Time Nick Message 04:46 hmmmm hmmm 04:50 hmmmm i think the various minetest.register_* functions should return something useful; like the ID to the thing just registered 09:42 celeron55 http://www.gousios.gr/blog/How-do-project-owners-use-pull-requests-on-Github/ 10:27 Zeno` travis not working? 10:39 Hunterz1 have minetest something like online timer for nick on server? I would like write mod, which show some gui only for new connected players. 10:43 Krock Hunterz, how about using the on_prejoinplayer function? 10:43 Krock check there if the auth entry of the player exists - if not, it's a new player 10:44 Hunterz nice idea thanks 13:18 Krock WARNING: Asirra, the cat and dog CAPTCHA, is closing permanently on October 6, 2014. Please contact this site's administrator and ask them to switch to a different CAPTCHA. Thank you! 13:18 Krock ^ dev.minetest.net 13:29 Zeno` https://github.com/Zeno-/minetest/commit/27eff75b546cb3291280457affc6f1a5bc19d76e <--- that is also an issue before my PR 13:31 Krock Zeno`, I don't see any change there 13:32 Krock except of code styling 13:32 Krock nvm. 13:32 PenguinDad Krock: event.EventType == EET_MOUSE_INPUT_EVENT was added 13:33 Krock PenguinDad, yeah. I just noticed too :3 13:33 Zeno` event.MouseInput.Event is not initialized if event.EventType != EET_MOUSE_INPUT_EVENT and the previous code didn't check that EET_MOUSE_INPUT_EVENT was indeed the event type before checking the MouseEvent 13:33 Krock looks correct 13:34 PenguinDad Krock: argh you shinobi! 13:34 Krock PenguinDad, the movie or the computer game? 13:35 Zeno` I suppose I should do a second PR without the RMB behaviour change :/ 13:35 Zeno` *sigh* 13:35 PenguinDad Krock: no to both 13:45 Zeno` ok another pull request in case the other pull request ... etc 15:08 Mikeonline if minetest.place_node(pos, name) is called from bucket/init.lua is there a parameter for the placer passed through the api? 15:09 hmmmm sounds like a #minetest question 15:09 sfan5 no 15:11 Krock Mikeonline, nope. If you want to add a protection or something, you need to add it in the bucket mod 15:11 Mikeonline i try to figure out the difference in handling add_node and place_node because it lacks documentatin 15:11 Krock place_node is add_node with update_node combines afaik 15:11 Mikeonline krock: i did but it does not work as desired for place_node. just for add_node but if i use add_node i think the rollback wont rollback this? 15:11 Krock *combined 15:55 Zeno` Actually, I think now named colours have a problem if there is not alpha associated with them 15:55 Zeno` kind of makes them useless 17:18 Calinou Minetest doesn't handle disown 17:18 Calinou minetest & disown 17:18 Calinou if you close terminal, Minetest is also closed 17:19 Calinou nvm 17:19 Calinou it was an alias 19:09 MikeFair I was just talking on a nother channel and the idea came up for a "crowd rating" emote -- when someone does something in-world, you can hold up a sign (typically a rating of 1 through 10) 19:10 MikeFair Does MT have the concept of the player being able to do something like that 19:10 MikeFair raise hand, do the hokey-pokey, 19:10 rubenwardy Minetest-dev is for core engine maintenance. You should suggest this in the mod request section of modding general 19:11 MikeFair it's core in the sense of the question being "can you program the player" 19:11 MikeFair jump 19:13 Miner_48er MikeFair why not make a chat cmd that opens an a voting gui? 19:14 MikeFair I was thinking something far less formal 19:14 MikeFair It was inspired by someone shouting "Hey I'm going to jump off this cliff! watch me!!!" 19:15 Miner_48er ok /vote name [1-10] 19:15 MikeFair oh, I see what mean 19:15 MikeFair Right, I'd likely even just drop the name: /vote 10 19:16 MikeFair actually: /vote sometextgoeshere 19:16 MikeFair then you hold up a sign in game with that text 19:16 MikeFair The question is about modifying the player to hold up the sign 19:16 kaeza you could add an entity attached to the player's hand 19:17 kaeza (also, this probably belongs to #minetest ) 19:17 MikeFair ok 19:17 MikeFair But if added to their hand, they still aren't holding it up 19:18 Calinou you could modify player model to have additional animation played 19:18 Calinou but it's silly, waste of time