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IRC log for #minetest-dev, 2014-06-25

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Time Nick Message
00:01 RealBadAngel joined #minetest-dev
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01:03 crazyR_ hi all, is there a reason why the minetest.kick_player function crashes my client client version is  0.4.9-dev20140618
01:54 kaeza what does "crash" mean? segfault? Lua error? other exception?
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02:46 Megaf sfan5; Why the bot wont tell us the link anymore when we say like #1411
02:53 kaeza Megaf, it's ShadowBot who parses these links (bot isn't here)
03:13 VanessaE Megaf: forget about it and just update to latest git, #1411 has already been merged :P
03:13 VanessaE (RBA just forgot to close the PR)
03:14 Megaf VanessaE; yup, I just used that as an example for my question :)
03:16 VanessaE speaking of crazyR_'s issue, is there some way we can get the server to check if a client can receive kick reasons and if not, pop up a regular dialog box with the reason (ala kaeza's notice mod) ?
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03:46 cg72 VanessaE, how about kaeza add 'xkick' to xban to show the notice and on them clicking to close the get kicked
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09:53 RealBadAngel https://github.com/minetest/minetest/pull/1415
09:54 RealBadAngel ^^ adds setting to configure tooltips show delay. any objections?
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13:22 RealBadAngel bump: https://github.com/minetest/minetest/pull/1415
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13:37 RealBadAngel BlockMen, you were right, havent thought about it. fixed
13:40 BlockMen RealBadAngel, then you can push it IMO
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15:14 Calinou # To reduce lag, block transfers are slowed down when a player is building something.
15:14 Calinou # This determines how long they are slowed down after placing or removing a node.
15:14 Calinou Is this still relevant with client-side block placement prediction?
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17:13 sapier https://github.com/minetest/minetest/pull/1417 formspec versioning
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17:24 lemonlake Jordach: hoot
17:30 sapier BlockMen is papyrus looking from distance like cactus intentional?
17:31 Calinou cactus is probably quite darker
17:31 sapier possibly
17:31 BlockMen sapier: ?
17:31 sapier still strange effect
17:32 sapier I use minetest_next right now ... if you don't know what I'm talking about maybe RealBadAngel know?
17:32 Calinou try with Carbone Textures :)
17:32 Calinou https://forum.minetest.net/v​iewtopic.php?f=4&t=9428
17:33 sapier seen from some distance or flag angle papyrus gets light green and solid
17:34 BlockMen sapier, never noticed. can you provide a screenshot?
17:35 BlockMen and ofc its not intentional
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17:39 sapier I haven't checked by now if this is minetest_next related
17:42 sapier http://i59.tinypic.com/5ur97r.png
17:45 BlockMen wtf? why is not transperency used for the nodes far away?
17:47 sapier hmmm I found out
17:47 sapier that's a result of enabling mipmapping
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17:48 cg72 minetest-dev on freenode OPPS!!
17:48 BlockMen and i found out that the green (when no transperency is present) is in image
17:48 BlockMen so its a bad combination of two things ;)
17:48 cg72 grrrr stupid iirc changing tabs
17:50 sapier who's responsible for rollback manager?
17:51 sapier no cleanup no initialization ... nothing in there
18:05 sapier why is1409 labeled protocol bump?
18:07 sapier https://github.com/minetest/minetest/pull/1379 I'd like to merge this are you ok with the new version ShadowNinja?
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19:01 RealBadAngel sapier, m_formspec_version > FORMSPEC_API_VERSION
19:01 RealBadAngel shouldnt it be >= ?
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19:01 sapier no
19:02 sapier for correct versions the upper check is already true
19:03 sapier it's supposed to result in errors in case of same formspec version
19:03 sapier and superfluss arguments
19:03 sapier superfluous
19:07 RealBadAngel i see
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19:43 RealBadAngel mt lately crashes on exit VERY often
19:43 RealBadAngel now it crashed for the first time with an error message
19:43 RealBadAngel 21:42:39: ERROR[main]: RollbackManager::~RollbackManager():Failed to finalize: dbs_insert: rc=21
19:43 RealBadAngel before i had only segfaults
19:46 sapier already fixed
19:46 sapier update your build
19:58 RealBadAngel cant now, coding liquid tanks
19:58 Megaf I got a update on rollback.cpp
20:00 RealBadAngel http://i.imgur.com/gnP6aoD.png
20:01 sapier hmm you remember we wanna do a release soon?
