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IRC log for #minetest-dev, 2014-02-11

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Time Nick Message
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07:38 RealBadAngel anybody alive?
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09:48 Megaf https://github.com/minetest/minetest/issues/1145
09:51 Megaf ignore that please
09:51 Megaf can anyone delete that?
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13:37 MichaelRpdx I've run into a problem where minetest v4.9 on Arch Linux a) quits generating world  as player tries to move beyond current boundry and b) goes to 100% cpu utilization at Exit to OS and never exits.
13:37 MichaelRpdx I've downloaded source and rebuilt myself
13:38 MichaelRpdx I've generated trace level log file.
13:39 MichaelRpdx At the 100% cpu problem minetest quits generating log entries.  The last two lines are: 9 <- 127.0.0.1:8e65, size=9, data= 4f45 7403 0002 0000 03
13:39 MichaelRpdx UDPSocket( b)::~UDPSocket()
13:40 MichaelRpdx Is this problem one that others have encountered?
13:41 celeron55 use a debugger and get a backtrace
13:41 celeron55 and probably no
13:46 MichaelRpdx on my way, assume gdb will do the needed.
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13:54 Vic Why wont minetest work with Pentium 3?
13:57 MichaelRpdx is this useful?
13:57 MichaelRpdx #5  0x00000000006017aa in the_game(bool&, bool, InputHandler*, irr::IrrlichtDevice*, irr::gui::IGUIFont*, std::string, std::string, std::string, std::string, unsigned short, std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >&, ChatBackend&, SubgameSpec const&, bool) ()
13:57 MichaelRpdx #6  0x000000000048349a in main ()
13:57 ShadowBot https://github.com/minetest/minetest/issues/5 -- Page is too big.
13:57 ShadowBot https://github.com/minetest/minetest/issues/6 -- Apples on the trees can not be eaten
13:58 Vic Yes, that is the error msg.
14:00 Vic I am using Minetest 0.3.1
14:01 Vic It came out about same time as my prosser
14:02 MichaelRpdx Page is too big? Page as in memory page or page as in what minetest is attempting to display?
14:02 Vic This time it gave me "Some excpteion:Illegal instrion"
14:03 Vic The logo is also messed up. Badly.
14:06 MichaelRpdx Since this is occuring with local worlds are the following potential issues:
14:06 MichaelRpdx changing mods loaded between runs
14:07 MichaelRpdx changing texture packs between runs
14:17 Vic No mods
14:17 Vic No texture packs
14:18 xyz MichaelRpdx: ignore ShadowBot's messages, they aren't related to your issue
14:19 MichaelRpdx xyz Thanks, I was reviewing them and couldn't see the connection
14:19 Vic Debug Data:
14:19 Vic In trans_func.
14:19 Vic In trans_func.
14:19 Vic 08:01:50: ERROR[main]: Some exception: "Illegal instruction"
14:19 Vic In trans_func.
14:19 Vic In thread 524:
14:19 Vic ..\..\src\minetest\src\connection.cpp:600: con::Connection::Thread: Assertion '0' failed.
14:19 Vic Debug stacks:
14:19 Vic DEBUG STACK FOR THREAD 2f8:
14:19 Vic #0  main
14:19 Vic #1  Client::step
14:19 Vic #2  Client::ReceiveAll
14:19 Vic #3  Client::Receive
14:19 ShadowBot https://github.com/minetest/minetest/issues/0 -- HTTP Error 404: Not Found
14:19 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
14:19 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood
14:19 ShadowBot https://github.com/minetest/minetest/issues/3 -- Furnace segfault
14:20 xyz Vic: your CPU doesn't support instruction set used in the executable
14:20 Vic Ohhh.....Ok
14:20 Vic How to fix if possible?
14:21 xyz rebuild it from source
14:21 xyz I doubt it'll run at acceptable speed anyway
14:22 Vic Can i use a older version?
