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IRC log for #minetest-dev, 2014-06-17

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All times shown according to UTC.

Time Nick Message
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00:43 VanessaE wow, you should see RBA's block side shading tweak with HDX.   almost creepy how good it looks.
00:44 RealBadAngel make some screenshots pleas
00:44 RealBadAngel +e
00:48 VanessaE ok
00:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies​/minetest/screenshots/screenshot_2806805573.png
00:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies​/minetest/screenshots/screenshot_2806757617.png
00:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies​/minetest/screenshots/screenshot_2806921011.png
00:52 VanessaE more?
00:52 VanessaE it's interesting, this shading tweak led to an increase in color saturation
00:53 VanessaE even on nodeboxes
00:54 Piggybear87 Wow. Those textures are beautiful!
01:09 Taoki Funny enough, when I suggested a very similar change, mine was ignored :P
01:09 Taoki https://github.com/minetest/minetest/pull/772
01:09 Taoki Well mine wasn't as good for sure
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02:52 ShadowNinja celeron55: The serverlist has a banning feature.  "blocklist" in "my $config" or some such.
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05:36 kaeza not to incite a flamewar, but I kinda find it funny how somebody "distributing malware" and asking for naked pics of users (which are mostly children) generates a "meh" response while when someone suggests allowing proprietary software in the MMDB everyone panics
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07:25 celeron55 kaeza: well, that's the internet in a nutshell
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09:11 Jordach well, this is interesting
09:11 VanessaE Jordach: https://github.com/minetest/minetest/commi​t/a0f78659f31abdce973bc6641b5b5a58f2ba9afc
09:11 Jordach apparently the client tab's address box can have mulitple lines
09:12 VanessaE you may now hyperventilate.
09:12 * Jordach falls off the chair
09:17 VanessaE Jordach: breathe...
09:17 VanessaE so what happens if you manage to put multiple lines in it?
09:18 Jordach attempt to compare string with nil
09:19 Jordach https://cdn.mediacru.sh/WbOQazMqSX46.png https://cdn.mediacru.sh/mXh3kVa8j2mZ.png
09:19 VanessaE weird.
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11:18 RealBadAngel going to merge #1385 ,its a bugfix.  any objections?
11:20 RealBadAngel https://github.com/minetest/minetest/pull/1385
11:20 VanessaE what's it do?
11:21 VanessaE nevermind.
11:32 sfan5 RealBadAngel: looks good
11:35 RealBadAngel VanessaE, its a fix that Taoki needed for Creatures mod. Its quite interesting btw
11:35 VanessaE I saw.
11:35 Taoki RealBadAngel: WB. I'm here too, ready to help with the shaders. Though I need to go eat in 30 mins
11:36 RealBadAngel i just finished with wielded fix for ya
11:37 RealBadAngel havent even started to think what could cause that blinking
11:37 Taoki ok
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11:54 RealBadAngel Taoki, btw, i made a pull for creatures with better ghost screen overlay, you may want to try it
11:54 Taoki Seen, will look soon. Thanks
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12:05 Taoki BRB in an hour or less
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13:00 Taoki RealBadAngel: Back
13:00 Taoki Is the fix in master, so I can test it too?
13:01 Taoki Got it actually, will test now
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13:08 Taoki Yesp, can confirm it's fixed :)
13:08 Taoki Also, I'm here for the next hours, to test that shader bug
13:15 Taoki RealBadAngel: lol, it still crashed even after that fix
13:15 Taoki * /windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp:618: const ItemStack& InventoryList::getItem(irr::u32) const: Assertion 'i < m_size' failed.
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14:39 RealBadAngel Taoki, hmmm, maybe i missed something, here it works without any crash
14:39 Taoki RealBadAngel: It seems to happen a ton more rarely. It only happened once and that was it
14:39 Taoki So clearly your fix works too. Maybe this is something slightly related but still different
14:39 RealBadAngel i put a check in two places
14:40 RealBadAngel maybe theres something left out there
14:40 RealBadAngel btw, most easy recipe to test
14:41 RealBadAngel turn into any creature, scroll hotbar to be >1, doesnt matter if somethin is in the slo
14:41 RealBadAngel *slot, fly up, and fall down to kill urself
14:42 * Taoki nods
14:42 Taoki I tried that and it doesn't crash any more. This was just an exception
14:42 Taoki Even if a problem is still left in the engine, it's a dozen times rarer now
14:44 RealBadAngel you remember what you were doing when it crashed?
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15:04 Taoki RealBadAngel: Died with items on hotbar like before
15:08 RealBadAngel ok, lookin then for more places to cause that
15:10 RealBadAngel can you copy full line with that error?
15:10 RealBadAngel it was server thread or something else?
15:13 Taoki It's gone sadly
15:16 Taoki BTW: I'm coding an advanced target and priority system in the Creatures mod. Will allow mobs to decide with nice accuracy who to follow or attack, while hopefully still staying lightweight :)
15:31 RealBadAngel have you tried that overlay?
15:33 Taoki Yes, added it
