Time Nick Message 00:13 VanessaE hmmmm: I DO like how they're specified in that new way 00:13 VanessaE it's far easier to read 00:13 VanessaE I presume the old way will always be compatible? 00:13 hmmmm of course 00:14 VanessaE you gonna make those new settings the "default" for v6? I mean, if they look that good and all. 00:14 hmmmm and the old way has higher precedence over the lua way too 00:14 hmmmm no, v6 is not going to change unless the user explicitly changes it 00:14 hmmmm v6 is set in stone right now 00:14 VanessaE nonono 00:14 VanessaE I mean for NEW maps 00:14 hmmmm nah 00:14 VanessaE why not? 00:14 VanessaE there's no harm then is there? 00:14 hmmmm if somebody says "hey there's a really awesome cave at 50, 3, 204 with mapgen v6 with the seed 534503403054" 00:15 hmmmm they expect it to work like that 00:15 VanessaE meh, we get confusion like that anyway 00:20 VanessaE only reason I say it is that people have been clamoring for "better" settings for a while, but until someone puts them into the default game (or into the engine)....well... 00:21 hmmmm i was thinking about what a settings 2.0 would look like 00:21 NakedFury settings 2.0? 00:21 hmmmm type information would be good. also not having to parse the config string each and every time would be cool. not having a lock would be great also. 00:23 VanessaE hmmmm: I don't mean to press, but what's the status of v7? more specifically, that code you shared a while back for the actual *biomes* (else I guess all we'd get is stone and water)? 00:23 VanessaE sapier, go to bed, it's late. 00:23 VanessaE :P 00:23 hmmmm well that doesn't have much to do with v7 really 00:23 hmmmm those are biome definitions for the biome system 00:24 hmmmm i was working on the biome system about a month ago before I got sidetracked again... 00:25 hmmmm once it's actually decent, I can come up with sane values for each of the biome definitions 00:26 VanessaE yes I know 00:26 VanessaE but, of v6 is dead, then well I guess everything has to be poured into v7 :P 00:26 VanessaE if* 00:27 hmmmm what I'm looking at with the biomes is 00:27 VanessaE including nice parameters for the terrain. I assume there's at least some basic similarity 00:27 VanessaE yes? 00:27 hmmmm decaying temperature with height 00:27 VanessaE agreed 00:27 hmmmm implementing biomecache 00:27 hmmmm changing getBiome to read from a LUT, precalculating veroni diagram distances once on biomedefmanager initialization 00:28 hmmmm adding a third biome noise called climate that just adds some values onto temperature and humidity (which are the two parameters that ACTUALLY determine the biome) 00:28 VanessaE you looked at what paramat's been doing along those lines? 00:28 hmmmm and then making those settings configurable 00:28 hmmmm no i haven't 00:28 VanessaE he seems quite happy with his paragen 00:29 VanessaE https://forum.minetest.net/viewtopic.php?id=7366 00:29 VanessaE good overview in the first post 00:30 VanessaE one thing: temperature/humidity will use...what..? the same facility that produces those normally-invalid values I see in the debug display? something else? 00:31 VanessaE I've been kinda leaving all this climate/biome stuff to you guys because it conflicts kinda badly with plants_lib, so I haven't the foggiest clue where it all stands now :P 00:33 VanessaE and quite frankly, proller didn't really do any favors there (sorry proller...) 00:33 hmmmm humidity and temperature.... 00:33 hmmmm right now there are 3 different kinds 00:33 hmmmm it's ridiculous 00:33 hmmmm proller's is one, that's only used for weather-related things 00:34 hmmmm it's actually dynamic, which means it changes with game time 00:34 hmmmm biome heat and humidity is what's used to determine the biome of that node 00:35 VanessaE right, and that's the one I am interested in most 00:36 hmmmm the other humidity is one that's specific to v6 and used only for determining where there's a jungle 00:36 VanessaE hm, that's a problem. 00:36 hmmmm this can't be changed to use the biome manager's humidity because it would break reverse compatibility 00:36 VanessaE how'd that get in there? didn't those jungled get re-added AFTER the weather/climate stuff was implemented? 00:36 VanessaE jungles* 00:37 hmmmm probably i should've named it something different to clarify that it was just a v6-specific-thing 00:37 VanessaE well I dunno about that....what's the worst it would do? a few mapblock boundaries along the edges of the old map areas, maybe, right? 