14:22 xyz or try other builds
14:22 xyz see here https://forum.minetest.net/viewforum.php?id=3
14:22 celeron55 MichaelRpdx: show the full backtrace (use a pastebin)
14:23 celeron55 also, if you can build it with debug symbols (cmake -DCMAKE_BUILD_TYPE=Debug), it would be better
14:23 MichaelRpdx I'll rebuild and rerun
14:24 Vic Trying version 0.0.1
14:25 celeron55 Vic: if you're running any old build made by me (0.3.1 and earlier), it probably won't work; they're all built with the same compiler
14:25 celeron55 (the windows builds i mean)
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14:26 Vic It might work!!!
14:27 xyz hey you just need to install MSVC and follow that detailed guide we have
14:28 Vic It works!
14:28 Vic Not at a acceptable pace
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14:34 Vic20 Soory
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14:38 MichaelRpdx http://pastebin.com/0XCZ0NZx
14:44 MichaelRpdx I also have a trace level log available
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15:38 RealBadAngel hi
15:38 RealBadAngel https://www.youtube.com/watch?v=fjH54TvFtek
15:38 RealBadAngel how do you like the effect?
15:39 NakedFury looks interesting
15:40 NakedFury gives it a feeling that they have bumps and grooves
15:40 celeron55 MichaelRpdx: can you do "thread apply all bt" in gdb?
15:40 celeron55 it's some kind of thread interlock so backtrace of each thread is important
15:41 RealBadAngel it works with any textures and ive made the code lotsa faster
15:48 RealBadAngel 1,8ghz dual core, 4gb ram, redeon 4670 and i get 35-40fps with all the shaders options enabled
15:49 RealBadAngel on windows i do get a few fps more
15:56 RealBadAngel this is how it works with 256x texture pack:
15:56 RealBadAngel http://i.imgur.com/zu5N0z4.png vs http://i.imgur.com/mELp8Cl.png
15:57 PilzAdam darker textures dont look better
15:59 RealBadAngel theyre not darker, theyre self shadowed
16:00 RealBadAngel Vanessa's HDX: http://i.imgur.com/j8quH34.jpg vs http://i.imgur.com/rtOboaS.jpg
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16:09 RealBadAngel but i think i can make them a little brighter
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16:22 MichaelRpdx Yes I can. (had to go to work, fortunately working from home so I can check in here periodically)
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16:24 Calinou Minecraft skin format changed recently, 64×64 now, arms/legs editable individually, so skin compatibility is broken.
16:24 * Calinou pings Taoki
16:25 MichaelRpdx celeron55: http://pastebin.com/HmXuSYHF
16:27 RealBadAngel so, default: http://i.imgur.com/vJgdKC8.png hard shadows: http://i.imgur.com/JKteQnt.png softer shadows: http://i.imgur.com/7vYSGZh.png
16:28 celeron55 MichaelRpdx: this is pretty good and probably sapier can to look into it based on that
16:29 MichaelRpdx celeron55: and of course I'll be happy to build and test any patches
16:29 celeron55 does it always happen??
16:29 celeron55 -?
16:29 MichaelRpdx Not out of the box
16:29 MichaelRpdx Only after building a world, installing mods, changing installed mods
16:30 MichaelRpdx I just started with minetest over the weekend, so I'm in explore mode
16:30 celeron55 sounds weird
16:30 MichaelRpdx yep
16:30 celeron55 but the socket handling thing is a bit overcomplicated and was recently worked on, so this is not entirely unexpected
16:31 MichaelRpdx For Linux in general and Arch specifically I can build and test as needed
16:33 celeron55 preferably you should add an issue at github; it works as a handy way to contact people too
16:39 MichaelRpdx I'll go do that
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16:47 MichaelRpdx Need anything in the issue besides:  Description, --version output, and the stack trace?
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19:11 xyz why the hell does every gui* class uses a copypasta version of GUIModalMenu::removeChildren instead of calling this method?
19:12 sapier is it 100% identical or some minor changes in there?
19:12 xyz I said copypasta...