20:04 RealBadAngel ^^ im fixing now issues within glasslike_framed, and added here just 3rd parameter when at it ;)
20:07 RealBadAngel so its not completely new feature, just extending existing one
20:09 sapier hmmm once android pull is merged we're gonna do a feature freeze ... means no new no extending ;-)
20:15 RealBadAngel we do have time till end of the week
20:17 RealBadAngel i was hoping to get mesh drawtype ready by then but i afraid its gonna take a bit longer
20:18 RealBadAngel so i focused on smaller things i had lying out there for ages
20:18 RealBadAngel water tanks is one of them
20:18 sapier there are some issues left ;-)
20:18 RealBadAngel im takin care of issues in my area
20:19 RealBadAngel glasslike_framed had some issues, theyre fixed now, as bonus will come new funcionality
20:21 RealBadAngel theres also one "issue" im gonna fix today, """""pausing""""" shaders ;)
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20:32 ShadowNinja sapier: 1379 seems O.K. now.
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20:56 ShadowNinja BTW, I'm trying to clean up the rollback manager, so don't touch it.  :-)
20:59 sapier well I already touched it today ;-)
21:00 sapier fixed the crash ... yet cleanup is extremely necessary in there
21:02 RealBadAngel http://i.imgur.com/44sLXHu.png
21:02 cg72 nice RBA
21:02 RealBadAngel i wonder why the fuck alpha works while wielded and not on the ground...
21:03 sapier direction
21:03 sapier nodes have 6 sides only not 12 for what I remember
21:03 sapier thus looking at bottom texture from top will not work
21:04 cg72 RBA alpha works for me on nodes if i add >> use_texture_alpha = true,
21:04 cg72 if thats what you meant
21:04 RealBadAngel im adding that at engine level, not lua
21:05 cg72 oh nice
21:05 sapier keep it generic rba ;)
21:11 Megaf sapier; after some new update it borked the client
21:11 Megaf FPS is really slow now
21:12 Megaf and I gto a couple of texture errors
21:12 sapier server or client?
21:12 Megaf client
21:12 Megaf 18:10:54: ERROR[MeshUpdateThread]: Waiting for texture disable_img.png timed out
21:12 Megaf 18:10:55: ERROR[MeshUpdateThread]: Waiting for texture disable_img.png timed out
21:12 sapier ment server or singleplayer
21:12 Megaf multiplayer
21:12 Megaf let me try single player
21:12 sapier fps on multiplayer depends extremely on location and server
21:13 Megaf hm, its better
21:13 Megaf but it was much better
21:13 Megaf sapier; oh, never mind
21:13 Megaf I think I know the problem
21:13 sapier do you have other applications in background?
21:14 Megaf Segmentation fault
21:14 Megaf and I get a lot of that in the last couple of days
21:14 sapier could be rollback manager error
21:14 sapier most likely happens on leaving game second time
21:14 Megaf (all client side)
21:14 RealBadAngel sapier, it will be generic, but liquids inside shall be transparent
21:15 RealBadAngel but i can live without it
21:15 sapier hmm adding a "tank" drawtype doesn't sound generic to me ;-)
21:15 sapier well lets see what's gonna be the result ;-)
21:15 RealBadAngel it is needed for my next project
21:16 sapier you don't expect a special usecase to be a good point to explain it's a generic feature? ;-)
21:16 RealBadAngel anyway, it was said that devs shall listen to what modders need.
21:16 RealBadAngel im listening to myself ;)
21:16 RealBadAngel but seriously
21:16 sapier yes but it's not meant to add special features for exactly one mod
21:17 sapier we've discussed way more generic ways to do this then adding a special drawtype
21:17 RealBadAngel its needed as one of the most important elements while porting Thaumcraft to minetest
21:18 sapier imho a single mod is not a reason to add a special drawtype ... but of course that's my personal opinion only
21:18 RealBadAngel if you can do such tank without new drawtype i will just shut up
21:18 sapier if you could tell some other usecases I might change my opinion
21:19 RealBadAngel ofc, water storage for pipeworks
21:19 RealBadAngel any liquid
21:19 RealBadAngel make a barrel with it, and fill it with buckets
21:19 sapier still ... today tank tomorrow pyramid day after bottle next day washing machine ... day after lawn mower
21:19 RealBadAngel no
21:20 RealBadAngel tommorow there will be glass pane :P
21:20 sapier right now I see no other use for a drawtype tank except tank
21:20 sapier you can't even use it for a bigger tank
21:20 RealBadAngel same apply to rails
21:20 RealBadAngel can you give me another usage for railike?
