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IRC log for #minetest-dev, 2014-09-08

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All times shown according to UTC.

Time Nick Message
00:12 EvergreenTree joined #minetest-dev
00:37 Megaf joined #minetest-dev
00:38 Megaf Its so frustrasting to see my server stop responding, 3 cores totally idle and one core with 100% of use
00:38 Megaf just because some player did a mistake with some lua controller
00:39 Megaf and not its not responding for more than 30 minutes, not even a ctrl c will shut it down
00:39 Megaf How well portected it is and very multithreading uh?
00:40 Megaf PID USER      PR  NI  VIRT  RES  SHR S  %CPU %MEM    TIME+  COMMAND
00:40 Megaf 22057 minetest  20   0  315m 257m 4520 R  99.8 12.7 196:54.46 ServerThread
00:40 Megaf %Cpu2  :100.0 us,  0.0 sy,  0.0 ni,  0.0 id,  0.0 wa,  0.0 hi,  0.0 si,  0.0 st
00:41 Megaf top - 21:41:35 up 51 days,  1:08,  3 users,  load average: 1.00, 1.00, 0.96
00:41 Megaf Threads: 177 total,   2 running, 175 sleeping,   0 stopped,   0 zombie
00:42 Megaf KiB Mem:   2071408 total,  1823124 used,   248284 free,   112252 buffers
00:43 VanessaE blame the code in the luacontroller for that
00:43 VanessaE it should have shut down and "overheated"
00:44 VanessaE and Lua is not multithreaded because it CAN'T be right now
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05:39 kahrl haven't heard back from weblate yet
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05:46 kaeza it's dead Jim
05:47 kaeza OTOH, I haven't seen anyone provide regular patches to translations lately (read: ever)
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07:50 RealBadAngel celeron55, around?
07:51 RealBadAngel kahrl?
07:52 celeron55 if you have a really quick thing, then maybe
07:52 celeron55 my day is reserved for something else
07:52 RealBadAngel well, its rather not quick, it was about meta nodedef
07:53 RealBadAngel but the idea is a bit quicker
07:55 RealBadAngel instead of meta nodedef (which would be slow) lets rather go drawtypes direction, no meta used, faster
07:56 RealBadAngel thats the way darkrose is going, and imho its the right way
08:00 RealBadAngel celeron55, also a real quick question: https://www.youtube.com/watch?v=CWOW_kihBIM do you like it?
08:01 celeron55 seems useless to me
08:02 celeron55 you'll have to explain to me some day what "drawtypes direction" mean
08:02 celeron55 but not now
08:02 RealBadAngel ok
08:02 Zeno` Actually, would the highlight feature replace showing the node selection box?
08:03 RealBadAngel it can be used together with selection boxes or without
08:03 Zeno` I kinda like it
08:03 Zeno` I find that less distracting than the node selection boxes
08:03 RealBadAngel it works pretty nice with more complicated nodes
08:03 RealBadAngel lemme record a quick vid on that
08:04 Zeno` Yeah, cubic nodes I don't mind the selection box but with nodes like, I dunno, rounded trunks I find seeing the nodebox incredibly distracting
08:08 RealBadAngel thats what i mean, uploading the vid now
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08:10 RealBadAngel Megaf, one thing, if the mod is failing for you, find the mod authors to bitch on, not the devs
08:11 RealBadAngel its not the first time you do the same
08:11 Megaf RealBadAngel: minetest should have some kind of self protection
08:11 Megaf and at least keep going on since we have 3 totally idle cores left
08:12 RealBadAngel mods are not babies, and we are not a cradle
08:13 RealBadAngel we cannot check the mods and slap them when needed
08:13 Megaf I will bitch on any dev of any software that doesnt work as I expected. And will try to actually help if I can, unfortunetaly, I don’t know how to actually be useful here
08:13 RealBadAngel so bitch mesecons team this time
08:14 RealBadAngel and propably you as well, since you are server admin who disabled overheating
08:14 RealBadAngel and actually allowed such behaviour
08:15 RealBadAngel overheating was made on purpose, not as fancy feature
08:17 Megaf RealBadAngel: I havent disabled overheating, I dont even know how to do that
08:17 RealBadAngel overheating is meant not to allow infinite loops
08:17 Megaf Please, how do I check if its enabled or not
08:20 RealBadAngel Megaf, is your copy of mesecons modified in any way?
08:21 Megaf RealBadAngel: no modifications at all
08:22 Megaf RealBadAngel: maybe is the guilty thing is not mesecons afterall
08:22 RealBadAngel you blamed luacontroller, do you have details on that?
08:26 Megaf well, Theres one players that uses luacontrollers for everything, he have built fantastic machines using lua controllers, and he is known to cause lots of server lag sometimes when he does somthing wrong
