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IRC log for #minetest-dev, 2014-02-16

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Time Nick Message
00:03 rambomedic joined #minetest-dev
00:13 VanessaE hmmmm: I DO like how they're specified in that new way
00:13 VanessaE it's far easier to read
00:13 VanessaE I presume the old way will always be compatible?
00:13 hmmmm of course
00:14 VanessaE you gonna make those new settings the "default" for v6?  I mean, if they look that good and all.
00:14 hmmmm and the old way has higher precedence over the lua way too
00:14 hmmmm no, v6 is not going to change unless the user explicitly changes it
00:14 hmmmm v6 is set in stone right now
00:14 VanessaE nonono
00:14 VanessaE I mean for NEW maps
00:14 hmmmm nah
00:14 VanessaE why not?
00:14 VanessaE there's no harm then is there?
00:14 hmmmm if somebody says "hey there's a really awesome cave at 50, 3, 204 with mapgen v6 with the seed 534503403054"
00:15 hmmmm they expect it to work like that
00:15 VanessaE meh, we get confusion like that anyway
00:20 VanessaE only reason I say it is that people have been clamoring for "better" settings for a while, but until someone puts them into the default game (or into the engine)....well...
00:21 hmmmm i was thinking about what a settings 2.0 would look like
00:21 NakedFury settings 2.0?
00:21 hmmmm type information would be good.  also not having to parse the config string each and every time would be cool.  not having a lock would be great also.
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00:23 VanessaE hmmmm: I don't mean to press, but what's the status of v7?  more specifically, that code you shared a while back for the actual *biomes* (else I guess all we'd get is stone and water)?
00:23 VanessaE sapier, go to bed, it's late.
00:23 VanessaE :P
00:23 hmmmm well that doesn't have much to do with v7 really
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00:23 hmmmm those are biome definitions for the biome system
00:24 hmmmm i was working on the biome system about a month ago before I got sidetracked again...
00:25 hmmmm once it's actually decent, I can come up with sane values for each of the biome definitions
00:26 VanessaE yes I know
00:26 VanessaE but, of v6 is dead, then well I guess everything has to be poured into v7 :P
00:26 VanessaE if*
00:27 hmmmm what I'm looking at with the biomes is
00:27 VanessaE including nice parameters for the terrain.  I assume there's at least some basic similarity
00:27 VanessaE yes?
00:27 hmmmm decaying temperature with height
00:27 VanessaE agreed
00:27 hmmmm implementing biomecache
00:27 hmmmm changing getBiome to read from a LUT, precalculating veroni diagram distances once on biomedefmanager initialization
00:28 hmmmm adding a third biome noise called climate that just adds some values onto temperature and humidity (which are the two parameters that ACTUALLY determine the biome)
00:28 VanessaE you looked at what paramat's been doing along those lines?
00:28 hmmmm and then making those settings configurable
00:28 hmmmm no i haven't
00:28 VanessaE he seems quite happy with his paragen
00:29 VanessaE https://forum.minetest.net/viewtopic.php?id=7366
00:29 VanessaE good overview in the first post
00:30 VanessaE one thing: temperature/humidity will use...what..? the same facility that produces those normally-invalid values I see in the debug display? something else?
00:31 VanessaE I've been kinda leaving all this climate/biome stuff to you guys because it conflicts kinda badly with plants_lib, so I haven't the foggiest clue where it all stands now :P
00:33 VanessaE and quite frankly, proller didn't really do any favors there (sorry proller...)
00:33 hmmmm humidity and temperature....
00:33 hmmmm right now there are 3 different kinds
00:33 hmmmm it's ridiculous
00:33 hmmmm proller's is one, that's only used for weather-related things
00:34 hmmmm it's actually dynamic, which means it changes with game time
00:34 hmmmm biome heat and humidity is what's used to determine the biome of that node
00:35 VanessaE right, and that's the one I am interested in most
00:36 hmmmm the other humidity is one that's specific to v6 and used only for determining where there's a jungle
00:36 VanessaE hm, that's a problem.
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00:36 hmmmm this can't be changed to use the biome manager's humidity because it would break reverse compatibility
00:36 VanessaE how'd that get in there?  didn't those jungled get re-added AFTER the weather/climate stuff was implemented?
00:36 VanessaE jungles*
00:37 hmmmm probably i should've named it something different to clarify that it was just a v6-specific-thing
00:37 VanessaE well I dunno about that....what's the worst it would do?  a few mapblock boundaries along the edges of the old map areas, maybe, right?
