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IRC log for #minetest-dev, 2014-05-22

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All times shown according to UTC.

Time Nick Message
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02:35 zat Anybody bothered if I add the possibility of adding a Lua function reference to the decorations list of a simple deco?
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03:13 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
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14:15 Megaf maybe theres a new way to clearobjects that would not make the server freezes
14:15 Megaf maybe something like the mese sand tubes
14:15 Megaf they vacumm the objects
14:16 Megaf so, a vacumm tube with a range of 16 nodes like could be place on the center of a 16x16x16 area and than the items pulverized
14:16 Megaf this could be done block by block
14:17 Megaf yes, it would take long, be it wouldnt have a big impact on perfromance
14:17 Megaf performance*
14:25 CraigyDavi Megaf, using the builtin_item mod seems to work for me
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16:11 kaeza small patch: https://github.com/kaeza/minetest/commit/​2a33f7f92c5d274335d7e92865b6545e1d7954a7
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16:29 kaeza eh fuck it, this is better: https://github.com/kaeza/minetest/commit/​5f6cb872604daad7dc205f3fac6787cc2ffe2322
16:30 Megaf CraigyDavi: I don't understand how that works
16:32 Megaf kaeza: that's a great idea
16:32 Megaf did you made a pull request already?
16:32 kaeza no
16:32 CraigyDavi Simple, really. Just using remove_items in minetest.conf when using the mod. There's no problems
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16:54 kaeza there was a big party for pull request number 1000, and we are 1/3 of the way to 2k ._.
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18:28 SoniEx2 nodes should get an on_entity_collide
18:32 RealBadAngel what for?
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19:12 VanessaE RealBadAngel: maybe he wants to make an in-game pinball machine :P
19:15 Megaf #1000
19:15 ShadowBot https://github.com/minetest/minetest/issues/1000 -- Fix entity duplication once and for all by celeron55
19:15 Megaf #2000
19:15 ShadowBot Megaf: Error: Delemiter not found in "HTTP Error 404: Not Found"
19:16 Megaf #1200
19:16 ShadowBot https://github.com/minetest/minetest/issues/1200 -- Add support for exiting formspecs by doubleclicking outside by sapier
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19:48 RealBadAngel ShadowNinja, here?
19:49 ShadowNinja RealBadAngel: Yep.
19:49 RealBadAngel check the code, ttl still works in unloaded blocks, it adds dtime_s on activation
19:50 RealBadAngel which is game time - block's timestamp
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20:15 Megaf CraigyDavi: default is 300 seconds, so to change the value I just put remove_items = 120 in minetest.conf, right?
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20:40 ShadowNinja RealBadAngel: But why not just use the gametime?
20:41 ShadowNinja VanessaE: I made a in-game PONG machine.  I stoped when a digilines/LuaC bug stoped my from making the controls properly though.
20:46 RealBadAngel ShadowNinja, i did before, but sapier thought that gametime may overflow
20:47 RealBadAngel also, the code is a bit simplier now
21:04 ShadowNinja RealBadAngel: Lua uses doubles, which give you more than 50 bits of precision (52?) which is plenty.  Even a 32-bit number should be fine, since most players don't play continuously for a hundred years.
21:05 ShadowNinja Even with regular realtime it should be plenty big enough.
21:05 RealBadAngel tell that to sapier ;)
21:06 RealBadAngel anyway, either the solution game_time is used for calculations
21:06 ShadowNinja RealBadAngel: Is the block timestamp gametime or realtime?
21:06 RealBadAngel gametime
21:06 ShadowNinja Alright, good.
21:19 CraigyDavi Megaf, Yes. That will remove items every 2 mins. Without causing lag to the server.
21:21 RealBadAngel ShadowNinja, what about default ttl? is 15 minutes ok with you?
21:22 proller why uou hate items?
21:24 ShadowNinja RealBadAngel: Yes.
21:25 RealBadAngel proller, i hate items so much that in my worlds i will make ttl = 1s
21:25 proller make default = -1 and set it to 1 in you worlds
21:26 RealBadAngel if you want to stress your servers youre free to set it to -1, nothing easier
21:28 RealBadAngel we do want optimized things for players that are not even able to find config file
21:28 RealBadAngel since you do know where it is, what problem do you have exactly?
21:29 proller instead of optimizing item handling you want delete all items.. okay, its true minetest way
21:29 RealBadAngel having things easy come, easy go, doesnt help gameplay
21:30 RealBadAngel it in fact kills the gameplay
21:30 RealBadAngel and minetest suffer from that a lot
21:31 RealBadAngel theres no risk at all, player's death means nothing
21:31 RealBadAngel so its not a sandbox world anymore, its kindergarten
21:33 RealBadAngel and btw, if you do love your items put them into chests, they are made on purpose :P
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23:10 diemartin wouldn't it be cleaner to use table.concat() here? https://github.com/minetest/minetest/blob/​master/builtin/game/chatcommands.lua#L391
23:14 diemartin that file needs some cleanup ._.
23:14 diemartin (mostly style issues though)
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23:22 jin_xi kaeza: look at formspec toolkit. its all string concatenation too
23:24 jin_xi idk if it matters much tho
23:31 kaeza https://github.com/minetest/minetest/bl​ob/master/builtin/fstk/tabview.lua#L251 this should be in `ui' table (or `core' or whatever)
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23:33 kaeza hmm

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