08:31 RealBadAngel i meant code for luacontroller that caused crash, error log or something like that
08:32 RealBadAngel celeron55, Zeno` https://www.youtube.com/watch?v=bWhNmmcPccU
08:32 RealBadAngel ^^ using highlighting without selection boxes on more complicated nodes
08:34 Zeno` With a bit of tweaking that's an option that, as a player, I'd turn on
08:37 RealBadAngel what are your ideas?
08:51 Zeno` Just make it a bit more obvious that the node is selected?
08:52 Zeno` I'd have to see it live... but maybe the highlight could be more obvious at its "most highlighted" stage?
08:57 Megaf Zeno`: why you no join #Minetest?
08:57 Zeno` Megaf, I'm in too many channels already :)
09:04 RealBadAngel Zeno`, https://github.com/RealBadAngel/minetest/tree/highlight
09:04 RealBadAngel enable_node_selectionboxes =  false in config to turn them off
09:21 darkrose voxelands has a setting that lets you choose between highlighting and selection boxes
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09:47 sol_invictus RealBadAngel that your last video great, I'd be happy to see that instead of nodeboxes
09:48 Zeno` me too
09:48 Zeno` as long as it's a configurable option
09:55 sol_invictus anyone know if there is any other way to add an entity except add_entity()?
09:55 Megaf RealBadAngel: thats very good, but the blinking or oscilation could be quicker
09:56 sol_invictus I patched this function so every call is logged and I want to be sure it's the only way to add entities.
09:56 Megaf twice as fast maybe
09:56 Megaf and it could get a little brighter
09:56 sol_invictus Megaf: why?
09:56 sol_invictus why quicker?
09:56 Megaf sol_invictus: in real game play you will see why
09:56 Megaf it will make easier to identify the highlithed node
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09:57 sol_invictus I'd prefer not blinking at all rather than quick blinking
09:58 sol_invictus it would be irritating
10:00 Megaf sol_invictus: indeed, maybe just a very quick highlight would be better
10:00 Megaf ^ RealBadAngel
10:20 RealBadAngel darkrose, what differ my attemp is animation and not modyfing textures at all, in-game modifiers to the textures takes way too much memory
10:20 RealBadAngel it uses vertex colors for the effect
10:22 darkrose so does voxelands
10:32 RealBadAngel last time i checked your code it used a texture?
10:32 RealBadAngel with "forcesingle" modification or something like that
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10:34 darkrose i forces single texture to ensure the highlight doesn't bleed to adjacent nodes, the highlighting is done with vertex colouring though
10:34 RealBadAngel ah then i havent just found it ;) can you highlight it then? :)
10:38 darkrose https://gitorious.org/minetest-classic/minetest-classic/source/ea030902fd912c137ac0a7c1802198d37741596b:src/mapblock_mesh.cpp#L148
10:41 RealBadAngel thx
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13:51 sol_invictus I am completely confused
13:52 sol_invictus the issue #1611 persists and I can't get any more info
13:53 sol_invictus I patched add_entity function to log every entity it creates and now I see the messages, but the related block is not in the logs
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13:55 sol_invictus if object creation is not catched by lua calls then it can't be a bugged mod, right?
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16:46 CraigyDavi Just got a random crash whilst breaking some glass: https://gist.github.com/CraigyDavi/1fa56d1bbceb6f93cdad
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18:34 hmmmm sapier:  https://gist.github.com/CraigyDavi/1fa56d1bbceb6f93cdad  when you see this
18:35 hmmmm another SharedBuffer<u8> refcount < 0
18:36 hmmmm thread 2ca8 must be ConnectionSendThread since that's the only thing not listed there
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21:54 kahrl could someone who speaks Russian check https://github.com/minetest/minetest/pull/1538?
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21:59 kahrl I think https://github.com/minetest/minetest/pull/1520 can be closed
21:59 kahrl the first string doesn't exist anymore and for the second one, the existing translation is better than the suggested one (for one, the suggestion has wrong grammar)
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23:36 Zeno` hmmmm, I *may* have been incorrect about the voxelmanip changes. After testing for several hours I think it might be something to do with cavegen and/or mudflow. Still not sure
23:37 Zeno` I don't know... I'll keep testing

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