Time Nick Message 02:03 paramat okay hmmmm this is rebased and ready for review/merge https://github.com/minetest/minetest/pull/1892 (add definable node_stone to mgv5 and mgv7, plus other stuff) 02:17 paramat https://cdn.mediacru.sh/1w9qknwcgA1I.png caves are making a mess of mgv7, especially at y = 47, good thing they will be replaced with 3D noise caves. also i would like to add 1 up 1 down overgeneration to mgv7 02:40 paramat there is a problem with the idea of auto scaling heat and humidity spreads from number of biomes: it is usually necessary to stack biomes vertically, to have beaches and highland biomes, floatland biomes etc 02:46 paramat so i have a request, if you able to find time, please could you make the heat and humidity noises settable in .conf? this solves other problems as well 04:51 paramat ah .. biomes is written for worlds without overhangs. biome for each entire mapchunk column is set from the highest surface in the mapchunk. this can't cope with vertically stacked biomes or overhangs, biome needs to be recalculated each time a new top surface is detected. i will fix! =) 05:00 hmmmm hi paramat 05:00 hmmmm err.... 05:00 hmmmm he left within 5 minutes 05:01 hmmmm in any case, yeah I know about the overhang biome problem... the only real solution to this is to define a "biome class" which correlates to one or more biomes existing between different heights 05:02 hmmmm or make biomes use 3d noise (gross!) 09:02 hmmmm https://github.com/kwolekr/minetest/commit/367448805ebb6ac3117d2687e3aac1b94e919a33 09:02 hmmmm objections?? 14:07 paramat sorry hmmmmm i was busy. now i see what you mean by biomes being in a bad way, and understand why you can afford to calculate biomes from voronoi: because it's only done once per mapchunk. i will contemplate a solution, perhaps recalculating at beach level and defining beach/ocean biomes. anyway this means mgv5 biomes will still be unstable for 0.4.11 14:12 paramat mgv7 is awesome but needs tuning, yes i am offering to do this after 0.4.11, i can also add 3D noise caves 15:24 jin_xi yeah so good to see you doing c++ mapgen work paramat! 15:26 paramat =) 15:26 * Megaf_ would like to write its own mapgen in lua... 15:26 Megaf_ I just a need a flat surface 15:27 Megaf_ with a very specific block 15:32 paramat there's a mod for that somewhere 15:34 Amaz https://forum.minetest.net/viewtopic.php?t=9772 ? 15:36 paramat yep 15:38 hmmmm paramat! 15:38 hmmmm i needed to talk to you about something 15:39 hmmmm oh i see 15:40 paramat hi 15:40 hmmmm right so like I was saying, the current way I have biomes is retarded and i want to change it 15:41 hmmmm having an absolute min_height/max_height for biomes makes it impossible to precalculate a biome correlation map 15:42 paramat yes im seeing the problems now 15:42 hmmmm btw, how did you solve the issue of dirt_with_grass being placed beneath water? 15:43 paramat lol i didn't, just let it be there 15:43 hmmmm eww =/ 15:43 hmmmm so yeah that brings up yet another issue with biomes and overhangs 15:44 paramat however that will be solved if we get biomes working, so i couldn't be bothered to worry about that 15:44 hmmmm so what if underneath the overhang there's a pool of water, and the biome stays as plains instead of beach 15:44 paramat im working on a hack (sorry) that i'll push soon for you to see 15:45 hmmmm the original idea was to have a separate "ocean" biome 15:46 hmmmm which has top_node == default:dirt rather than default:dirt_with_grass 15:46 hmmmm so I'm wondering if there is still merit in keeping absolute min/max heights 15:48 paramat my hack calculates an 'ocean/beach biomemap' calculated with y = water_level + 3 15:49 paramat then define ocean/beach biomes below the land/floatland biomes 15:49 paramat still has bugs but will now push 15:51 hmmmm wait but that's no good 15:51 paramat i only discovered all this