Time Nick Message 00:08 paramat http://i.imgur.com/bwge8zu.png mgv7 with a .conf modified noise parameter 00:38 kahrl https://github.com/kahrl/gettext-msvc 00:39 kahrl ^ WIP, for example msgfmt.exe does not yet get built, but the dll files are built flawlessly as far as I can tell 00:41 kahrl in the end I want it to be possible to build minetest and its deps from scratch in MSVC without having to trust some binaries from the internet 00:42 kahrl the other problem with that might be OpenAL 00:42 kahrl is the only way to get OpenAL32.dll really to get the closed source stuff from creative? 05:32 hmmmm I think we should start committing some stuff 05:32 hmmmm Zeno`, is this ready? https://github.com/Zeno-/minetest/commit/e517f0368b0f8b6bff49081541c0f0443e99b66c 05:37 VanessaE hmmmm: also check http://irc.minetest.ru/minetest/2014-12-27#i_4080520 05:38 hmmmm 4gb... 05:38 VanessaE short version, acerspyro was getting crashes with this one world, turned out to be a param2 value that was out of range. kahrl made a quick one-liner to work around it, but he considers it a hack. 05:39 hmmmm in any case, param2 bits used should be masked 05:39 hmmmm that's the proper solution 05:40 VanessaE out of range for the particular drawtype that is (a nodebox). 05:54 gregorycu Nobody really gives a shit, but I'll be on holiday for 11 days, starting tomorrow, no IRC 05:54 gregorycu tell Zeno' I've gone on holiday for 11 days bro 06:01 hmmmm no problem 07:13 hmmmm https://github.com/kwolekr/minetest/commit/b67f37f27ea7d89b2098fa9fcc2533fa1091e695 07:13 hmmmm rate hate masterb8 07:38 hmmmm anybody around? :/ 07:38 hmmmm I need to commit this so I could commit a fix 08:17 * paramat is around 08:18 paramat that will conflict with my new biome api, but i could always rewrite my commits if you need that merged asap 08:20 paramat actually no problem go ahead, you won't want to rewrite all that based on my commits =) 08:21 paramat my new biome api is almost ready for review https://github.com/paramat/minetest/commits/biomeapi2 08:23 paramat but it's unfinished, i still need to edit mapgen_v7.cpp 08:25 paramat this is in preparation for generatebiomes and dusttopnodes being moved into the biome manager 12:45 Megaf Hi folks 12:45 Megaf I'm thinking about moving my server from master to stable-0.4 now that we have 0.4.11 released 12:45 Megaf Do you think this is a good idea? 12:49 sfan5 Megaf: shouldn't break anything 13:34 PilzAdam hi, how is the release going? 13:36 sfan5 it was released already 13:37 PilzAdam why is the feature freeze still in /topic ? 13:37 PilzAdam why is the stable-0.4. branch in minetest_game not updated? 13:38 sfan5 dunno 13:39 kilbith and why the linux repos are not yet updated ? 13:43 PilzAdam kilbith, which ones? 13:43 kilbith ubuntu, arch... 13:43 PilzAdam I can issue a stable build on launchpad, I guess... 13:44 PilzAdam http://dev.minetest.net/Releasing_Minetest#Notify_other_known_package_maintainers 13:46 kilbith sfan5: you're on Arch Linux, right ? 13:51 PilzAdam okay, PPA is building 13:52 PilzAdam sfan5, should I update the minetest_game stable-0.4 branch? 13:52 kilbith thanks 13:52 sfan5 kilbith: yes 13:52 sfan5 PilzAdam: yes 13:55 PilzAdam sfan5, I have a list of PRs for minetest_game, that I'd like to have merged 13:55 PilzAdam do you have time to look at them? 13:55 sfan5 maybe 13:56 PilzAdam game#376 game#390 game#387 13:56 ShadowBot https://github.com/minetest/minetest_game/issues/376 -- More cleanup by PilzAdam 13:56 ShadowBot https://github.com/minetest/minetest_game/issues/390 -- Add Obsidian / Obsidian Brick stairs & slabs by CraigyDavi 13:56 ShadowBot https://github.com/minetest/minetest_game/issues/387 -- Add straw by kilbith3 13:56 kilbith the PR for straw is still uncomplete 13:57 PilzAdam the cleanup needs to be merged ASAP, since rebasing it is a PITA 13:57 PilzAdam kilbith, you mean the credit for the texture? I can add that when merging 13:58 kilbith yes, and the flammable=4 14:00 kilbith and remove "drop = farming:straw" -- useless 14:05 PilzAdam https://github.com/PilzAdam/minetest_game/commit/97bef0f747c0c24bf07dc6033f002a3e91767858 14:05 PilzAdam is it ok like this? 14:05 kilbith perfect 14:05 Zeno` https://github.com/PilzAdam/minetest_game/commit/820667a4b2730a3e2303e9882ecaf227c6c90668#diff-4c0fc0806e6a443774cea3aea5f3febeR660 <--- What is 7? 