Time Nick Message 00:45 Megaf_ VanessaE: this is not good *** glibc detected *** ./minetestserver: malloc(): memory corruption (fast): 0xb3235ca7 *** 00:46 * VanessaE shrugs 01:21 VanessaE realbadangel_: I told you there would be... complaints :P 01:37 Megaf_ what if I increase this? 01:37 Megaf_ https://github.com/minetest/minetest/issues/1608#issue-42121296 01:38 VanessaE you can't. 01:38 VanessaE the limit of the variables used to hold the map coordinates would overflow. 01:38 VanessaE would cause* 11:20 sol_invictus john_minetest: could you explain how are you doing that backtrace? 11:23 sol_invictus so you just compile debug version? 11:23 PenguinDad glibc prints that backtrace iirc 11:26 sol_invictus I get the segfaults from time to time and I'd like to know if I can do something to help fixing it 11:27 sol_invictus I tried running it with gdb but I have no clue how is this thing working xD 11:36 sol_invictus >about once or twice per day; exactly the same 11:36 PenguinDad john_minetest: that isn't a segfault 11:42 PenguinDad john_minetest: are you using luajit or the bundled lua? 14:18 iqualfragile dear #minetest-dev i have not monitored my server for a while and there was a griefer, to be precise it was a _big time_ griefer, that managed to amass 16042660 changes which i now tried to roll back. suprizingly the minetest rollback system seems not to work too well with my now 1.5GB big rollback.sqlite. When commanding minetest to rollback the actions it simply stops the server and does nothing for quite a while, with quite a 14:18 iqualfragile while being more then 30 minutes after which i lost interest and stopped my minetest client. The server did not seemt to have finished its doing. How do i fix this? (the reason i put this here instead of #minetest is obvious i hope) 15:04 iqualfragile there is no memory problem, still plenty free 15:16 VanessaE_ Is there some reason we're still leaving newly-installed mods disabled by default? 15:17 VanessaE_ this is confusing the shit out of new users 15:18 T4im i would guess you would have a lot of questions then why their minetest keeps crashing, because the mod they installed is missing a dependency or has some other problem 15:19 VanessaE_ then check the mods' dependencies, display a warning dialog if they aren't satisfied, auto-disable the mod then. 15:32 iqualfragile or pull the missing dependencies from the mmdb 15:35 celeron55 too bad that backtrace isn't useful at all 8) 15:35 celeron55 a debug version of irrlicht could possibly help 15:45 sfan5 you need a debug build of irrlicht 15:45 sfan5 john_minetest: your password is in the backtrace 15:46 sfan5 the problem is: when you have an irrlicht debug build you won't be able to reproduce it 15:46 sfan5 I tried 16:57 iqualfragile so no idea about that rollback? 17:03 * Krock doesn't care about rollback yet. until now it worked fine without 18:13 Krock https://github.com/minetest/minetest/pull/1630 18:32 Krock > unix minetest is cross-platform 18:33 sfan5 but windows sucks 18:33 Krock thanks, this hurts me 18:37 sol_invictus well, for names it does not make any sense 18:39 sol_invictus I had a lot of players being confused because they were using different case in their name 18:39 Krock I see what you mean but this is happens rarely 18:39 Krock _very_ rarely 18:44 sol_invictus I have 16 herobrines with different case xD 18:45 VanessaE [09-13 14:41] is it possible to just rotate nodeboxes and not textures ??? it would be so much better with moreblocks and stairs becuase in spots you get texture rotation problems with builds <--- how about it? this has been requested numerous times in the recent past. 18:45 sol_invictus yeah, I'm also curious what happens if there are actually two or more active players with same name but different cases? 18:51 sol_invictus for me it seems like auth system should be completely reworked with backwards campatibility to allow case insensitive names and yet not break everything 18:51 sol_invictus moust be huge amount of work :D 18:57 sol_invictus I wonder, is there any chance to get minetesn_game pull request merged? I wanted to start working on https://github.com/minetest/minetest_game/issues/304 18:58 sol_invictus because if it's frozen, I would not bother 18:58 PenguinDad sol_invictus: minetest_game isn't frozen anymore 19:00 sol_invictus ok, where can I see status next time? is it announced anywhere? 19:20 ShadowNinja Grrr, no matter how many times I tell them otherwise people still think that mod security is a huge groundbreaking change that will break most or all mods. 19:21 Krock john_minetest, if my case insensitive pull gets accepted, all _new_ accounts which conflict with an other will get blocked 19:22 Krock john_minetest, the name won't change if you login the first time 19:24 VanessaE ask the admin to delete the errant account? 19:24 * Krock used a script to remove 10k old player files and none was mad 19:26 Krock ShadowNinja, did you test your changes with some mods? 19:29 ShadowNinja Krock: Of course. The only ones that needed changes were datastorage(mkdir) and irc(request_insecure_environment). 19:29 VanessaE ShadowNinja: unleash Dreambuilder on it too. see what breaks. 19:30 ShadowNinja VanessaE: Eh, can you? :-) 19:30 VanessaE no :) 19:31 VanessaE (frankly, if I tried I'd most likely overlook something) 19:33 ShadowNinja VanessaE: It's enabled by default, so you just have to dl it, compile it, run it, and see if it thrown a lua_error. 19:33 ShadowNinja (/LuaError) 19:33 VanessaE you're better at fixing those errors ;) 19:33 * VanessaE <--- lazy 19:34 * Krock would accept ShadowNinja's mod security pull 19:34 VanessaE besides, you already said it breaks datastorage, which I know dreambuilder uses, and irc which of course my servers use 19:34 Krock VanessaE, you can disable the mod security 19:34 VanessaE so it's a moot point anyway until patches for those go in 19:34 ShadowNinja <3 Krock 19:35 VanessaE Krock: I can't tell my users to disable it, 99% won't. 19:35 VanessaE so instead the code has to be fixed to deal with it 19:35 ShadowNinja VanessaE: No, datastorage just needs a simple patch, and the IRC mod needs a patch + being added to secure_trusted_mods. 19:35 Krock VanessaE, disabling means having the current status of security, which is low 19:35 Amaz Can't you change the setting from the code? 19:35 VanessaE ShadowNinja: secure_trusted_mods... == FAIL 19:36 VanessaE IRC mod is already hard enough to install 19:36 ShadowNinja Amaz: No, it doesn't let you set anything starting with secure_. 19:36 Krock Amaz, there was a discussion about it and it should be fixed 19:36 Amaz I suppose it would fail it's purpose if it could be changed from the code :P