Time Nick Message 00:09 zat Nobody was talking about that Exio4 00:09 Exio4 forcing people to code in the same way 00:11 zat I didnt really get what you meant actually 00:12 Exio4 the idea is making all the code somewhat similar, easier to mantain and read 00:13 proller Exio4, how many lines of code for minetest you wrote? 00:14 zat If an iterator is long enough that by following the same style would make it hard to understand, it is fine to change it a bit to ease readability. 00:14 zat If someone else has a problem with it, it is just a pedant. 00:14 zat is* 00:16 Exio4 proller: less than 200 iirc 14:19 VanessaE I'd like some opinions regarding adding this code to builtin (i.e. should I bother with a pull request): https://github.com/VanessaE/homedecor/blob/master/lib_6d.lua 16:25 ShadowNinja VanessaE: It looks good, but you shouldn't have to pass infinitestacks to it. It should determine it itself or creative should override it. 16:26 VanessaE in homedecor, it used to. it occurred to me that there may be other ways to detect it besides the method homedecor uses. 16:27 VanessaE pilz and I had this discussion before, and the result was that creative == infinite stacks, period, and fuck off if I want it some other way 16:27 VanessaE so I put that ^^^ in to facilitate that. 16:27 VanessaE so if used by some default mod, get-bool-creative -> infinitestacks. 16:28 ShadowNinja UI will want to use is_creative(player) for that. 16:28 VanessaE if used by some sane mod, try to detect if they really are or not e.g. unified inventory does not use infinite stacks even in creative mode. 16:28 ShadowNinja Of course UI doesn't really support infinite stacks ATM. 16:29 ShadowNinja You could add minetest.is_creative(player) or similar. 16:29 VanessaE some folks here have a problem with having a default/builtin mod query other, third-party mods 16:29 VanessaE that's why the code doesn't test for infinite stacks itself. 16:38 ShadowNinja minetest.is_creative would be overriden by mods that change how creative mode works (eg, creative and UI) 16:40 VanessaE that's nice and all but I'm trying to work within what we have now. I don't like proposing additional changes if I can avoid 16:40 VanessaE it 17:11 proller lib_6d.lua - looks good 22:50 zat is it possible? I have spent hours, since I first asked... and cannot find such an option. 23:03 VanessaE an option for what? 23:06 zat an option for.... 23:07 zat I just realized I typed this in the wrong channel 23:07 zat thx for helping me realize Vane 23:10 VanessaE lol