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IRC log for #minetest-dev, 2014-07-10

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All times shown according to UTC.

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00:44 Miner_48er ok is there a way to search it?
00:51 domtron there is software out there for viewing the contents of a database. Try googling it. they usually allow you to run SQL commands.
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08:31 celeron55 Miner_48er: https://github.com/minetest/minet​est/blob/master/doc/mapformat.txt
08:56 sfan5 https://github.com/minetest/minetest/pull/1461 <<< please test
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14:45 sfan5 ShadowNinja: fixed the things you noted
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16:14 * VanessaE pokes darkrose
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17:04 nman3600 VanessaE, Are you awake?
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18:04 sapier seems like object attachement mechanism requires a major rewrite ... does anyone already work at it?
18:05 VanessaE what's wrong with it now?
18:05 VanessaE (that wasn't already broken)
18:05 sapier do I really have to tell all issues?
18:05 VanessaE maybe :)
18:05 sapier ok I'll do it different ... it works as long as no objects are removed at all
18:06 VanessaE oh that.
18:06 sapier removed meaning deleted or deactivated
18:08 sapier https://github.com/minetest/minetest/issues/1465 anyone against adding a "extra low priority feature request" label? ;-) *just joking*
18:08 VanessaE HAH
18:09 VanessaE *kill*
18:09 VanessaE frankly, I'd have marked that one as "won't fix"
18:10 sapier I wonder if he's really american ;-)
18:10 VanessaE (or whatever the correct term is for a "not interested in this feature" label)
18:12 sfan5 add a "we don't care" label
18:12 sapier I guess "won't fix" tells same
18:12 sapier wonder how long till we're blamed a 3d game being discriminating blind ppl
18:13 VanessaE hah
18:16 sfan5 sapier: video_driver = null
18:18 sapier lol
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19:27 eythen hi sfan5
19:27 sfan5 hi
19:27 eythen dont like to spam the git
19:27 eythen the mapper does run .. even if its take 10 minutes ... but he does not crash
19:28 eythen but the image isnt viewable
19:28 sfan5 then it's probably libgds fault
19:28 eythen just get an error by viewing the image "images has some error and connot displayed
19:28 sfan5 can you try exporting in .bmp?
19:28 eythen which libgd version is needed?
19:28 sfan5 dunno
19:29 sfan5 any version not 2 years old should work
19:30 eythen libgd-dev:amd64                 2.1.0-3
19:31 eythen trying bmp
19:35 eythen also i bet the preloading image beheabior does clients to be timed out
19:36 sfan5 we should really disabled that by default
19:36 eythen i do recommend it
19:37 eythen people maybe get bored whn trying to connect several times
19:38 eythen oh and by the way ... redis database is more efficient to minetest in general
19:38 eythen you can fly through the  whole map with speed and you dont hit any undiscovered corner
19:39 eythen i mean you dont stop at areas which are loading from the database
19:39 eythen we made the usecase yesterday with regular sqlite3 and redis and compared it
19:41 eythen on the other hand ... you have to have a lot of memory for the server cuz the redis loads almost the whole db
19:42 eythen sfan5, the bmp also shows up the error due an error of the graphic file
19:42 sfan5 wtf
19:42 sfan5 this is clearly libgd's fault
19:42 sfan5 do you have 2 minutes?
19:42 eythen sure
19:42 sfan5 I can hack together a native bmp writet
19:42 sfan5 writer*
19:43 eythen hack it ;-)
19:44 eythen i fired the cmake with this command cmake . -DENABLE_REDIS=1
19:45 eythen sfan5, one question before you hack ... do i need to have of all blocks a valid color? maybe thats the reason
19:45 sfan5 no
19:45 sfan5 you don't need that
19:45 eythen ok
19:45 sfan5 and s/2 minutes/10 minutes/
19:46 eythen is there any debug mode ii could run thie mapper
19:46 eythen ok being here ...i am not in a hurry right now
19:57 sfan5 eythen: there was not much to hack... apply http://sprunge.us/fAZi
19:59 eythen ummm i forgot how to use diff
19:59 sfan5 apply it manually
19:59 sfan5 http://sprunge.us/fAZi?diff << look at that
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20:02 eythen i swapped line -gdImagePng(m_image, out);
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20:06 hoodedice sapier, do we really not have a transparency feature now?
20:09 sfan5 eythen: results?
20:09 eythen still in progress
20:10 eythen takes almost 99% cpu and runs almost 8 minutes
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20:12 eythen sfan5, ummm 1.4 Gbytes large file with bmp ... hmpf
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20:13 sfan5 how big exactly is the map?
20:13 sfan5 s/exactly/
20:13 sfan5 /
20:13 eythen ummm i would say ... big
20:13 eythen how do i mesure it?
20:13 sfan5 you can't easily measure
20:14 eythen thats what i thought
20:14 hoodedice if minetest /teleport *some number x, y, z*
20:14 sfan5 .bmp is not a good idea for bigger images
20:14 hoodedice And keep testing till you reach the edge
20:14 sfan5 hoodedice: that would generate new blocks
20:14 hoodedice ohkay...
20:14 hoodedice I don't know what you guys are doing anyway
20:14 eythen i guess we have almost -30000 to + 30000 ?
20:14 sfan5 eythen: anyway, .png being broken is probably libgds issue, it might be possible to mod the src code to save in some other format
20:15 sfan5 hm
20:15 eythen also the bmp is broken
20:15 sfan5 so at most 60000x60000
20:15 sfan5 eythen: your .bmp might be as much as 10GB
20:16 eythen oh shit
20:16 eythen sorry
20:16 eythen the image is about 36112x13472
20:17 sfan5 1.3 GB?
20:17 eythen and i guess its a server issue because i downloaded the map from the server and the png file is readable :///
20:17 sfan5 or precisely:
20:17 sfan5 <MinetestBot> 1.3592677116394043
20:18 eythen someone played dirty .... long of roads on the right
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20:19 eythen so i guess i reduce the map generation to a default size
20:19 eythen there leads me to some question
20:19 eythen how can we cut unneccesary map regions?
20:19 sfan5 --geometry ?
20:20 eythen well for the mapper i will use geopmetry
20:20 eythen geometry
20:20 eythen but also how can i delete those stupid regions
20:20 sfan5 you can't do that currently
20:20 eythen this makes the map much bigger than it should
20:21 sfan5 someone should really make a program for that
20:21 eythen i cant set a del from bla where ... ?
20:21 sfan5 you can
20:21 sfan5 but you need to know the hashed map pos for that
20:21 sfan5 you can probably modify minetestmapper.py for that
20:21 eythen hehe ... me stupid .. me cant do it :D
20:23 eythen i would look at the database ... is there no way to search in the db for coords?
20:24 sfan5 not directly
20:25 eythen hmmm ok
20:25 eythen but this explains why our map is almost 2 GB
20:26 eythen sfan5, thanks for looking it up ...
20:27 sfan5 no problem
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22:38 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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