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IRC log for #minetest-dev, 2014-05-15

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05:36 RealBadAngel hi
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05:42 VanessaE hi
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10:33 reactor Eh!
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10:35 reactor Oops.
10:36 reactor Well. The question is, why can't Minetest handle 8-bit encodings without gettext?
10:36 reactor Is that a limitation of Irrlicht?
10:36 reactor (but server is affected, too)
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19:30 VanessaE am I the only one who is getting a plain brown background in the main menu?
19:31 VanessaE (when using a texture pack that supplies valid menu images I mean)
19:34 sapier hmm I assume something is broken due to moving the mainmenu scripts
19:35 ShadowNinja BuildCraft is back.  They claim that the source is here: https://github.com/gameabc/worldcraft  it might be legit.  There are some new folders in gamesrc and the Java is included.
19:39 sapier interesting, but their licensing is a mess ;-)
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19:40 ShadowNinja BuildCraft is actually quite playable now.
19:41 sapier what's better there we can use for our android port?
19:41 ShadowNinja It's built with VERSION_STRING="" though.
19:42 ShadowNinja sapier: Rendering is faster, I can see more than one mapblock at a time.
19:42 VanessaE I wonder about the iOS version they distribute
19:42 VanessaE where's the code for that one?
19:42 ShadowNinja (Maybe 16 blocks)
19:42 ShadowNinja sapier: The menu is also much more complete.
19:42 sapier ok then it's worth looking what they did
19:43 sapier argh
19:43 ShadowNinja sapier: You should also make the fly toggle in-game, not at the menu.  (Oh, and it doesn't persist)
19:43 sapier what do you suggest how to toggle fly in game?
19:44 ShadowNinja sapier: A simple toggle button.
19:44 sapier I know admins usually use it but normal players don't ... adding a button just for admins seems a little bit overdesigned to me?
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19:46 ShadowNinja Everyone normally uses fly on my server, and I find it very annoying to have to reconnect to switch.  And MT is already capable of it, so it shouldn't be hard.
19:46 sapier I'd like to hear another ones opinion on this
19:47 sapier worldcraft is way beyond minetest master
19:47 sapier at least in large parts
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19:52 sapier ShadowNinja: they set the minimum view range to 50 while it's set to 10 in my port ;-)
19:52 ShadowNinja What are your thoughts on adding "warning" and "trace" loglevels, and moving a lot of messages from info to debug?
19:52 sapier ahh wait the max is set to 50
19:52 sapier the min is set to 20 for them
19:53 ShadowNinja sapier: Ah, that might help.  Turn it up in your fork too, 0 (or really 1) is unusable.
19:53 sapier I guess it'S gonna cause some discussion about what is warning what trace but I'm generally positive ... at least if you fix the other bugs you added recently first ;-)
19:54 ShadowNinja Trace is even more verbose than debug.
19:54 sapier they have some performance related settings quite different, maybe theirs are better
19:54 ShadowNinja I think it's called verbosestream though, and dstream is just std::cerr.
19:55 ShadowNinja Warningstream is for things like depreciation warnings.
19:56 ShadowNinja It should be on by default, between errorstream and actionstream.
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19:57 sapier argh, that's gonna be a lot of work evaluating what they did fix and what is just old
19:59 ShadowNinja They obviously concentrated more on getting a game out than doing it in a maintainable and mergable way.
20:00 sapier they even did switch tabs for spaces
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20:03 VanessaE that was probably a crap text editor setting that did that
20:03 sapier well I guess I'm gonna try to take the improvements from there ... at least from those files that are still lgplv2
20:03 sapier VanessaE: most likely noone changes hundreds of tabs manually
20:04 VanessaE sapier: I've done it before ;)
20:04 VanessaE (but, that's stupid to do)
20:04 sapier it wasn't me to tell it ;-)
20:05 sapier still if someone did help verifying their changes I'd be very thankfull, within that much of irrelevant changes chances to miss the relevant one are quite huge
20:12 sapier would anyone miss the inventoryitems blinking up on start?
20:12 Jordach_ i remember it showing the nodes in the corner, if you're referring to that
20:12 sapier yes that's what I'm talking about
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20:17 ShadowNinja VanessaE: I've done `echo :%s/    /\t/g | vim main.c` a few times.
