Time Nick Message 01:02 paramat hmmmm, testing 'clear registered biomes' i discovered that must be used inside 'register on mapgen init' because my set of MTgame biomes are registered inside 'register on mapgen init' see https://gist.github.com/paramat/95a024aa46a5f2166119 also, just realised we might need 'clear registered decorations' too? 01:15 paramat the reason i used 'register on mapgen init' in default/mapgen.lua is because otherwise mgv6 on-gen griefs mgv5/v7 and any decos registered for mgv5/v7 grief mgv6 (because mgv6 has 'place registered decos') 02:19 hmmmm paramat, yeah, a lot of things dealing with the mapgen or biome system need to be done in the on_mapgen_init function 02:19 hmmmm that's simply the only point at which you know the parameters of the mapgen that are going to run, and it hasn't begin to run 02:20 hmmmm has there ever been a reported case of mods doing bad things to a person's server? 02:34 Tesseract hmmmm: datastorage's+UI have created hundreds of useless files in my world directory, but nothing malicious yet. 02:34 Tesseract -'s 02:35 Tesseract Better to act before there's an issue though. 03:56 hmmmm shoot 03:56 hmmmm if an older version of minetest runs with a newer config file using groups it'll screw things up 04:04 paramat you mean noise params in group format? on that subject, should there be commas after each line? there are no commas in minetest.conf.example (i can do the pull to fix) 04:05 hmmmm no 04:05 hmmmm i guess you can put them if you'd like... they'd all get ignored 04:06 hmmmm except for fields interpeted as strings 04:49 kahrl https://github.com/minetest/minetest/pull/1891#issuecomment-66568751 04:49 kahrl is that color scheme good? 04:50 kahrl (I'm not an artist so I can't tell) 04:51 kahrl note, usually it's not as busy as this ;) almost all the servers are green or white and maybe there's one yellor or orange 04:51 kahrl yellow* 04:54 paramat looks okay to me, perhaps the red numbers could be brighter/whiter for more contrast 04:55 paramat but the red numbers are okay, they're readable to my eyes 04:56 kahrl yeah, in my first recoloring attempt they were brighter 04:56 kahrl but then they look too similar to the orange and I wanted to make it look a bit different when a server is full 04:57 paramat ah i see, this is fine for me then 04:57 kahrl great :) 05:10 paramat hmmmm, another bug, sorry. i'm testing 'clear registered biomes' in a couple of mods, both of which register a biome. to test the various uses i'm commenting in/out the 'clear biomes' lines and setting dependancies to change the mod order. so far i get a game-freeze at 'creating server', have to close terminal to exit the game 05:11 paramat the mods look like this https://gist.github.com/paramat/a08ffa9c2d23a00bae6c 05:11 paramat 'clear registered biomes' worked fine when used in 'register on mapgen init' though 05:18 paramat i'll try with verbose debug 05:19 hmmmm very odd 05:19 hmmmm it seems to be stuck waiting for data 05:24 paramat last debug line is 'Loading and running script from /home/../../gitmods/minetest/bin/../mods/testbiome2/init.lua' so when loading the second mod 05:25 hmmmm oh shoot 05:25 hmmmm how am I so stupid 05:25 hmmmm when i pushed this crap, how come nobody reviewed it and caught the really obvious error? 05:25 hmmmm or the people who did review it said "yep looks great" 05:26 hmmmm paramat, go to nodedef.cpp, cancelNode and tell me if you can find the problem :/.. 05:26 paramat lol okay .. 05:31 paramat i can't see the error :/ embarrassing 05:31 hmmmm the loop never advances 05:55 kahrl #1936 05:55 ShadowBot https://github.com/minetest/minetest/issues/1936 -- Ignore downloaded public serverlist if public_serverlist is false by kahrl 05:56 kahrl ^ might be trivial enough that I could just push it but I don't know the async system well enough to be certain 05:56 kahrl so I'll leave it like that 06:18 Tesseract kahrl: Looks O.K. (although I don't know much about the main menu API). 06:19 Tesseract We should start a feature freeze or at least a "feature refrigeration" now... 06:20 Tesseract The icons seems worth adding, but the rest is just bugs I think. 06:26 Tesseract I want to delete the "Violates project design decisions" label because: 1. it's only added to #1689 2. sapier didn't actually give any reason for his opinion. 3. The feature has nothing to do with design, it's a simple utility. Yea/Nay? 06:26 ShadowBot https://github.com/minetest/minetest/issues/1689 -- Add version API by ShadowNinja 06:49 paramat clear registered biomes works now thanks. just noticed the wieldhand is fixed and has some nice top shading too 07:17 hmmmm I just noticed a very old bug 07:18 kahrl why is the travis clang build failing? ("Unable to connect to us.archive.ubuntu.com:http: [IP: 91.189.91.14 80]") 07:18 kahrl I can connect to there though 07:18 hmmmm Mapgen V6 uses the Z component of the spread v3f for 2d noise 07:18 hmmmm you know; speaking of which 07:19 hmmmm has anybody actually set the spread factor vector members different from eachother? 07:19 hmmmm i envisioned a situation in which you might want to make the vertical factor higher or something for taller structures 07:20 kahrl hmmmm: I'm sure some people have experimented with that 07:22 kahrl aren't X & Z the correct components to use for 2d noise? 