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IRC log for #minetest-dev, 2013-12-05

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All times shown according to UTC.

Time Nick Message
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03:57 VanessaE https://forum.minetest.net/viewtopic.php?pid=120769#p120769
04:02 NakedFury you win
04:02 NakedFury we wont ever find anything cooler as a product of a glitch or bug
04:02 VanessaE lol
04:03 VanessaE haha
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06:08 Sokomine current version, shaders enabled: all textures in the world (not in the inv) get black. cpu: celeron g1610. integrated gpu
06:09 Sokomine (shaders enabled; all sub-options of shaders disabled; no texture pack; older and newer servers make no difference)
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06:35 VanessaE it should be noted that cheapie also can't use the shaders anymore either, when previously they worked fine.
06:36 VanessaE (though for him, the effect is different, probably owing to different hardware)
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12:45 MrRip http://paste.ubuntu.com/6524547/
12:46 MrRip hi i try compile from source code a version of server for dedicate use
12:46 MrRip but i stuck.
12:46 MrRip i`m*
12:48 MrRip i use this cmake option : cmake . -DBUILD_CLIENT=0 -DRUN_IN_PLACE=1
12:49 MrRip i run centos : 2.6.32-431.el6.x86_64
12:53 thexyz MrRip: update your irrlicht
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12:57 MrRip hmm i have latest from repo. Ok i will be back ill try manual install too
13:00 thexyz eeh
13:01 thexyz what irrlicht version do they even use
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15:39 BlockMen has someone else problems with current master?
15:43 kaeza what kind of problems?
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15:45 kaeza heard some folks had probs with segfaults, but that was fixed afaik
15:50 BlockMen when trying to start a world it freezes: http://pastie.org/private/olhidhamyvhuvat12oqa
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16:34 BlockMen john_minetest, seems related to win builds https://forum.minetest.net/viewtopic.php?pid=120809#p120809
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17:01 Sokomine any clue as to where my shader problem might come from? i don't really need shaders (i'm just curious regarding waving plants), but...completely black textures are strange
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17:32 Sokomine tested it with freeminer. same result: with shaders enabled, textures in the world are black
17:32 Sokomine up until recently, i was able to use shaders
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18:59 sapier I plan to create a dynamic spawning mechanism for minetest, prototype is to be implemented in lua https://gist.github.com/sapier/7811148 this is my current API design does anyone have suggestions?
19:05 PilzAdam what is "next non environment node"?
19:05 PilzAdam ah, you redefine the word "environment"
19:06 sapier yes I didn't find a better word for this but if anyone has a good suggestion?
19:07 PilzAdam "default:air" <- you might want to think about that again
19:09 sapier ok it should be air ... but that's an example  anyway
19:09 PilzAdam I would call it "spawn_inside"
19:10 sapier sounds reasonable
19:14 sapier spawn entitys at configurable locations
19:14 PilzAdam and you maybe should add that its about object/entity spawning to the description
19:14 PilzAdam btw, why only entity spawning? people may want to abuse it for node placement
19:14 sapier you could use the code for player too but it's primary usage will be mobs
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19:17 sapier I guess that won't be a problem but it's not very usefull to do cyclic spawning for nodes
19:18 sapier rain .... sorry but I'm not capable of making your pc a supercomputer ;-P
19:19 sapier adv_spawning is not designed for high frequency spawning ... I guess I need to add that information too
19:22 sapier that's a completely different usecase, I don't even think this can be done at server
19:22 sapier yes but that's not scope of this mod/core prototype
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19:25 sapier no
19:25 sapier nodes will never be able to do so
19:25 sapier but entitys could be
19:26 sapier << looking for something to punch john
19:27 sapier do NEVER EVER use that feature for common entities
19:27 sapier you WILL kill server performance
19:28 sapier any active block needs to be kept in memory of server thus if you add a lot of force active entites that's eqivalent to denial of service attack to server
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19:29 sapier imho that feature is a hack for people that don't want to think about suspend/resuming their entities
19:29 sapier ok mesecon quys have the one and only reason for their special usecase
19:30 sapier why? you can just replace clouds by nodes that cause rain on client this way server doesn't have to do anything
19:31 sapier what do you mean with "rain" package?
19:32 PilzAdam proller worked on making clouds server side IIRC
19:33 sapier proller did a lot of work for this true ... yet it didn't seem to be finished
19:34 sapier but at least he has evaluated what might work and what wont
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19:36 proller i not working on clouds, only thinking how to make better
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19:37 Sokomine any ideas on my shaders/textures in the world all black problem?
