Minetest logo

IRC log for #minetest-dev, 2014-10-22

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:25 blaise joined #minetest-dev
00:25 Robby joined #minetest-dev
00:25 johnnyjoy joined #minetest-dev
00:25 w00tc0d3 joined #minetest-dev
00:26 HLuaBot joined #minetest-dev
01:44 CraigyDavi` joined #minetest-dev
01:45 alexxss joined #minetest-dev
01:58 CraigyDavi`` joined #minetest-dev
02:44 alexxsss joined #minetest-dev
02:53 chchjesus joined #minetest-dev
03:28 Zeno` joined #minetest-dev
03:38 Miner_48er joined #minetest-dev
04:01 zat joined #minetest-dev
05:18 sol_invictus joined #minetest-dev
05:33 alexxs joined #minetest-dev
05:53 Hunterz joined #minetest-dev
06:33 chchjesus Hey, is there going to be a time where some of the maintainers are going to sit down and look through all the pull requests, and merge the no-conflict, stable ones?
06:34 chchjesus There's currently over 100 pull requests, that's all
06:35 jin_xi joined #minetest-dev
06:42 nore joined #minetest-dev
06:43 celeron55 joined #minetest-dev
06:50 ImQ009 joined #minetest-dev
07:31 nore joined #minetest-dev
07:56 iqualfragile joined #minetest-dev
08:08 darkrose joined #minetest-dev
08:08 iqualfragile joined #minetest-dev
08:13 FR^2 joined #minetest-dev
08:16 Hunterz1 joined #minetest-dev
08:17 Hunterz1 joined #minetest-dev
08:17 Hunterz1 joined #minetest-dev
08:20 Hunterz joined #minetest-dev
08:24 nore joined #minetest-dev
08:42 Hunterz1 joined #minetest-dev
08:44 Hunterz joined #minetest-dev
08:52 nore joined #minetest-dev
08:52 Du_Draig joined #minetest-dev
08:59 ninnghazad joined #minetest-dev
09:12 proller joined #minetest-dev
09:33 DuDraig joined #minetest-dev
10:01 DuDraig joined #minetest-dev
10:22 nore joined #minetest-dev
11:02 PilzAdam joined #minetest-dev
11:07 ImQ009 joined #minetest-dev
11:19 Zeno` Just interested, what is the reasoning behind LGPL as the license?
11:20 Zeno` Isn't that normally used for libraries?
11:21 kilbith joined #minetest-dev
11:43 nore_ joined #minetest-dev
11:44 Guest27875 joined #minetest-dev
11:44 nore_ joined #minetest-dev
11:45 kahrl joined #minetest-dev
11:52 monte joined #minetest-dev
11:59 jin_xi joined #minetest-dev
12:04 eeew joined #minetest-dev
12:23 Zeno` hi kahrl
12:25 Zeno` kahrl, I turned my refactor of the_game() into a PR
12:32 Amaz joined #minetest-dev
12:51 shadowzone joined #minetest-dev
13:08 Hunterz joined #minetest-dev
13:11 ImQ009 joined #minetest-dev
13:42 hmmmm joined #minetest-dev
13:45 GrimKriegor joined #minetest-dev
13:48 nore joined #minetest-dev
14:12 shadowzone joined #minetest-dev
14:14 CraigyDavi` joined #minetest-dev
14:26 shadowzone joined #minetest-dev
14:27 alexxs joined #minetest-dev
14:32 Chicken_shadow joined #minetest-dev
14:38 shadowzone joined #minetest-dev
14:44 shadowzone joined #minetest-dev
14:49 PenguinDad joined #minetest-dev
14:53 gravgun joined #minetest-dev
14:55 alexxs joined #minetest-dev
15:21 AnotherBrick joined #minetest-dev
15:21 shadowzone joined #minetest-dev
15:28 iqualfragile joined #minetest-dev
15:31 nore joined #minetest-dev
15:41 Calinou joined #minetest-dev
16:02 zat joined #minetest-dev
16:02 ImQ009 joined #minetest-dev
16:04 Amaz joined #minetest-dev
16:12 chchjesus joined #minetest-dev
16:12 Miner_48er joined #minetest-dev
16:18 shadowzone joined #minetest-dev
16:19 Hunterz joined #minetest-dev
16:25 shadowzone joined #minetest-dev
16:29 shadowzone joined #minetest-dev
17:03 Krock joined #minetest-dev
17:15 Calinou can we use custom sun/moon textures inside of a game, without texture pack?