14:06 PilzAdam Zeno`, the viscosity of lava (?) 14:07 Zeno` What I mean is, why is LAVA_VISC deprecated? 14:07 PilzAdam I don't see a reason to add global constants for random nodedef fields 14:09 Zeno` If that reasoning is followed, LIGHT_MAX may as well be removed as well 14:10 PilzAdam yeah, it should be 14:10 PilzAdam dunno why I kept it... 14:10 PilzAdam :-/ ubuntu 12.04 build fails to build: https://launchpadlibrarian.net/193537189/buildlog_ubuntu-precise-i386.minetest_0.4.11-0ppa1~ubuntu12.04.1_FAILEDTOBUILD.txt.gz 14:17 kilbith 14.04 is OK ? 14:18 PilzAdam yes, https://launchpadlibrarian.net/193537379/buildlog_ubuntu-trusty-i386.minetest_0.4.11-0ppa1~ubuntu14.04.1_UPLOADING.txt.gz 14:19 kilbith hmm, no 64bits builds ? 14:20 PilzAdam the 64 bit builds are the same, 12.04 fails, 14.04 is fine 14:20 kilbith ok ! 14:28 kahrl PilzAdam, http://forum.freeminer.org/threads/singleplayer-times-out.61/ fifth post 14:28 kahrl is libsnappy-dev installed? 14:30 PilzAdam no 14:31 PilzAdam I don't know how to add it, though 15:06 luizrpgluiz dear developers, next year in 2015, I will buy my computer at Walmart site, setting it will be a core i3 intel with 8 GBs of ram and video card 9 Series Nividia, I hope this setting of quietly to play the game Minetest at least 30.60 frames per second. 15:07 luizrpgluiz this setting is good to run minetest the maximum setting of the game? 15:08 shadowzone It should be 15:08 shadowzone Sounds like my Dads PC 15:08 shadowzone and his can run 2 minetest servers with no lag. 15:08 jin_xi luizrpgluiz: ask this stuff in #minetest 15:20 Krock luizrpgluiz, if you compear with my PC, you would get 100 FPS with no problems 15:31 fz72 Hey there, I created a pull request #2016 to fix #1960 and to save some options ( hide mp, hide gamemods and selected mod) 15:31 ShadowBot https://github.com/minetest/minetest/issues/2016 -- Fix for worldconfig by fz72 15:31 ShadowBot https://github.com/minetest/minetest/issues/1960 -- mainmenu worldconfigure hide game and hide MP will uncheck each other 15:54 kilbith luizrpgluiz, your silly noise goes to #minetest 15:54 kilbith for the umpteenth time... 16:43 hmmmm feature freeze is still in the topic because i have no ops in any of the channels. 16:43 hmmmm i don't have an account to edit the main webpage either. 16:43 hmmmm nobody here has access to the linux repos 16:44 hmmmm minetest_game isn't updated because somebody else is supposed to do that 16:45 VanessaE hmmmm: perhaps you should mention what we discussed last night. 16:45 hmmmm gonna make a forum post for it. 16:45 VanessaE k 16:48 sfan5 -ChanServ- 3 hmmmm +AVot 16:48 sfan5 doesn't this mean you can get op? 16:49 shadowzone Yep 16:49 hmmmm was not aware of this change at all 16:49 shadowzone I think 16:50 shadowzone hmmmm: try ;op 16:50 hmmmm ;op 16:50 shadowzone Weird 16:52 VanessaE hmmmm: /cs op #minetest-dev 16:52 VanessaE should also work., 16:52 VanessaE -, 16:53 hmmmm isn't there any sort of "help" prompt? 16:53 hmmmm this is ridiculous 16:58 PilzAdam hmmmm, maybe you shouldn't release when nobody is around? 16:59 hmmmm well it was the release date on christmas like people wanted 16:59 PilzAdam the dev wiki says "This is mostly done by several core developers. " 16:59 hmmmm i was a strong advocate of releasing about a week earlier but people didn't like that 16:59 PilzAdam how many were here when you pushed the version bump? 17:00 hmmmm like 1 person. 