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IRC log for #minetest-dev, 2014-08-26

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All times shown according to UTC.

Time Nick Message
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05:50 cg72 ok why does my new build not find my gpu drivers???????
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06:24 RealBadAngel cg72, video driver setting is now in menu
06:24 cg72 is that why mine crash lol
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06:25 RealBadAngel dunno, just guessing
06:26 RealBadAngel https://github.com/minetest/minetest/commit/996ea60642c5d78fc915573af0641d78bc7e2d49
06:26 cg72 if i click on the settings tad it errors  'get_video_rdriver' = nil
06:27 cg72 yup line 113 is my error
06:28 RealBadAngel huh, that commit doesnt have such  function
06:29 cg72 i swear it hangs up on it every time i click settings tab
06:30 cg72 have to go to .conf and change last tab
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06:44 RealBadAngel idk whats going on, will check that
06:47 cg72 thanks rba <2
06:48 cg72 <3
06:50 RealBadAngel ./src/script/lua_api/l_mainmenu.cpp:1006:int ModApiMainMenu::l_get_video_drivers(lua_State *L)
06:50 RealBadAngel do you have it in your copy?
06:50 cg72 one sec
06:51 cg72 yes i have it
06:51 RealBadAngel you can grep for get_video_drivers, and should have 5 matches
06:52 cg72 how?
06:56 RealBadAngel idk how cmd line grep works, im using one geany built-in one
07:00 RealBadAngel i just compiled fresh sources with that patch
07:00 RealBadAngel i think i should kick some1 in the ass
07:00 jin_xi are you all out of bubblegum?
07:00 RealBadAngel that setting is completely useless in main menu
07:01 RealBadAngel 1st of all it requires restart of the game for changes to take effect
07:01 RealBadAngel i do have 3 drivers aviable, software, burningsvideo (wtf is that shit??) and opengl
07:01 RealBadAngel and only opengl is working
07:02 RealBadAngel two others are badly fucked up
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07:03 cg72 and it kills me any way i do it lol i commented that out of my menue and it works again
07:03 cg72 rba can i ask you a question?
07:03 RealBadAngel sure
07:04 cg72 why is it that some of the code is from the first commit and is shit code but everyone wants to add new stuff not improve the old code
07:04 cg72 just in gerenal
07:05 RealBadAngel hmm, sometimes to be able to change the old code, first you have to understand what it does
07:06 RealBadAngel maybe its easier to write something new?
07:06 RealBadAngel im changing now the lighting code, its a pain in the ass to get how it all works
07:06 cg72 well i have the method of perfect one thing before adding a new thing
07:07 RealBadAngel even i when i need a break from something that pissed me off badly enough i take someting easier to make
07:07 cg72 rba is there any way to have it compress or display far nodes at lower res?
07:08 cg72 to help out fps but make it look like the distance blur in other games
07:08 RealBadAngel there was such attempts, called farmesh
07:08 RealBadAngel afaik freeminer have something like that
07:08 cg72 atempts means it didnt work right lol
07:09 RealBadAngel proller played with the idea further
07:09 RealBadAngel you can check freeminer if it works
07:10 RealBadAngel back to the drivers setting, that is not how it should be done
07:10 RealBadAngel mt can only use opengl and directx (to some point)
07:11 RealBadAngel theres absolutely no reason to make other non working modes be aviable for user
07:12 RealBadAngel maybe if main modes are not aviable, then use software one to display nice window with info that right ones are needed and shut the engine down
07:13 RealBadAngel but using modes that are not capable even to display main menu correctly is just plain dead stupid
07:13 cg72 rba i 100% agree, whos code is that lol
07:15 RealBadAngel sapier's (based uppon idea from webdesigner97)
07:15 RealBadAngel so we do have two butts to kick
07:15 cg72 i will get on sapier as it shows him as the ofender
07:16 cg72 only win builds can use directX or opengl so i dont need that option at all ever
07:20 RealBadAngel http://i.imgur.com/5hGuOUq.png
07:21 RealBadAngel whoever thought adding such driver as aviable, had to be drunk or on high
07:22 cg72 what the bloody hell?
07:23 RealBadAngel thats software renderer
07:23 cg72 thats utter rubbish
07:24 RealBadAngel that commit has to reverted asap
07:26 cg72 well i apearently suck at trying to be a dev and only a few even care to talk to me so ill leav thet bit to yuo lol
07:45 casimir <cg72> well i have the method of perfect one thing before adding a new thing
07:45 casimir I like that.
07:45 cg72 to be honest sometimes i dont progress very fast hahaha
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10:03 Megaf Hi all
10:04 Megaf kahrl: fantastic, now I can see why my server crashes
10:04 Megaf It wasnt always a minetest core fault afterall
10:04 Megaf https://github.com/Uberi/Minetest-WorldEdit/issues/58
10:04 Megaf there are a couple of misbehaving mods
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10:46 Zeno` gosh I hate C++ exceptions
10:46 Zeno` worst idea ever
10:55 Megaf Zeno`: Are you talking about my issue?
10:55 Megaf It was a /home/minetest/Server/src/main.cpp:1955: int main(int, char**): Assertion '0' failed.
10:55 Zeno` no, just stuff in general
10:55 Megaf hm, since kahrl’s fix I no longer get C++ exeptions, only old school mod errors
10:56 Zeno` 21:17:13: ERROR[main]: ERROR: An unhandled exception occurred: std::bad_alloc
10:57 Megaf oh
10:57 Megaf but I think that just a very generic message, isnt it?
10:57 Zeno` not really
10:58 Zeno` it's not a Lua message afaik
10:58 Zeno` I could be wrong though
10:59 Zeno` Uberi is pretty quick (in my limited experience)
10:59 Zeno` hopefully you get an answer soon
11:03 Megaf I think WorldEdit and Pipework have been causing crashes in my server for long now, but I could never figure that out because Mineteset would just hide the actual error
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14:30 ShadowNinja cg72, VanessaE, those interested: The structure of a mod depends on it's size and complexity.  For something like hardened_clay more than one init.lua file is overkill, while for something like Technic multiple mods, with multiple levels of subfolders containing topical Lua files works well becuase there are so many different nodes, machines, tools, and utilities to support them.
14:30 ShadowNinja It's not good to overdo it (which Mesecons may do) or underdo it (like default before it was split into multiple files) and you have to do it logically so that when you're looking for a piece of code you can follow the directory structure and find it without resorting to `grep -r <code> .`.
14:30 ShadowNinja And for Lua codung style see http://dev.minetest.net/Lua_code_style_guidelines  It's still a draft, so mention your concerns on the talk page if you have any.
14:31 ShadowNinja ''tell Zeno` std::bad_alloc is a C++-side memory allocation error.  How much memory do you have and what were you doing at the time?  How long was the server running?
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20:14 sapier ShadowNinja: that location we delete the player is destructor of playerobject. which is correct place because there's no readon to delete a active player object. The player object may not be deleted anytime except player disconnecting. We may have had player aos getting lost before, maybe the bugs resulting from it are less severe, e.g. player not beeing in world, not beeing accessible by lua, things like that.
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20:16 sapier hmm not exactly playersao destructor, let me check again
20:16 Miner_48er what causes unknown players?
20:23 sapier ok not in destructor, but along with removing player from environment ... well a player not being in environment doesn't have any reason to exist ;-)
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