00:37 hmmmm but it was literally called "humidity" in the v6 version that had jungles to start with
00:38 hmmmm it doesn't matter, every v6 map has to be node-perfect
00:38 VanessaE and only then in jungles if they should cross a boundary
00:38 VanessaE mmmh
00:38 hmmmm it's been node-perfect since it was last modified in 4.3
00:38 hmmmm nothing changed
00:38 VanessaE 4.3?   *glares*
00:38 VanessaE ok, fair enough
00:38 VanessaE but you left one out:
00:39 hmmmm someone can pick up a map from 0.4.3 and play it with the newest -dev version and it'll generate with no flaws at the boundaries
00:39 VanessaE the humidity/temperature system that snow biomes and plants_lib mods use, so that makes four systems...
00:39 hmmmm whereas with minecraft it's like they really don't give a solitary crap and you have consistently broken maps with each new version
00:41 hmmmm you can't really help it though
00:41 VanessaE yeah
00:41 hmmmm those mods need to work on all mapgens
00:41 hmmmm biomes only work on v7 at the moment
00:42 hmmmm maybe someday I'll repurpose indev to be a v6.5 with all the improvements of v7 that would break compatibility but with the same terrain output
00:42 hmmmm similar rather
00:46 VanessaE hm
00:46 VanessaE well you could call THAT result v7 and push all of that which would totally break the terrain into v8  :)
00:47 VanessaE (otherwise you'll confuse everyone :) )
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02:08 VanessaE I'm being told now that the iOS build has been removed from the Apple App Store, but since I have no iOS devices, but a Google search still returns at least one link:
02:08 VanessaE https://itunes.apple.com/us/app/buildcraft-multiplayer-block/id740372768?mt=8
02:08 VanessaE I don't have any iOS devices so I can't check this.  Anyone?
02:09 VanessaE bah, my grammar sucks, but you get the point :P
02:10 VanessaE (and their copy of HDX is outdated, too :P )
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05:03 * VanessaE pokes sfan5
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06:53 sfan5 VanessaE: ?
06:55 VanessaE sfan5: just wondered about that android build.  I just finished resetting-to-factory-default (+rooting) my tablet (and without adding that account switcher).  Wanted to know if you'd given any thought on dealing with that two levels of /data/data thing that my tab does.
06:55 sfan5 /data/data should be fine
06:55 VanessaE (I have not yet re-tried your build, in fact I *just* finished not 5 minutes ago)
06:56 sfan5 every device is organized differently
06:56 sfan5 also: <VanessaE> I don't have any iOS devices so I can't check this.  Anyone?
06:56 sfan5 the app you linked exists
06:56 VanessaE ok
06:56 sfan5 oh goddamnit!
06:56 VanessaE ?
06:57 * VanessaE hides
06:57 sfan5 sapier broke cross-compiling
06:57 VanessaE eep
06:57 sfan5 CMake Error: TRY_RUN() invoked in cross-compiling mode, please set the following cache variables appropriately:
06:57 sfan5 VALID_LUAJIT_VERSION_EXITCODE (advanced)
06:58 VanessaE oh that must have been because of that detection of "broken" beta versions thing he was working on
06:58 VanessaE guess he missed a step :P
06:58 sfan5 if you try to run something you should check whether you are cross-compiling
07:00 sfan5 fix incoming in 5 mins or so
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07:10 sfan5 of ffs
07:10 sfan5 oh*
07:10 sfan5 /home/stefan/mt-build/build/c55/minetest-minetest-4585fba/src/script/lua_api/l_mapgen.cpp:251: error: ‘g_settings’ was not declared in this scope
07:14 sfan5 fix incoming in 5 mins
07:18 hmmmm weird
07:18 VanessaE ?
07:19 hmmmm wonder how come i get g_settings declared
07:19 hmmmm anyway just add a #include "main.h" to that file
08:23 VanessaE sfan5: http://pastebin.ubuntu.com/6941934/
08:23 VanessaE look good to you?
08:23 VanessaE (the minetest dir was copied over via the regular USB mass storage method)
08:23 VanessaE (prior to installing the apk)
08:43 sfan5 VanessaE: (assuming /sdcard points to /mnt/sdcard) yes
08:43 VanessaE it does.
08:43 sfan5 it should work then
08:43 * VanessaE tries...
08:44 VanessaE nope.avi
08:44 VanessaE E/AndroidRuntime( 1691): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.minetest.minetest/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: minetest
08:44 sfan5 hm
08:44 sfan5 what tablet was it again?
08:44 VanessaE Xelio P1001A
08:46 sfan5 hm
08:49 VanessaE almost seems like I just need whatever Android's equivalent is of ldconfig
08:49 sfan5 it seems like something with android is broken
08:52 VanessaE or just some variant that you haven't accounted for I think
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09:07 VanessaE sfan5: btw, why is the AndroidManifest.xml full of nulls?
09:08 VanessaE every other byte is 0x00
09:09 VanessaE it's not readable in UTF-8, or -16, ISO-8859-1 or -15...
09:12 VanessaE all of the other files in the apk seem to be fine except the manifest
09:12 VanessaE that's probably why the package errors out for me.