17:00 hmmmm and then there was nobody doing the MSVC builds 17:00 PilzAdam then you shouldn't have released 17:00 hmmmm why? dec 24th was the scheduled release date 17:00 hmmmm releasing it after christmas makes the whole point kind of moot. 17:01 hmmmm PilzAdam, I am making new policies and procedures for versioning, releasing, and maintenance 17:01 sfan5 hmmmm: /msg ChanServ help flags 17:01 hmmmm sfan5, I did /msg ChanServ help and it didn't respond 17:01 sfan5 it responds with notices or something 17:01 sfan5 look in every tab 17:01 hmmmm oh 17:02 hmmmm it happens to be in the #xfce tab.. 17:02 PilzAdam releases are done by more than 1 core dev 17:02 PilzAdam you can't release alone 17:02 PilzAdam if you want to push a release, then get the people here, and don't simply push a version bump 17:02 hmmmm PilzAdam: it shouldn't need more than one person.. and there should never be a delay due to old binaries 17:02 hmmmm or missing binaries 17:02 hmmmm all this bullshit should be done a week in advance 17:03 hmmmm when your feature freeze is 2 weeks... there is absolutely no excuse for this 17:05 VanessaE it also doesn't help when you can't *get* all the otherwise necessary people into here in the first place. 17:05 VanessaE where's BlockMen? where's sapier? 17:06 VanessaE [12-27 12:05] it also doesn't help when you can't *get* all the otherwise necessary people into here in the first place. 17:07 FungusAdam hmmmm, our release process may not be the fastest, but thats no reason to simply ignore it 17:08 hmmmm oh don't get me wrong - i'm not ignoring it 17:08 hmmmm i'm changing it so it doesn't suck 17:08 FungusAdam releasing without other core devs is ignoring it 17:14 hmmmm i'm not sure if i should make a post on the forum, that'd attract uneducated responses 17:14 VanessaE make a post and one of us can lock it. 17:14 hmmmm that defeats the whole purpose 17:14 VanessaE well it has to be announced, doesn't it? 17:15 hmmmm if i wanted to announce something i'd just put it on the dev wiki 17:15 hmmmm i want a persistent discussion between developers only 17:15 hmmmm as of right now i'm not sure how we can do that 17:15 jin_xi pls lets add a mailing list already 17:15 VanessaE well 17:15 hmmmm yes 17:15 hmmmm let's 17:15 jin_xi forum + irc sucks so bad 17:15 VanessaE there's a section on the forum for devs/moderators only 17:15 hmmmm that's 3 people so far 17:16 VanessaE (idk if regular users can read it though) 17:16 hmmmm VanessaE, which section? 'cause I don't see it 17:16 VanessaE https://forum.minetest.net/viewforum.php?f=41 17:16 * VanessaE pokes Tesseract 17:16 T4im github issues might be more limited to developers as well, hmmmm 17:17 VanessaE nah, any random joe can comment as long as they take time to make a github account 17:18 VanessaE and indeed, you DO need to login (and presumably be of adequate status) to access that forum section I linked to 17:19 hmmmm my proposal to have a mailing list was shot down the first time 17:19 PilzAdam VanessaE, I cannot read that forum section 17:19 PilzAdam hmmmm, why do you want to talk to core devs only? 17:19 PilzAdam other people may have valid points 17:19 hmmmm because the average forumgoer is going to serve as noise vs. signal 17:20 hmmmm they really have no clue about software development processes 17:20 VanessaE PilzAdam: looks like you lack Developer status. *pokes Tesseract again* 17:20 PilzAdam VanessaE, I do not 17:20 hmmmm VanessaE: I have developer status and I can't see it 17:20 VanessaE hmmmm: I'm not against a mailing list, but it'll have the same problem as github issues - any random joe could get in and add to the discussion if they bother enough. 17:20 VanessaE hmmmm: not according to https://forum.minetest.net/memberlist.php?mode=leaders 17:20 hmmmm it's way more technical though 17:21 hmmmm oh, i guess you have to be in the "leaders" 17:21 PilzAdam VanessaE, according to the forum, devs are not "leaders" 17:21 VanessaE hm, I guess not 17:22 VanessaE well that would need tweaked, or the mailing list prevails 17:23 PilzAdam hmmmm, not the forum then, but github seems good 17:23 PilzAdam all devs can moderate comments there, to remove useless noise 17:23 hmmmm in the meantime i'll post it in the general discussion forum section. i guarantee we'll see anywhere from 10 to 30 pants-on-head retarded replies from non developer types 17:24 PilzAdam you shouldn't be so elitist 17:24 hmmmm github for discussion... eww 17:24 hmmmm i'm just being honest 17:24 VanessaE what policy do you want to have for managing the replies? 