19:12 xyz you did too :P
19:13 sapier I did copy it?
19:15 xyz I don't know what exactly you did but there's the same copypasta in your code instead of call to parent's method
19:15 xyz well maybe I don't understand something
19:15 sapier can you show me the file ? maybe I remember
19:15 xyz of course, it'
19:16 xyz it's guiFormSpecMenu.cpp
19:17 sapier that's not my file I just did quite some modification in htere ... seems there's something commented out in it. I don't think that's same as irrlicht ... is it?
19:17 xyz oh right sorry then
19:18 sapier nothing to sorry but I don't know why it's in there
19:19 sapier maybe because of tooltip, but I'm just guessing
19:22 xyz you still don't need to copypasta it, even in that case
19:23 xyz I guess it's just something someone did and then nobody noticed
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19:27 sapier most likely yes. copy paste code is always bad
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20:03 Taoki Calinou: hi
20:04 Calinou hi
20:04 Calinou I was saying Minecraft skin compatibility will be broken when Minecraft 1.8 is released
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20:05 xyz why don't we have our very own skin format?
20:05 xyz who though that using mc format was a good idea?
20:05 xyz whose idea that was?
20:05 ShadowNinja xyz: Because we'd either need a easy converter or we wouldn't have many skins.
20:06 xyz sure writing a (web) app to crop images is a hard task
20:06 xyz let's instead rely on a proprietary format which limits us
20:07 Calinou 1) why is it a proprietary format? it's just an image
20:07 Calinou 2) I'm surprised you whine about proprietary stuff, very
20:08 Calinou the new Minecraft skin format actually is more powerful, you can texture legs and arms individually.
20:08 Calinou and there is "hat" layer for legs and arms too, I think
20:09 xyz why are you surprised?
20:09 xyz it's not just an image, it's a format they use to encode skin
20:09 xyz we can't control what they change
20:09 Calinou you're the kind of guy who advocates proprietary formats and stuff :P
20:09 xyz it's not guaranteed to be stable
20:09 xyz I do?
20:09 xyz I didn't know, thanks for telling me
20:10 xyz the world isn't divided into open source zealots and proprietary formats fanatics, you know
20:10 Calinou let's add video recording to Minetest then
20:10 * Calinou rolls eyes
20:10 rubenwardy sfan5 did that, didn't he?
20:11 Calinou it was irony
20:11 xyz Calinou: care to explain how's that related to the discussion?
20:11 xyz or do you mean I'd suggest h264?
20:11 xyz that's deep
20:11 Calinou yes
20:12 xyz well I also forgot to say that I prefer stuff that works
20:12 xyz anyway, it's not related to the discussion, is it?
20:12 Calinou then don't whine against Mojang format for being proprietary
20:12 Calinou whine for it not looking right, or such
20:14 xyz okay
20:14 xyz it's not right AND it's proprietary
20:14 xyz I need to get some support, see
20:14 xyz and it's really simple, compared to video codecs
20:14 xyz so your comparison is a bit off
20:17 ShadowNinja Comments? http://ix.io/arI
20:17 ShadowNinja This too: http://ix.io/arJ
20:20 RealBadAngel imho we should have our own, easier to edit format for skins. and for those who want mc skins somebody will write a converter sooner or later. and HE will look after format changes, not us
20:20 Calinou lol @ ix.io's favicon
20:22 RealBadAngel and btw, using mc format was Taoki's idea
20:22 sapier no
20:22 Taoki Yeah. The shape is similar, so I thought it wouldn't be a bad idea to use the same format
20:23 RealBadAngel for starters yes
20:23 sapier if you wanna see it print it additionally to cout, but in case you really care about that information you could just increase your loglevel too
20:23 RealBadAngel when we had nothing, using mc one was good. now we can move forward
20:23 sapier and second is a absolute nogo
20:24 Calinou why not discard huge messages?