19:38 proller or maybe client can calculate humidity from seed with noiseparams from server, and draw clouds
19:39 Sokomine hm, what i saw so far of weather didn't look particulary good. perhaps that was due to cpu/gpu not beeing fast enough. snow formed...waves. like on a very windy day. and most of the time it didn't snow at all
19:39 Sokomine perhaps for some cases (rain), something as simple as what mc classic does might suffice
19:42 Sokomine john_minetest: yes, that might have been it. it was unfortionately irritating
19:42 Sokomine those roofs might be a problem, yes...
19:43 Sokomine hm. how about surface light? that's afaik calculated soemtimes. so if a node gets light from above, it will get weather
19:44 Sokomine hm, you're right. light passes through, but weather ought not to
19:45 Sokomine sounds like a good idea. don't know if it will really help. but some kind of weather would definitely be fine to have
19:59 sapier john did you test this one https://github.com/minetest/minetest/pull/1030
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20:30 sapier why did I already know that this requirement will be added prior finishing that single commit ... there are already 3 major feature improvements in it
20:31 sapier :-)
20:33 sapier no it shouldn't as it adds an additional step to download a mod ... adding 50% overhead
20:34 sapier there's no information shown in succeeded window you need to know if you don't download that mod
20:34 sapier except of partial hidden description but that can be fixed without major changes
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20:53 sapier no it isn't john
20:54 sapier now it is press install, press ok 2 steps
20:54 sapier if I show detailed description PRIOR downloading it's 1) install 2) confirm 3) ok
20:55 ShadowNinja I like John's idea.
20:56 sapier then I can't show a successfull failed message
20:56 sapier all necessary information is shown in browse view I don't see any use in repeating that information
20:57 sapier and I even hate the idea of adding an additional step to download a mod
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20:58 sapier it's still an additional step
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20:59 sapier 1) press install 2) show detailed info press ok 3) confirm installation is 3 steps while its 2 atm
21:00 sapier I can fix the not scrollable description but I wont add an additional step
21:01 sapier especially for no additional information at all
21:02 sapier its because of Shortname which is only of interest if you actually installed the mod
21:03 PilzAdam I agree to john_minetest
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21:04 sapier1 celeron55 requested the shortname to be shown as some mod owners use completely different shortnames then titles ... you can't match those ingame
21:05 sapier1 everything else in that screen is decoration only
21:05 PilzAdam sapier1, you can show the shortname before the installation too
21:05 sapier1 yes at cost of 50% overhead
21:05 sapier1 50
21:06 sapier1 1 == 50% of 2
21:06 sapier1 there's not a single information you gain from that additional step
21:06 sapier1 it's just loss of time
21:07 sapier1 base is 100% .. and base is 2
21:07 sapier1 ALL information is ALREADY SHOWN
21:08 sapier1 and I won't add a are you really sure that you're really sure you did realy meen to click that very special mod
21:08 sapier1 I wont vistaify minetest
21:09 sapier1 we alread SHOW full info
21:09 sapier1 there isn't anything I can show more
21:09 ShadowNinja Does #744 look good? I rebased it.
21:09 PilzAdam ShadowNinja, http://devopsreactions.tumblr.com/post/49248447890/waiting-for-pull-request-approval
21:11 sapier1 modstore isn't intended to contain a full multipage moddoku wiki browser
21:11 ShadowNinja PilzAdam: Haha.
21:11 sapier1 it's meant to be a quick "give me that mod" tool therefore I don't want to add 50% more steps to download
21:12 ShadowNinja PilzAdam: So, do you approve?
21:12 sapier1 no 100% is current state
21:12 PilzAdam ShadowNinja, have you tested it?
21:12 ShadowNinja PilzAdam: Waiting for cimpilation to finish...
21:13 PilzAdam http://xkcd.com/303/
21:13 sapier1 but if it's the ony way to go I'm gonna remove the infoscreen again
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21:14 sapier1 install 20 mods and it's gonna be 20 steps
21:14 sapier1 infoscreen is gone ... discussion end ... if you want to add it do it on your own
21:14 PilzAdam ShadowNinja, IIRC hmmmm agreed to the code a while ago, so I guess its ok
21:14 sapier1 I will not add that much overhead
21:18 sapier1 fix it
21:19 ShadowNinja PilzAdam: Alright, it works so I'll push it.
21:19 PilzAdam does this fix spawning in trees placed with register_deco()?
21:20 ShadowNinja PilzAdam: IDK, I tried it will all of the mapgens, but unless you have a seed and some code to test that...
21:20 ShadowNinja with*
21:22 ShadowNinja I seemed to spawn at 0, y, 0 more concistently too. Before I often spawned somewhere like 500, y, -300.
21:23 PilzAdam with https://gist.github.com/PilzAdam/1c0831a32d24055a7231 + Nodetopia game (https://github.com/PilzAdam/nodetopia) you spawn in a jungle
21:23 PilzAdam chances are high to spawn in a tree there
21:24 PilzAdam (i.e. a jungle is arround (0,y,0))
21:27 PilzAdam wait, forget that, its outping something else now (for some reaons)...
