Time Nick Message 01:41 ShadowNinja sfan5, Sokomine: The local client map would be great if it was used as a cache to reduce bandwidth. But for that you'd have to add client_requests_blocks or at least send a list of cached blocks and their timestamps to the server. 01:42 ShadowNinja There's an issue for that. 01:49 ShadowNinja Also, xyz doesn't want to host the new server list, but he'll update DNS. I'll look for a host... 01:51 ShadowNinja Oh, and IMO the server list should be moved to a seperate repo. I don't want to have to pull the whole Minetest core for a few kb of server list files. 03:19 Sokomine currently, those mapblocks do not seem to have timestamps (at least not on database level - most likely serialized somewhere). i'd love to have timestamps, but they'll be a lot easier with sql-based databases with triggers 03:27 Sokomine no need for sending a list to the server either. the client could just read the blocks from its local cache (after the server tells it where the player is in the world) and update blocks whenever it receives a block from the server 09:15 celeron55 ShadowNinja: i might want to host it, depending on what that requires 14:10 Krock Player on my server notice, their player files do not save on server shutdown. I noticed this too when playing in a singleplayer world. Has this already been fixed in the last 3 days? 14:11 Krock need to highlight som1? 14:18 celeron55 ShadowNinja: ^ 14:25 Krock k. 15:46 sapier https://github.com/minetest/minetest/pull/1417 ShadowNinja have you read why I choose to make version a formspec field instead of server property? 16:39 sfan5 sapier: when was the date you wanted to release 0.4.10? 16:40 sapier feature freeze was targeted at end of this weekend 16:40 sapier right after android port merge 16:41 sapier only things flagged for 0.4.10 have chance to be merged by that time (and bugfixes of course) 16:45 * Krock points at his message, 2:30 hours ago. He's afraid from testing it 16:45 sfan5 Krock: just make a backup 16:45 Krock sfan5, the problem is not the data which could get removed. it doesn't/didn't save 16:46 Krock (server shut down with Ctrl+C) 16:48 sapier Krock could you please write a issue for critical things like that? 16:49 Krock sapier, sorry for bugging around here with this but I really should look if the latest git still contains this bug. please wait 16:50 Krock damn this 16:50 Krock it sill exists 16:51 sapier no of course you're right to mention it here 16:51 sapier but do an issue too so everyone can see it 16:51 Krock I thought it has been fixed, interesting no one noticed it yet 16:51 Krock creating an issue now 16:54 RealBadAngel howdy 16:57 Krock https://github.com/minetest/minetest/issues/1421 17:05 sfan5 who will do the msvc build when 0.4.10 is released? 17:05 sapier not sure by now 17:05 Krock I can release x86 builds 17:06 sapier who did it last time? 17:06 sfan5 XYZ 17:06 sfan5 s/.+/xyz/ 17:06 Krock blockmen could do it :3 17:06 sfan5 Krock: with sound & leveldb? 17:06 Krock sfan5, yes & no :( 17:07 Krock as soon I have a working library, I can compile it 17:14 sapier but without redis 17:14 sapier it's broken and noone seems to be interested in fixing it 17:15 RealBadAngel talkin bout databases, what about kv storage? 17:15 RealBadAngel cant some1 made something similar lookin at freeminer code? 17:15 sapier offtopic is minetest rba ;-P 17:16 sapier no kv storage in 0.4.10 ... so till then no need to discuss about it 17:16 RealBadAngel ok ok ;) 17:17 sfan5 sapier: redis is broken? ; libhiredis does not work on windows anyway IIRC 17:18 sapier there's an issue telling redis conversion segfaults ... to me that's broken (at least broken enough to not make it official) 17:25 RealBadAngel sapier, https://www.youtube.com/watch?v=ZZV99d-XuVg 17:26 sfan5 !title 17:26 sfan5 oh 17:27 sapier nice 17:28 sapier still if that release is supposed to happen I need someone helping me to fix open bugs too ;-P 17:28 RealBadAngel going