21:20 sapier rails are already used for different things
21:20 RealBadAngel so glasslike_framed too
21:20 sapier e.g. floor
21:21 RealBadAngel its not a completely new drawtype
21:21 RealBadAngel but a case when user defines 3 textures instead of 2
21:21 sapier as I said I suggest asking for someone to support that drawtype first imho it's way to special
21:21 RealBadAngel then interior becomes filled with liquid
21:21 RealBadAngel instead of air
21:21 RealBadAngel im gonna support it
21:22 sapier one isn't enough
21:22 RealBadAngel in technic, pipeworks and Thaumcraft clone
21:22 sapier ask other coredevs what they think about it
21:22 sapier and get some answers ;-)
21:22 RealBadAngel im a modder in the first place
21:23 RealBadAngel and our projects need that feature
21:23 sapier for this decision that's gonna cause you to be biased ;-)
21:23 RealBadAngel and you, while such problem raised shall listen to the modder
21:23 sapier if I'm wrong about this to be to specific others will support you
21:24 RealBadAngel :)
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21:24 RealBadAngel and about generic solutions to make such thing
21:25 RealBadAngel there are no generic ways to achieve that, sorry
21:25 sapier there is
21:25 RealBadAngel tell me
21:25 sapier exactly that tank thingy was example for why we need mesh nodes ... I still don't support them for performance reason still it'd be a generic solution
21:26 sapier btw by now your screenshots don't show anything that can't be done by now
21:26 RealBadAngel mesh nodes are not meant for such things
21:26 RealBadAngel oh, really?
21:27 RealBadAngel make animated water cube inside of glass tank
21:27 sapier I can't see any animation ;-P
21:27 RealBadAngel come back with lua code for that, plz
21:27 sapier animated water in tank?
21:27 RealBadAngel i do :P
21:27 sapier have you ever seen a tank in real life? ;-P
21:28 RealBadAngel have you seen Thaumcraft?
21:28 sapier no but someone doing it wrong is not a reason to do it wrong to ..  in general ;)
21:28 RealBadAngel btw, its not a real life ;)
21:28 cg72 RBA annimated water in the tank shouldnt be to hard cureently in the game
21:29 sapier still this sounds as strange as see waves in fountains
21:29 RealBadAngel no waves, silly :P
21:29 RealBadAngel just texture animation
21:29 sapier don't we already have texture animation?
21:29 cg72 waves in a tank lol if its still and no wind why have waves
21:30 RealBadAngel sapier, please take a look at screenshot again
21:30 RealBadAngel and THINK
21:30 RealBadAngel if you can really do such a thing with nodeboxes
21:30 RealBadAngel we do have here in fact 3 complete nodes displayed at one position
21:31 RealBadAngel each with different textures
21:31 sapier most likely not still this is as specific I don't think it should be added ... e.g next time someone wants a little bit more thik frames
21:31 sapier or one solid side
21:31 RealBadAngel nodeboxed frames, glass node and animated (and leveled) liquid node inside
21:32 cg72 in fact jordach has a tank mod on his bfd that looks almost the same but could have a nodebox added to look like yours RBA
21:32 cg72 but no waves
21:32 RealBadAngel what waves for christ sake??
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21:32 RealBadAngel cg72, show me that mod, plz :P
21:32 sapier forget about a waves cg72 that's been an example from somewhere else
21:32 cg72 um ill get jordach hold on
21:32 Jordach wat
21:33 sapier I'll have a look at final result rba but chances I'll support this aren't very big
21:33 RealBadAngel you both simply dont know what you are talkin about, whats possible in game
21:33 Jordach RealBadAngel, https://github.com/Jordach/big_fr​eaking_dig/tree/master/mods/tanks
21:33 Jordach RealBadAngel, get on with the mesh nodes ;3
21:33 cg72 jordach i hate you lol
21:34 cg72 im to slow
21:34 RealBadAngel sorry Jordach, this isnt even close to functionality of glasslike_framed
21:34 Jordach RealBadAngel, my logic works
21:34 RealBadAngel ofc
21:34 RealBadAngel but its not the same thing
21:35 Jordach and frankly nobody here *ideally* cares for graphics; that's why i made the nodebox that way in particular
21:35 RealBadAngel i  do care for things to look like properly
21:35 Jordach and B) glasslike_framed under certain conditions z-fights and doesn't sort correctly
21:36 RealBadAngel thats engine bug, not the drawtype
21:36 sapier rba if you really want to make frame drawtype call it frame not tank, you'd have to make frame size configurable as well as frame and side textures
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21:36 RealBadAngel sapier, you seem to forget we are talking about existing drawtype...