20:24 sapier we may increase size to max ipv6 udp packet size some time and this will make it impossible
20:24 sapier -max + min ipv6 udp size
20:24 Calinou anyway that patch fixes a missing space between "if" and "()"
20:26 sapier if you really want to do a commit for a single space do it but the package size limit is crap I just increased buffer to enable us to increase size of packets in some future version ... and size is already limited by the buffer size so this check wont save anything
20:27 sapier at this place in code we did all the expensive things to the packet and we will discard it quite soon in case it's broken
20:28 sapier is there any need to reduce the chat message length?
20:31 sapier hmm maybe chat message lenght isn't limited .. lemme recheck this assumption
20:35 sapier ok it's not limited ... so this might not be as insane I first thought. I'd prefere to have a setting for max chat message lenght, but I guess a define in constants.h e.g. MAX_CHAT_MESSAGE_LENGHT would do too. In no case add two independent numbers at different locations in code which are supposed to match.
20:45 ShadowNinja sapier: Yes, it has to be limited.  And this doesn't have anything to do with the way it's sent on the network.
20:45 ShadowNinja (PM)
20:58 sapier xyz how far has your android minetest/freeminer version grown?
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20:58 xyz sapier: https://github.com/freeminer/freemi​ner/issues/10#issuecomment-30752049
20:58 xyz apk (a bit outdated): http://a.pomf.se/nudawg.apk
20:59 ShadowNinja How's this? http://ix.io/arM
20:59 sapier so you need a small main menu?
20:59 xyz most retarded issues (like icons being drawn upside down and no light) are fixed already
20:59 sapier maybe I can help with this one
21:00 xyz I also need to somehow adjust it to screen dpi
21:00 xyz for Minetest there's another port going on
21:00 xyz https://forum.minetest.net/viewtopic.php?id=8273 there's some APK too
21:00 sapier well I hope those versions can benefit from each other
21:00 VanessaE xyz:  https://forum.minetest.net/viewtopic.php?id=8273
21:01 VanessaE bah
21:01 VanessaE ninja'd
21:01 xyz well they sure do benefit from my work :P
21:01 ShadowNinja xyz: Does it still repeatedly autojump if you go in a 1x1 vertical shaft?
21:01 sapier someone is always first ;-)
21:01 troller sapier, spent hours to merge your code randomize 8(
21:01 xyz ShadowNinja: dunno, why "still"? I don't remember autojump being present in my version
21:01 xyz (before)
21:01 xyz but now I think it works bretty good?
21:02 sapier I'm sorry troller but that's always gonna happen on diverging forks ... that's been one of my reasons not to participate on any fork even beeing unhappy about some things here too
21:02 xyz (except the overall lag that makes everything unplayable)
21:02 troller sapier, you also broke all pulls to minetest
21:02 xyz well, I've figured out my phone is a bit outdated
21:03 ShadowNinja xyz: I tried a version with autojump with that glitch, but it's old now.
21:03 sapier It's hard to break all pulls if you just really modify 4 files ;-) ... if this is true it shows how broken architecture has been before
21:04 troller and it broken now too
21:04 ShadowNinja troller: I don't know of any pulls that sapier has broken recently.
21:05 sapier ShadowNinja:  server related pulls may require rebasing
21:06 ShadowNinja sapier: Such as?  The only one I can think of is my bind_address pull, but you rebased and merged that.
21:06 xyz is there anything we can do in order to make stuff support high dpi?
21:07 xyz like, there are phones already with 5" screen and 1920x1080 resolution
21:07 VanessaE xyz: regarding that freeminer apk, http://pastebin.ubuntu.com/6917250/
21:07 xyz VanessaE: what's your cpu arch?
21:08 VanessaE xyz:  beats me.  no idea what's in this thing :)
21:08 xyz VanessaE: do 'adb shell cat /proc/cpuinfo'
21:08 VanessaE looks to be ARMv7
21:08 xyz pastebin output
21:08 VanessaE (already checking)
21:09 VanessaE http://pastebin.ubuntu.com/6917261/
21:09 sapier hmm well stu's version just shows a minetest blue background right now (at least to me)
21:11 VanessaE I'd forgotten I could get a shell over adb, hell I tend to forget I even have a term program on this thing, shows how little I actually USE it :P
21:12 xyz VanessaE: well that's bad
21:13 sapier is there some default location for debug.txt on android ?