to finish that drawtype thingy today, only minor issues are left 17:29 RealBadAngel then i could take some open bugs and work on them 17:30 sapier https://github.com/minetest/minetest/issues/1421 this one is for ShadowNinja guess he already know where to fix it on reading the bugreport 17:31 sapier https://github.com/minetest/minetest/issues/1413 this one is quite obscure maybe you can find out what's going on RealBadAngel 17:31 sapier wrong one 17:31 sapier https://github.com/minetest/minetest/issues/1412 meant that one 17:34 RealBadAngel ok 17:35 sapier I'm trying to catch 1413 right now 17:42 RealBadAngel i think i know what wrong with 1412 17:44 RealBadAngel https://github.com/minetest/minetest/blob/master/src/game.cpp#L3227 17:44 RealBadAngel why the heck in that rect guitext_chat->getTextWidth() is used? 17:45 sapier I added that to limit chat text to width of text 17:45 sapier until then it was full screen covering formspecs 17:46 RealBadAngel hold on, this is rect for status text 17:46 sapier for what I remember that one is used for chat too 17:46 sapier ahh no 17:47 sapier I just "fixed" it too ... why is this supposed to be wrong? .... lol copy n paste error 17:48 RealBadAngel propably in specific cases ie chat text too small, status text got cut 17:48 sapier well it obviously should be guitext_status to be checked 17:50 RealBadAngel yup 17:52 sapier I wonder how heli mod crashes minetest 18:11 RealBadAngel sapier, any bug reports? 18:11 sapier that pure virtual call is strange 18:15 sapier hmm 18:15 sapier seems to be my fault 18:16 RealBadAngel as usual ;) 18:16 RealBadAngel push fix for #1412? 18:16 sapier yes 18:16 RealBadAngel ok 18:19 RealBadAngel whats next? 18:22 sapier what about that dll issue? 18:22 RealBadAngel that means winblows? 18:25 sapier actually it's cmake 18:31 RealBadAngel im not any good at it 18:35 sapier very strange ... that issue should've been in there for ages 18:38 sapier seems like the animated meshnode was never grabbed ... that's why helicopter mod causes the crash 19:32 CraigyDavi I'm being a bit of a perfectionist but it should be "allocated to another client" rather than "allocated to an another client" https://github.com/minetest/minetest/blob/089fc010abe439aea154813e3e31bc9477a84308/src/server.cpp#L1586 19:49 sfan5 Bareword "NI_NUMERICHOST" not allowed while "strict subs" in use at /var/www-serverlist/master.cgi line 206. 19:49 sfan5 Bareword "NIx_NOSERV" not allowed while "strict subs" in use at /var/www-serverlist/master.cgi line 206. 19:49 sfan5 ^ proller__ 20:00 proller__ old perl ? 20:00 proller__ cpan Socket6 20:19 VanessaE RealBadAngel: the video looks really good. All that seems to remain now is auto-leveling of neighboring tanks 20:19 RealBadAngel that will be up to mods 20:19 RealBadAngel engine shouldnt handle that at all 20:19 VanessaE right 20:20 RealBadAngel you dont want engine playing with plasma lamps volume, do you? ;) 20:20 VanessaE no :) 20:21 RealBadAngel talkin bout plasma lamps, i may have something interestin for you 20:21 RealBadAngel hold on a few minutes 20:24 sfan5 proller__: did not help 20:24 proller__ зукд -м 20:24 proller__ perl -v 20:24 sfan5 This is perl 5, version 14, subversion 2 (v5.14.2) built for x86_64-linux-gnu-thread-multi 20:28 RealBadAngel https://www.youtube.com/watch?v=eTvpWxYLntA 20:29 sfan5 proller__: maybe you somehow need to import those constants first 20:29 proller__ maybe you need to update perl first 20:29 sfan5 pff 20:30 sfan5 debian is never up to date 20:31 proller__ use 'testing' 20:31 proller__ it have perl 5.18 20:32 sfan5 I think I'll just reinstall my vps 20:33 proller__ in 5.16+ all ipv6 stuff included by default 20:34 proller__ i dont want to rewrite this part of script for v4 only or old systems 20:34 proller__ and where is python version ? 