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IRC log for #minetest-dev, 2014-07-11

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All times shown according to UTC.

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10:49 cerulean256 I noticed a bug in minetest 0.4.10 related to form buttons
10:49 cerulean256 there seems to be an area toward the top of the screen in which form buttons cannot be clicked
10:50 cerulean256 if I use different resolutions then I can get the buttons low enough to click them
10:51 VanessaE turn off chat.
10:51 VanessaE (f1)
10:51 VanessaE or rather, f2
10:51 VanessaE whichever it was.
10:51 VanessaE the chat area obscures access to forspec buttons at the top of the window; turning it off temporarily usually helps
10:51 cerulean256 that did it
10:52 cerulean256 so this is a known issue
10:52 VanessaE yeah
10:52 cerulean256 how long has it been known?
10:52 VanessaE it's existed for quite some time actually
10:52 VanessaE it's just that big formspecs haven't been in use for comparatively as long
10:52 cerulean256 is it difficult to fix or something?
10:53 VanessaE I'm not sure.
10:53 cerulean256 anyway, how do I put in my vote to get this fixed? :)
10:53 cerulean256 it's hindering my mods and general gameplay
10:54 VanessaE you just did. :)
10:54 cerulean256 ok. cool :)
10:54 VanessaE I think there's already an issue for it, sec.
10:54 VanessaE https://github.com/minetest/minetest/issues/1296
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10:55 VanessaE (the glitch is much older than this bug report implies, though)
10:55 cerulean256 ok.. due to be fixed in 0.4.11
10:55 cerulean256 at least it's on the roadmap :)
10:55 VanessaE yup
10:56 cerulean256 Ok, thank you for pointing this out and the temporary work around of course :)
10:56 VanessaE no prob.
10:56 VanessaE it first showed up with pipeworks' sorting tubes
10:57 cerulean256 oh.. that reminds me...
10:57 VanessaE their formspecs are just tall enough that the "White" sort option is similarly obscured by the chat text.
10:57 cerulean256 it seems that the auto-tree-tap mod on your survival server doesn't work properly anymore
10:58 VanessaE --> #minetest
10:59 cerulean256 gotcha
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12:50 Hunterz how I can debug why my server isnt on the server list?
12:50 Hunterz server sent some http request or something?
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17:48 ShadowNinja Hunterz: You should get a line like "Server returned code 123 for servers.minetest.net" If you tell me the code I can tell you what the issue is, or at least narrow it down to two or three possibilities.
17:49 ShadowNinja Hunterz: Or you can check for your code and the associated message here: https://github.com/minetest/master-s​erver/blob/master/server.py#L34-L130
17:50 Hunterz ok
17:50 Hunterz i will look to it
17:53 Hunterz http://pastebin.com/fWGdfkaP
17:54 Hunterz maybe there is problem, that server have a lot of IP and anounce is from main IP instead of minetest server ip
17:55 ShadowNinja Hunterz: Hmmm, try with --info.
17:56 ShadowNinja Hunterz: Is your server publicly reachable, with the port forwarded and configured in minetest.conf? (--port is broken)
17:56 Hunterz yes you can try connect to 62.182.235.6
17:56 ShadowNinja Hunterz: And do you use a custom DNS address?  If so, what is it and what is your IP?
17:57 Hunterz dns is set too
17:57 ShadowNinja Hunterz: Yes, that would cause an issue.  The master server uses your announcing IP.
17:58 Hunterz what i must do to correct ?
17:59 ShadowNinja Hunterz: Change HTTPFetch to use the bind_address setting.
17:59 Hunterz ok
18:00 Hunterz i have no this parameter in the config
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18:04 ShadowNinja Hunterz: Um, your server is listening on a seperate address without bind_address being set?
18:05 Hunterz # Bind address
18:05 Hunterz bind_address = 62.182.235.6
18:06 Hunterz server have another IP too
18:06 Hunterz maybe anounce use primary ip of my hardware
18:07 ShadowNinja http://ix.io/dlP/diff Makes dump() much more human-friendly by using indentation, printing arrays without the "[<i>] = " part, and not printing "valid_lua_identifier = true" as '["valid_lua_identifier"] = true'.
18:07 Hunterz minetest server run on the secondary ip
18:07 Hunterz thats why I use bind_ip
18:08 ShadowNinja Hunterz: Yes.  What I was saying is that the code needs to be changed so that HTTPFetch (the announce code) uses the bind_address setting.
18:08 Hunterz do you mean source code?
18:08 ShadowNinja Yes.
18:08 Hunterz oh
18:12 Hunterz where exactly?
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18:14 Hunterz im not familiar with cpp
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18:46 Calinou https://github.com/minetest/minetest/issues/1466 → what is the upside of using index.mth and not using it?
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21:00 VanessaE RealBadAngel: *poke*
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21:01 cg72 RBA are you on?
21:01 VanessaE RealBadAngel: fix the randomness in the spawn_tree() call. NONE of the random stuff works - everything is 100% probability (no randomness at all) no matter what I do.
21:02 cg72 go away vanessa i was doing that
21:02 cg72 :P
21:03 VanessaE all of the rules, when referenced by lowercase letters, are called with 100% probability, and random_level does nothing useful.  Recall I tried this before with moretrees and failed.  I thought it was just me, but clearly it's the engine doing it wrong.
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21:21 RealBadAngel VanessaE, i will check the code
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21:32 hoodedice So, I want to test my theory with the third person camera. Which .cpp file I should be looking at?
21:32 hoodedice Also, after I'm done with that file, do I do anything else in order to compile it?
21:46 RealBadAngel hoodedice, i suggest checkin commit that introduced the feature
21:48 hoodedice RBA, it appears that editing camera position by way of lua modding is possible, so I'll test it with lua first. I might ask some questions related to lua in #minetest
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22:16 ShadowNinja Um, calling add_particlespawner in an entity's on_activate silently fails.  It works if you wrap the call in a minetest.after(0, ...) or add the particlespawner after calling add_entity().  Why?
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