17:15 VanessaE yes
17:16 VanessaE you need only supply sun.png and moon.png and put them somewhere that minetest can find them.
17:16 VanessaE don't forget to supply tone maps too.  a texture pack can override these files.
17:19 Calinou I've tried once and failed :/
17:19 Calinou do you have a working example?
17:19 Calinou (my texture was all blurry too, which I didn't want to happen)
17:19 Calinou I'd like a pixely but round sun and moon :P
17:22 VanessaE the only example I have is just the images in HDX
17:23 VanessaE they're just plain images, merely high resolution
17:23 VanessaE you may have to do that (e.g. start with 16 px or so and scale up, nearest neighbor)
17:43 Calinou can you bundle them in a game?
17:43 Calinou last time I could only bundle them in a texture pack…
17:44 SudoAptGetPlay joined #minetest-dev
17:45 RealBadAngel hmmmm, kahrl, nore, PILZADAM, sfan5, ShadowNinja https://github.com/minetest/minetest/pull/1759
17:46 RealBadAngel can i merge it?
17:46 ShadowNinja RealBadAngel: Looks good.
17:46 RealBadAngel celeron55, ?
17:47 SudoAptGetPlay left #minetest-dev
17:50 celeron55 seems reasonable
18:01 OldCoder celeron55, I believe Zeno` and I have fixed the connection issue I reported after 2 weeks. I will ask Sapier to review and then do a pull request.
18:02 OldCoder Looking at the code, I don't understand why the issue doesn't happen to everybody
18:03 celeron55 where's the patch?
18:06 iqualfragile does the refractor pull request have a chance of being merged?
18:06 iqualfragile if so i think it should be priorized at it will bit rot quickly
18:07 Krock why is ode (0,0,0) highlighted?
18:07 Krock *node
18:07 Krock (using latest git)
18:07 VanessaE Krock: I think there's a pull to fix that?
18:07 Krock hmm
18:08 Krock https://github.com/minetes​t/minetest/commit/b9cb196d
18:08 OldCoder celeron55, it is posted but I will tweak soon and post a more readable version
18:08 Krock did not help as it seems
18:08 OldCoder I will also email Sapier and request an audience with him
18:08 OldCoder Wanted to report though that the issue seems to be fixed entirely at last
18:09 Krock well, node 0,0,0 is still highlighted, even when highlighting is off
18:10 Krock writing a pull request for it
18:12 RealBadAngel Krock, leave it. next PR will remove highlighting from mapblock mesh updates
18:12 RealBadAngel also the cracks
18:12 Krock oke
18:13 Krock I think a simple settings check in "void Client::setHighlighted(v3s16 pos, bool show_hud)" would solve this problem
18:13 RealBadAngel no point in fixing code that will be trashed in day or two
18:15 RealBadAngel it worked
18:15 RealBadAngel idk what happened that 0,0,0 is highlighted again
18:16 RealBadAngel only one who touched it is zeno
18:16 RealBadAngel but it doesnt really matter
18:21 RealBadAngel change pointed thing or dig a node cannot be a reason to update mesh for whole mapblock
18:21 RealBadAngel once node is dug, or added yes, but not when just punching nodes around
18:22 sfan5 RealBadAngel: if that fixes it, proceed with a merge
18:24 Miner_48er joined #minetest-dev
18:31 iqualfragile where do i find documentation on the process a pull request needs to go through to be accepted?