17:24 hmmmm from past experience i know the average forumgoer won't say anything productive 17:25 VanessaE delete-on-sight for useless/offtopic? or just let it run? 17:25 hmmmm the former 17:25 kaeza we can just remove useless noise there, but some "forumgoer" may have some useful info to add 17:25 VanessaE ok 17:25 hmmmm if it could be managed i'd be more happy with using the forum 17:25 hmmmm but alas I have no moderator privileges sooo 17:26 PilzAdam hmmmm, btw, which other dev agreed to https://github.com/minetest/minetest/commit/565959db860ddfbfdb996a6d4e796abd5cf08d22 ? 17:27 jin_xi well, i think its problematic if you start removing messages. but do disable quickreply button in a dev forum 17:27 hmmmm me and me 17:27 Krock lol ^ 17:27 PilzAdam hmmmm, that violates our commit rules 17:27 hmmmm the "2 approvals needed" is a good guideline but that's all it has ever been 17:28 PilzAdam 2 core devs are against it (me and Zeno) 17:28 PilzAdam revert it 17:28 hmmmm i'll be happy to revert it once the warnings are 'fixed' 17:28 PilzAdam you can't do what you want here 17:28 hmmmm it's time to change this too 17:28 hmmmm approval should be based off of something different 17:29 hmmmm in real life nobody's going to get 2 other developers to review your code in a timely manner 17:29 hmmmm instead of saying "ew god oh no let's revert it", why don't we have a discussion? 17:29 PilzAdam you push a lot of commits without notifying other devs or asking other devs for approval; you released without other devs for the second time 17:29 PilzAdam you can't do stuff like this 17:29 hmmmm well, i do. 17:30 Krock it doesn't make any difference to the gameplay whether the warnings are muted nor not. 17:30 hmmmm i pushed the majority of my commits in that burst with my own approval 17:30 hmmmm there's no way i would have been as productive if i needed to wait for others 17:30 PilzAdam I understand that you don't want to limit your productivity 17:30 hmmmm and then I did have people review them anyway - they missed huge, obvious bugs 17:30 PilzAdam in mapgen you have a free hand 17:31 hmmmm so what's the point of a review 17:31 PilzAdam but don't do this in other parts of the project 17:31 hmmmm well anyway 17:31 hmmmm PilzAdam, could you tell me specifically what impact that 'bad' commit had on you? 17:31 PilzAdam I agree with Zeno who says that the commit hides bugs 17:32 hmmmm (the answer is going to be nothing because it's totally an ideological objection) 17:32 PilzAdam you may want to talk with him about it 17:32 hmmmm but Zeno is wrong that it hid any bugs 17:32 hmmmm because for the version of gcc he uses, that warning isn't enabled unless you explicitly enable it or use -Wextra 17:32 hmmmm so he never even saw the problems until I brought them to light with that commit 17:33 PilzAdam I'm not a c or c++ guru, but I guess compiler warnings are there for a reason 17:34 hmmmm so if warnings are super bad, 1). why aren't we using lualint? 2). why aren't we using -Wextra and -pedantic and the like? 17:34 PilzAdam anyway, it's not about this single commit; you can do what you want with mapgen as long as you don't break my worlds; but please stick to the rules a bit more in the other parts 17:34 hmmmm I'm saying it right now, the current rules suck 17:34 PilzAdam they may, you still have to stick to them 17:34 PilzAdam (*until they are changed) 17:36 VanessaE changing the rules usually starts with someone "breaking" them first. 