20:17 sapier please check if there's any side effect #1304
20:17 VanessaE use unexpand
20:17 ShadowBot https://github.com/minetest/minetest/issues/1304 -- Fix inventory items blinking on item preloading by sapier
20:17 VanessaE it works better
20:18 ShadowNinja I've replaced them manually only when there were <10 or so.
20:18 ShadowNinja VanessaE: Unexpanded?
20:19 VanessaE unexpand(1)
20:19 VanessaE handy tool for the job
20:19 VanessaE pipe the source file through it with the right switches and bye-bye excess spaces
20:20 ShadowNinja Ah.  sapier: If that begin/end is just excessive then it seems fine, but there may be a reason for that.
20:22 sapier well I thought about it but I didn't find any pressing need to do it
20:23 sapier of course this causes itemimages not to be flushed to graphics card ... but I don't see a valid reason why this has to be done?
20:24 sapier their gui improvements are of no direct worth ... well we can look how they did it but they changed it in a way not beeing interested in this code to continue to work on pc
20:24 sapier ohhh
20:25 sapier wait ... some of the changes are related to pre table including ... god that code is ancient
20:26 sapier but their font size addition could be worth extracting
20:26 sapier that'd fix the menu not beeing readable on high dpi screens
20:29 sapier ShadowNinja: do you agree to merge the mainmenu cleanup #1241?
20:29 ShadowBot sapier: Error: Delemiter not found in "Page is too big."
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20:32 VanessaE sapier: can you add something to that to fix the brown issue I mentioned?
20:32 VanessaE as long as you're working on the menu I mea
20:32 VanessaE mean*
20:34 ShadowNinja sapier: Aha, found the delemiter bug!  And I haven't looked at it recently, but it seems like the biggest issues have been fixed.
20:34 sapier actually I fixed ALL your comments even those I don't agree to
20:37 sapier btw did you have any luck in finding the async crash?
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20:46 ShadowNinja sapier: No, I've been too busy to work on Minetest the last few days.  See if you can find it if you have time.   :-)
20:48 sapier nope, that's burried way to deep withing lua you know that stuff a lot better then me so you're gonna need way less time then me
20:48 sapier and by the way, it didn't happen with marshalling ;-)
20:52 sapier so what about #1241 ... anyone tested it?
20:52 ShadowBot https://github.com/minetest/minetest/issues/1241 -- Add formspec toolkit and refactor mainmenu to use it by sapier
20:54 ShadowNinja I'm trying Lua 5.2 to see if it's a Lua interpreter bug...
20:55 sapier I don't understand why your so eager to fight for lua 5.2
20:56 sapier I suggest trying 5.1 as chances to merge 5.2 within reasonable time seem to be quite minor
21:01 ShadowNinja The error happens deep in the internals of Lua.  Possibly in the GC.  It's durring a reallocation anyway.
21:02 sapier I know it's not easy to track down
21:07 ShadowNinja This would seem to be an interpreter bug though...
21:08 sapier if it was a interpreter bug why didn't it happen before?
21:08 ShadowNinja sapier: DISABLE_LUAJIT should be ENABLE_LUAJIT.
21:08 ShadowNinja sapier: Because we weren't doing whatever triggers this.
21:09 ShadowNinja I'll see what happend when I make some Lua functions no-ops.
21:09 ShadowNinja s/d/s/
21:09 sapier well we can't fix the interpreter so we shouldn't do what we didn't do before
21:10 sapier but I think "interpreter bug" isn't much more then a "working thesis" right now, true?
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21:14 VanessaE hm, luajit is at 2.0.3 now?
21:14 sapier luajit is os dependent
21:15 VanessaE yep I know
21:16 sapier so what's your question?
21:16 VanessaE no question, just happened to notice it.
21:18 sapier ShadowNinja: you mentioned something about error function last time ... could this be related http://repo.or.cz/w/luajit-2.0.git/commit/624260f8318e0a64f4a128f0111a974230d5cb48
21:24 ShadowNinja sapier: Uh, this might be an issue: http://pastebin.ubuntu.com/7469908/
21:25 VanessaE eeep
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21:25 sapier engine?
21:26 ShadowNinja Hmmm, core.debug isn't NUL-safe.
21:26 sapier let me check but I think I removed any remains of "engine" in my code
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21:27 ShadowNinja sapier: This is from master.
21:27 sapier well master crashes for various reasons
21:27 sapier but the real issue is still hidden behind those
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21:28 VanessaE I wish I'd kept the log, I ran into an obscure crash last night in my own code that was referencing async as well.
21:28 VanessaE and I don't use async calls.