21:37 sapier I haven't seen any code so I don't know what you're doing
21:37 Jordach RealBadAngel, that is your problem, you devised the code
21:37 Jordach RealBadAngel, all of this is avoidable with meshnodes
21:37 RealBadAngel no
21:37 sapier well useless to talk about just complete your work and please have in mind that this may not be accepted
21:38 RealBadAngel we dont have proper z-buffer sorting for transparent things
21:38 sapier we can't really judge it without code
21:38 RealBadAngel sapier, https://github.com/minetest-technic/framedglass
21:38 RealBadAngel i wonder if you ever tried it
21:39 Jordach RealBadAngel, people are suffering with the boring meshes that's availible including nodeboxes, and with my skill level, i can do almost infinite changes to the game
21:39 RealBadAngel Jordach, i will add mesh drawtype to the game
21:39 RealBadAngel but it gonna take time to complete
21:39 Jordach RealBadAngel, start with that, then i will redo my tanks with that :P
21:39 RealBadAngel its not that easy
21:40 Jordach you'll understand why i chose that soon enough :)
21:40 RealBadAngel but using meshes for things that should auto merge like tanks, glass, panes
21:40 Megaf sapier; weird, everyone timinig out on my server, but me and my girlfriend
21:40 sapier well I'm gonna get some sleep now, I can't tell for sure what you're doing tight now rba your screenshots imho don't show something worth to be added ... as you said they'd should be videos so maybe they're missleading
21:41 RealBadAngel is like using a rocket to kill a fly
21:41 sapier sorry megaf that's gonna have to wait till tomorrow
21:41 Megaf ok
21:41 RealBadAngel simple things shall be done most simple ways
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21:42 sapier yes that's why formspecs have been made without version number to be simple realbadangle ;-)
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21:42 RealBadAngel notice also one thing, such drawtypes are very lightweight to the engine
21:43 Jordach RealBadAngel, i can have infinite levels in a tank using a Mesh
21:43 Jordach even down to 2^4098
21:43 Jordach because of frame interpolation and clever tricks
21:44 RealBadAngel for that we will have to wait a while
21:44 RealBadAngel and then we will have to pray that meshes wont kill the servers as nodeboxes do
21:45 RealBadAngel meanwhile adding 20 lines of code to existing drawtype is more than a good solution
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21:52 Jordach RealBadAngel, not really, one mesh could provide it's shape to several liquid types, tank colours, etc
21:52 Jordach you've just got to do it right
21:52 RealBadAngel ofc, meshes will allow to do many new things
21:52 RealBadAngel that could be one of them
21:53 * blaise stabs everyone with spice cake
21:53 RealBadAngel but we wont have meshes in 0.4.10 for sure
21:53 Jordach RealBadAngel, think of the things that are physically impossible with nodeboxes
21:53 Jordach and consider the failure of MC's JSON mesh format, neither nodebox or JSON works with existing 3D software
21:54 RealBadAngel thats why im adding meshes
21:54 RealBadAngel but you both seems to fail with one thing
21:54 RealBadAngel im not adding with this tanks new drawtype for christ sake
21:54 blaise lmao
21:55 RealBadAngel i just want liquid instead of air in current drawtype
21:55 blaise who's christ ?
