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IRC log for #minetest-dev, 2014-04-03

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All times shown according to UTC.

Time Nick Message
01:03 domtron joined #minetest-dev
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03:07 ShadowNinja Exio4: IIRC it was originally for debuging.
05:09 proller sfan5, ShadowNinja : virtual issue #1 for mapper: make water with opacity to show underwater world
05:27 us`0gb That would be very cool.
05:29 sfan5 sfan5: create an issue on github
05:29 sfan5 oops
05:29 sfan5 proller: create an issue on github
05:39 ShadowNinja proller: Good idea, but there would have to be a tint so that you could find water.  And IMO it should be heavy, so you can see under, but it's not very clear.
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08:44 proller sfan5, issues for mapper disabled now on github
08:47 celeron55 o
08:47 celeron55 oh*'
08:48 celeron55 fixed
08:48 celeron55 i enabled them and disabled the wiki
08:48 celeron55 i guess github by default disables issues for forked repositories
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15:27 Calinou I would like a clarification about fall damage, when I hit a *wall* at high speeds, I get fall damage, but:
15:27 Calinou - only if I'm not touching ground
15:27 Calinou - it's server-side, no client-side prediction, there's a delay
15:27 Calinou is there really wall fall damage now?
15:27 Calinou or is it the result of a bug?
15:28 sfan5 there is no server-side fall damage
15:28 Calinou also, I took fall damage while falling on a unloaded block, once
15:28 Calinou lost 7 hearts
15:28 Calinou was falling in a corner, but didn't end falling on a solid floor
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16:08 luizrpgluiz joined #minetest-dev
16:08 luizrpgluiz hi devs
16:18 domtron joined #minetest-dev
16:22 luizrpgluiz hi
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18:24 sapier #1194 fixes the strange button mask calc in game.cpp ... as well as a (unlikely) possible complete messup of the button mask
18:25 ShadowBot https://github.com/minetest/minetest/issues/1194 -- Performance optimized button to button mask evaluation by sapier
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19:10 PilzAdam sapier, seems good
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22:19 spillz joined #minetest-dev
22:20 * spillz is disgusted by how crappy irrlicht's gui classes are.
22:20 spillz layout by hand...
22:21 spillz Does the formspec improve on this? any examples of it being used on c++ side?
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22:46 celeron55 ~tell spillz it isn't used much from C++; the only case is show_chat_menu() in game.cpp
22:46 ShadowBot celeron55: O.K.
22:46 celeron55 it's somewhat a special case but it isn't too far from a generic one i guess
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