Time Nick Message 17:41 luizrpgluiz hi devs :) 17:42 PilzAdam hi user 17:42 luizrpgluiz My name is Louis in English because I am Brazilian and my English is not very good 17:43 luizrpgluiz you guys have some video of how to make mods for Minetest? 17:47 luizrpgluiz ????? 19:15 sapier game.cpp L 2310 WTF??????? 19:17 celeron55 someone insisted on doing that bitmask thing 19:17 celeron55 but what's so WTF in it 19:17 sapier it's not a bitmask its some sort of doing shift by using * 19:18 sapier guess compiler will create a <<1 <<2 <<3 anyway for higher optimization levels .. if you're lucky 19:19 sapier ok ok I admit my last formspec code wasn't perfect too so I shouldn throw too much stones ;-) ... but I've never seen a shift beeing done by multiplication with pot2 values ;-) 19:22 celeron55 it does look like being from someone coming from visual basic 19:22 celeron55 ...or lua, in our case 8) 19:22 sapier possible lua doesn't know about bitoperations ... a pitt 19:22 sapier y 19:22 celeron55 it has a library for that though, and luajit integrates it 19:23 celeron55 so really if you want it, you have it 19:23 sapier yes for what I know 5.2 has bitoperations too 19:23 celeron55 i think lua shouldn't have it because almost nobody needs it and lua is supposed to minimal and extendable 19:24 PilzAdam I think it was RBA who added that code 19:24 sapier I guess I'm gonna fix this once I found out why gcc seems to optimize out evaluation of mouse cursor update in my current android build :-) ... ob building pc version 19:25 sapier we should fix that code in case of a silly compiler really doing these multiplications we've got a huge performance penalty 21:30 Exio4 what was the use of BS? 21:31 sapier for what I know it's translation factor from irrlicht to position coordinates 21:31 Exio4 hm