07:22 kahrl since Y is vertical 07:23 hmmmm that's true with respect to the map 07:23 hmmmm the concept of x y and z is a lot more abstract for pure noise 07:24 hmmmm the problem here is that the noise implementations divide by the spread factor's Y component, but to adjust for that, I multiply by the same component so they cancel out 07:24 hmmmm but I used the Z component instead of the Y component 07:24 hmmmm if the Y component were set differently from Z, it'd get messed up 07:25 hmmmm by policy, 2d noises uses X and Y components of the spread factor, and 3d uses X Y and Z 07:25 hmmmm the correct parameters would be z + 0.5 * noiseparams->spread.Y 07:34 paramat 'has anybody actually set the spread factor vector members different from eachother?' yeah guess who, i do that in my lua mapgens 07:37 paramat ^ hmmmm . i use that a lot, can't do without it 07:37 hmmmm good 07:37 hmmmm i almost wanted to get rid of it 07:38 paramat phew 07:45 paramat O/ later 09:21 kilbith kahrl: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-12.png 09:22 kahrl kilbith: I added it already 09:22 kahrl unless VanessaE changed it 09:23 kilbith the pastel colors for clients are good btw 09:30 kahrl the green is definitely easier on the eye than the old one 09:31 kilbith yes, more comfortable 11:05 ziggy909 how many players does the server support? 11:05 ziggy909 say i have a nice hexacore xeon vps 11:05 ziggy909 oh and how do i improve fps? 11:23 sol_invictus ziggy909: no matter how much cores you have, minetest will run at the same speed 11:27 ziggy909 ok so no multithreading 11:27 ziggy909 so performance is the only real problem then 11:28 ziggy909 i put min viewing range on 5 but fps doesnt change and i can still look into the distance 11:28 ziggy909 am i doing something wrong? 11:30 kilbith better to ask on #minetest - offtopic here 12:34 sfan5 sol_invictus: minetest does have multithreading 12:35 sol_invictus sfan5: I know and it's terrible. 12:35 sfan5 no multithreading != bad multithreading 12:37 sol_invictus I'm sure the person who asked wanted to know if he would benefit from many cores 12:37 sol_invictus and my answer is correct. 12:37 sfan5 not really 19:44 paramat hi sfan5 please can you merge https://github.com/minetest/minetest_game/pull/366 ? it's approved by nore 19:50 paramat it's 1 commit behind master but there's no conflict, however i'll rebase anyway now 19:54 paramat rebased 20:11 Megaf !1939 20:11 Megaf #1939 20:11 ShadowBot https://github.com/minetest/minetest/issues/1939 -- Facedir value adjustment breaks Stairs+ nodes wall rotation 20:11 VanessaE ^^^^ added my comments. 20:13 Megaf VanessaE: can you confirm #1934 ? 20:13 ShadowBot https://github.com/minetest/minetest/issues/1934 -- TAB auto complete will no longer work on console. 20:15 VanessaE lemme check 20:15 VanessaE what commit are you at? 20:15 Megaf VanessaE: on the latest 20:15 VanessaE define "latest" 20:16 Megaf git pull = nothing to update 20:16 VanessaE ok 20:16 VanessaE lemme update. 20:16 Megaf fb80a7c 20:17 Megaf I noticed it sometime around fcb1ea9 20:22 VanessaE in the F10 console? 20:22 Megaf yep 20:22 Megaf client side 20:22 Megaf you can no longer autocomplete players nicks 20:22 VanessaE I cannot confirm. Works for me in current HEAD. Xubuntu 14.04 (XFCE 4.10) 20:23 Megaf weird 20:23 Megaf Debian and XFCE here 20:23 Megaf are you using freetype? 20:23 VanessaE yeah 20:24 Megaf well, I will try to revert that commit kahrl suggested 20:45 VanessaE I do notice that my fonts are suddenly small again, even though zeno commented-out sapier's font changes pending a more permanent solution. 20:46 VanessaE had to re-up their sizes in my config, but they're correct in-game so the relative size just changed is all. 20:48 sapier I'll not be able to fix EVERYONES font issues. as I have told about a hundred times fixing it for one person will break same thing for someone else. That's nature of fixing inconsistent font sizes 20:51 VanessaE sapier: it isn't an issue at all now 20:51 VanessaE merely an observation. 20:52 sapier ok sorry for missunderstanding 20:53 VanessaE no worries 20:53 VanessaE as it stands right now at HEAD, the fonts behave in a way that I'm at least happy with 20:53 sapier I'm tying to check android build right now, hope those right mouse button changes didn't break it in total 20:54 VanessaE I should install on my S4 and see how it behaves 20:54 sapier what was changed since you haven't been happy? 21:15 RealBadAngel PilzAdam, btw, plants facedir2 is in range 0-179 21:15 RealBadAngel not 0-23 21:16 VanessaE for something like rotating a plant, there needs to be sustained-punch detection 21:16 VanessaE like a dig action, but while holding a screwdriver 21:17 VanessaE so that you don't have to click it 99999 times 21:17 VanessaE probably needs an engine change though 21:18 VanessaE the same action could be extended to things like pulling back on a bow or something, I guess 21:21 exio4 kilbith, ? 22:29 celeron55 what the fuck 22:29 celeron55 the git repo has been bloated by 4.34 megabytes from a week ago 22:30 celeron55 are you sure this is a good idea 22:31 celeron55 actually from two weeks ago 22:31 celeron55 there is now 4.34 megabytes of some arbitrary font in the repo that will never be removed and will always be cloned by everyone who clones the repo infinitely into the future 22:32 celeron55 even if it is removed from the file tree 22:32 celeron55 you better be goddamn sure that is the best font in the world 22:33 celeron55 if not, rewrite the repo 22:35 paramat ^ i noticed that too, a few MB were added by one of the font commits, lots of fonts and xml files went in 22:43 paramat this commit https://github.com/minetest/minetest/commit/dceb9f7d6058785cf60d9dbcc8eecdcee1053412 by sapier