably should be listed after Plantlife (even though that defies alpha order)
13:32 VanessaE Home Decor Modpack, also.
13:33 kilbith ok for the word-splitting why More Trees after Plantlife ?
13:33 kilbith but why*
13:34 VanessaE because usually you can't have More Trees without at least plants_lib from Plantlife
13:34 VanessaE (except if you have the mg mod)
13:35 kilbith well, Plantlife is listed, so there's no problem
13:35 VanessaE I mean it doesn't seem logical to list a mod before the thing it depends on :)
13:35 VanessaE but ok
13:36 kilbith they are next to each other...
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13:37 kilbith anything else to say ?
13:38 VanessaE nope
13:40 BlockMen kilbith, looks good to me. if noone complains or comes with a better suggestion i will changed it later
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13:51 nrzkt are you talking about mod integration into minetest_game ?
13:52 kilbith BlockMen: ok, here's with mods+links : http://pastie.org/9978273
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13:54 BlockMen nrzkt, no. about minetest.net/mods
13:54 nrzkt ok
13:54 BlockMen kilbith, thx
13:54 VanessaE bbl
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14:39 kilbith BlockMen, also i've reworked the main screenshot.  before: https://lut.im/p9ioB61Y/fkVaQyKS | after: https://lut.im/420LFLDz/T9QZCGtz | download: https://lut.im/Z2Bz9ZUH/ngkwAnoT
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14:57 BlockMen kilbith, -1 . current looks better IMO
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15:56 domtron VanessaE, the gap has been breeched D: we need a moderator on the forums to ban some Spam bots. https://forum.minetest.net/v​iewtopic.php?f=3&t=11299 https://forum.minetest.net/v​iewtopic.php?f=3&t=11300 https://forum.minetest.net/v​iewtopic.php?f=3&t=11302
16:01 domtron rats I posted in the wrong channel -.-
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18:21 BlockMen PilzAdam sfan5 : http://irc.minetest.ru/minet​est-dev/2015-02-24#i_4166464
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18:27 rubenwardy #2383 is quite annoying for me
18:27 ShadowBot https://github.com/minetest/minetest/issues/2383 -- Calling minetest.chat_send_all in minetest.register_on_newplayer causes hanging
18:27 rubenwardy Why is on_newplayer called in emergePlayer in server.cpp and on_joinplayer called elsewhere?
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18:46 ShadowNinja BlockMen: Seems O.K., provided that it's stable and and has a clean API.  If it's based on PA's beds the history should indicate that and I merged a bunch or fixes here which you should add: https://github.com/ShadowNinja/beds/commits/master
18:48 BlockMen ShadowNinja , yes, yes and no. its complete different
18:50 sfan5 https://github.com/BlockMen/be​ds/blob/master/spawns.lua#L18
18:51 sfan5 BlockMen: do you realize that that line(^) has no effect?
18:51 sfan5 BlockMen: mods don't run in threads, it's not possible for read_spawns to run while save_spawns runs
18:52 ShadowNinja BlockMen: Well, you do `is_singleplayer or false`, and the load lines are at the bottom, and you call get_modpath twice, and the registration function is in nodes.lua.
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18:55 ShadowNinja BlockMen: You should probably use minetest.serialize, since it's more extensible.  Pass it through minetest.compress if needed.  Also, include a version field at the top of the file.
18:56 sfan5 BlockMen: basically, I'm ok with adding the beds mod, but your code needs a cleanup
18:57 ShadowNinja ^
18:57 BlockMen ofc the load lines are at the bottom, like everywhere: https://github.com/minetest/minetest_gam​e/blob/master/mods/default/init.lua#L36
18:57 BlockMen since the helper functions are needed first
18:58 BlockMen also the modpath get EVERYWHERE called that often, why is it suddenly something bad?
18:58 BlockMen where is the problem that the reg function is in nodes.lua? the descriptis for it is in game_api.txt ofc
18:59 BlockMen minetest.serialize made often problems in past, this does not. everyone can easily read and change txt files
18:59 BlockMen the sethome mod also uses the same format
18:59 ShadowNinja BlockMen: I've never called it more than once in my mods, and I fixed builtin a few months ago.  And why is it bad?  Because it's a lot slower makes longer lines of course!
19:00 sfan5 "everyone else also uses a text fmt." is not an argument
19:00 BlockMen AND you have backwards compatibility with PA mods and this, which is used on a lot servers already
19:01 ShadowNinja BlockMen: The API should be in the mod itself, you shouldn't need to get the whole game for one mod.
19:01 BlockMen ^ ofc. i said the description
19:01 ShadowNinja The most popular way to serialize data is by far serialize()
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19:02 ShadowNinja There are only a few simple mods that don't use it.
19:02 ShadowNinja BlockMen: And the problem with it being in nodes.lua is that it isn't a node.
19:04 BlockMen ShadowNinja, stop using two standards: https://github.com/minetest/minetest_game​/blob/master/mods/default/nodes.lua#L1111
19:04 BlockMen ^ since you are also in _game team now, why didnt you clean up that?
