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IRC log for #minetest-dev, 2014-10-23

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All times shown according to UTC.

Time Nick Message
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02:34 Zeno` What's wrong with node 0,0,0?
02:35 Zeno` I didn't touch that code
02:36 RealBadAngel highlighting again
02:36 Zeno` I haven't changed the game.cpp, except in my PR. Strange
02:36 RealBadAngel when player is not pointing anything it got highlighted again
02:37 RealBadAngel ive eliminated that bug already but folks reporting it came back
02:37 Zeno` ah ok
02:37 RealBadAngel so my first thought it was you with "ok" for highlighting
02:38 Zeno` There is no "ok" any more
02:38 Zeno` That was changed/removed by Kahrl before he applied my PR
02:38 kahrl for me 0,0,0 is blue (da ba dee) only if enable_node_highlighting = false
02:39 RealBadAngel im trashing the cracks and highlighting code anyway so there will be no possibility for this bug to occur anymore
02:39 Zeno` oh ok
02:39 Zeno` eiffel65... yikes
02:39 RealBadAngel im moving that outta mapblock mesh
02:40 RealBadAngel keeping selections in sync is weird
02:40 RealBadAngel and forced mesh updates are nonsense
02:42 Zeno` I see the node 0,0,0 now. Thanks kahrl. Maybe that's a feature? :D
02:42 RealBadAngel hehehe
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12:07 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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13:28 iqualfragile sfan5: ShadowNinja one of the merges yesterday broke the build, but the guy provides a fix and says he is sorry: https://github.com/minetest/minetest/pull/1762
13:31 sfan5 I'll merge that
13:31 sfan5 it falls into the small patch category, so..
13:31 sfan5 ^ merging that in 5 minutes
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16:57 Calinou my meshnode isn't properly rotated and positioned
16:57 Calinou how to fix?
16:57 VanessaE pray ;)
16:57 Calinou :'(
16:58 VanessaE really though, use coords in blender that are the same range as in a nodebox
16:58 VanessaE -0.5 to +0.5
16:58 VanessaE so, center the node on the blender canvas
16:58 VanessaE rotation is handled by telling blender which axis is up and which is forward when you export
16:59 VanessaE when you go to export, lower right corner of the window are some options for that
16:59 VanessaE (at least in .obj)
16:59 Calinou doesn't work for me
16:59 Calinou see #minetest for screenshot
17:00 VanessaE I see.  well I have models you can use for *that* particular thing if you want
17:00 VanessaE https://forum.minetest.net/v​iewtopic.php?f=9&t=10428
17:00 VanessaE use the _onetexture versions
17:01 VanessaE grab those and load into blender
17:01 VanessaE I think ultimately what I did was rotate them in blender manually
17:01 VanessaE so I guess the X axis is inverted now, and Y/Z are as minetest expects
17:01 VanessaE (but for a slope object, that's fine)
17:02 VanessaE anyway I'm just as green as anyone else here so maybe you can learn from my warped example ;)
17:06 OldCoder Hm
17:07 kilbith "I'm just as green" ?
17:07 VanessaE kilbith: it means I am new at it
17:08 VanessaE green like fresh-cut wood is green
17:08 kilbith oh
17:08 kilbith in france we said 'blue' lol
17:08 kilbith say*
17:16 Calinou “green” means angry in French somehow
17:16 Calinou “banque écolo, clients verts” :D
17:17 kilbith or the "yellow" for laught
17:17 kilbith ok i stop my chit-chat :)
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18:03 kilbith OldCoder ^
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18:32 OldCoder Reviewing
18:32 OldCoder kilbith, thank you. sapier and I have discussed the patch
18:32 OldCoder I will be testing his version
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19:45 Miguel2706 Hello, Can I cross compile from linux to a Windows that not have mingw? thanks :)
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20:16 OldCoder Miguel2706, most people use MinGW. To cross-compile without it, you can run VirtualBox and install a Microsoft 'C' compiler in Windows there.
20:20 Miguel2706 Ok, thanks OldCoder
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23:52 paramat hmmmm, my mgv5 branch is fixed, the problem was the noise 'scales' were being ignored and set to 1, then zeno spotted i had forgotten 'transform noisemaps'. in the latest commit i moved the 'float contour' noise function from noise.cpp to mapgen_v5.cpp in order to use it there, i couldn't work out how to access it where it was (i tried and failed). any harm in this? is there a way to access 'float contour' where it w
23:52 paramat as? my commits: https://github.com/paramat/minetest/commits/mgv5
23:54 ShadowNinja paramat: Can your MGv5 be configured to produce a world identical to an 0.4.3 MGv5 world?
23:57 ShadowNinja Comments on #1764 ?  It seems good.
23:57 ShadowBot https://github.com/minetest/minetest/issues/1764 -- Remove mobs mod specific code by neoascetic
23:58 ShadowNinja It's simple too, so I'll merge it in a little while if there are no objections.
23:58 VanessaE *shoots shotgun in the air* "I OBJECT!"

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