17:36 PilzAdam what? 17:36 PilzAdam thats bullshit 17:37 VanessaE it's not bullshit, it's history 17:37 VanessaE how many laws have been changed in the course of human history, where the change wasn't preceded by someone breaking said laws? 17:38 VanessaE hmmmm already said he's about to introduce a revamp of the release process, so the same thing has happened here 17:38 PilzAdam breaking the law is illegal, even if it's changed afterwards 17:38 jin_xi lol 17:38 jin_xi seriously, what the fuck 17:38 VanessaE O_o 17:38 Krock ^ maybe the reason why some people left and went to freeminer 17:38 shadowzone Krock: +1 17:40 VanessaE s/release/development/ 17:42 jin_xi so we gonna add punishment into dev process now PilzAdam 17:43 sfan5 wat 17:44 jin_xi for illegal commits, you know 17:47 hmmmm i don't actually enjoy working on meta-development but somebody's gotta do this dirty job 18:09 hmmmm so still no comments on this? https://github.com/kwolekr/minetest/commit/b67f37f27ea7d89b2098fa9fcc2533fa1091e695 18:10 hmmmm see this is why the code reviewing model is FUBAR 18:13 VanessaE it'd be easier for people to comment on if it were in a pull request :) 18:13 hmmmm what's wrong with IRC 18:14 VanessaE nothing, from my perspective, but you know how hard it is to get even two active devs together around here. 18:14 VanessaE (particularly two who are well-versed enough in whatever the issue of the day is) 18:15 shadowzone Well, I am working on getting nearer and nearer to becoming a Dev and I'm online almost all day. 18:21 VanessaE hmmmm: I'm trying to read through that commit, but my ability to understand C++ is still rather limited (and forget trying to really understand the engine) 18:22 jin_xi i understand anyone who dislikes to review code like this. no discussion to refer to on what was done and why, gotta read it and figure it out first, then review the how its done part 18:34 PilzAdam hmmmm, you should create a pull request for that 18:35 PilzAdam not all devs read the IRC backlog, or care to respond to stuff that is older than some hours 18:36 PilzAdam also pull requests have a more organized way to discuss things, and you can easier get an overview 18:43 Wayward_One Hi, can a dev look at cavegen.cpp, line 125. Seems like a copy & paste mistake :-) 18:43 Wayward_One it says GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; but should be GENNOTIFY_LARGECAVE_END: GENNOTIFY_CAVE_END;, even the comment says it should be end 18:43 Wayward_One here is a link to the commit https://github.com/minetest/minetest/commit/5062b99cb0d252d9e377ff4560f7ecc9e66fd558 19:49 VanessaE [12-27 12:26] potato,potato,potato, [... string repeated countless times to force all connected clients into low-fps state ...] 19:49 VanessaE um, when is that going to be fixed? 19:55 hmmmm i don't get the problem from that 19:56 VanessaE posting a metric fuckton of text in a chat message causes it to span the entire screen 19:56 VanessaE and for some reason, it also drags the client's fps down 19:56 VanessaE the poster explicitly stated that he was attempting to do that, and I've had it happen on my own client before a few times. 19:57 VanessaE in really bad cases, the client will drop into the single-digit fps range 19:57 VanessaE until the chat message disappears, either by scrolling off or by hiding it with f2 20:03 PilzAdam VanessaE, write a mod that auto-bans too long (or repeating) chat messages 20:03 VanessaE ehm.. 20:03 VanessaE that just avoids the bug, it doesn't fix it 20:04 PilzAdam slow performance isn't a bug 20:04 jin_xi its a feature 20:04 sol_invictus rolling on the floor 20:04 VanessaE slow performance as a result of a full screen of text most definitely IS a bug. 20:04 VanessaE the user (who was immediately banned by one of my admins) threatened to use that full screen of text to lag-out the target's client. 20:04 PilzAdam ah, I thought you wanted to limit the length of chat messages 20:05 VanessaE a limit on message length should also be considered. ShadowNinja had a patch at one time, maybe still does, that would limit a post to a reasonable length, 512 or 1024 bytes I think. 20:05 VanessaE clipped on both the client and the server. 20:06 PilzAdam that shouldn't be done in core 20:06 PilzAdam a mod can do this 20:06 VanessaE that's not a mod's job. 20:06 PilzAdam the performance issue is the real issue here 20:06 VanessaE that's core functionality 20:06 VanessaE indeed so. 20:08 Krock IRC can kick users due to Excess Flood .. so why not MT too? 20:08 VanessaE precisely. 