because i couldn't get sheet ice to work 15:51 hmmmm it'd have to be y == water_level or else it'd still place the dirt with grass 15:52 paramat yes i see a problem there 15:53 paramat maybe biome definition will have to include a 'node_beach' 15:53 paramat place that near water level 15:53 hmmmm aghh 15:53 hmmmm all these different node_thingies 15:53 hmmmm i was honestly considering having some hard-coded biomes that do special things that registered biomes won't be able to do 15:54 hmmmm you'd be able to remove them, but not add any new ones 15:54 hmmmm yes? no? 15:54 hmmmm the reason why Minecraft has none of these problems is because it's all hardcoded to shit 15:54 paramat possibly 15:55 paramat i can see why you got frustrated 15:56 paramat i feel like persevering with what we have though and improve it, many people like it 15:56 paramat but hey why not have another mapgen system? if you're inspired do it 15:57 paramat there's always room for specialist mapgens 15:57 paramat .. and multiple biome systems 15:57 hmmmm that is true 15:57 hmmmm multiple biome systems sounds like a horror 15:58 hmmmm all i know for sure is that i absolutely hate the current biome system 15:58 twoelk maybe beach should not be like other biomes but rather look for other things like flatland besides water of at least some volume and thus override other biom info 15:59 Megaf_ Thanks Amaz ! 15:59 paramat hmmmmm you're fed up with it so i'll see what i can do with it. if you come up with a better system that can then be the primary system, no problem 16:00 paramat i really feel future mapgens should make use of the vertical space, so vertically stacked or 'floatland' biomes need to be coped with 16:01 paramat i see your 'nether' 'aether' type biomes in the code, hope to see these developed 16:02 twoelk btw underwatergrass = seagrass-meadows (me dreaming of lovely places I remember visiting) 16:04 VanessaE what's wrong with grass under the water? 16:06 PenguinDad twoelk: why not underwater grass == algae? 16:07 paramat its okay when it's intentional 16:11 twoelk seagrass-meadows are beautiful to swim through, algae can be a lot gloomier at times, at least some sorts 16:13 paramat hmmmm since mgv7 is your mapgen you could perhaps develop a new biome system in that while i see what i can do with improving the current system in mgv5. both mapgen are highly unstable anyway so we might as well experiment 16:17 paramat so far i'm thinkng adding node_beach, node_underwater etc to a biome definition to cope with the verticality, making biomes strictly 2D. need a nap bbl O/ 17:51 Calinou One or more parameters were invalid or use too much memory 17:51 Calinou how to fix? 17:51 Calinou it breaks my worlds 17:52 VanessaE perlin parameters - probably number of octaves 17:56 rubenwardy celeron55: why is there no subgame section on minetest.net? I would suggest making a top level item called "Customisation" and putting mods, texture packs and subgames underneath it in the drop down. 18:32 VanessaE shit, I get the same error as Calinou now 18:33 Calinou report on issue tracker? 18:33 Calinou this is a blocker 18:33 VanessaE blocker outright. 18:33 VanessaE this breaks a known good world that barely has any use at all (one of my testing worlds) 18:34 VanessaE (mgv6, default mapgen params, not even 0.1% explored) 18:36 VanessaE nearly every single world in my list is broken now. 18:37 twoelk :-( 19:15 celeron55 rubenwardy: so, how exactly do you want it to be like, then? 19:16 Calinou probably add popular subgames to it, like Mods and Texture Packs 19:16 Calinou (by the way, both of these should be updated) 19:17 rubenwardy I guess like (popular) mods, but for games. 