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IRC log for #minetest-dev, 2014-04-06

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All times shown according to UTC.

Time Nick Message
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12:01 sapier #1203 #1204 #1205 and #1206 are another set of split up fixes from android port which aren't really android specific
12:01 ShadowBot https://github.com/minetest/minetest/issues/1203 -- Pass pointer to nodedef directly ... by sapier
12:02 ShadowBot https://github.com/minetest/minetest/issues/1204 -- Use narrow_to_wide in gettext instead of os dependent conversion fct by sapier
12:02 ShadowBot https://github.com/minetest/minetest/issues/1205 -- Make config honor build system specified config defines by sapier
12:02 ShadowBot https://github.com/minetest/minetest/issues/1206 -- Remove a lot of superfluss ifndef USE_CURL checks by sapier
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13:16 sapier #1208 is another minor fix
13:16 ShadowBot https://github.com/minetest/minetest/issues/1208 -- Minor fixes for file/modlist download in mainmenu by sapier
13:22 sapier proller did you have time to check if the (free)bsd variant of thread naming works yet?
13:46 proller 44    0   495M   171M 915gwr  3   0:16  33.50% minetest: EmergeThread (minetest){minetest}
13:47 sapier is there a way to see all threads on freebsd? on linux it's top -H -p <pid>
13:48 proller fail - http://paste.org.ru/?54c3n8
13:49 sapier hmm so setprocname really sets process name not thread name ... I'm not really surprised this was a possible interpretation of docs
13:49 sapier guess you don't know about a function on freebsd to set a threads name too? ;-)
13:51 sapier is pthread_setname_np available on freebsd?
13:57 proller no match in /usr/include
13:59 proller but.. http://lists.cs.uiuc.edu/pipermail/lldb-​commits/Week-of-Mon-20130722/009138.html
13:59 proller void pthread_set_name_np(pthread_t, const char *);
14:00 sapier question is can we rely on it, on linux it's not guaranteed to be available that's why I use prctl there
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14:44 ShadowNinja sapier: You can merge minor things in your sections without making a PR.
14:45 sapier I know but some of them should be at least noticed
14:47 sapier and usually at least one of those minor changes causes someone to block all the others so the split variants are much more likely to be merged ;-)
14:47 ShadowNinja 1203 seems fine, as long as it works.
14:48 sapier btw ShadowNinja if you create more pull requests for big changes and I create less we both would benefit ;-)
14:50 ShadowNinja The modstore JSON fetching should use parse_json.  And has httpfetch been added to the game script API?
14:51 sapier no but both of this is completely unrelated to my fixes
14:53 sapier it's just about removing ifdefs where they are useless and cause you do change multiple locations to enable some feature if done slightly different, e.g. if you don't use curl for downloading but some other lib
14:54 sapier proller I'm gonna disable threadnames for freebsd for time beeing seems there ain't a reliable way to set per thread names on bsd like os
14:54 sapier maybe we need to be more precise there and distinguish freebsd/netbsd, maybe even version based
14:55 sapier unless you know a better option, you're the one experienced with bsd not me ;-)
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17:35 sapier I'm gonna merge #1203 in about half an hour if noone has concerns
17:35 ShadowBot https://github.com/minetest/minetest/issues/1203 -- Pass pointer to nodedef directly ... by sapier
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22:03 luizrpgluiz hi devs
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23:03 paramat hi celeron55, i guess this one's for you since you're the audiovisuals dev https://github.com/minetes​t/minetest_game/issues/249
23:14 iqualfragile_ !tell *räusper* https://github.com/minetest/minetest/commi​t/28854495b172cdea6c835bb6482200c4e277b040 might not be that much of a good idea, have you actually benchmarked it? does it result in net gains? its highly likely that the compiler allredy optimizes it.
23:14 ShadowBot iqualfragile_: O.K.
23:14 iqualfragile_ -.-
23:14 iqualfragile_ !tell sapier *räusper* https://github.com/minetest/minetest/commi​t/28854495b172cdea6c835bb6482200c4e277b040 might not be that much of a good idea, have you actually benchmarked it? does it result in net gains? its highly likely that the compiler allredy optimizes it.
23:14 ShadowBot iqualfragile_: O.K.
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23:33 PilzAdam paramat, audiovisuals of the engine
23:33 PilzAdam not minetest_game
23:39 iqualfragile_ paramat: yep, minetest_game is content and as content is easy everybody is able to suggest improvements but as all ideas differ at least slightly none of them will ever make it and it will continue sucking
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23:55 paramat okay thanks :)

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