Time Nick Message 02:34 Zeno` What's wrong with node 0,0,0? 02:35 Zeno` I didn't touch that code 02:36 RealBadAngel highlighting again 02:36 Zeno` I haven't changed the game.cpp, except in my PR. Strange 02:36 RealBadAngel when player is not pointing anything it got highlighted again 02:37 RealBadAngel ive eliminated that bug already but folks reporting it came back 02:37 Zeno` ah ok 02:37 RealBadAngel so my first thought it was you with "ok" for highlighting 02:38 Zeno` There is no "ok" any more 02:38 Zeno` That was changed/removed by Kahrl before he applied my PR 02:38 kahrl for me 0,0,0 is blue (da ba dee) only if enable_node_highlighting = false 02:39 RealBadAngel im trashing the cracks and highlighting code anyway so there will be no possibility for this bug to occur anymore 02:39 Zeno` oh ok 02:39 Zeno` eiffel65... yikes 02:39 RealBadAngel im moving that outta mapblock mesh 02:40 RealBadAngel keeping selections in sync is weird 02:40 RealBadAngel and forced mesh updates are nonsense 02:42 Zeno` I see the node 0,0,0 now. Thanks kahrl. Maybe that's a feature? :D 02:42 RealBadAngel hehehe 13:28 iqualfragile sfan5: ShadowNinja one of the merges yesterday broke the build, but the guy provides a fix and says he is sorry: https://github.com/minetest/minetest/pull/1762 13:31 sfan5 I'll merge that 13:31 sfan5 it falls into the small patch category, so.. 13:31 sfan5 ^ merging that in 5 minutes 16:57 Calinou my meshnode isn't properly rotated and positioned 16:57 Calinou how to fix? 16:57 VanessaE pray ;) 16:57 Calinou :'( 16:58 VanessaE really though, use coords in blender that are the same range as in a nodebox 16:58 VanessaE -0.5 to +0.5 16:58 VanessaE so, center the node on the blender canvas 16:58 VanessaE rotation is handled by telling blender which axis is up and which is forward when you export 16:59 VanessaE when you go to export, lower right corner of the window are some options for that 16:59 VanessaE (at least in .obj) 16:59 Calinou doesn't work for me 16:59 Calinou see #minetest for screenshot 17:00 VanessaE I see. well I have models you can use for *that* particular thing if you want 17:00 VanessaE https://forum.minetest.net/viewtopic.php?f=9&t=10428 17:00 VanessaE use the _onetexture versions 17:01 VanessaE grab those and load into blender 17:01 VanessaE I think ultimately what I did was rotate them in blender manually 17:01 VanessaE so I guess the X axis is inverted now, and Y/Z are as minetest expects 17:01 VanessaE (but for a slope object, that's fine) 17:02 VanessaE anyway I'm just as green as anyone else here so maybe you can learn from my warped example ;) 17:06 OldCoder Hm 17:07 kilbith "I'm just as green" ? 17:07 VanessaE kilbith: it means I am new at it 17:08 VanessaE green like fresh-cut wood is green 17:08 kilbith oh 17:08 kilbith in france we said 'blue' lol 17:08 kilbith say* 17:16 Calinou “green” means angry in French somehow 17:16 Calinou “banque écolo, clients verts” :D 17:17 kilbith or the "yellow" for laught 17:17 kilbith ok i stop my chit-chat :) 18:03 kilbith OldCoder ^ 18:32 OldCoder Reviewing 18:32 OldCoder kilbith, thank you. sapier and I have discussed the patch 18:32 OldCoder I will be testing his version 19:45 Miguel2706 Hello, Can I cross compile from linux to a Windows that not have mingw? thanks :) 20:16 OldCoder Miguel2706, most people use MinGW. To cross-compile without it, you can run VirtualBox and install a Microsoft 'C' compiler in Windows there. 20:20 Miguel2706 Ok, thanks OldCoder 23:52 paramat hmmmm, my mgv5 branch is fixed, the problem was the noise 'scales' were being ignored and set to 1, then zeno spotted i had forgotten 'transform noisemaps'. in the latest commit i moved the 'float contour' noise function from noise.cpp to mapgen_v5.cpp in order to use it there, i couldn't work out how to access it where it was (i tried and failed). any harm in this? is there a way to access 'float contour' where it w 23:52 paramat as? my commits: https://github.com/paramat/minetest/commits/mgv5 23:54 ShadowNinja paramat: Can your MGv5 be configured to produce a world identical to an 0.4.3 MGv5 world? 23:57 ShadowNinja Comments on #1764 ? It seems good. 23:57 ShadowBot https://github.com/minetest/minetest/issues/1764 -- Remove mobs mod specific code by neoascetic 23:58 ShadowNinja It's simple too, so I'll merge it in a little while if there are no objections. 23:58 VanessaE *shoots shotgun in the air* "I OBJECT!"