Time Nick Message 03:23 VanessaE whoa, wtf?http://pastebin.com/TqAxuCMX 03:23 VanessaE oops, sorry. forgot to add a space :P http://pastebin.com/TqAxuCMX 07:44 sfan5 hm 07:44 sfan5 would be pretty helpful is Minetest printed the stacktrace for the thread that crashed 07:44 sfan5 (regarding VanessaE bugreport) 09:23 RealBadAngel sfan5, thats assertion exit 09:24 RealBadAngel if theres nothing to free function shall do nothing 09:25 RealBadAngel i assume that attempt to free resources 09:25 RealBadAngel *thats 17:57 sfan5 https://github.com/minetest/minetest/pull/1518 17:57 sfan5 ^ comments please 17:57 sfan5 or agreements for merging :) 17:58 sapier I see docs :-) great :-) ... any other changes to last time I checked it? 17:59 Amaz I made this pull request for minetest_game: https://github.com/minetest/minetest_game/pull/294 in response to this issue: https://github.com/minetest/minetest_game/issues/280 (Enable dungeons by default) 17:59 Amaz (I know it is only 1 line!) 17:59 sfan5 sapier: no 17:59 sapier then merge it ;-) 17:59 sfan5 yay 17:59 sfan5 finally 18:00 sfan5 while were at it: https://github.com/minetest/minetest/pull/1528 18:00 sfan5 any comments to that? 18:01 sapier well I guess my opinion on downloading binaries is known but for what I see it's not getting worse then before 18:01 sfan5 so I can merge #1518 too? 18:01 sfan5 1528* 18:02 sapier I think so yes 18:02 sfan5 ok 18:03 sfan5 both merged and pushed 18:04 sfan5 Amaz: I'll ask blockmen about that when he is online later/tomorrow 18:04 Amaz Okay. 18:04 sfan5 It earns my +1 18:04 sfan5 but I don't know what BlockMen thinks 18:04 Amaz I thought that if there was a pull request, it would have more of a chance of getting merged! 18:05 sfan5 yes 18:05 sfan5 it does 20:37 Krock Feature freeze? | Why are there not much new commits? 20:37 sapier core dev vacation ;P 20:44 Krock oh :3 20:45 VanessaE shhhhh 20:45 VanessaE let 'em sleep 20:45 Krock it wouldn't be like the word "dev" sends them all a 200 dB loud message 20:46 VanessaE well you woke two of us up :P 20:46 VanessaE sorta 20:46 sfan5 Krock: I'm using the vacation to add new features 20:47 sfan5 see last two commits 20:47 VanessaE ok three. 20:47 Krock yeah I saw 20:47 Krock VanessaE, not out problem if they can't sleep 20:47 Krock *our 20:49 sfan5 there is also https://github.com/minetest/minetest/pull/1523 waiting to get comments 20:50 Exio4 core devs should get a paid vacation... 20:50 Krock ok, Exio4, you pay. 20:51 Exio4 i was going to say the one who woke them should paid! 20:51 sfan5 pay* 20:51 * sfan5 wants paid vacation 20:51 Exio4 er 20:52 Exio4 i should sleep, right 20:52 * Krock gives Exio4 PilzAdam:bed 20:52 sfan5 Krock: btw: you can use ^[mask to e.g. take any texture and removing the red and blue channels to make it green 20:53 Krock sfan5, yes. dyes wouldn't need that many textures anymore 20:54 Krock white.png^[mask:green.png^[mask:bluen.png 20:54 sapier actually as of client perspective there wouldn't be any difference ... I'd guess that'd even result in more resource usage ... but it's might be a nice comfort feature 20:54 VanessaE damn it krock now evertone's waking up 20:54 Krock trololo 20:55 VanessaE see what you went and did? 20:55 Krock yeah. bad boy 20:55 VanessaE krock, sapier: in the end, the client will still create just as many textures as if you had simply supplied them on disk 20:56 VanessaE better to supply them as discrete files unless you have a *really good* reason to use those compositing operations 20:56 sapier yes but due to more simple usage I'd assume modders to create more textures ;-) 20:57 Krock releated to this topic: using a sqlite database for cache could give some space on the HDD 20:57 sapier hdd space isn't my concern 20:58 Krock neither it's mine, but it's an extreme difference between copying one file or 12k 20:58 Krock 20:59 sapier doesn't matter if you did copy 1 file and duplicate it 12k times to memory or copy 12k files not duplicating ;-) for this special case 20:59 sapier last time you'd at least know what you did wrong 21:00 Krock sorry but I don't get your point 21:00 sapier each texture is loaded to memory in uncompressed state for irrlicht ... 12k mask created textures take as much memory as 12k file based textures 21:01 Krock yes sure. that's for the memory. but I was talking about the hard drive 21:02 sapier well I don't know your machine but for mine ram size and disk differ by some factors ;-) 21:03 Krock does Irrlicht need a file on the HDD to load or is a byte array/string working, too? 21:03 sapier irrlicht doesn't care where byte data is from 21:04 Krock ah 21:05 * Krock looks at "Size: 118 MBnSize on HDD: 214 MB" 21:13 VanessaE krock: even the biggest HDX is only like 450 MB 21:13 VanessaE who cares about something that small? 21:13 sapier especially if you compare it to what those textures use in ram ;-) 21:13 VanessaE memory is far more important than storage. more important than either of those is how fast it gets *into* memory in the first place. 22:46 VanessaE G*d damn it 22:47 VanessaE are you guys ever gonna fix that bug with deleting/kicking players off in response to "too many objects"? 22:47 VanessaE now I'm seeing it affecting my Survival server 22:47 VanessaE wtf? 22:47 VanessaE why the fuck did you let 0.4.10 out the door with this shit? 23:42 Zeno` has anyone had a chance to look at: https://github.com/minetest/minetest/issues/1527 23:43 Zeno` My server runs out of RAM after about 18 hours and I believe this is the cause of it (because if I disable all mods with voxel manip stuff I don't lose any RAM and the server keeps running for days if I want it to) 23:44 Zeno` If lots of users are causing the on_generated() to be triggered the server can crash within 20 minutes 23:44 Zeno` Due to "Out of Memory" 23:59 RealBadAngel another lighting issue 23:59 RealBadAngel wowsers 23:59 VanessaE ?