21:55 RealBadAngel SIMPLE change, a few liners
21:55 RealBadAngel and you have started an argue like i was rewriting whole drawtypes :P
21:56 Jordach RealBadAngel, then you've got to define two new nodeboxes, one like leveled, and a normal one
21:56 RealBadAngel no, i just need to add one texture to nodedef, set param2 and voila
21:56 Jordach that's not making it easy for complex nodeboxes
21:57 Jordach param2 should definitely not be designed for things like that
21:57 RealBadAngel you cant display 3 nodeboxes (not to mention with different textures) at one pos
21:57 Jordach that you're defining is an extension to the current nodebox
21:57 RealBadAngel no its not
21:57 RealBadAngel its glasslike_framed
21:58 RealBadAngel EXISTING drawtype
21:58 Jordach which 0 people are using
21:58 RealBadAngel i dont think so
21:58 RealBadAngel its a part of technic_game
21:58 RealBadAngel and i saw some mods using that too
21:58 Jordach and those aren't oft used (you've got to think of the modder who will use it)
21:59 RealBadAngel i do
21:59 RealBadAngel im a modder :P
22:00 cg72 ive never heard of that draw type yet lol
22:00 RealBadAngel and framed glass is used on all vanessa's servers
22:00 RealBadAngel https://github.com/minetest-technic/framedglass
22:01 RealBadAngel so try this mod
22:01 RealBadAngel its quite old
22:04 cg72 crap i made a node box for that and it was done already
22:04 cg72 looks odd btw lol
22:05 cg72 bbl
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22:46 crazyR_ has anyone noticed that formspecs arnt send the quit field when pressing escape now?
22:47 cg72 no i havent built in a few days lol been lazy
22:48 crazyR_ lol, i just noticed it, esc was working on my local setup, moved it to the server and it wouldnt work, updated my local to the latest build and got the same result as the server lol
22:49 cg72 ok well im 12 days old for a build :O
22:49 * cg72 hides in shame
23:12 RealBadAngel hmm, looks like im quite done with glasslike_framed
23:12 RealBadAngel results are quite nice, even without transparent liquids
23:13 RealBadAngel and im really suprised how simple it turned out to be
23:14 cg72 can i see how it looks RBA?
23:15 RealBadAngel in a few minutes, hold on
23:21 RealBadAngel https://www.youtube.com/watch?v=RUtrT7UGRMI
23:22 cg72 RBA looks great
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23:27 RealBadAngel http://pastebin.com/RgfqNQct
23:27 RealBadAngel whole tank definition, its a single node
23:28 RealBadAngel param2 holds liquid level
23:28 cg72 is that builtin now or will it be?
23:28 RealBadAngel we will see, i hope so
23:29 cg72 i do like it
23:29 cg72 ill go for it
23:29 cg72 how much code did you add to the game?
23:29 RealBadAngel by now i have to clean it up
23:29 RealBadAngel but i think it will end with not more than 30 lines
23:30 cg72 only 30 lines is great
23:30 RealBadAngel but i think i can make it way shorter
23:30 RealBadAngel i need to make some optimizations to glasslike_framed anyway
23:31 RealBadAngel btw, lua definition that makes tank is different from the one that defines glass only with adding special_tiles
23:31 cg72 love it
23:31 RealBadAngel so, just 3rd, animated texture
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23:44 ShadowNinja celeron55: Why does RollbackManager inherit from IRollbackManager and IRollbackReportSink?  IRollbackManager only adds a few pure virtual methods, and ReportSink is (almost) entirely pure virtual functions (it has a real constructor that does nothing).  Also, why the 'I' prefix?  Irrlicht uses that, but that's because it's *I*rrlicht.
23:50 RealBadAngel ShadowNinja, and what do you think about the video?
23:51 RealBadAngel btw, transparency for fluids works perfectly, ive just put use_texture_alpha = true in the wrong place ;)
23:52 * ShadowNinja reads backlog
23:53 RealBadAngel but z-sorting is still there sadly
23:55 ShadowNinja RealBadAngel: Looks great, it would work well for storage tanks.  Can you set any texture for the inner node?
23:55 RealBadAngel any
23:56 RealBadAngel it just extends drawtype with one extra texture
23:56 ShadowNinja Good.  Make rainbow storage tank.  ;-)
23:57 RealBadAngel http://pastebin.com/RgfqNQct
23:57 ShadowNinja +"a "
23:57 RealBadAngel whole lua code for such tank
23:57 ShadowNinja tiles1?  ;-)
23:58 ShadowNinja Level is set by param2?
23:58 RealBadAngel copy paste
23:58 RealBadAngel i had it defined outside previously
23:58 RealBadAngel should be just "tiles"
23:58 RealBadAngel and yes
23:59 ShadowNinja Hmmm, maybe I -> Imaginary.

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