21:13 xyz VanessaE: does buildcraft work?
21:13 ShadowNinja sapier: It's stored in /sdcard/freeminer/ in the freeminer build.
21:14 VanessaE xyz:  yes, for varying degrees of "work".
21:14 xyz your device is too slow to run it anyway
21:14 xyz hm, now that's a little bit more interesting
21:14 xyz but still not enough :(
21:14 VanessaE I can start it, join one of my lower-end servers, and start to play.
21:14 VanessaE On Nostalgia, I can stay on as long as I want.  on Vanilla, it crashes after 20 seconds or so.
21:15 xyz bad luck
21:15 VanessaE but here, it crashes instantly on tapping the icon, similar to stu's build
21:15 VanessaE and actually my intent isn't to play but for testing purposes, as most of my servers' users are on tablets now.
21:15 VanessaE so if something is broken and they complain, I'd like to be able to check it for myself.
21:16 xyz well yeah the number of differences between his build and mine is too low so no surprise both crash
21:17 sfan5 VanessaE: care to try my build?
21:17 VanessaE sure, why not?
21:17 sfan5 k
21:18 xyz inb4 we learn that VE installs apks by copying them to /system/app
21:18 xyz NO OFFENSE OF COURSE
21:19 VanessaE nope.avi
21:19 sfan5 (that won't work for java apps and native apps[= every app])
21:19 VanessaE https://forum.minetest.net/vie​wtopic.php?pid=129542#p129542
21:19 xyz I'm sure it'll work for apps
21:19 xyz not native of course
21:19 xyz then how do you do it?
21:19 VanessaE that ^^^^ is now.
21:19 VanessaE how*.
21:19 VanessaE via the tablet's "Apkinstaller", which I presume is some standard Android tool.
21:20 sfan5 xyz: android puts the .dex files somewhere too, those are needed for java apps
21:20 sfan5 and native apps get their lib placed in /data/app-lib/
21:22 xyz shit shit shit
21:22 xyz I smell something wrong right here
21:22 celeron55 i just tried the freeminer apk on sailfish
21:23 xyz does it work?
21:23 celeron55 it starts, and i get a virtual keyboard up when tapping a text field, but i can't close the keyboard
21:23 celeron55 so i'm stuck
21:23 xyz oh, that's a nice bug
21:23 xyz well you just have to split your task into two parts
21:23 xyz 1) create a world 2) enter it and play
21:23 xyz since there's some keyboard-related bugs in android (or features maybe?) it'll be eventually replaced
21:24 xyz by altertdialog or something like that with native text field
21:24 VanessaE sfan5: link to your build?
21:24 sfan5 uploading...
21:24 VanessaE oh ok
21:24 celeron55 well how do i create the world
21:25 celeron55 a default world name in the world creation dialog would be highly useful
21:25 VanessaE inb4 "Untitles"
21:25 VanessaE inb4 "Untitled" too
21:25 VanessaE :)
21:26 Calinou world-XXXX is better choice
21:26 Calinou (4 random numbers)
21:26 Calinou (or 3... probably enough)
21:27 xyz press "return" if you have this button on your keyboard
21:27 sfan5 xyz: bluetooth keyboard won't work without changing things in irrlicht, right?
21:28 celeron55 pressing that key doesn't insert any text but rather presses the "done" button on the dialog (whatever it's text actually is) and it goes to the error message because there is no world name
21:28 xyz I think yes
21:28 celeron55 and going anywhere from that is impossible because it is blocked by the keyboard
21:28 xyz celeron55: well then, restart it
21:28 celeron55 well of course i can close the game; the game just is useless
21:28 sfan5 <offtopic> uploading is godamn slow, I need better internet </offtopic>
21:29 xyz indeed
21:29 xyz you see
21:29 xyz there's a reason it's not on google play right now
21:30 sapier well if you manage to join it's better then I get right now on minetest version
21:30 sapier last line in log is ...GL_ANDROID_generate_mipmap
21:30 xyz so what's your device?
