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IRC log for #minetest-dev, 2014-01-20

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All times shown according to UTC.

Time Nick Message
00:34 VanessaE Ok I've decided that particle spawners are garbage.
00:35 VanessaE whoever approved them being included into the engine in their current state should be horsewhipped, strangled, disemboweled, keel-hauled, drawn and quartered, dipped in acid, shot, and then really REALLY hurt. :P
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01:02 hmmmm what's wrong with them?
01:10 iqualfragile VanessaE: keelhauled http://www.youtube.com/watch?v=ta-Z_psXODw
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02:42 tiemay Does minetest have a bug tracker where I can search for a bug by ID number?
02:44 kahrl https://github.com/minetest​/minetest/issues?state=open
02:45 tiemay Is there a way to search by ID number?
02:46 kahrl type it in the search box at top
02:48 tiemay ah, I thought that was site wide, thank you
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10:33 VanessaE hmmmm:  particle spawners are slow for both the server and the client, they absolutely kill FPS, and they cause a horrible amount of lag.  Even spawning tons of entities is less egregious.
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10:40 VanessaE bees mod for example, is bad enough, but the snow mod, which I'm pretty sure is using them for what they were intended for, just sends both servers and clients straight down the hole now.
10:40 VanessaE as soon as the former switched from using spawners to using individual particles, it was fine.  snowdrift mod does that also.
10:41 VanessaE There's something fundamentally and horribly broken about particle spawners that makes them entirely useless for their intended use
10:41 VanessaE (shut up, proller, this isn't about freeminer :P )
10:41 VanessaE (  :)  )
10:42 proller because it already fixed in it? ;)
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10:45 VanessaE from #minetest, I guess paramat concurs that the particle spawners are where the problem lies, at least with the snow mod.
10:45 VanessaE proller: then why isn't it fixed in Minetest?
10:46 VanessaE oh, right, because you didn't sub-divide your fixes properly.
10:46 proller or maybe not fixed... ;)
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11:21 xyz that sounded quite entitled
11:21 xyz much ungood
11:22 VanessaE entitled?  um...
11:23 VanessaE how about, when there is a bug to fix, only mentioning having fixed it in fork A if you plan to contribute that fix back to mainline?
11:24 VanessaE not entitled - merely tired of hearing about fm changes in discussions that aren't about fm.
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11:43 xyz well the code is here
11:43 xyz i can't do anything if they don't want to take the code
11:46 xyz we don't make it harder to merge on purpose and changing our development style only to please you all is kinda awkward
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14:24 VanessaE hmmmm: btw, most of that rant about ways to maim someone for bad code is just joking :P
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15:30 daswort updated to the newest git version and can't stack flowers and apples. is that expected behaviour?
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17:50 PilzAdam daswort, no
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18:46 sapier nore you said something about a flawed implementation of mine yesterday. what have you been talking about?
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22:05 BlockMen any comments to third person view as is now? https://github.com/BlockMen/min​etest/compare/third_person_view
22:05 BlockMen the players animations that are needed localy are send now after connecting to client
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23:30 VanessaE ok..
23:31 VanessaE I need to ask a question of the devs here, but I need to do it off the record, as it represents a vulnerability in the game.
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23:53 VanessaE s/ask a question of/propose a change to/

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