21:28 sapier you didn't agree to 1241 yet so you have to patch away those crash reasons first to find the async issue
21:29 ShadowNinja http://sprunge.us/FKWh/diff  I'll push this in a minute.
21:29 sapier I disagree to merging "FKWh/diff not found"
21:29 VanessaE -1
21:29 VanessaE :)
21:30 ShadowNinja sapier: Er, "?diff".
21:30 VanessaE nope.avi
21:30 VanessaE http://sprunge.us/FKWh?diff
21:30 VanessaE that works.
21:30 ShadowNinja That's what I said.
21:31 sapier no
21:32 sapier something replaced the questionmark by slash
21:32 sapier well that reduces the length of the crash message
21:32 sapier no not really
21:33 sapier just a random variation
21:33 ShadowNinja sapier: That makes core.debug NUL-safe.
21:34 sapier well that's a bugfix so it's ok but it's not the really pressing bug ;-)
21:36 sapier ShadowNinja: maybe you shoud check if (len > 0) instead of if(s)
21:37 sapier btw my code doesn't have any string containing "engine" in builtin folder and still crashes
21:45 ShadowNinja Grrr.  The crashes happen in different places each time.
21:45 sapier stack overflow?
21:46 sapier or maybe someone returns a pointer to a stack variable?
21:46 ShadowNinja sapier: No.  Segfaults, double frees, many different errors.  Once it even crashed in l_debug().
21:46 * ShadowNinja switches back to non-
21:47 * ShadowNinja JIT Lua.
21:47 jin_xi ShadowNinja: re particles: could something like this work? http://paste.org.ru/?j8k1ou
21:47 sapier both of the issues I mentioned could cause things like that
21:48 sapier a stack overflow could be checked by increasing stack size, but it's quite unlikely to be one
21:48 sapier while finding a pointer to a stack variable is uarg ... I don't know of any way of doing this planfull
21:49 ShadowNinja jin_xi: def.playername = lua_isstring(L, -1) ? luaL_checkstring(L, -1) : ""; <-- This uses checkstring, but already checks it.  Use lua_tostring here.
21:49 ShadowNinja jin_xi: Also comment style and indentation.
21:51 ShadowNinja jin_xi: playername is fetched twice in add_particlespawner.
21:52 ShadowNinja jin_xi: Set the dafaults at initialization rather than in every setter.
21:53 sapier #include "script/lua_api/l_particles.h" headers in lua_api are not supposed to be included in core ... at least it was designed that way
21:53 ShadowNinja sapier: If it's a stack variable return it's one deep in Lua.
21:54 jin_xi i know, so should a particle definition have its own header? or is it a stupid idea altogether
21:54 jin_xi ?
21:54 ShadowNinja Yes, the include should go the other way.
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21:55 jin_xi i got carried a way a bit...
21:56 sapier ShadowNinja:  does it happen with lua interpreter too?
21:57 sapier wait I already had disabled luajit so I guess yes it does ... I'll check again
21:58 sapier btw ShadowNinja lua debugging doesn't work with luajit
21:59 sapier dump() doesn't use newlines within it's output does it?
22:00 sapier crashes for lua too this suggests it's not a luajit bug
22:02 ShadowNinja sapier: Lua and LuaJIT.  The crashes don't occur consistently in one place though.  Sometimes it crashes in print()/debug(), sometimes after calling the function, or after serializing it.
22:02 ShadowNinja s/it/it's result/
22:02 VanessaE I wish I'd kept the log, damn it.
22:02 VanessaE I was having that same crash early this morning while working on one of my mods.
22:02 VanessaE and it was in a print() call.
22:03 VanessaE (just a shitload of prints for some debugging of a table's contents)
22:04 VanessaE and I seem to recall seeing something about serializing in that error, too
22:04 VanessaE I thought it was an obscure bug in my mod.  guess not :)
22:05 sapier what do you do if the job result is nil?
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22:08 ShadowNinja sapier: Pass it to core.serialize, which produces "return nil"
22:08 sapier serializedResult.data() you always have to use the variant noone else uses? ;-)
22:09 sapier but that's not an error anyway just something you cause everyone to have to look up docs
22:10 ShadowNinja sapier: The difference if that data() doesn't guarantee a NUL terminator, which we don't care about since it's binary data with embeded NULs.
22:11 sapier "Both string::data and string::c_str are synonyms and return the same value."
