Time Nick Message 01:08 VanessaE kahrl: do you have some idea of how to solve that issue? 01:21 VanessaE celeron55: I don't think the entity dupe bug was fixed with your attempt (at least, not all of it). There are supposed to be around 70 objects around the spawn on my server (all of which are signs and item frames, near as I can tell, and a few mobs). Now there are over 300. 01:22 VanessaE last /clearobjects was run right after you proposed your original patch, and it's been up 99% of the time since. 01:22 VanessaE so I guess that's about a day, day-and-a-half? 01:23 VanessaE as I stand in one place at the spawn, the number of entities is gradually decreasing. Not sure exactly why that is. 01:24 VanessaE probably because the view distance is slowly receding (now at 32, with 30 fps) 01:26 VanessaE seems to have settled at 280 objects. 01:32 VanessaE some of these may be from pipeworks since it uses entities to shuttle items around through pneumatic tubes, but that's still way too high 01:37 VanessaE and now my fps has dropped sharply and suddenly without explanation - yet the number of entities has decreased by about half. 01:37 VanessaE view range 30, which is my lower limit, only 7 fps 01:40 VanessaE htop shows four threads for my client, one of which is pegged at 100%. The other three are pretty much idle (not that this necessarily helpful) 01:40 VanessaE meanwhile, fps is down to 5 01:40 VanessaE (5-6) 01:41 VanessaE I also note that as fps drops, responsiveness of formspecs is equally slow 03:17 Exio4 what are the real changes in the masterserver commits 03:18 Exio4 is it that hard to write an helpful commit message? 05:31 VanessaE anyone here? 05:31 VanessaE in the F6 display, page 2, "elapsed time". what's this field measuring, exactly? 05:33 VanessaE I guess time since the last update of the profiler. hrm 05:51 VanessaE ok we have a cause: 05:51 VanessaE it's the particle spawners. 05:52 VanessaE with the bees mod, which uses spawners for the swarms, performance is horrible. without it, performance is quite good. 05:52 VanessaE could this be a client bug or a mod bug? 09:56 sebdroid can anyone make a new language 09:57 sebdroid for minetest? 10:08 sfan5 ^ much patience 11:05 sapier Hello does anyone know what broke formspec/chat overlay again? 14:52 nore I have a suggestion for builtin: 14:53 nore multi-node items support (i.e., doors, bed, etc) 14:53 nore that would be way easier for those nodes, and one would not have problems with doors being lost, etc. 14:54 sapier what do you mean with "builtin" 14:54 nore in the builtin item place code 14:54 sapier and how many? 2 4 8 16? what's wrong with this beeing part of game? 14:56 nore I mean, the item would have a placed_nodes field 14:56 nore with the names and offsets of the nodes that would need to be placed 14:57 sapier ok but I still don't get what makes it better to be in default instead of game? 14:58 nore because a lot of mods need it 14:58 sapier really? 14:58 nore and if it is in game, a mod that does not use game will not be able to use it 14:59 nore doors, beds, etc. 14:59 sapier that's 2 ;-) write a suggestion and issue a pull request 15:00 PilzAdam nore, what about the rotation? and flipped doors when you place them next to another one? 15:01 nore about the rotation, I would say that facedir would be checked 15:01 nore and about flipped doors, I don't know 15:01 PilzAdam you cant predict how the nodes should be rotated 15:02 PilzAdam some mods maybe want facedir nodes, but always let one node be north of the other one 15:02 sapier that' mean the function would be already useless for doors 15:02 PilzAdam or they want different facedirs for the nodes 15:02 Taoki PilzAdam: FYI. I tested VBO in the Next branch. It doesn't seem to cause any more memory leaks 15:02 sapier pa seems we're already at a level where schematics support is usefull 15:02 PilzAdam Taoki, what does "seem" mean? 15:03 Taoki PilzAdam: I opened my system resources viewer, and went exploring in MineTest. Whenever I checked, memory usage with VBO didn't grow past that it does without, and stopped at the same rate 15:04 PilzAdam how were the leaks fixed? 15:04 Taoki That I don't know. I just enabled VBO in Next and ran this test 15:04 Taoki mabe proller can mention where he merged the VBO code from 15:05 sapier sadly valgrind is of no use for vbo 15:06 Taoki sapier: The leaks caused by VBO go thousands of MB. So there's no need to... just keep exploring for 10-15 minutes and see if memory usage goes anywhere over 500 MB 15:06 Taoki If it stays around that average, there's no leak 15:06 Taoki But explore and generate many areas 15:06 sapier even if those huge leaks are fixed small leaks consuming gb of data within hours are still an issue ;-) 15:07 sapier but of course way less then the big ones 15:07 Taoki Those might be fixed either, though I didn't test for hours :P 15:08 sapier I guess we'd find out once it was merged :-) 15:08 Taoki I'm hoping it will be merged. Hence why I mentioned I observed the bad leaks being fixed 15:10 sapier While I really see forward to performance improovements I have a little bit mixed feelings about merging another feature enhancement prior 0.4.8 ... it's disappointing to have those great features already in but normal users can't use it due to lack of stable version 15:10 sapier but current master is in no state to be released atm 16:17 Sokomine what keeps it from beeing released? problems/incompatibilities i noted are: frequency of crash for typing in text increased compared to earlier versions (it was way worse month ago but got to almost zero errors in that region some time ago) 16:18 sapier as far as I know download store isn't quite well tested 16:18 sapier especialy with multiple versions at store 16:18 Sokomine flowing liquids are drawn wrong. which is annoying when playing on a server with an older build. and those nodes that turn into unknown ones (side-effect of allowing more than 4096) would be a show-stopper as well 16:18 Sokomine download store? 