21:30 sapier well platform emulator ;-)
21:31 VanessaE mine is a Xelio P1001A
21:31 xyz sapier: yeah why wouldn't it work
21:31 sapier well I expected it to be extremely slow ;-) but start
21:32 xyz your fault
21:32 sfan5 VanessaE, everyone else who wants: https://dl.dropboxusercontent.com/u/30267315​/minetest-android-0.4.9-notevenalpha.tar.xz
21:32 xyz VanessaE: I failed to mention this
21:32 sapier come on a pc should be able to emulate a plain arm device, that shouldn't be a big issue ;-)
21:33 VanessaE pardon?
21:33 xyz VanessaE: but "Apkinstaller" is probably some ching chong thing and is definitely not a standard way to install .apk
21:33 celeron55 xyz: where does this look up worlds?
21:33 sfan5 sapier: 'plain' doesn't include ogl es
21:33 celeron55 user/worlds?
21:34 xyz celeron55: somewhere around getExternalStorageState()/freeminer/user/worlds
21:34 xyz wait not state
21:34 xyz you get the point though
21:34 xyz sapier: fix it then
21:34 xyz sapier: I don't care
21:34 sapier as opengles is just a subset of opengl I'd have expected the emulator to be able to emulate ;-)
21:36 xyz fix it then
21:36 xyz I dunno
21:36 xyz I really hope you're just trolling/joking/doing something else to waste some time
21:38 celeron55 xyz: i put a world there and nothing seems to appear in the singleplayer world list
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21:38 VanessaE sfan5: ok.  copied the "minetest" dir to /sdcard on the tablet.  Install the apk now?
21:38 sapier I don't know what you're talking about xyz but having a good debug environment is usually first step for any development effort
21:38 sfan5 VanessaE: yeah
21:38 xyz sapier: I'm talking about the fact that you make no sense right now
21:38 celeron55 oh wait, i screwed up
21:39 sapier well xyz it's fine there are some android devices out there which are working but if we could manage to get it run in emulator everyone could help development
21:40 celeron55 got it now!
21:40 xyz no
21:40 xyz please stop it
21:40 xyz not fun
21:43 xyz celeron55: so how's it?
21:44 celeron55 http://imgur.com/JEjsnuN
21:44 celeron55 like that
21:45 celeron55 so it does run
21:45 VanessaE sfan5: copied the data dir to /sdcard and installed the apk via:  adb install -r Minetest-debug.apk
21:45 VanessaE crashes instantly on launch -->  http://pastebin.com/3092kML1
21:45 VanessaE (I made sure to remove freeminer and stu's build before installing yours)
21:47 VanessaE (got the -r from stu, I guess it does nothing in this situation)
21:50 xyz good
21:50 VanessaE what good?
21:50 VanessaE obviously the "proper" way results in the same kind of crash
21:51 VanessaE which means the tool I usually use either isn't doing anything wrong, or the "proper" tool is doing something equally wrong :P
21:56 sfan5 VanessaE: "ls /data/app-lib/net.minetest.minetest-1/"
21:57 xyz that was in reply to c55
21:59 xyz yeah that error means some .so file doesn't exist
22:00 xyz https://android.googlesource.com/platf​orm/frameworks/base.git/+/master/core/​java/android/app/NativeActivity.java
22:00 xyz well it won't run very well anyway so why bother?
22:01 VanessaE sfan5: no such file, and in fact there is no /data/app-lib at all (there is /data, however)
22:01 sfan5 hm
22:02 sfan5 how do you install .apk's?