22:13 sapier the difference having been there in an old c++ standard is gone ;-)
22:13 ShadowNinja "There are no guarantees that a null character terminates the character sequence pointed by the value returned by this function. See string::c_str for a function that provides such guarantee."
22:13 sapier that's the difference in c++03 but data has to be 0 terminated now too
22:13 ShadowNinja C++11 changes that.  But we don't use C++11.
22:14 sapier well in this case using c_str() is even more safe then using data() ;-)
22:14 ShadowNinja And I prefer the name data.  :-)  Anyway, I don't think that's the issue.
22:14 sapier I don't think that'S related too
22:16 sapier especially as this is in wrong thread
22:19 sapier what happens if dump returns nil?
22:20 sapier serialize nil ... ok
22:21 sapier I've to get some sleep ... good hunt
22:25 jin_xi ShadowNinja: would it be better to only change l_add_foo functions in l_particles.cpp and leave the rest alone?
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22:32 SoniEx2 it would be nice to see a minetest.get_minetest_dir() so you can use <minetest dir>/bin/lua for lua libs (LPeg, LuaSocket, etc) and <minetest dir>/modules for lua modules (*.lua and *.luac which aren't mods and shouldn't be used as mods)
22:41 ShadowNinja jin_xi: Yes.  The rest should be done in a seperate commit.
22:42 ShadowNinja SoniEx2: There is only a "minetest dir" in RUN_IN_PLACE builds.
22:42 ShadowNinja maybe minetest.get_paths().bin or so.
22:43 SoniEx2 ShadowNinja, what do you mean?
22:44 ShadowNinja SoniEx2: On system-wide builds there are some things in ~/.minetest, some in /usr/bin, some in /usr/share/minetest, etc.
22:44 SoniEx2 uhh ok
22:44 SoniEx2 so minetest.get_bin_dir()
22:45 zsoltisawesome ShadowNinja: he isn't on Linux, i think
22:45 SoniEx2 zsoltisawesome, I'm a they
22:45 SoniEx2 and it doesn't matter
22:45 ShadowNinja But no need for a getter function.  Just store it somewhere.
22:46 SoniEx2 uhh no wait
22:46 ShadowNinja SoniEx2: multi-personality disorder?  ;-)
22:46 SoniEx2 ShadowNinja, gender dysphoria ;)
22:46 ShadowNinja SoniEx2: But what do you need the bin dir for?
22:46 SoniEx2 I don't want the bin dir
22:47 ShadowNinja SoniEx2: Then what do you want?
22:47 SoniEx2 for RUN_IN_PLACE builds I need the minetest dir which has bin/ and all that
22:47 SoniEx2 for system-wide builds, I need something else
22:47 SoniEx2 I need the place where games and stuff are stored?
22:48 ShadowNinja SoniEx2: That's $USER/games.
22:48 ShadowNinja SoniEx2: https://github.com/minetest/minetest/blob/master/README.txt#L45
22:48 SoniEx2 like /whatever/minetest(/games|/lualibs|/modules|...)
22:49 SoniEx2 where /lualibs = C libs which can be loaded with package.loadlib and package.cpath
22:49 SoniEx2 and /modules = *.lua and *.luac files which can be loaded with package.path
22:50 SoniEx2 on RUN_IN_PLACE builds that would be <minetest dir>(/lualibs|/modules)
22:50 SoniEx2 and yes I know the current minetest doesn't change package.path/package.cpath
22:50 SoniEx2 but still
23:11 ShadowNinja SoniEx2: See how the IRC mod does it.  The .so is included in the mod.
23:11 ShadowNinja Maybe that should be changed though.
23:15 SoniEx2 ShadowNinja, all you should do is change package.(c)path
23:15 SoniEx2 or provide a minetest.get_stuff_dir()
23:16 ShadowNinja SoniEx2: It adds it's modpath to package.cpath and require()s it.
23:17 SoniEx2 hmm...
23:17 SoniEx2 ok
23:20 ShadowNinja It may simply depend on a system installation in the future though.
23:24 ShadowNinja http://sprunge.us/HWYL?diff  This reworks the dumping functions (See commit message).  Comments?
23:27 SoniEx2 I have a better idea for your dumping functions
23:27 SoniEx2 why not use metatables?
23:28 SoniEx2 metatables and about 250 chars of code
23:28 SoniEx2 also wait bbl
23:30 ShadowNinja SoniEx2: What?  How would metatables be usefull?  I could add metatable dumping support though.

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