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19:13 ShadowNinja BlockMen: Because I work on about 8 mods, plus Minetest, plus other personal projects, plus jobs, plus school, etc.  I have for more things to do than time to work on them.
19:13 ShadowNinja far*
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19:16 BlockMen you forgot to mention the time you spend usually to just rewrite everything ...
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19:21 BlockMen ShadowNinja: also, when you have that much time problems, why you accepted to maintain _game aswell?
19:22 ShadowNinja BlockMen: I didn't, I was assigned.
19:22 BlockMen ShadowNinja: ah, ic. should i help you and un-assign you?
19:23 ShadowNinja ~tell nrzkt You mentioned you were testing my security patch a while ago, have you finished yet?
19:23 ShadowBot ShadowNinja: O.K.
19:23 ShadowNinja BlockMen: Nah.
19:24 BlockMen lol
19:24 ShadowNinja I'll work on it when I have more time.
19:27 BlockMen kilbith, updated the site.
19:28 kilbith ok thanks, BlockMen
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20:01 BlockMen ShadowNinja sfan5 : changed everything (except serialization) and will push this soon https://github.com/BlockMen/minetest_game/com​mit/edb02e9d3361538dea2fdae92f5fe72e712dbbe2
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20:03 sfan5 BlockMen: looks ok
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20:15 ShadowNinja BlockMen: .txt -> .md or .rst.  Also use beds/API.md/rst and mage game_api link to it.
20:15 ShadowNinja make*
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20:24 BlockMen ShadowNinja, nope.
20:24 ShadowNinja ...
20:28 PilzAdam BlockMen, where are the colored beds?
20:28 PilzAdam https://github.com/minetest/minetest_game/co​mmit/edb02e9d3361538dea2fdae92f5fe72e712dbbe​2#diff-8eb62e836e64c72a439c178d35c178a8R45 is this a list of tile definitions? how many tile definitions are required?
20:29 PilzAdam https://github.com/minetest/minetest_game/co​mmit/edb02e9d3361538dea2fdae92f5fe72e712dbbe​2#diff-9a854be4b2c0541550ae6a2789f244b3R19 wrong indentation
20:31 PilzAdam https://github.com/minetest/minetest_game/co​mmit/edb02e9d3361538dea2fdae92f5fe72e712dbbe​2#diff-a3d434548f6c2a40908f02f8a79a1c05R86 you should only alias the red bed, since you only have a red bed
20:32 PilzAdam with these aliases I am unable to update my beds mod to use the new API you added
20:33 PilzAdam and why does register_bed register a recipe too?
20:35 BlockMen PilzAdam, there are none. that can be part of mods. tiles: 1-6, depends how your bed should look like. indentation: huh? aliases: will be removed, right
20:35 PilzAdam loop bodies should be indented by 1 tab
20:35 PilzAdam also your recipes make it unable to create mods for colored beds
20:37 BlockMen PilzAdam, you can override the function. so mods can create colored beds
20:37 PilzAdam what's the point of the function then?
20:37 BlockMen there can be other recipes. like bed + color
20:37 BlockMen = colored bed
20:38 PilzAdam yes, 3 blue wool make a red bed, plus blue wool makes a blue bed
20:38 PilzAdam very logic
20:39 BlockMen using just white wool is a limitation aswell
20:39 PilzAdam add colored beds to mintest_game then
20:40 BlockMen yeah, lets bloat _game
20:40 BlockMen we should add homedecor aswell
20:40 VanessaE ...
20:40 PilzAdam remove colored wool then
20:41 PilzAdam use white wool only, mods can add other colors if they need it
20:41 BlockMen fine, i will change it to white wool and we will see if players complain
20:41 BlockMen if so, it get reverted
20:41 BlockMen otherwise im fine with
20:42 PilzAdam red wool, since the bed texture is red
20:42 BlockMen VanessaE, no offence. but homedecor is really huge ;)
20:42 VanessaE :P
20:43 BlockMen i will use rd red white
20:43 BlockMen PilzAdam: ^
20:44 PilzAdam yes, that fits the current recipes in my beds mod
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21:39 VanessaE what the fuck is going on with the networking code?!
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21:53 BlockMen what was the last state concerning next release, 0.4.13 or 0.5 ?
22:10 sapier1 next release? ;-) wasn't there already a release this year?
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22:13 BlockMen sapier1, right. once a year is enough ;D
22:14 sapier1 just joking I'm sorry but I haven't had much time lately so I can't really tell much
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22:43 VanessaE well I've found a simple way to reproduce 23:43:39: ERROR[ServerThread]: ServerEnv: Trying to store id=6340 statically but block (-43,1,-28) already contains 537 objects. Forcing delete.
22:44 VanessaE use worldedit to set an area of gravel say 30 x 1 x 30, above ground.  dig it.
22:44 VanessaE repeat two or three times
22:44 VanessaE enough to get the gravel to fall all over itself and start lagging and creating dropped entities.
22:45 VanessaE eventually it'll just start throwing those errors over and over and over ad nauseam, even after you have collected all of the dropped entities.
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