16:19 sapier modstore 16:19 Sokomine ah. modstore 16:19 Sokomine really havn't checked that one 16:20 Sokomine it seemed slow when i tested last time 16:20 sapier and there was a formspec bug on windows I don't know if this was fixed 16:21 Sokomine don't know either. something else that was mentioned was translation into some other languages (probably related to that windows formspec bug) 16:22 sapier yes that one 18:07 proller celeron55, need to change script on http://minetest.net/servers 18:11 proller 18:11 proller 18:12 proller now possible to disable every column. filter active only servers, show only top 10 or... 18:20 PilzAdam proller, done 18:21 PilzAdam this page is ridiculously long due to the mod list 18:21 proller oops 18:21 proller style.css lost 18:22 proller 18:23 PilzAdam thats better 18:23 proller also remove server_address = ... from bottom 18:24 PilzAdam why? 18:24 proller its needed only if you want show domain name 18:24 proller ip will detect automatically 18:25 proller and server will fail announce if address not correct 18:25 PilzAdam done 18:26 proller ok, next idea - place short list with top 5-10 servers to main page http://minetest.net/ 18:27 celeron55 no 18:28 PilzAdam I dont like how colums have multiple fields, e.g. "version gameid mapgen" 18:28 proller short like - http://minetest.setun.net/master/ 18:28 celeron55 also why did the servers page get so much empty space to the bottom of the page? 18:28 proller need to fix css 18:28 PilzAdam celeron55, hover VanessaE's server and you will see 18:28 proller its from mod list 18:29 celeron55 lol 18:29 celeron55 that's useless 18:29 celeron55 nobody is going to read through those 18:30 PilzAdam the only one where its useful is "DanDuncombe's Nostalgia Server" 18:30 PilzAdam everyone else has over 50 mods 18:39 PilzAdam added explanations for the flags 19:42 celeron55 Sokomine: this https://github.com/minetest/minetest/issues/910 19:49 celeron55 i have a 650 megabyte directory full of old minetest packages and i want to get this out of my laptop 19:50 sfan5 put it on your other computer 19:51 celeron55 there are roughly 170 packages in here, all the way from 2010-10-08 to 2012-06-06 19:54 NakedFury DROPBOX 19:54 NakedFury sry 19:54 NakedFury Dropbox, mediafire, skydrive, google drive, etc 19:56 proller trash can ;) 19:56 sfan5 /dev/null 19:57 celeron55 i'll make a torrent in case someone wishes to download it 19:57 celeron55 i'll not seed it for long though 20:01 celeron55 here's the minetest old packages torrent: http://fpaste.dy.fi/B5K/disp 20:03 sfan5 nice, the tracker is not responding 20:03 celeron55 well fuck 20:03 celeron55 give me an address of a working tracker 20:03 sfan5 hm 20:05 sfan5 maybe udp://tracker.istole.it:6969 20:05 sfan5 ohh 20:06 sfan5 why... 20:06 thexyz you can add peer by hand 20:06 sfan5 I just had to remove /announce 20:06 celeron55 now some data seems to be going outwards from here 20:06 celeron55 so i guess it works 20:06 sfan5 19 kB/s not bad 20:07 celeron55 lol, this is going to take a short while 20:07 sfan5 >14 hours remaining 20:08 celeron55 i wonder why it's so slow 20:09 sfan5 I haven't set any limits 20:09 celeron55 i have a limit at 70kBps to keep my ADSL not terribly choking 20:10 sfan5 15 - 25 KBps currently 20:10 sfan5 s/25/38/ 20:10 celeron55 well it's going to finish over the night, whatever 20:10 celeron55 (let's stop this offtopic now) 20:11 sfan5 #960 should be merged 20:12 sfan5 #958 could also be merged (after I've figured out whether I can use transparency 20:14 PilzAdam I dont like the function name for override_day_night_ratio() 20:14 PilzAdam its not directly clear what it does 20:15 celeron55 i wrote an explanation as a comment there 20:16 celeron55 i considered a few names, but it was impossible to come up with another name that would be correct in the context of what the engine actually does 20:18 celeron55 it cannot be called "override sunlight brightness", because it doesn't control brightness but rather it controls the mixing of two lighting values together 20:21 celeron55 maybe override_day_night_mix() 20:21 celeron55 that gets closer to what it does in practice while being perfectly correct in how it does it 20:22 PilzAdam override_daylight_quota() ? 20:23 celeron55 i couldn't understand that even myself 20:23 ShadowNinja PilzAdam: No, that is much more confusing. 20:24 celeron55 override_day_night_light_mix() 8) 20:24 celeron55 more words = maybe more clarity 20:24 celeron55 (and more annoying typos when coding) 20:25 ShadowNinja override_the_ratio_used_to_determine_the_daylight_night_mix() :-) 20:26 sfan5 #958 is ready for merge 20:26 PilzAdam sfan5, see my comment 22:21 sfan5 segfault in irr::gui::CGUIStaticText::draw yay 23:55 kaeza I'm getting this error: minetest/src/keycode.cpp:287: KeyPress::KeyPress(const char*): Assertion 'mbtowc_ret == 1 && "unexpected multibyte character"' failed. 23:55 kaeza googling gives me this link: http://pastie.org/5389191#1 23:56 kaeza it seems that storing an empty value in any of the keymap_* conf variables causes it 23:57 kaeza should I open a new issue on GitHub? 23:59 kaeza In my case, I tried changing the console key to the key to the left of '1'