20:34 VanessaE RealBadAngel: nice :) 21:34 sfan5 k, serverlist works 21:34 sfan5 ^ proller 21:34 sfan5 thanks for helping 21:35 sfan5 ShadowNinja: I could host the server list on this one VPS I have 21:52 kahrl can we make GUITable mousewheel scrolling a little bit faster? it's a bit annoyingly slow if e.g. there are lots of mods in the world configuration screen 21:53 kahrl I suggest replacing -1 and 1 by -3 and 3 in guiTable.cpp:836 21:53 sapier +1 21:53 sapier hmm 21:54 sapier that's been meant as agreement not as suggestion how to scroll 21:54 kahrl alright, I'll merge that then 22:02 Sokomine is there a way to get the names above players larger? it's sometimes difficult to make out who's standing in front of you 22:02 sapier I don't think so 22:03 VanessaE yes, there is 22:03 VanessaE some, I don't remember who, gave me a patch ages ago that changes the in-game font from irrlight's default to freetype or ttf or some such 22:03 VanessaE made it use the same font the menu et al. uses. 22:04 Sokomine how can i do that? my version differs from the official version in two points already...so further hardcoded changes to the code wouldn't make much of a difference 22:04 VanessaE I've long since lost that patch but it was only like 2 lines or something 22:04 sapier that's gonna cause severe side effects to all formspecs 22:04 VanessaE sapier: what? changing the player font? how so? 22:05 VanessaE it had no side effects whatsoever in any part of the game. 22:05 sapier minetest doesn't have different fonts so if you change that one you change all 22:05 sapier that's not a irrlicht limitation it's just missing code 22:05 VanessaE nono it changed it in the engine for that one item, hard-coded. 22:06 VanessaE that's like saying that changing the drawtype used on cobble is gonna break the drawtype used on grass :P 22:06 VanessaE (it won't if you're redefining the cobble and not the drawtype :) ) 22:06 sapier ok that'd be what I'd do too but if you want it in a clean (freetype and non freetype) mode without memory leeks it's a few minutes of work 22:06 VanessaE yeah, this was a non-clean way. predates freetype entirely. 22:07 sapier if you change the cobble NODE the grass NODE will look different too yes 22:07 VanessaE sapier: bah, I was trying to make an example, just nevermind :P 22:07 realbadangel_ wowsers! im done with mergeing logic, that was tough 22:08 VanessaE the point is, yes the playername font can be changed. it's not hard and it had no side effects at the time save for more clutter on the screen when there were enough players online. 22:08 sapier is it tap or tab ? 22:09 sapier (touching touchscreen) 22:09 VanessaE tap./ 22:09 VanessaE to tap your finger on the screen. 22:09 VanessaE you tab -------> across the page when you press the key on the left of the keyboard. 22:09 VanessaE :) 22:10 realbadangel_ http://pastebin.com/m0SjfWpA 22:11 realbadangel_ now glasslike framed nodes can be configured to merge horizontally, vertically, both directions or not at all 22:26 VanessaE for their contents, that is. 22:26 VanessaE not for the external frames/surfaces. 22:32 Sokomine vanessae: sounds good. i'd love to have that as well. player names are usually so tiny on my screen i can't figure out who's standing in front of me and trying to get my attention 22:32 Sokomine especially not if there's hardly any contrast between playername and background 22:34 realbadangel_ VanessaE, for everything 22:35 VanessaE Sokomine: same here. 22:35 VanessaE and the bigger your screen, the harder it is to make that out. 22:35 VanessaE if you have XFCE 4.10 and compositing turned on, you can zoom in with Alt-mouse wheel, but that's hacky 22:37 Sokomine hm. freeminer had such zooming in/out 22:38 VanessaE the thing I refer to is desktop-specific, outside of minetest. 22:39 Sokomine i see. but freeminer also had an ingame zooming in/out function last time i checked 22:42 realbadangel_ VanessaE, here are four possible cases: http://imgur.com/a/URAyp 22:43 VanessaE realbadangel_: hm, ok 22:44 realbadangel_ if frames for the greater volume, so interiors will merge 22:44 realbadangel_ *form