Time Nick Message 03:45 VanessaE Zeno`: regression -- the F6 profiler displays don't periodically update anymore. 03:46 VanessaE you have to cycle through the pages to get new data. 03:47 Zeno` New feature! 03:48 VanessaE heh 08:27 RealBadAngel kahrl, http://pastebin.com/3Si7Fx8m 08:28 RealBadAngel i modified that code a bit, so removing a node can cause just a few mesh updates (now its always 13 block meshes updated, no matter what) 08:29 RealBadAngel it was the reason for lags and fps drops 08:30 RealBadAngel tested that for a while, cannot see any glitches, but it should be tested further 08:35 Zeno` I've been testing and profiling that all day so I'll test it as well 08:38 RealBadAngel if that will be working ok, the same should be done to addNode 08:46 Zeno` and now it's heaps better 08:47 Zeno` and now it's not 08:47 Zeno` frustrating 08:54 Zeno` better 11:25 Zeno` What's happening with paramat's mgv5? 11:25 Amaz ↑ 20:18 RealBadAngel kahrl, here? 20:18 VanessaE greetz RBA 20:18 RealBadAngel hi VE 20:19 RealBadAngel theres somethin for you to test 20:19 VanessaE ? 20:19 VanessaE uh oh... 20:19 VanessaE :P 20:19 RealBadAngel hold on 20:19 RealBadAngel http://pastebin.com/3Si7Fx8m 20:19 RealBadAngel thats a change in client.cpp 20:20 VanessaE I saw mention of this earlier in the log 20:20 RealBadAngel eliminates enourmous fps lags when removing the node 20:21 RealBadAngel i tested it for a few hours, zeno was testing it on servers for quite longer 21:11 Fritigern Nerdy vandals... https://twitter.com/RachelAppel/status/530076036738719745/photo/1 21:55 RealBadAngel ShadowNinja? 21:57 RealBadAngel thats was even older bug: https://github.com/minetest/minetest/pull/1812 21:59 RealBadAngel please also note the reverse order when removing the node 22:00 RealBadAngel first i do reqest for neighbour blocks to update, then the one with the node 22:00 RealBadAngel this way fastfaces or invisible faces will get updated before 22:00 RealBadAngel so no xray effect 22:07 ShadowNinja RealBadAngel: Sounds good. 22:08 RealBadAngel ShadowNinja, it works good. just test it 22:09 RealBadAngel on my backend i do have cracks and highlighting temporarily disabled too 22:09 RealBadAngel its blazing fast now 22:09 VanessaE it is indeed quite fast 22:10 RealBadAngel remove rollback for greater effect 22:10 RealBadAngel hehe 22:10 VanessaE rollback shouldn't even touch the client anyway 22:10 RealBadAngel while playing singleplayer it does, a lot 22:14 RealBadAngel ShadowNinja, same fix pattern should be applied to placin a node 22:15 RealBadAngel but there order wont be changed, first the node with placed node, then necesary neighbours 22:15 RealBadAngel *the block with 22:16 RealBadAngel but the same result 1-2 meshes, max 4 (while in the corner of the block), instead of 13 full block meshes updates