22:02 xyz sfan5: hey we already asked that
22:02 VanessaE sfan5:  that one went in via, adb install -r Minetest-debug.apk
22:02 sfan5 hm
22:02 sfan5 something is wrong with your android
22:03 VanessaE /data/app/net.minetest.minetest-1.apk exists.
22:03 xyz I googled your table name and the first result is "Xelio 10.1" Android Tablet is Just as Bad as You Would Expect for a"
22:03 xyz just give up
22:03 * VanessaE looks around a bit
22:04 xyz did it cost 15$ by any chance?
22:04 * VanessaE wonders if it's because she uses SwitchMe on the tablet.
22:05 VanessaE xyz: it's a slow, barely capable tablet but for what we bought it for, it does the job, and as I said already the whole point of this exercise is for testing, so I can see what my servers' users are seeing when a complaint comes up.
22:06 VanessaE and I'd like to be able to point them to something other than buildcraft.
22:06 VanessaE now if oyu can explain to me why the buildcraft apk, downloaded from their website and installed via the apkinstaller works, (i.e. not google play) then I'd love to hear it.
22:06 sapier managed to get it startup in emulator ... need to specify target >=4.2 for emulated device (not for mintest build itself)
22:07 VanessaE (it crashes on Vanilla but that's probably an out-of-memory issue)
22:08 xyz VanessaE: dunno, either way it's not useful for debugging
22:08 xyz try locating buildcraft's .so library
22:08 sfan5 VanessaE: could you try my build with this apkinstaller thing?
22:08 VanessaE sfan5: sure, one sec
22:09 xyz this doesn't mean you can't point your users to something else
22:09 xyz sfan5: you took it
22:10 VanessaE xyz: I can't point them to something I can't know works.  I'll look like an idiot when half of them complain that it doesn't.
22:10 xyz I mean, it'd be very strange if this app did actually install apks by self
22:11 xyz VanessaE: "this doesn't work for me so it obviously won't work for at least 50% of users"
22:11 VanessaE sfan5: same crash.  E/AndroidRuntime( 6255): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.minetest.minet​est/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: minetest
22:12 VanessaE xyz: I used it to install the google play store apk and a few others.  only these few minetest builds have failed so far.
22:13 celeron55 i think it's funny that sailfish runs android apps better than android itself 8)
22:13 xyz "won't obviously work"
22:13 xyz shit android works just fine
22:13 xyz it's just this chinese tablet
22:13 sapier calm down guys I guess we'll manage to get this fly
22:13 celeron55 it doesn't sound like that 8D
22:14 VanessaE xyz:  grammar fail.  "won't obviously work" = "can't be sure it'll work, might not visibly do anything".  "obviously won't work" == "guaranteed to fail".
22:14 xyz VanessaE: why do you use one and two =? what's the difference?
22:14 celeron55 anyway good luck with it (i'll go shout random things elsewhere)
22:14 VanessaE xyz: random :P
22:14 xyz well have fun too
22:15 VanessaE well this is a turn of events.  a year ago it was c55 complaining of ME yelling random shit at him :)
22:16 xyz left #minetest-dev
22:17 VanessaE sfan5: now mind you, I do sometimes have this or that app crash on me, but I'd have to assume that to be bad code rather than "something broken" in my Android install (especially since I've never touched the base system, save for that which is necessary to root it of course)
22:40 VanessaE sfan5: ok, I ripped everything out related to minetest, freeminer, buildcraft, etc and did it from scratch.  same crash.  So, I just searched the whole damn tablet.
22:40 VanessaE http://pastebin.com/Z3xNJxbc
22:41 VanessaE that /data dir is only readable by user "system" as is the second "data" dir within it.
22:42 VanessaE (lines 237 on)
22:42 VanessaE the two levels of /data could be the result of the SwitchMe doing what it does, maybe?
22:43 VanessaE anyway, the above is the result of copying the "minetest" dir to /sdcard and installing the apk over adb (not the on-tablet tool).
22:46 VanessaE (er lines 234 and on)
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