00:37 hmmmm but it was literally called "humidity" in the v6 version that had jungles to start with 00:38 hmmmm it doesn't matter, every v6 map has to be node-perfect 00:38 VanessaE and only then in jungles if they should cross a boundary 00:38 VanessaE mmmh 00:38 hmmmm it's been node-perfect since it was last modified in 4.3 00:38 hmmmm nothing changed 00:38 VanessaE 4.3? *glares* 00:38 VanessaE ok, fair enough 00:38 VanessaE but you left one out: 00:39 hmmmm someone can pick up a map from 0.4.3 and play it with the newest -dev version and it'll generate with no flaws at the boundaries 00:39 VanessaE the humidity/temperature system that snow biomes and plants_lib mods use, so that makes four systems... 00:39 hmmmm whereas with minecraft it's like they really don't give a solitary crap and you have consistently broken maps with each new version 00:41 hmmmm you can't really help it though 00:41 VanessaE yeah 00:41 hmmmm those mods need to work on all mapgens 00:41 hmmmm biomes only work on v7 at the moment 00:42 hmmmm maybe someday I'll repurpose indev to be a v6.5 with all the improvements of v7 that would break compatibility but with the same terrain output 00:42 hmmmm similar rather 00:46 VanessaE hm 00:46 VanessaE well you could call THAT result v7 and push all of that which would totally break the terrain into v8 :) 00:47 VanessaE (otherwise you'll confuse everyone :) ) 02:08 VanessaE I'm being told now that the iOS build has been removed from the Apple App Store, but since I have no iOS devices, but a Google search still returns at least one link: 02:08 VanessaE https://itunes.apple.com/us/app/buildcraft-multiplayer-block/id740372768?mt=8 02:08 VanessaE I don't have any iOS devices so I can't check this. Anyone? 02:09 VanessaE bah, my grammar sucks, but you get the point :P 02:10 VanessaE (and their copy of HDX is outdated, too :P ) 05:03 * VanessaE pokes sfan5 06:53 sfan5 VanessaE: ? 06:55 VanessaE sfan5: just wondered about that android build. I just finished resetting-to-factory-default (+rooting) my tablet (and without adding that account switcher). Wanted to know if you'd given any thought on dealing with that two levels of /data/data thing that my tab does. 06:55 sfan5 /data/data should be fine 06:55 VanessaE (I have not yet re-tried your build, in fact I *just* finished not 5 minutes ago) 06:56 sfan5 every device is organized differently 06:56 sfan5 also: I don't have any iOS devices so I can't check this. Anyone? 06:56 sfan5 the app you linked exists 06:56 VanessaE ok 06:56 sfan5 oh goddamnit! 06:56 VanessaE ? 06:57 * VanessaE hides 06:57 sfan5 sapier broke cross-compiling 06:57 VanessaE eep 06:57 sfan5 CMake Error: TRY_RUN() invoked in cross-compiling mode, please set the following cache variables appropriately: 06:57 sfan5 VALID_LUAJIT_VERSION_EXITCODE (advanced) 06:58 VanessaE oh that must have been because of that detection of "broken" beta versions thing he was working on 06:58 VanessaE guess he missed a step :P 06:58 sfan5 if you try to run something you should check whether you are cross-compiling 07:00 sfan5 fix incoming in 5 mins or so 07:10 sfan5 of ffs 07:10 sfan5 oh* 07:10 sfan5 /home/stefan/mt-build/build/c55/minetest-minetest-4585fba/src/script/lua_api/l_mapgen.cpp:251: error: ‘g_settings’ was not declared in this scope 07:14 sfan5 fix incoming in 5 mins 07:18 hmmmm weird 07:18 VanessaE ? 07:19 hmmmm wonder how come i get g_settings declared 07:19 hmmmm anyway just add a #include "main.h" to that file 08:23 VanessaE sfan5: http://pastebin.ubuntu.com/6941934/ 08:23 VanessaE look good to you? 08:23 VanessaE (the minetest dir was copied over via the regular USB mass storage method) 08:23 VanessaE (prior to installing the apk) 08:43 sfan5 VanessaE: (assuming /sdcard points to /mnt/sdcard) yes 08:43 VanessaE it does. 08:43 sfan5 it should work then 08:43 * VanessaE tries... 08:44 VanessaE nope.avi 08:44 VanessaE E/AndroidRuntime( 1691): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.minetest.minetest/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: minetest 08:44 sfan5 hm 08:44 sfan5 what tablet was it again? 08:44 VanessaE Xelio P1001A 08:46 sfan5 hm 08:49 VanessaE almost seems like I just need whatever Android's equivalent is of ldconfig 08:49 sfan5 it seems like something with android is broken 08:52 VanessaE or just some variant that you haven't accounted for I think 09:07 VanessaE sfan5: btw, why is the AndroidManifest.xml full of nulls? 09:08 VanessaE every other byte is 0x00 09:09 VanessaE it's not readable in UTF-8, or -16, ISO-8859-1 or -15... 09:12 VanessaE all of the other files in the apk seem to be fine except the manifest 09:12 VanessaE that's probably why the package errors out for me. 09:15 proller in FM get_heat/temp when weather disabled return exactly "biome heat and humidity is what's used to determine the biome of that node" 09:15 VanessaE proller, offtopic....... 