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15:38 RealBadAngel Taoki, its propably that c55 fix in hud.cpp not working as intended
15:39 RealBadAngel for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++)
15:39 RealBadAngel anyway, i dont really understand the meaning of it
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16:07 RealBadAngel Taoki, got it, it wasnt the line above
16:08 Taoki yay
16:08 RealBadAngel c55's is just strangely coded but works ;)
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16:22 RealBadAngel Taoki, https://github.com/RealBadAngel/minetest/com​mit/29a01f59da3921f42e02605d4c8dc413e8c1aa81
16:23 Taoki awesome
16:28 proller better to check inside getItem
16:28 RealBadAngel and return what?
16:28 proller bull
16:28 proller null
16:28 RealBadAngel it is supposed to return pointer to an itemstack
16:29 proller or you need to make check before every getItem call
16:33 RealBadAngel those 4 should be enough
16:33 RealBadAngel i mean 3 checks made by me and 1 by c55
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16:43 RealBadAngel Taoki, please do test the mod a little bit more, if we got all checks made
16:43 Taoki RealBadAngel: Will a bit later, need to leave now
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18:55 sapier if noone complains I'm gonna merge #1364 in a few minutes
18:55 sapier https://github.com/minetest/minetest/pull/1364
18:56 sapier proller I'm removing 1999 lines of code ... time for a celebration isn't it? ;-)
19:06 Amaz He'll find something to complain about, I'm sure! ;P
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19:17 Krock wut about 2k lines?
19:19 celeron55 https://forum.minetest.net/vi​ewtopic.php?p=144374#p144374
19:19 celeron55 it seems like those two posts were forgotten completely?
19:20 celeron55 (any moderator in here to comment that?)
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19:34 Taoki RealBadAngel: http://pastebin.com/raw.php?i=SYjDx4SM It happens nearly a second after I possess mobs or die however, not instantly like the original crash
19:34 Taoki And I haven't tried latest GIT master, if you already attempted a new fix
19:36 sapier what mobs are you talking about?
19:37 Taoki Creatures mod
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19:39 sapier ok :-) no bug for me
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19:43 sapier RealBadAngel: next android build will run in ogles2 mode ... not as good as ogles1 and still some bugs but I guess id'd be good enough for you to start your shader fixes
19:46 sapier I'm pushing 1364 now
19:49 sapier any comments to #1373? https://github.com/minetest/minetest/pull/1373
19:52 Taoki It happens if I select the 2nd hotbar slot before I die and turn to a ghost, like RBA said
19:53 sapier didn't rna do a fix a few hours ago?
19:53 sapier actually it seems to be a workaround instead of a fix ... but in case it works
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20:13 Taoki Will check soon
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21:47 sapier https://github.com/minetest/minetest/pull/1373 a small bug in this resulted in changes therefore I don't merge it today, now dropdown elements behave same as buttons on change. Meaning if you do change a dropdown only this dropdown's field is sent. If you press a button dropdowns behave same as texfields, all dropdowns are sent.
21:56 sapier any comments on 1206? https://github.com/minetest/minetest/pull/1206 most of those ifdefs are just plain useless
21:57 sapier the part beeing really curl specific is quite minor, I realized that while I thought I had to replace curl by some android specific way of doing it
22:06 ShadowNinja sapier: AFAIK all fields are always sent, except when quiting the menu, which may be a bug.
22:06 sapier no buttons are not sent
22:07 sapier only the pressed button is sent
22:07 ShadowNinja Oh, also, fields.quit is sent when pressing a submit button, is this intentional?
22:07 sapier as far as I remember quit sould only be sent on a button closing the form
22:08 sapier https://github.com/minetest/minetest/pull/1359 could someone please test this branch? I'm not gonna try to add those patches one by one fighting for "why do we have to add a fix providing only 0.5% more fps"
22:10 sapier in total all of those patches result in a speedup on android from 1-6 fps and according to PilzAdams tests you achiev about 4fps more on his test setup (base fps was about 20fps iirc)
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22:14 proller again "find two changes in 1000 spaces"
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23:37 Taoki RealBadAngel: Still here for over an hour, if you wanna look into the shaders tonight
23:37 VanessaE ok, 10+ GB in Linux to use HDX 512px on my Creative server, versus 5.2 GB for Jordach to do the same?  Clearly a memory leak exists in Linux builds.
23:37 VanessaE this needs fixed.  NOW.
23:38 VanessaE this kind of shit has to stop.
23:40 Jordach VanessaE, $5 it's that no extrude patch being leaky
23:41 VanessaE Jordach: try it and see, then
23:42 Jordach VanessaE, my client did not use that patch
23:42 Jordach so recompile without it
23:42 Jordach (mines fresh from git whenever sfan5 last compiled)
23:43 Jordach cb3b42e *
23:43 VanessaE Jordach: it's always used horrendous amounts of RAM for me, since long before I started using that patch
23:48 asl so now people start caring about the leak
23:54 VanessaE asl: explain

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