Time Nick Message 01:37 davexunit hello all. 01:39 davexunit I come from #guile. would there be any interest in providing a Guile modding API in addition to the Lua API. For those unfamiliar, Guile is the official extension language of the GNU project. 01:39 davexunit http://www.gnu.org/software/guile/ 01:40 davexunit I have done a fair amount of work in Guile Scheme and with libguile, and if there is interest, I could start work on this. 01:41 ShadowNinja davexunit: Probably not. Adding support for two languages would be difficult, both to set up, and to maintain. 01:42 davexunit that's what I figured. 01:42 ShadowNinja davexunit: You would have to add both Lua and guile interfaces to core functions, which means twice as much work to add functions to the API. 01:42 ShadowNinja +Documenting the APIs. 01:46 davexunit I just thought that Guile would be particularly well suited for this task as it is easily embedded and is held in high regard by GNU. 01:46 davexunit that said, I understand the extra work it would entrail. 01:46 davexunit s/entrail/entail/ :P 01:49 kaeza it's like saying that you should use IE9 because it's held in high regard by M$ 01:49 kaeza but anyway... 01:49 davexunit IE9 is nonfree software so of course we shouldn't use it. :P 01:50 kaeza ... 01:50 kaeza let's not start this kind of discussion on #-dev, ok ? :) 01:50 davexunit anyway, I understand the concerns. figured it was worth running past you guys anyhow. 01:50 davexunit well I figure that what I say isn't out of line with a free software project. 01:51 davexunit but you're right. no need for any flamewar. 01:51 davexunit take care. 05:28 celeron55 lol top argument by kaeza 05:28 celeron55 5/5 05:29 VanessaE you missed a good argument in #minetest ;) 05:30 celeron55 i like it that we don't have any authorities here like GNU or MS would be for someone 05:40 celeron55 VanessaE: by the way, what's your ping to forum.minetest.net compared to minetest.net? 05:41 VanessaE eek 05:41 VanessaE --- forum.minetest.net ping statistics --- 05:41 VanessaE 6 packets transmitted, 6 received, 0% packet loss, time 5006ms 05:41 VanessaE rtt min/avg/max/mdev = 125.488/126.720/129.065/1.249 ms 05:42 VanessaE versus: 05:42 VanessaE --- minetest.net ping statistics --- 05:42 VanessaE 5 packets transmitted, 0 received, +5 errors, 100% packet loss, time 4005ms 05:42 VanessaE the site works though. guess it just doesn't reply to pings. 05:43 celeron55 well try www.minetest.net 05:43 celeron55 minetest.net does answer to my pings 05:43 celeron55 hmm, actually it doesn't 05:43 VanessaE From r1-v15.phx.gridfury.net (69.16.190.221) icmp_seq=1 Time to live exceeded 05:43 VanessaE (repeated) 05:44 celeron55 well use nearlyfreespeech.net then 05:44 VanessaE 6 packets transmitted, 6 received, 0% packet loss, time 5005ms 05:44 VanessaE rtt min/avg/max/mdev = 62.562/64.112/68.068/1.885 ms 05:44 celeron55 okay; kind of reverse than what it appears here from europe like i guessed 05:46 celeron55 (forum.minetest.net is around 60ms from here and nearlyfreespeech.net is over 200, which limits data rate to 250kB/s) 05:47 celeron55 the latency over the atlantic is kind of lame; they could do better for sure 06:46 nore I'd like to have #856 in 0.4.8... will it be added before? 15:05 Dan_D I have an idea about the fact that suffocation does not happen when your head is inside a node. Could the drowning group be set for all nodes, so that you start to lose air then begin dying after a while, assuming your head is in a node. Would this work? 15:06 Dan_D Forgive me if it wouldn't work. 15:10 Dan_D ..because I don't know if the drowning group only applies to liquid type nodes. 15:12 ShadowNinja Dan_D: That would probably work. 15:12 Dan_D Great! 15:13 ShadowNinja Dan_D: But mods would have to update too, it might be better to assume that it is drownable and change that for air, torches, ignore, stc. 15:13 Dan_D Yes 15:13 Dan_D Add it to the engine somehow? 15:13 ShadowNinja Of course I haven't looked too closely at the drowning API.. 15:14 Dan_D I don't know if drowning is engine or minetest_game 15:16 ShadowNinja Both. 15:17 Dan_D Ok 15:56 VanessaE I'm looking at the list of pull requests against minetest_game... what's the story on merging some of this stuff? 15:59 VanessaE or if things aren't to be merged, then closed. 16:12 * VanessaE pokes PilzAdam 16:17 NakedFury you poker 17:05 sapier that texture tiling issue isn't a irrlicht 1.8 problem 17:32 sapier plz merge https://github.com/minetest/minetest/pull/962 it fixes the texture tileing issue on mingw windows builds ... on linux that error doesn't have negative consequences by some irrlicht internal reason 17:44 celeron55 oh, i apparently completely forgot about the item duplication stuff 17:44 celeron55 ...i'll get to that some day 17:45 sapier thexyz what visualstudio versions do you use for official win32 build? 17:47 thexyz sapier: I tested your build, you forgot to include a couple of dlls 17:47 sapier ok which ones are missing? 17:47 thexyz zlib1.dll libpng16-16.dll libfreetype-6.dll 17:47 thexyz I use VS 2010 express 17:48 sapier are you sure libpng and freetype are missing? 