18:32 sfan5 at dev.minetest.net
18:33 sfan5 iqualfragile: http://dev.minetest.net/Git_Gu​idelines#Upstream_commit_rules
18:38 iqualfragile sfan5: so for an external pull request 2 devs need to be in agreement (and none in disagreement)?
18:38 sfan5 yes
18:39 iqualfragile ok
18:39 iqualfragile why are there 102 open pull requests?
18:39 sfan5 because nobody bothered
18:40 sfan5 that reminds me..
18:42 iqualfragile sfan5, RealBadAngel: https://github.com/minetest/minetest/pull/1751?
18:43 sfan5 looks good
18:43 sfan5 merge dat
18:43 iqualfragile would it be a good idea of me to start an "easy merges" list to speed things up?
18:43 sfan5 possibly
18:44 sfan5 what about this one? https://github.com/minetest/minetest/pull/1735
18:44 sfan5 ^ iqualfragile
18:45 iqualfragile some messages got removed without replacement
18:45 sfan5 they were commented out
18:46 sfan5 and what about this one? https://github.com/minetest/minetest/pull/1609
18:47 sfan5 ^ hmmmm, kahrl, nore, PILZADAM, RealBadAngel, ShadowNinja
18:53 rubenwardy joined #minetest-dev
19:02 ShadowNinja sfan5: All look good.
19:02 sfan5 1751, 1735 and 1609?
19:04 sfan5 I guess that means yess
19:04 sfan5 -s
19:04 sfan5 merging them
19:04 IQUALFRAGILE good!
19:06 ShadowNinja sfan5: Yes.
19:07 KROCK SUCH MERGE
19:08 GRAVGUN WOW
19:09 sfan5 ShadowNinja: can I merge https://github.com/minetest/minetest/pull/1759 since celer​on55 and I already agreed?
19:13 CraigyDavi`` joined #minetest-dev
19:15 ShadowNinja sfan5: Yes.  I agree too, BTW.
19:15 sfan5 hooray for merges
19:15 sfan5 we are _actually_ getting something done
19:15 IQUALFRAGILE only 98 left!
19:16 GRAVGUN "ONLY"
19:23 cg72 joined #minetest-dev
19:25 cg72 left #minetest-dev
19:30 shadowzone joined #minetest-dev
19:32 asl joined #minetest-dev
19:33 asl left #minetest-dev
19:34 shadowzone joined #minetest-dev
19:40 shadowzone joined #minetest-dev
19:52 GRAVGUN (ignore: just a test: ᴍ)
19:53 Amaz joined #minetest-dev
19:53 Calinou use queries for that
19:57 Chicken_shadow joined #minetest-dev
20:06 random-guy joined #minetest-dev
20:08 CraigyDavi joined #minetest-dev
20:09 neoascetic joined #minetest-dev
20:10 random__ joined #minetest-dev
20:10 random__ Hi there
20:10 random__ Sorry I've just seen that the web chat is muted ...
20:11 random__ I can't play minetest anymore because it freezes each time I start a game!
20:11 random__ This happens when creating local game and joining an internet game
20:11 random__ It happens with a recent git version
20:11 random__ commit e14c4cdd4c3c9b554dc9cb91f8f29078ad337ded Author: sapier <Sapier at GMX dot net> Date:   Mon Jul 7 00:06:06 2014 +0200
20:11 random__ And also with tag 0.4.10
20:11 random__ and Official repository from my Archhlinux
20:11 random__ Is there anything I can do to help?
20:11 random__ I'm used to gdb and command line things ...
20:12 kilbith you type on the keyboard very fastly o.o
20:12 random__ No I don't ...
20:12 VanessaE JUl 7 is quite old
20:12 random__ It's copy pasting ...
20:12 VanessaE as is 0.4.10
20:12 VanessaE can you try git HEAD?
20:12 random__ Sorry I'll try again ...
20:12 VanessaE expect possible memory leaks there
20:12 VanessaE but it shouldn't lock up
20:13 random__ Have you already had this problem?
20:13 VanessaE I have not.
