Time Nick Message 03:08 OldCoder I think that this is the script that I used to delete everything in a world below a specified depth in node units: 03:08 OldCoder http://minetest.org/dropdeep.txt 03:08 OldCoder Would anybody care to indicate if it looks right? 08:08 lstep_ Hello, what is the current (as of 0.4.10) version of the world format ? The https://github.com/minetest/minetest/blob/master/doc/mapformat.txt is quite strange, and I don't understand if I should read it from the bottom or from the top ?! 09:51 erlehmann lstep_ read minetestmapper :) 09:52 erlehmann minetest-mapper i mean 09:52 lstep_ erlehmann: ok 09:55 erlehmann lstep_ http://wiki.minetest.net/Minetestmapper 09:55 erlehmann the python version (if it still works) could help you 09:55 lstep_ cool 09:56 lstep_ the C++ one is the latest I guess 09:57 erlehmann lstep_ but python may be easier to read 09:57 lstep_ yes, but if it's for an old map format, that wouldn't be too useful :-) 09:59 erlehmann lstep_ try it 10:07 erlehmann i think i will make a glider mod 10:07 erlehmann but i cannot into 3d modeling 10:32 erlehmann can i reinit mods during play? 10:46 jin_xi no. also this is -dev, take it to #minetest 10:55 Zeno` Umm, actually. What is "dev"? 10:55 Zeno` It doesn't include Lua? 10:57 Zeno` or API talk? 10:58 jin_xi generally lua and modding questions go to #minetest 11:00 Zeno` right, so this is C++ talk only? 11:03 erlehmann jin_xi sorry 11:03 erlehmann i thought #minetest was vor chit-chat and #minetest-dev for development 11:04 Zeno` personally I don't think the question was off-topic 11:09 Megaf This channel is for things related to minetest development and improving 11:10 Megaf #Minetest is for questions and chat related to Minetest, gameplay stuff and stuff 11:10 Megaf and he is no longer here... 11:12 Zeno` His question was... ambiguous. To me it didn't sound like a "player" question 11:16 Zeno` anyway devs need to know this stuff to know what users want (if it was in fact a gameplay question)