17:50 thexyz okay, they are actually here; wine just fails to load them 17:50 thexyz because of missing zlib 17:50 thexyz my bad 17:51 sapier I'll upload a new version 17:51 sapier irrlicht 1.7.1 or irrlicht 1.8? 17:52 thexyz 1.8 17:52 sapier ok then I have to rebuild mt ... wait a moment 17:53 sapier sadly my buildvm has not enough diskspace to install vs too :-/ I guess I need to resize first 17:54 sapier did anyone build 64bit windows minetest yet? 18:00 thexyz yes 18:00 thexyz https://forum.minetest.net/viewtopic.php?id=6745 18:07 thexyz you got the link? 18:10 sapier1 yes but he doesn't write what toolchain is used 18:10 thexyz oh it's obvious he used vc 18:10 thexyz since his build supports directx which only vs builds do 18:10 thexyz s/vc/vs/ 18:10 sapier1 that's wrong 18:10 sapier1 my build has directx support built in too 18:11 sapier1 that wasn't a big deal either 18:11 Exio4 how did you make it work? 18:11 thexyz wrong? 18:11 sapier1 just build ;-) 18:11 thexyz regardless, this guy uses vs 18:12 sapier1 wait I should test too :-) having it built in doesn't necessaryly mean it's working 18:15 sapier1 ok ok everything is red in direct3d9 mode :-) guess I need to find out why 18:15 Exio4 disable shaders 18:16 thexyz that's a feature 18:16 Exio4 Communist Sunglasses mode, only available for DirectX users! 18:16 sapier1 I can't ... irrlicht 1.8 mode has checkbox issues too ... just realized that one ... I'll upload a irrlicht 1.7 version for your test thexyz 18:17 thexyz sapier1: what checkbox issues? 18:18 sapier1 I can't change them ... no idea why 18:19 thexyz okay, 1.7.whatever is fine too 18:20 sapier1 do shaders work with vs builds? 18:21 PilzAdam shaders dont work with directx 18:21 sapier1 maybe we could disable them automaticaly if we already know this? 18:21 thexyz yeah, they do work but not with directx 18:22 thexyz could be done; it's unlikely that someone will write directx shaders 18:22 sapier1 if someone does this could be changed again ;-) 18:23 sapier1 interesting that checkbox issue doesn't happen on the machine I built at 18:25 sapier1 http://a.pomf.se/7On2.7z this is irrlicht-1.8 version that fails checkboxes on at least one machine 18:26 sapier1 great it's shader related too 18:27 kahrl 962 looks fine to me 18:27 sapier1 have a try it should work now (you still need to have binary openal installed) 18:29 kahrl ITexture::getSize is typically a mistake and getOriginalSize is what's wanted 18:29 sapier1 yes that was source of texture tileing as on linux the original size is returned for some reason while windows irrlicht seems to use next multiple of 256 19:13 sapier1 thexyz did you manage to reproduce your text error with my latest build too? 19:45 Yepoleb Would anyone here help me fix my performance problem? 19:51 ShadowNinja Yepoleb: Most of the people here are also in #minetest. Your issue probably has to do with you graphics card or drivers and the fact that Minetest is generally slow. 19:52 Yepoleb It runs perfectly on Ubuntu 19:59 thexyz sapier1: it reproduces 20:00 sapier1 very strange :-) tried it on two different win7 64bit machines both did work one didn't have any compiler in there ... what os do you use? 20:01 thexyz 32 bit win xp 20:01 sapier1 ok I'll have a look if I have a winxp vm somewhere 20:04 thexyz doesn't work on win7 32 bit either 20:04 sapier1 so why does a 32bit build work on 64 bit but not on 32 bit 20:05 thexyz okay, I can test on win7 64 bit too 20:06 sapier1 why? 20:06 Yepoleb ShadowNinja? 20:08 sapier1 I don't have a idea what you're doing thexyz I just tried on winxp home 32bit works for me too ;-) 20:08 sapier1 winxp 32bit opengl ... vms don't support directx 20:09 sapier1 maybe for some reason not those dlls packaged with my build are used but mismatching dlls from your os? 20:11 thexyz let's ask other people to test it then 20:13 sapier1 if this can happen for you it can happen for others too ... so we need to find it either 20:13 sapier1 -either +anyway 20:14 sapier1 you could try process explorer if I remember correct it does show loaded dlls too 20:16 thexyz okay 20:17 thexyz I'll just give you remote access to this VM 20:19 sapier1 ok 20:19 Yepoleb seems like no one wants to help, bye 20:27 celeron55 irc best practices: ask if you can ask, and then quit blaming everyone 21:36 Exio4 sapier: what do you need to try with that build? 21:36 Exio4 o 21:36 Exio4 i've booted my vm and made the build run :P 21:36 sapier we already found out some new information seems localization works in general but somehow selecting which language to use fails 21:38 Exio4 hmm 21:42 Exio4 sapier: how do you select a language? (somewhat offtopic, but.. ) 21:43 sapier set LANG=de/ru/en works 21:43 sapier but that way is not the one thexyz preferes 21:44 Exio4 ah 21:44 Exio4 because now i see a lot of graphs that i don't understand :P 21:44 Exio4 yeah, it works in that way, what is the other? 21:45 sapier e.g. by minetest.conf 21:45 sapier or by native russian windows version 21:47 Exio4 ah, i see 21:50 sapier we haven't found out by now why this doesn't work