Time Nick Message 07:33 kaeza it looks like sometimes the fog gets stuck in a specific place and fails to move along with the camera; anyone expepriencing this? 07:33 kaeza -p 07:35 kaeza example: https://dl.dropboxusercontent.com/u/100008207/screenshot_473120735.jpg 07:37 kaeza shot form outside the fog: https://dl.dropboxusercontent.com/u/100008207/screenshot_473401192.jpg 08:39 celeron55 what the hell 08:40 celeron55 is that some kind of RBA crap again? i didn't think that would be even possible 11:25 spillz Mikerhinos: you shouldn't. what's the error? 11:25 spillz (I changed the ubuntu ppa recently) 11:38 spillz Oops wrong irc 14:05 proller sfan5, https://github.com/sfan5/minetest/compare/minemovie_x264 - can you create new file.cpp about encoding to not increase game.cpp ? 14:05 sfan5 sure 14:06 sfan5 (not now but later) 14:12 sfan5 proller: do you (by any chance) know how to use x264 to encode vfr input? 14:12 proller no, nothing know about x264 14:16 sfan5 :-( 16:52 sapier #1188 is a good idea ... gettime seems to me like a porting issue maybe we should consolidate "porting" code to a subfolder some time later ... it's a little bit much for a single file 16:52 ShadowBot https://github.com/minetest/minetest/issues/1188 -- getTime refactoring by Selat 16:53 sapier I'm gonna merge #1192 soon as it's a regression fix only and ciaranG already confirmd it works 16:53 ShadowBot https://github.com/minetest/minetest/issues/1192 -- Fix lost change password button by sapier 16:54 sapier hmm not "soon" as in duke nukem forever but in a couple of hours ;-) 19:28 sapier as noone complained the last hours I'm pushing #1192 in about 5 minutes 19:28 ShadowBot https://github.com/minetest/minetest/issues/1192 -- Fix lost change password button by sapier 19:30 proller big copy-paste in formspec= 19:30 sapier nope 19:30 proller yep. 19:31 sapier look more exactly 19:31 proller you cant make n++ fornumbers? 19:31 sapier what are you talking about? 19:33 proller copypaste is bad. 19:33 sapier none of those lines are identical even if I did create a function to add a button I wouldn't save a single line 19:33 proller you make them non identical 19:34 proller but its your style 19:34 sapier Well if I did move a button you would complain about it not beeing identical to previous version ... that's your style ;-) 19:35 sapier if everyone agrees to password button beeing first or last one we could remove half of the lines 19:36 proller i complain only if 1500 lines of code non identical but nothing changed 19:37 sapier proller you should probably check your glasses 19:37 sapier there ain't identical line unless you wanna do a if/else for each line 19:38 sapier "button_exit[4,1;3,0.5;btn_continue;" is not same as "button_exit[4,0.5;3,0.5;btn_continue;" 19:40 proller simplest - http://paste.org.ru/?glxtxl 19:40 proller each?? 19:40 sapier doesn't work as you have to place the change password button in between the others and move all of them 19:41 sapier itos?? 19:41 proller int to string 19:41 proller or float 19:41 proller use any funk like 19:41 sapier for what os? 19:41 proller wat?? 19:42 sapier where to get your magic itos function? 19:42 proller in sources? 19:43 spillz In engine, is there anything ready made for splitting a comma separated list of values in a setting into a vector of values? or do I have to hand code it? 19:43 proller util/string.h 19:44 sapier ok ... good didn't know about this function ... proller you're silly why do you always wait till last second for valid comments ... feels like you intentionally wanna make trouble 19:45 spillz LOL - you might have answered my question too 19:45 spillz two-fer 19:45 * proller double head shot 19:47 proller sapier, using this technique you can reduce formspec shit code in 3 times 19:47 sapier I hope noone ever calls menu in endless loop as this function is a performance nightmare 19:50 sapier proller I know your people are a little bit overambitioned arm but calm down ;-P 19:57 sapier any other comments? 20:02 sapier forget about it I'll do another version 20:09 sapier "Unknown data object in animation of .x file: AnimTicksPerSecond" what's this? it causes drastic lag for me did anyone else recognize this yet? 20:11 sapier ok now ... small enough proller? ;-) 20:13 proller much better 20:13 sapier well it's much less readable too 20:13 sapier but I'd prefere this version too 20:14 proller ignore 80 limit and it will be same 20:14 sapier no with ypos in it it's way beyond 80 and even 90 char limit that's not an option 20:15 sapier it's been above before too but now it's not acceptable at all 20:17 sapier ok I'm gonna merge it now if you don't see anything else in there? 20:20 sapier hmm gcc complains about ypos++ 20:20 sapier wsequence point warning ... any ideas if and how to fix it? 20:21 proller split to many os<< ? 20:22 sapier hmm a single ypos could work 20:24 sapier at least fixes the warning 20:39 sapier proller can you please check the final version once again? 20:40 proller ugly formatting on github ;) 20:41 proller but commit if it works 20:41 sapier tell them to use a sane tabwidth of 4 ;-) 20:42 sapier I'm checking the merged version once again prior pushin to be sure nothing failed on merge 20:42 sapier argh ... why do we still have preload items as default? 20:43 proller unified inventory slow at first open without it 20:43 sapier well with it minetest startup takes minutes 20:44 proller mt player must suffer 20:45 sapier that's crap why don't we render those damn item visuals in background ... this way they most likely will be finished once player opens inventory ... and if not the player would have to wait only as long as he'd wait for startup 20:47 sapier ok final test successfull merging now 20:47 sapier ... pushing not merging