21:29 sapier1 https://github.com/minetest/minetest/pull/1030 problem solved ... no decorative successfull screen any longer
21:30 PilzAdam what happens if I install a mod that I already have installed?
21:30 sapier it's replaced
21:31 PilzAdam so selecting a new version and clicking install is enough to upgrade
21:31 sapier actually latest version is preselected
21:31 PilzAdam is there any way to get the version I have currently installed?
21:32 ShadowNinja PilzAdam: I spawned on a beach near 0, y, 0...
21:32 sapier as there isn't a definition how mods are versioned no there isn't
21:33 sapier if a mod wrote the version in it's description file you could see it im mods tab ... but I don't know of any mod doing this
21:33 PilzAdam ShadowNinja, yes, <PilzAdam> wait, forget that, its outping something else now (for some reaons)...
21:33 PilzAdam btw, its a desert not a beach
21:33 sapier I forgot it myself on last mobf update
21:35 PilzAdam ShadowNinja, in nodetopia it happens quite often that you spawn in a tree, maybe create some worlds and test it
21:35 sapier any objections to merging 1030?
21:54 sapier iqualfragile
21:54 iqualfragile yay, thats me!
21:54 iqualfragile but that information is wrong
21:55 iqualfragile the interface was mainly made by jeija
21:55 PandemoniuM jajajajaja
21:55 sapier following options: 1) total redesign of modstore (I won't do that) 2) add a tab named "close" 3) add a text "press escape to close" 4) don't change anything
21:57 sapier user can choos any image from galery as titlepic
21:57 sapier imho better option would be generating a thumbnail form all uploaded pics and send thumbnail as titlepic
21:58 sapier john_minetest which option do you choose?
21:58 sapier following options: 1) total redesign of modstore (I won't do that) 2) add a tab named "close" 3) add a text "press escape to close" 4) don't change anything
21:59 sapier maybe 5) increase modstore show button below ... yet that's ugly
22:00 sapier because forspec doesn't allow placing buttons outside of grey area
22:00 sapier to the bottom
22:00 sapier that was option 5
22:01 sapier best but still ugly
22:01 sapier adds a lot of wasted space to store
22:02 sapier another one is silly if I do that I move the upper one
22:02 sapier the problem is buttons have fixed y size so I have to really add a lot of room
22:06 sapier NO
22:06 sapier that makes 3 on search page
22:07 sapier *iriony* why not show each mod on its own ... *irony off*
22:09 sapier we have search because browsing 100 pages if you already know name of mod you want to install is silly
22:09 sapier ppl who want to know what mods are available
22:11 sapier I mod per page is a huge difference
22:12 sapier btw search tab showing mods without search is a bug
22:14 sapier john I don't know what gui's you usually use but I'm really sorry for you if your that used to usability pain to not even notice it any longer
22:16 sapier in gui small differences make difference between good and bad ... a single additional element is a huge difference
22:17 sapier button below is good enough
22:18 sapier that's the way I used
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22:27 Sokomine regarding the mod database in mt: right now it seems a bit complicated to find mods because they're not really sorted. would it be possible to introduce basic categories? and perhaps sort alphabetically (and maybe by time)
22:28 Sokomine new players unfortionately will be overwhelmed
22:28 Sokomine even now at this early stage with only few mods added
22:29 sapier last updated is on top
22:30 sapier at least that's what I think :)
22:31 Sokomine the ingame modmanager ought to offer these categories as well in a future version
22:32 Sokomine it's fine to have the modmanager integrated at all. if it gets even more improved, more players will be able to install mods
22:32 sapier if ever it might be an additional option on search tab
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22:53 sapier ok pushed fix ... will upload screenshot soon
22:58 sapier have a look
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23:17 BrianT Hello
23:18 BrianT I was interested in helping with the core, but don't really know what needs to be done
23:18 sapier as usual testing and bugfixing ;-)
23:20 BrianT As always, but I'm not sure where the bug list is or anything.
23:20 sapier issuelist is on github
23:20 BrianT okay
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23:21 BrianT oh, I found it, thanks.
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23:45 ShadowNinja BrianT: There's also a TODO list on the dev wiki (dev.minetest.net) but it may be a bit outdated.
23:46 BrianT Thanks ShadowNinja, I was considering refactoring the main
23:46 BrianT Would be a good way to figure out the inner workings
23:47 ShadowNinja BrianT: That sounds great! Good luck! :-)
23:47 BrianT Thanks
23:56 sapier while refactoring main is something that needs to be done ... I'd not recommend this for someone not knowing code

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