20:08 VanessaE and it doesn't take a script to do it, every ircd out there has that functionality. 20:11 casimir Could it be that the chat in general reduces the fps of the client, and with long messanges it is just so much that it becomes visible? 20:12 Krock generally, texts slowdown the FPS 20:12 Krock s/slowdown/reduce/ 20:13 casimir I mean more that it should. 20:13 Krock I think the client tries to draw long messagess on the screen too and because there's more to draw, it uses more time 20:14 Krock = lower fps 21:51 PilzAdam acerspyro, your issue seems familiar to me: https://github.com/minetest/minetest/commit/56b9377c1c55a08eb5ae09c058f9f1cb8e9e4a73 21:53 acerspyro How come it still crashes? 21:56 PilzAdam seems like we don't do the check that facedir > 23 when we have a special drawtype (like mesh) 21:57 PilzAdam it should be added after content_mapblock.cpp:1732 21:58 PilzAdam I'd like to talk to RBA about that first, though 21:58 jin_xi mh are you sure bit masking works like this? https://github.com/minetest/minetest_game/commit/1237bc3a4b3c6f435059d669345446fa44768f32#diff-861e2ac76c96c4fac6bb1e19f68f5cbfR40 21:58 PilzAdam maybe the check should be moved to MapNode::getFaceDir() 21:58 jin_xi looks really strange to me 21:59 PilzAdam jin_xi, to me too, but it should work 21:59 jin_xi hm 21:59 PilzAdam no guarantee, though 21:59 PilzAdam can you prove that it's wrong? 21:59 jin_xi no but id say you divide with 256 or so 21:59 jin_xi but what do i know, just looks strange ;) 22:00 PilzAdam dividing would give you the upper bits; I want the lower ones there 22:01 PilzAdam though, you'd need to shift the result of the devision 22:03 acerspyro Is there a hack I could use for now to prevent it from crashing? 22:05 PilzAdam copy the if block from mapblock_mesh 22:06 PilzAdam I create an issue 22:06 acerspyro https://gist.github.com/kahrl/d0a106bd79ddd0b8f2e2 22:06 PilzAdam or is there one already? 22:06 acerspyro I found this in my logs 22:06 PilzAdam yes, that should work 22:08 PilzAdam #2017 22:08 ShadowBot https://github.com/minetest/minetest/issues/2017 -- facedir > 23 causes segfault in client 22:19 PilzAdam sfan5, what about minetest_game changes in changelog? 22:19 sfan5 dunno 22:20 PilzAdam should I write it? 22:20 sfan5 yes 22:21 PilzAdam should I add sub-categories? 22:21 PilzAdam like textures, bugfixes, gameplay? 22:22 sfan5 yes 22:22 sfan5 anyway 22:23 sfan5 why are you asking me 22:23 sfan5 decide for yourself 22:24 acerspyro PilzAdam, the patch does work 22:25 PilzAdam sfan5, I'm not a minetest_game maintainer; I can't decide this 22:38 VanessaE please be advised that kahrl considers that patch a "hack". 22:40 VanessaE (I mean kahrl's gist) 23:01 PilzAdam sfan5, done http://dev.minetest.net/Changelog#Vanilla_game_changes_.28minetest_game.29 23:01 sfan5 PilzAdam: I'm not a Changelog maintainer; I can't decide this 23:01 PilzAdam we have changelog maintainers? 23:02 sfan5 that was a joke 23:06 PilzAdam anyway, can you contact me when you have time to look at my list of pull requests? 23:06 kilbith you should be _game maintainer instead 23:06 kilbith the best thing that could happens to _game in 2015 23:09 kilbith seriously sfan5, we constantly have to shake you for things evolving 23:10 sfan5 are you complainting that i'm not MIA? 23:10 sfan5 i mean, BlockMen is missing and you are not complaining about him 23:10 kilbith half-MIA 23:12 sfan5 is that just about _game or generally 23:13 sfan5 I think I'm pretty far from being even half-MIA 23:18 kilbith and BlockMen shouldn't abandon his role like this 23:18 kilbith power of decision imply responsability 23:19 kilbith like deleguate temporily another dev when you think you'll be away for a long while 23:19 sfan5 you do realize this is a team of volunteers and not an enterprise software company? 23:22 kilbith i do, but it's getting to the point where all is strictly frozen from that team 23:23 kilbith the game one i mean 23:24 kilbith g'night !