09:16 proller no, port this changes if you need it, only 3-5 lines.. 09:21 VanessaE hmm..I guess the manifest.xml is translated into some weird not-truly-xml format when packaged. 09:26 VanessaE there we go, apktool made sense of it. 09:28 VanessaE not that it did me any good to read it :P but something I found earlier did say that android:hasCode should be set to "true" in cases like this 09:37 VanessaE but idk what I'm doing so I'm probably totally wrong :) 09:47 nore celeron55_, is the camera fix better now? (I added env access to particles too btw) 13:36 RealBadAngel somebody wanna try #1117 ? 13:36 ShadowBot https://github.com/minetest/minetest/issues/1117 -- Normal maps generation on the fly. by RealBadAngel 13:37 RealBadAngel ive made the code lotsa faster 13:42 sfan5 VanessaE: android:hasCode is supposed to be false because it does not have a single-line (non-autogenerated) java code 16:05 VanessaE sfan5: oh ok. toldya I didn't know wtf I was doing :D 17:23 Calinou how to change game language on Windows? 17:23 Calinou without changing system language 17:23 PilzAdam language in minetest.conf 17:25 sapier but expect issues on doing so ... windows and i18n is a nightmare 17:26 Calinou why? 17:26 Calinou it would be the same as other games 17:29 sapier other games don't use gettext on windows 17:30 sapier there are various ways to do i18n on windows, but allmost all of them are non portable 17:31 Calinou Xonotic uses gettext on Windows 17:31 Calinou it does work 17:31 Calinou TONS of programs do 17:31 Calinou really 17:31 sapier those who work use either gtk or qt 17:31 sapier or did implement i18n on their own 17:32 Calinou Xonotic doesn't use GTK or Qt 17:33 sapier feel free to try to fix it ;-) multiple people tried noone with full success 18:42 rambomedic sfan5 PilzAdam #1149 18:42 ShadowBot https://github.com/minetest/minetest/issues/1149 -- Add AppData file by davidgumberg 18:49 rambomedic ? 20:26 EvergreenTree https://github.com/minetest/minetest_game/pull/240 20:26 EvergreenTree Anyone willing to test? 20:27 EvergreenTree "Add animated texture for the front of default:furnace_active" 20:29 VanessaE works fine, EvergreenTree 20:29 VanessaE I might suggest adding a flare to the fire though 20:29 EvergreenTree Any other core devs want to test this? 20:29 VanessaE make it look bright 20:30 EvergreenTree Well, that's just the texture. Also, I forgot how to add commits to a fork without adding unnecesarry commits to the pull request 20:30 EvergreenTree I can change it fairly easily 20:31 VanessaE change your files, git add . ; git commit --amend; git push -f 20:31 EvergreenTree Thanks 20:31 EvergreenTree So a more saturated and somewhat deeper flame? 20:32 VanessaE I was thinking a simple white-->yellow--> transparent gradient starting at the core of the fire 20:32 VanessaE something to make the front look like it's genuinely hot 20:33 EvergreenTree Gah, why is it I have to go at the most incovenient times? >:( 20:33 VanessaE don't worry about it 20:33 EvergreenTree Well, bbl 20:33 VanessaE the texture can be imprved later 20:33 VanessaE +o 20:44 sapier does anyone know how number keyboard presses are translated to hotbar changes? 20:48 VanessaE left to right. 20:48 VanessaE :) 20:49 sapier well I meant code wise ... I can't find the location where that event is handled 20:49 VanessaE (sorry, just being a smartass ;) ) 20:51 sapier :-) I'm looking for this for about 2 hours know ... minetests event handling is quite strange ... and what those android ports did is even more strange ... took me a day to realize how messed up this is 20:52 sapier its basicaly place an adapter behind an adapter keeping boths internal data but using data from one sometimes and sometimes from the other one 22:53 EvergreenTree About #240 on minetest_game: A better texture is welcome, I can do a better one if necessary though 22:53 ShadowBot https://github.com/minetest/minetest/issues/240 -- Creative inventory 22:53 EvergreenTree https://github.com/minetest/minetest_game/pull/240 22:53 khonkhortisan ninja'd 22:54 EvergreenTree lol 22:54 EvergreenTree Not the right link though 22:54 EvergreenTree :P 22:54 khonkhortisan oh 22:54 EvergreenTree It's on minetest_game 23:11 EvergreenTree *cough* I need a better texture for https://github.com/minetest/minetest_game/pull/240 23:11 EvergreenTree I can make one if necessary 23:19 * khonkhortisan suggests using http://www.livestream.com/fireplacetv as the texture