19:17 rubenwardy Suggesting in this topic https://forum.minetest.net/viewtopic.php?f=3&t=10675 19:17 celeron55 is this good? http://c55.me/test/minetest.net/doku.php 19:18 celeron55 actually now that there is space, i'll move screenshots away from downloads 19:18 rubenwardy yes 19:18 rubenwardy perfect 19:18 VanessaE that's good actually. and, screenshots under Community I think. 19:19 celeron55 what? why? 19:19 rubenwardy Screenshots and features lists are the first things I look for when visiting a new site 19:19 VanessaE no specific reason, I'm just not one to have lots of top-level menu items is all 19:20 VanessaE besides, "Have a look at some screenshots, taken by the community." 19:20 VanessaE :) 19:20 rubenwardy No, I think screenshots on top level. You could put development and donate under "contribute", if you are low on space. 19:20 rubenwardy But, meg 19:20 rubenwardy *h 19:20 * Krock gives celeron55 © #footer 19:21 rubenwardy blue headers actually look quite nice. 19:21 celeron55 lol, looks like the layout breaks when i moved donate away from top level (i don't think it needs to be there) 19:21 Krock I would prefer a dashed line under the sub-headers 19:22 Krock But well, it's already much better than the current 19:22 rubenwardy You probably hard coded in CSS the last navbar to be donate. 19:22 rubenwardy XD 19:22 celeron55 gaah 19:22 celeron55 i'm not interested in fixing this layout for a non-donate last link 19:22 rubenwardy nth-child(last), iirc 19:23 celeron55 i'll put screenshots there 19:23 Krock Ah and the "Developement" tab is cut-off 19:23 rubenwardy Layout looks fine except the drop down being cropped. 19:24 celeron55 hmm, 6 seems to be one too much in my eyes 19:24 celeron55 i'll leave fixing the dropdown to someone who is most annoyed by it 19:26 celeron55 now minetest.net is updated and the repo of that layout is here if someone wants to fix it: https://github.com/celeron55/minetest.net_dokutemplate3 19:27 celeron55 and these two pages need to be created: http://minetest.net/customize http://minetest.net/subgames 19:28 rubenwardy I am creating subgames 19:28 celeron55 the "customize" page should contain links to each of the dropdown pages (in addition to some other content it may have) 19:28 celeron55 well i'll add a stub version of it 19:35 rubenwardy Suggestions for popular subgames? http://www.minetest.net/subgames 19:35 rubenwardy Actually, I'll look at the server list 19:37 celeron55 i fixed the cut-in-half dropdown now 19:37 rubenwardy Yay :) 19:38 celeron55 well you have an error on the page 19:38 rubenwardy The image resizing is broken. 19:38 celeron55 "More mods are available on the forum" 19:38 rubenwardy fixed 19:40 celeron55 i have no idea about image resizing 19:40 celeron55 i haven't seen any errors from dokuwiki 19:40 celeron55 so i have no practical way of fixing it 19:41 rubenwardy This image should have a width of 200: http://www.minetest.net/_media/screenshot_4031722052.png?w=200 19:41 rubenwardy It doesn't seem to be going through a php script 19:41 rubenwardy etc 19:42 celeron55 maybe the server doesn't have libgd nor imagemagick 19:42 celeron55 i have no control over that in that hosting really 19:42 celeron55 or maybe the cache is just broken in whatever way 19:43 celeron55 looks like it has imagemagick 19:45 celeron55 bleh, i really am not interested in fighting with this so live with it 19:46 celeron55 one day i'll move it to some other host 19:46 celeron55 (or maybe i'll die before that) 20:11 twoelk rubenwardy: you could link to the wiki http://wiki.minetest.net/Games 20:11 twoelk or even here http://wiki.minetest.net/List_of_Games 20:11 kilbith why "donations" link has disappeared ? money is the "nerve of war" as we said here 21:11 celeron55 kilbith: "development" dropdown 21:35 VanessaE ok. rollback_check is insanely slow with a check radius of 0. e.g. /rollback_check 0 9999999 21:35 VanessaE takes an insane amount of time 21:36 VanessaE (radius 0 is supposed to be "only check *this* node", is it not?) 23:00 VanessaE netsplit?