09:15 proller in FM get_heat/temp when weather disabled return exactly "biome heat and humidity is what's used to determine the biome of that node"
09:15 VanessaE proller, offtopic.......
09:16 proller no, port this changes if you need it, only 3-5 lines..
09:21 VanessaE hmm..I guess the manifest.xml is translated into some weird not-truly-xml format when packaged.
09:26 VanessaE there we go, apktool made sense of it.
09:28 VanessaE not that it did me any good to read it :P but something I found earlier did say that android:hasCode should be set to "true" in cases like this
09:37 VanessaE but idk what I'm doing so I'm probably totally wrong :)
09:47 nore celeron55_, is the camera fix better now? (I added env access to particles too btw)
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13:36 RealBadAngel somebody wanna try #1117 ?
13:36 ShadowBot https://github.com/minetest/minetest/issues/1117 -- Normal maps generation on the fly. by RealBadAngel
13:37 RealBadAngel ive made the code lotsa faster
13:42 sfan5 VanessaE: android:hasCode is supposed to be false because it does not have a single-line (non-autogenerated) java code
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16:05 VanessaE sfan5: oh ok.  toldya I didn't know wtf I was doing :D
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17:23 Calinou how to change game language on Windows?
17:23 Calinou without changing system language
17:23 PilzAdam language in minetest.conf
17:25 sapier but expect issues on doing so ... windows and i18n is a nightmare
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17:26 Calinou why?
17:26 Calinou it would be the same as other games
17:29 sapier other games don't use gettext on windows
17:30 sapier there are various ways to do i18n on windows, but allmost all of them are non portable
17:31 Calinou Xonotic uses gettext on Windows
17:31 Calinou it does work
17:31 Calinou TONS of programs do
17:31 Calinou really
17:31 sapier those who work use either gtk or qt
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17:31 sapier or did implement i18n on their own
17:32 Calinou Xonotic doesn't use GTK or Qt
17:33 sapier feel free to try to fix it ;-) multiple people tried noone with full success
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18:42 rambomedic sfan5 PilzAdam #1149
18:42 ShadowBot https://github.com/minetest/minetest/issues/1149 -- Add AppData file by davidgumberg
18:49 rambomedic ?
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20:26 EvergreenTree https://github.com/minetest/minetest_game/pull/240
20:26 EvergreenTree Anyone willing to test?
20:27 EvergreenTree "Add animated texture for the front of default:furnace_active"
20:29 VanessaE works fine, EvergreenTree
20:29 VanessaE I might suggest adding a flare to the fire though
20:29 EvergreenTree Any other core devs want to test this?
20:29 VanessaE make it look bright
20:30 EvergreenTree Well, that's just the texture.  Also, I forgot how to add commits to a fork without adding unnecesarry commits to the pull request
20:30 EvergreenTree I can change it fairly easily
20:31 VanessaE change your files, git add . ; git commit --amend; git push -f
20:31 EvergreenTree Thanks
20:31 EvergreenTree So a more saturated and somewhat deeper flame?
20:32 VanessaE I was thinking a simple white-->yellow--> transparent gradient starting at the core of the fire
20:32 VanessaE something to make the front look like it's genuinely hot
20:33 EvergreenTree Gah, why is it I have to go at the most incovenient times?   >:(
20:33 VanessaE don't worry about it
20:33 EvergreenTree Well, bbl
20:33 VanessaE the texture can be imprved later
20:33 VanessaE +o
20:44 sapier does anyone know how number keyboard presses are translated to hotbar changes?
20:48 VanessaE left to right.
20:48 VanessaE :)
20:49 sapier well I meant code wise ... I can't find the location where that event is handled
20:49 VanessaE (sorry, just being a smartass ;) )
20:51 sapier :-) I'm looking for this for about 2 hours know ... minetests event handling is quite strange ... and what those android ports did is even more strange ... took me a day to realize how messed up this is
20:52 sapier its basicaly place an adapter behind an adapter keeping boths internal data but using data from one sometimes and sometimes from the other one
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22:53 EvergreenTree About #240 on minetest_game: A better texture is welcome, I can do a better one if necessary though
22:53 ShadowBot https://github.com/minetest/minetest/issues/240 -- Creative inventory
22:53 EvergreenTree https://github.com/minetest/minetest_game/pull/240
22:53 khonkhortisan ninja'd
22:54 EvergreenTree lol
22:54 EvergreenTree Not the right link though
22:54 EvergreenTree :P
22:54 khonkhortisan oh
22:54 EvergreenTree It's on minetest_game
23:11 EvergreenTree *cough*  I need a better texture for https://github.com/minetest/minetest_game/pull/240
23:11 EvergreenTree I can make one if necessary
23:19 * khonkhortisan suggests using http://www.livestream.com/fireplacetv as the texture
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