20:13 random__ Yieah after git fetch, git pull ...
20:18 random__ Stil  the same ...!
20:18 random__ When I click "Play", it freezes ...
20:18 random__ I compiled with debug symbol, is there anything I can do to start investigating?
20:24 random__ Ok I found the problem!
20:24 Calinou WTFFFF
20:24 Calinou the japanese locale errors when compiling
20:24 Calinou /home/calinou/_VCS/minetest/po/ja/minetest.po:979: end-of-line within string
20:24 VanessaE what was the problem, random__ ?
20:25 casimir joined #minetest-dev
20:25 random__ It was because when initializing the sound, it got kind of waiting in libopenal
20:25 VanessaE ahh
20:25 random__ (thanks gdb)
20:25 VanessaE so not a problem with Minetest then?
20:25 random__ Then I did an "pulseaudio --kill"
20:25 random__ Then it worked fine
20:25 VanessaE pulsaudio
20:25 VanessaE why am I not surprised.
20:25 random__ ... :p
20:25 Calinou ah it doesn't, still causes bad error
20:25 VanessaE that project should die in a fire.
20:26 Calinou prevents compiling with several threads
20:26 random__ Don't be bad with Lennhart ...
20:26 Calinou I have no problems with PA here
20:26 VanessaE random__: I'm not hating on him, I'm hating on Pulseaudio.  it's shit.  I hate hate HATE that project.
20:26 Calinou the issue is maybe comin from your system
20:26 Calinou try building without sound
20:26 VanessaE systemd?  I don't care.
20:26 Calinou enable_sound = false may work too
20:26 random__ I also have to say that I have a pretty weird system configuration ...
20:26 Calinou it's quite mature now
20:27 IQUALFRAGILE that one was merged like 20 minutes ago, eh?
20:27 VanessaE Calinou: and quite useless now.  it does things ALSA also does.  we just don't need it on Linux anymore.
20:27 VanessaE not for years.
20:27 TheKingDoof joined #minetest-dev
20:27 random__ Shall I leave a bug, a note somewhere to help for the next one having the same issue?
20:27 VanessaE random__: raise an issue in Minetest's issue list, yeah.  There should maybe be some kind of timeout added.
20:28 random__ Shhht we shouldn't argue about systemd and pulseaudio here I think .. :p
20:28 Calinou https://forum.minetest.net/viewtopic.ph​p?f=47&amp;t=10404&amp;p=159486#p159486
20:29 Calinou for Android
20:29 random__ Where should I leave this issue? In github?
20:29 Calinou VanessaE, PulseAudio saves the day on exotic setups and such
20:29 Calinou when you have several audio sources too
20:29 VanessaE random__: yeah -- https://github.com/minetest/minetest/issues/new
20:29 Calinou there are times where you have 4 sound sources at once…
20:29 Calinou both in and out
20:29 Calinou times of “oh, I have to quit that to get sound” are over
20:29 Calinou (they were over on Windows since 20 years ago)
20:29 VanessaE Calinou: ALSA dmix.
20:30 VanessaE over for ALSA since at least 10 years now.
20:32 random__ joined #minetest-dev
20:33 random__ Chipstreak I can't reproduce the issue event after restarting ...
20:33 Brains Amazing how that capslock button drops people's filters as well as their ability to case letters appropriately.
20:33 Brains Er, wrong window.
20:33 random__ This might be pulseaudio the guilty one!
20:34 VanessaE random__: raise an issue anyway - if Minetest hangs up because of an external resource, that still signals that it needs a timeout added.
20:38 random__ https://github.com/minetest/minetest/issues/1760]
20:45 AnotherBrick joined #minetest-dev
22:06 Aaron1011 joined #minetest-dev
22:39 chchjesus joined #minetest-dev
22:44 shadowzone joined #minetest-dev
22:54 Aaron1011 joined #minetest-dev
23:12 TheKingDoof joined #minetest-dev
23:17 kaeza joined #minetest-dev
23:59 CraigyDavi` joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext