Time Nick Message 00:54 iqualfragile Exio4: depends, if it should stop mobs from spawning it shoudbe done serverside (atleast not only client side) then again there shouldnt be any mobs spawning that close to the player 00:56 Exio4 mobs won't spawn near the player, and i still mean the light effect, should be like adding the light value to player's entity, not a hacky invisible torch where-the-player-is 00:56 ShadowNinja The server can still predict the light, and light should really be client-side. 00:56 ShadowNinja Of course that makes things like get_node_light difficult... 04:05 VanessaE 23:04:50: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-535,-433,-504) (block (-34,-28,-32)) 04:05 VanessaE hand image appears as an entity in the world, this ^^^^ happens when it is disturbed. 04:05 VanessaE (well maybe it's a node, I can't tell) 04:06 VanessaE this area is definitely not new either. 04:06 kahrl that's... creepy 04:07 VanessaE yeah 04:07 VanessaE mine's not the only server I've seen this on 04:08 kahrl is the entity from a mod like wield3d? 04:09 VanessaE nope 04:10 VanessaE it's actually in the world, node-sized, and when I disturbed it by making some nearby gravel fall down, it disappeared nd the above message was generated 04:10 VanessaE (got about ten such messages in total from about three hands) 04:10 thexyz VanessaE: this happened to my server users, was fun 04:11 thexyz and yes it disappears when digging under it iirc 04:12 VanessaE meanwhile, some users are still getting corrupted player textures on my server. idk if this is the player_textures mod (which is up-to-date), or a bug, or what 04:13 VanessaE the player texture issue started after the player.lua rewrite 04:15 VanessaE hands, btw: http://i.imgur.com/llM4hvW.png 04:15 VanessaE player skin: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011142013%20-%2011%3a21%3a32%20PM.png 04:15 VanessaE only today, it's a different user who ended up with it 04:16 VanessaE I'm pretty sure that's 'the green guy 04:16 VanessaE ' wrapped around the standard player model. 04:18 VanessaE I use the player_textures mod, however both of the players whose skins are corrupted, have no skin even assigned by that mod, and the default SAM II skin still shows up on other players... it's totally random. 05:03 VanessaE whoa, the player texture just went crazy. 05:04 VanessaE now some players are coming up WITH 2D SPRITES 05:04 VanessaE this must be that media fetch glitch 05:04 VanessaE I wonder if the previous is also due to that 05:05 VanessaE I asked the user whose skin went 2d to sign out/back in. It changed from the 0.3.3-esque 2d "green guy" to the 3d model with the green guy wrapped around it, similar to the screenshot. I did not sign out, mself. 05:06 VanessaE myself* 05:12 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_24197042.png 05:12 VanessaE miner_48er captured this right after i signed on. 05:12 VanessaE media fetch glitch? wraith reported I looked the same also 07:18 VanessaE https://forum.minetest.net/viewtopic.php?id=7828 07:26 VanessaE [11-25 02:26] hmm, worked fine when i compiled it manually 11:24 RealBadAngel sfan5, are you here? 12:01 proller string http://paste.org.ru/?mkiiks 12:03 proller http://paste.org.ru/?nyg2by 17:15 qwrwed celeron55: about the "bad allocation" crashes, i tried adding "client_unload_unused_data_timeout=200" to minetest.conf. It postponed the error, but it did not prevent it. 17:22 qwrwed does anyone know how i can stop minetest crashing with "Some exception: "bad allocation""? 17:35 sapier qwrwed I guess any known fix for this would've been added ;-) 17:35 qwrwed damn 17:37 rubenwardy How active is the lua main menu now? 17:37 sapier what do you mean with "active"? 17:39 rubenwardy As in pull requests, how many people working on it 17:39 sapier async is probably biggest open change 17:40 sapier and tables of course 17:40 rubenwardy I would like to finish restructuring it, but I dont want to break anyones work. 17:40 sapier you will allways break work if you change there ... do you have some docu how you intend to refactor it? 17:41 rubenwardy https://gist.github.com/rubenwardy/d05011fb13ddb398bae6 17:42 rubenwardy But it wont be in this week 17:42 rubenwardy I have other stuff to do. 17:43 sapier despite of the terribly broken indentions I'd suggest not to define the functions within register tab call ... but it's a personal opinion that this isn't quite easy to read 17:44 sapier i know indentions are most likely due to gist ;-) 17:45 sapier I plan to merge texturepack and modstore till end of year so maybe you could skip those 17:46 sapier but if I rememer correct modstore is already similar to this style 17:46 sapier +b 17:47 sapier what about fixing it tab by tab rubenwardy? 17:47 rubenwardy Thats what I would do 17:48 sapier I guess subfolders and separate files for each tab wont have much friends? 17:48 rubenwardy Instead of "no screenshot available", it would be great to have an icon for mods 17:49 rubenwardy It doesn't have to be separate folders 17:49 sapier :-) as the name tells it's a spacer my design capabilitys are quite limited so everyone is welcome to create a better one 17:51 sapier no of course not but if we split to separate files some way to distinguish between scriptapi files and mainmenu files might be usefull 17:58 celeron55 why not define functions within the register tab call? 17:59 celeron55 that's like the best ever way of structuring programs where the only implicit state is a selection between the registered things 17:59 sapier imho you loose overview what level of code you're atm ... of course not for small functions but we're talking about functions with multiple pages 18:00 sapier if those functions are small I'm completely with you celeron55 but not for big ones 18:01 celeron55 you can make them small by moving stuff from them to a separate bunch of code that you just call from there 18:01 celeron55 but well yeah, anything sucks if used wrong 18:02 sapier of course then it's a small function and is perfectly fine as parameter for a call 18:02 sapier and in this special case there are even more than one big function as parameter for a call 18:03 celeron55 but well, i'm not sure how this should be structured, i'll leave that to someone else 8) 18:04 sapier btw should (mob) spawning be part of core or a separate mod? 18:05 celeron55 by the way, if somebody feels adventurous, there's this MIT licensed C++/Lua based "cross-platform framework for creative code" which is currently very buggy: http://polycode.org/features/ 18:05 celeron55 i have a feeling that minetest could jump onto that sometime in the far-ish future 18:05 celeron55 it's not really usable for now though 18:06 sapier at least the screenshots look quite promising 18:06 celeron55 they have good marketing 8) 18:07 sapier looking at apple good marketing might be (almost) enough 18:22 NakedFury the license seems okay for minetest. 18:22 sapier *g* NakedFury noone wants to port minetest right now :-) 18:22 sapier at least I think so 18:22 EvergreenTree There website looks really nice. It's simplistic. and I like simplistic 18:22 EvergreenTree *their 18:44 celeron55 but anyway, polycode is a very small project and develops slowly 19:05 iqualfragile EvergreenTree: do you know what looks nice, too? 19:07 sapier iqualfragile does mmdb support downloading texture packs via json interface yet? 19:08 iqualfragile sapier: i do not think so 19:08 iqualfragile EvergreenTree: this: http://minetest.ru/prowseed-minetest-net/ 19:08 EvergreenTree I saw it already 19:08 EvergreenTree That needs to be the main page 19:13 celeron55 it's a huge waste of space and the apple computers and other images in it are ridiculous 19:13 celeron55 polycode's site is good though 19:15 celeron55 i don't really like the current minetest.net though; i might end up switching to a more minimalist layout some day 19:15 celeron55 (altough it's just a dokuwiki template, anyone can make one) 19:19 iqualfragile i kind of dislkie the polycode page, they just put a ubuntu logo where the linux logo wouldbelong 19:21 celeron55 the linux penguin isn't trendy and flat enough 8) 20:14 proller best commit of month: https://github.com/proller/minetest/commit/8cebce8d372400aa67a9328b05a80f3e0ac77e8e 20:18 Exio4 proller: crash? 20:19 proller most of lua mods have bugs 20:20 Exio4 if they crash it means something went wrong 20:22 proller yes, using mobs is wrong 20:24 sapier lol ... mobs are just most complex mod out there ;-) they most likely have most bugs too ... but for pure statistical reasons ;-) 20:27 proller even small mods have fatal errors :( 20:27 sapier bumpmapping breaks inventorycbes 23:39 ShadowNinja Comments on minetest_game #201? (Caped player model + Sam II) 23:42 ShadowNinja Also minetest #1001. (SQLite rollback) 23:47 VanessaE I'm unclear if sqlite rollback functions 100% properly or not 23:48 VanessaE I run it here, but I've run into one situation where it seems like it should have recorded an event but didn't. 23:49 celeron55 comments on minetest.net? 8) 23:51 VanessaE (I say unclear because the person who reported the event may have been in error, sqlite might not have actually been in place, and it was a custom game, so I have no idea whether the wayward objects were removed in a manner that can be recorded) 23:52 pitriss celeron55: dropdown menus should be more wide.. 23:53 celeron55 more wide? 23:53 pitriss celeron55: in general I like that, but hmm hmm on other hand, people like pictures etc.. 23:54 pitriss celeron55: yes I have in it multiline links.. 23:54 celeron55 it works perfectly on my chromium and firefox 23:54 celeron55 so you need to show screenshots 23:55 celeron55 well if someone finds a suitable picture, such can be put there; the old ones didn't really suit that so i just threw them out 23:57 pitriss http://chytrex.wjake.com/crap/mt-site.png 23:57 celeron55 now that i think of it, there definitely should be a screenshot on the front page 23:57 pitriss yeah screenshot is good idea 23:58 celeron55 i guess that same bug occurred for you on the old layout?