Time Nick Message 10:49 cerulean256 I noticed a bug in minetest 0.4.10 related to form buttons 10:49 cerulean256 there seems to be an area toward the top of the screen in which form buttons cannot be clicked 10:50 cerulean256 if I use different resolutions then I can get the buttons low enough to click them 10:51 VanessaE turn off chat. 10:51 VanessaE (f1) 10:51 VanessaE or rather, f2 10:51 VanessaE whichever it was. 10:51 VanessaE the chat area obscures access to forspec buttons at the top of the window; turning it off temporarily usually helps 10:51 cerulean256 that did it 10:52 cerulean256 so this is a known issue 10:52 VanessaE yeah 10:52 cerulean256 how long has it been known? 10:52 VanessaE it's existed for quite some time actually 10:52 VanessaE it's just that big formspecs haven't been in use for comparatively as long 10:52 cerulean256 is it difficult to fix or something? 10:53 VanessaE I'm not sure. 10:53 cerulean256 anyway, how do I put in my vote to get this fixed? :) 10:53 cerulean256 it's hindering my mods and general gameplay 10:54 VanessaE you just did. :) 10:54 cerulean256 ok. cool :) 10:54 VanessaE I think there's already an issue for it, sec. 10:54 VanessaE https://github.com/minetest/minetest/issues/1296 10:55 VanessaE (the glitch is much older than this bug report implies, though) 10:55 cerulean256 ok.. due to be fixed in 0.4.11 10:55 cerulean256 at least it's on the roadmap :) 10:55 VanessaE yup 10:56 cerulean256 Ok, thank you for pointing this out and the temporary work around of course :) 10:56 VanessaE no prob. 10:56 VanessaE it first showed up with pipeworks' sorting tubes 10:57 cerulean256 oh.. that reminds me... 10:57 VanessaE their formspecs are just tall enough that the "White" sort option is similarly obscured by the chat text. 10:57 cerulean256 it seems that the auto-tree-tap mod on your survival server doesn't work properly anymore 10:58 VanessaE --> #minetest 10:59 cerulean256 gotcha 12:50 Hunterz how I can debug why my server isnt on the server list? 12:50 Hunterz server sent some http request or something? 17:42 crazyR_  17:48 ShadowNinja Hunterz: You should get a line like "Server returned code 123 for servers.minetest.net" If you tell me the code I can tell you what the issue is, or at least narrow it down to two or three possibilities. 17:49 ShadowNinja Hunterz: Or you can check for your code and the associated message here: https://github.com/minetest/master-server/blob/master/server.py#L34-L130 17:50 Hunterz ok 17:50 Hunterz i will look to it 17:53 Hunterz http://pastebin.com/fWGdfkaP 17:54 Hunterz maybe there is problem, that server have a lot of IP and anounce is from main IP instead of minetest server ip 17:55 ShadowNinja Hunterz: Hmmm, try with --info. 17:56 ShadowNinja Hunterz: Is your server publicly reachable, with the port forwarded and configured in minetest.conf? (--port is broken) 17:56 Hunterz yes you can try connect to 62.182.235.6 17:56 ShadowNinja Hunterz: And do you use a custom DNS address? If so, what is it and what is your IP? 17:57 Hunterz dns is set too 17:57 ShadowNinja Hunterz: Yes, that would cause an issue. The master server uses your announcing IP. 17:58 Hunterz what i must do to correct ? 17:59 ShadowNinja Hunterz: Change HTTPFetch to use the bind_address setting. 17:59 Hunterz ok 18:00 Hunterz i have no this parameter in the config 18:04 ShadowNinja Hunterz: Um, your server is listening on a seperate address without bind_address being set? 18:05 Hunterz # Bind address 18:05 Hunterz bind_address = 62.182.235.6 18:06 Hunterz server have another IP too 18:06 Hunterz maybe anounce use primary ip of my hardware 18:07 ShadowNinja http://ix.io/dlP/diff Makes dump() much more human-friendly by using indentation, printing arrays without the "[] = " part, and not printing "valid_lua_identifier = true" as '["valid_lua_identifier"] = true'. 18:07 Hunterz minetest server run on the secondary ip 18:07 Hunterz thats why I use bind_ip 18:08 ShadowNinja Hunterz: Yes. What I was saying is that the code needs to be changed so that HTTPFetch (the announce code) uses the bind_address setting. 18:08 Hunterz do you mean source code? 18:08 ShadowNinja Yes. 18:08 Hunterz oh 18:12 Hunterz where exactly? 18:14 Hunterz im not familiar with cpp 18:46 Calinou https://github.com/minetest/minetest/issues/1466 → what is the upside of using index.mth and not using it? 21:00 VanessaE RealBadAngel: *poke* 21:01 cg72 RBA are you on? 21:01 VanessaE RealBadAngel: fix the randomness in the spawn_tree() call. NONE of the random stuff works - everything is 100% probability (no randomness at all) no matter what I do. 21:02 cg72 go away vanessa i was doing that 21:02 cg72 :P 21:03 VanessaE all of the rules, when referenced by lowercase letters, are called with 100% probability, and random_level does nothing useful. Recall I tried this before with moretrees and failed. I thought it was just me, but clearly it's the engine doing it wrong. 21:21 RealBadAngel VanessaE, i will check the code 21:32 hoodedice So, I want to test my theory with the third person camera. Which .cpp file I should be looking at? 21:32 hoodedice Also, after I'm done with that file, do I do anything else in order to compile it? 21:46 RealBadAngel hoodedice, i suggest checkin commit that introduced the feature 21:48 hoodedice RBA, it appears that editing camera position by way of lua modding is possible, so I'll test it with lua first. I might ask some questions related to lua in #minetest 22:16 ShadowNinja Um, calling add_particlespawner in an entity's on_activate silently fails. It works if you wrap the call in a minetest.after(0, ...) or add the particlespawner after calling add_entity(). Why?